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        <title>Head to Head Games</title>
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        <description>Married hosts Beth and Jeanne play lots of games, often together, but rarely agree about what makes a game fun, enjoyable, or successful. This podcast features their analysis of board games, video games, and tabletop games from the perspectives of a talented hardcore gamer and a game creator with a Master&#039;s degree in arts and games.

Theme song is &quot;Where Is It&quot; by Jon Worthy Music.</description>
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        <language>en</language>
        <copyright>© 2024</copyright>
        
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                <title>Head to Head Games</title>
                <link>https://head-to-head-games.castos.com</link>
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                <itunes:subtitle>Married hosts Beth and Jeanne play lots of games, often together, but rarely agree about what makes a game fun, enjoyable, or successful. This podcast features their analysis of board games, video games, and tabletop games from the perspectives of a talented hardcore gamer and a game creator with a Master&#039;s degree in arts and games.

Theme song is &quot;Where Is It&quot; by Jon Worthy Music.</itunes:subtitle>
        <itunes:author>Beth and Jeanne Wake</itunes:author>
        <itunes:type>episodic</itunes:type>
        <itunes:summary>Married hosts Beth and Jeanne play lots of games, often together, but rarely agree about what makes a game fun, enjoyable, or successful. This podcast features their analysis of board games, video games, and tabletop games from the perspectives of a talented hardcore gamer and a game creator with a Master&#039;s degree in arts and games.

Theme song is &quot;Where Is It&quot; by Jon Worthy Music.</itunes:summary>
        <itunes:owner>
            <itunes:name>Beth Wake</itunes:name>
            <itunes:email>beth.t.wake@gmail.com</itunes:email>
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                                    <itunes:category text="Leisure">
                                            <itunes:category text="Games" />
                                            <itunes:category text="Hobbies" />
                                            <itunes:category text="Video Games" />
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                                    <item>
                <title>
                    <![CDATA[12b. Geist: The Sin-Eaters One-Shot]]>
                </title>
                <pubDate>Tue, 27 Jan 2026 22:55:44 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/2340607</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/12b-geist-the-sin-eaters-one-shot</link>
                                <description>
                                            <![CDATA[<p>Beth GMs an introduction one-shot for Jeanne, intended to be a potential intro session for a larger campaign. Beth uses basic events to introduce the main narrative beats of a game of Geist and provide Jeanne with a quick introduction to the game's magic system. Jeanne adjusts to the rules and makes intriguing roleplaying choices. </p>
<p></p>
<p><a href="https://head-to-head-games.castos.com/episodes/12-geist-the-sin-eaters?_gl=1*owgzs9*_gcl_au*MTc0OTA5NDQ4MC4xNzY5MDM3ODg5">The episode analyzing this one-shot</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Beth GMs an introduction one-shot for Jeanne, intended to be a potential intro session for a larger campaign. Beth uses basic events to introduce the main narrative beats of a game of Geist and provide Jeanne with a quick introduction to the game's magic system. Jeanne adjusts to the rules and makes intriguing roleplaying choices. 

The episode analyzing this one-shot]]>
                </itunes:subtitle>
                                    <itunes:episodeType>bonus</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[12b. Geist: The Sin-Eaters One-Shot]]>
                </itunes:title>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Beth GMs an introduction one-shot for Jeanne, intended to be a potential intro session for a larger campaign. Beth uses basic events to introduce the main narrative beats of a game of Geist and provide Jeanne with a quick introduction to the game's magic system. Jeanne adjusts to the rules and makes intriguing roleplaying choices. </p>
<p></p>
<p><a href="https://head-to-head-games.castos.com/episodes/12-geist-the-sin-eaters?_gl=1*owgzs9*_gcl_au*MTc0OTA5NDQ4MC4xNzY5MDM3ODg5">The episode analyzing this one-shot</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/2340607/c1e-vwo90i5j5d5fqd0zn-okpj27ggu0d7-tr6lto.mp3" length="216833045"
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                                <itunes:summary>
                    <![CDATA[Beth GMs an introduction one-shot for Jeanne, intended to be a potential intro session for a larger campaign. Beth uses basic events to introduce the main narrative beats of a game of Geist and provide Jeanne with a quick introduction to the game's magic system. Jeanne adjusts to the rules and makes intriguing roleplaying choices. 

The episode analyzing this one-shot]]>
                </itunes:summary>
                                                                            <itunes:duration>01:30:20</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[12. Geist: The Sin-Eaters]]>
                </title>
                <pubDate>Tue, 27 Jan 2026 22:42:57 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/2340602</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/12-geist-the-sin-eaters</link>
                                <description>
                                            <![CDATA[<p>Beth presents Geist: The Sin-Eaters, a 2009 game and 2020 remaster of a tabletop game about ghosts by White Wolf Gaming Studio. Beth and Jeanne describe the rules of the game in conversation and then analyze the gameplay of a one-shot of the game. They agree that the game is complicated and that they would like to play a campaign with the system.</p>
<p></p>
<p><a href="https://head-to-head-games.castos.com/episodes/12b-geist-the-sin-eaters-one-shot?_gl=1*owgzs9*_gcl_au*MTc0OTA5NDQ4MC4xNzY5MDM3ODg5">The one-shot analyzed in this episode</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Beth presents Geist: The Sin-Eaters, a 2009 game and 2020 remaster of a tabletop game about ghosts by White Wolf Gaming Studio. Beth and Jeanne describe the rules of the game in conversation and then analyze the gameplay of a one-shot of the game. They agree that the game is complicated and that they would like to play a campaign with the system.

The one-shot analyzed in this episode]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[12. Geist: The Sin-Eaters]]>
                </itunes:title>
                                    <itunes:episode>12</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Beth presents Geist: The Sin-Eaters, a 2009 game and 2020 remaster of a tabletop game about ghosts by White Wolf Gaming Studio. Beth and Jeanne describe the rules of the game in conversation and then analyze the gameplay of a one-shot of the game. They agree that the game is complicated and that they would like to play a campaign with the system.</p>
<p></p>
<p><a href="https://head-to-head-games.castos.com/episodes/12b-geist-the-sin-eaters-one-shot?_gl=1*owgzs9*_gcl_au*MTc0OTA5NDQ4MC4xNzY5MDM3ODg5">The one-shot analyzed in this episode</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/2340602/c1e-mg67qt4k460a3g6qz-1pr7vnr3i8nm-gtqndb.mp3" length="142304653"
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                                <itunes:summary>
                    <![CDATA[Beth presents Geist: The Sin-Eaters, a 2009 game and 2020 remaster of a tabletop game about ghosts by White Wolf Gaming Studio. Beth and Jeanne describe the rules of the game in conversation and then analyze the gameplay of a one-shot of the game. They agree that the game is complicated and that they would like to play a campaign with the system.

The one-shot analyzed in this episode]]>
                </itunes:summary>
                                                                            <itunes:duration>00:59:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[11. Warhammer 40,000: Darktide]]>
                </title>
                <pubDate>Sun, 14 Dec 2025 18:49:48 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/2288724</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/11-warhammer-40000-darktide</link>
                                <description>
                                            <![CDATA[<p>Jeanne presents Warhammer 40,000: Darktide (2022), a squad combat game by Fatshark Studios based on the properties of Games Workshop, describing its class system and the role of lore in the game. Beth discusses her takes on the game as a newcomer to the series and a veteran of the genre. Together, Beth and Jeanne agree that Darktide is a fundamentally fun game, but find that their reasons for reaching that conclusion differ. (When don't they?-J)</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Jeanne presents Warhammer 40,000: Darktide (2022), a squad combat game by Fatshark Studios based on the properties of Games Workshop, describing its class system and the role of lore in the game. Beth discusses her takes on the game as a newcomer to the series and a veteran of the genre. Together, Beth and Jeanne agree that Darktide is a fundamentally fun game, but find that their reasons for reaching that conclusion differ. (When don't they?-J)]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[11. Warhammer 40,000: Darktide]]>
                </itunes:title>
                                    <itunes:episode>11</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Jeanne presents Warhammer 40,000: Darktide (2022), a squad combat game by Fatshark Studios based on the properties of Games Workshop, describing its class system and the role of lore in the game. Beth discusses her takes on the game as a newcomer to the series and a veteran of the genre. Together, Beth and Jeanne agree that Darktide is a fundamentally fun game, but find that their reasons for reaching that conclusion differ. (When don't they?-J)</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/2288724/c1e-jq67kb5d6jkhw5g1m-9j3onmo5fgzz-8nr03m.mp3" length="167777176"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Jeanne presents Warhammer 40,000: Darktide (2022), a squad combat game by Fatshark Studios based on the properties of Games Workshop, describing its class system and the role of lore in the game. Beth discusses her takes on the game as a newcomer to the series and a veteran of the genre. Together, Beth and Jeanne agree that Darktide is a fundamentally fun game, but find that their reasons for reaching that conclusion differ. (When don't they?-J)]]>
                </itunes:summary>
                                                                            <itunes:duration>01:09:54</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[10. Banished]]>
                </title>
                <pubDate>Sat, 14 Jun 2025 16:57:25 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/2065297</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/10-banished</link>
                                <description>
                                            <![CDATA[<p>Beth presents Banished (by Shining Rock Studios, 2014<span class="ng-scope">) and describes its blend of resource management, town building, and survival, as well as what kinds of decisions the player has to make. Jeanne describes her experience as a beginner Banished player, and Beth talks about what makes Banished special among her favorite games. Beth and Jeanne are in rare agreement that Banished is a well-made and compelling game. </span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Beth presents Banished (by Shining Rock Studios, 2014) and describes its blend of resource management, town building, and survival, as well as what kinds of decisions the player has to make. Jeanne describes her experience as a beginner Banished player, and Beth talks about what makes Banished special among her favorite games. Beth and Jeanne are in rare agreement that Banished is a well-made and compelling game. ]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[10. Banished]]>
                </itunes:title>
                                    <itunes:episode>10</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Beth presents Banished (by Shining Rock Studios, 2014<span class="ng-scope">) and describes its blend of resource management, town building, and survival, as well as what kinds of decisions the player has to make. Jeanne describes her experience as a beginner Banished player, and Beth talks about what makes Banished special among her favorite games. Beth and Jeanne are in rare agreement that Banished is a well-made and compelling game. </span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/2065297/c1e-r26jofwj9rxad73k9-gp38pggzap40-xdb5dg.mp3" length="149875984"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Beth presents Banished (by Shining Rock Studios, 2014) and describes its blend of resource management, town building, and survival, as well as what kinds of decisions the player has to make. Jeanne describes her experience as a beginner Banished player, and Beth talks about what makes Banished special among her favorite games. Beth and Jeanne are in rare agreement that Banished is a well-made and compelling game. ]]>
                </itunes:summary>
                                                                            <itunes:duration>01:02:26</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[9: Sheriff of Nottingham]]>
                </title>
                <pubDate>Sun, 06 Apr 2025 22:04:41 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/2007524</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/9-sheriff-of-nottingham</link>
                                <description>
                                            <![CDATA[<p>Jeanne presents Sheriff of Nottingham (by <span class="ng-scope"><span class="ng-binding">Sérgio Halaban</span>, </span><span class="ng-scope"><span class="ng-binding">André Zatz,</span> and Arcane Wonders) and discusses its strategic elements, and Beth describes what the social dynamics are in this simple bluffing game. Our discussion of what type of game Sheriff of Nottingham really is leads us to question whether we even agree what the point of playing games is. </span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Jeanne presents Sheriff of Nottingham (by Sérgio Halaban, André Zatz, and Arcane Wonders) and discusses its strategic elements, and Beth describes what the social dynamics are in this simple bluffing game. Our discussion of what type of game Sheriff of Nottingham really is leads us to question whether we even agree what the point of playing games is. ]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[9: Sheriff of Nottingham]]>
                </itunes:title>
                                    <itunes:episode>9</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Jeanne presents Sheriff of Nottingham (by <span class="ng-scope"><span class="ng-binding">Sérgio Halaban</span>, </span><span class="ng-scope"><span class="ng-binding">André Zatz,</span> and Arcane Wonders) and discusses its strategic elements, and Beth describes what the social dynamics are in this simple bluffing game. Our discussion of what type of game Sheriff of Nottingham really is leads us to question whether we even agree what the point of playing games is. </span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/2007524/c1e-9wxm2id3ndxu4wqvm-ndnw0x6pbvp9-hd7nbd.mp3" length="113117518"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Jeanne presents Sheriff of Nottingham (by Sérgio Halaban, André Zatz, and Arcane Wonders) and discusses its strategic elements, and Beth describes what the social dynamics are in this simple bluffing game. Our discussion of what type of game Sheriff of Nottingham really is leads us to question whether we even agree what the point of playing games is. ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:47:07</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[8. Tak]]>
                </title>
                <pubDate>Sun, 02 Feb 2025 23:37:10 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1965482</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/8-tak</link>
                                <description>
                                            <![CDATA[<p>Beth and Jeanne discuss the board game Tak, a simple game conceived of by writer Patrick Rothfuss and designed by James Ernest with CheapAss Games. We describe the elegant rules and strategies together, with Beth focusing on the book's context, the atmosphere of the game, and observations from playing against many opponents while Jeanne discusses her favorite strategies and her observations based on a game between Beth and Jeanne's father. Together, we talk about our strategies and indulge in a lot of teasing.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Beth and Jeanne discuss the board game Tak, a simple game conceived of by writer Patrick Rothfuss and designed by James Ernest with CheapAss Games. We describe the elegant rules and strategies together, with Beth focusing on the book's context, the atmosphere of the game, and observations from playing against many opponents while Jeanne discusses her favorite strategies and her observations based on a game between Beth and Jeanne's father. Together, we talk about our strategies and indulge in a lot of teasing.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[8. Tak]]>
                </itunes:title>
                                    <itunes:episode>8</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Beth and Jeanne discuss the board game Tak, a simple game conceived of by writer Patrick Rothfuss and designed by James Ernest with CheapAss Games. We describe the elegant rules and strategies together, with Beth focusing on the book's context, the atmosphere of the game, and observations from playing against many opponents while Jeanne discusses her favorite strategies and her observations based on a game between Beth and Jeanne's father. Together, we talk about our strategies and indulge in a lot of teasing.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1965482/c1e-op628tvz9jghvd3n2-9jn2n1jvagd5-xghblv.mp3" length="146265861"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Beth and Jeanne discuss the board game Tak, a simple game conceived of by writer Patrick Rothfuss and designed by James Ernest with CheapAss Games. We describe the elegant rules and strategies together, with Beth focusing on the book's context, the atmosphere of the game, and observations from playing against many opponents while Jeanne discusses her favorite strategies and her observations based on a game between Beth and Jeanne's father. Together, we talk about our strategies and indulge in a lot of teasing.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:00:56</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[7. Palworld]]>
                </title>
                <pubDate>Mon, 20 Jan 2025 00:03:54 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1945660</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/7-palworld</link>
                                <description>
                                            <![CDATA[<p>Jeanne leads us in telling us about Palworld by Pocket Pair games, the strenghths and weaknesses of its broad gameplay, and the legal controversy surrounding it. Beth evaluates what about the game is enjoyable and not from the perspective of a casual player of this type of game. We together navigate the sticky issue of putting a solid review on a game so expansive and complex.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Jeanne leads us in telling us about Palworld by Pocket Pair games, the strenghths and weaknesses of its broad gameplay, and the legal controversy surrounding it. Beth evaluates what about the game is enjoyable and not from the perspective of a casual player of this type of game. We together navigate the sticky issue of putting a solid review on a game so expansive and complex.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[7. Palworld]]>
                </itunes:title>
                                    <itunes:episode>7</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Jeanne leads us in telling us about Palworld by Pocket Pair games, the strenghths and weaknesses of its broad gameplay, and the legal controversy surrounding it. Beth evaluates what about the game is enjoyable and not from the perspective of a casual player of this type of game. We together navigate the sticky issue of putting a solid review on a game so expansive and complex.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1945660/c1e-r26jofj501zad73k9-9jnqv541u2gm-kaqwuq.mp3" length="226931984"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Jeanne leads us in telling us about Palworld by Pocket Pair games, the strenghths and weaknesses of its broad gameplay, and the legal controversy surrounding it. Beth evaluates what about the game is enjoyable and not from the perspective of a casual player of this type of game. We together navigate the sticky issue of putting a solid review on a game so expansive and complex.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:34:33</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[6b. Don't Rest Your Head One-Shot]]>
                </title>
                <pubDate>Sun, 29 Dec 2024 23:16:12 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1931142</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/6b-dont-rest-your-head-one-shot</link>
                                <description>
                                            <![CDATA[<p>Beth GMs a one-shot of Don't Rest Your Head (by Fred Hicks and Evil Hat Productions) for Jeanne to introduce her to the game. Beth uses content from the rulebook and extrapolated from the rulebook to give Jeanne a normal Don't Rest Your Head experience with canon NPCs and a simple and quick story; Jeanne adjusts to the rules and makes interesting choices and uses of her player character abilities.</p>
<p><a href="https://head-to-head-games.castos.com/episodes/6-dont-rest-your-head">The full episode analyzing Don't Rest Your Head as a game and this one-shot</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Beth GMs a one-shot of Don't Rest Your Head (by Fred Hicks and Evil Hat Productions) for Jeanne to introduce her to the game. Beth uses content from the rulebook and extrapolated from the rulebook to give Jeanne a normal Don't Rest Your Head experience with canon NPCs and a simple and quick story; Jeanne adjusts to the rules and makes interesting choices and uses of her player character abilities.
The full episode analyzing Don't Rest Your Head as a game and this one-shot]]>
                </itunes:subtitle>
                                    <itunes:episodeType>bonus</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[6b. Don't Rest Your Head One-Shot]]>
                </itunes:title>
                                    <itunes:episode>6</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Beth GMs a one-shot of Don't Rest Your Head (by Fred Hicks and Evil Hat Productions) for Jeanne to introduce her to the game. Beth uses content from the rulebook and extrapolated from the rulebook to give Jeanne a normal Don't Rest Your Head experience with canon NPCs and a simple and quick story; Jeanne adjusts to the rules and makes interesting choices and uses of her player character abilities.</p>
<p><a href="https://head-to-head-games.castos.com/episodes/6-dont-rest-your-head">The full episode analyzing Don't Rest Your Head as a game and this one-shot</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1931142/c1e-op628tvd442tvd3n2-xx8pz0pdhvpj-06ip8k.mp3" length="271299396"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Beth GMs a one-shot of Don't Rest Your Head (by Fred Hicks and Evil Hat Productions) for Jeanne to introduce her to the game. Beth uses content from the rulebook and extrapolated from the rulebook to give Jeanne a normal Don't Rest Your Head experience with canon NPCs and a simple and quick story; Jeanne adjusts to the rules and makes interesting choices and uses of her player character abilities.
The full episode analyzing Don't Rest Your Head as a game and this one-shot]]>
                </itunes:summary>
                                                                            <itunes:duration>01:53:02</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[6. Don't Rest Your Head]]>
                </title>
                <pubDate>Sun, 29 Dec 2024 23:11:02 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1931141</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/6-dont-rest-your-head</link>
                                <description>
                                            <![CDATA[<p>We discuss Don't Rest Your Head, a tabletop roleplaying game by Fred Hicks and Evil Hat Productions set in a nightmarish dream realm which has simple rules based on betting against the Game Master's rolls with your own rolls as a player. Beth describes the rules and GMing of a game as well as the game's role in her Master's thesis; Jeanne talks about playing the game for the first time in a one-shot we've uploaded in addition to this episode. We address things we'd like to do differently in a longer campaign, which both of us badly want to play after dabbling in playing the game together.</p>
<p><a href="https://head-to-head-games.castos.com/episodes/6b-dont-rest-your-head-one-shot">The one-shot, GMed by Beth and played by Jeanne</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We discuss Don't Rest Your Head, a tabletop roleplaying game by Fred Hicks and Evil Hat Productions set in a nightmarish dream realm which has simple rules based on betting against the Game Master's rolls with your own rolls as a player. Beth describes the rules and GMing of a game as well as the game's role in her Master's thesis; Jeanne talks about playing the game for the first time in a one-shot we've uploaded in addition to this episode. We address things we'd like to do differently in a longer campaign, which both of us badly want to play after dabbling in playing the game together.
The one-shot, GMed by Beth and played by Jeanne]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[6. Don't Rest Your Head]]>
                </itunes:title>
                                    <itunes:episode>6</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We discuss Don't Rest Your Head, a tabletop roleplaying game by Fred Hicks and Evil Hat Productions set in a nightmarish dream realm which has simple rules based on betting against the Game Master's rolls with your own rolls as a player. Beth describes the rules and GMing of a game as well as the game's role in her Master's thesis; Jeanne talks about playing the game for the first time in a one-shot we've uploaded in addition to this episode. We address things we'd like to do differently in a longer campaign, which both of us badly want to play after dabbling in playing the game together.</p>
<p><a href="https://head-to-head-games.castos.com/episodes/6b-dont-rest-your-head-one-shot">The one-shot, GMed by Beth and played by Jeanne</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1931141/c1e-x790mimwxxmtxk27p-kpdxmqkocv63-i8ut0w.mp3" length="236150073"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We discuss Don't Rest Your Head, a tabletop roleplaying game by Fred Hicks and Evil Hat Productions set in a nightmarish dream realm which has simple rules based on betting against the Game Master's rolls with your own rolls as a player. Beth describes the rules and GMing of a game as well as the game's role in her Master's thesis; Jeanne talks about playing the game for the first time in a one-shot we've uploaded in addition to this episode. We address things we'd like to do differently in a longer campaign, which both of us badly want to play after dabbling in playing the game together.
The one-shot, GMed by Beth and played by Jeanne]]>
                </itunes:summary>
                                                                            <itunes:duration>01:38:23</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[5. Codenames]]>
                </title>
                <pubDate>Sun, 15 Dec 2024 21:09:04 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1921364</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/5-codenames</link>
                                <description>
                                            <![CDATA[<p>We discuss the board game Codenames by Vlaada Chvátil, a game that both of us played separately before meeting and have enjoyed playing together. Jeanne provides an in-depth discussion of the rules of the game and the ways that the formal, implied, and real-life variant rules affect strategy, as well as the impact of the game being named as the Game of the Year when it was released; Beth talks about the ways that the abstract nature of the game impact the players and the game's replayability. In this episode in particular, Jeanne and Beth go head to head on interpretation and playstyle but agree that Codenames is a game with rich play and lots of potential for any gamer.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We discuss the board game Codenames by Vlaada Chvátil, a game that both of us played separately before meeting and have enjoyed playing together. Jeanne provides an in-depth discussion of the rules of the game and the ways that the formal, implied, and real-life variant rules affect strategy, as well as the impact of the game being named as the Game of the Year when it was released; Beth talks about the ways that the abstract nature of the game impact the players and the game's replayability. In this episode in particular, Jeanne and Beth go head to head on interpretation and playstyle but agree that Codenames is a game with rich play and lots of potential for any gamer.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[5. Codenames]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We discuss the board game Codenames by Vlaada Chvátil, a game that both of us played separately before meeting and have enjoyed playing together. Jeanne provides an in-depth discussion of the rules of the game and the ways that the formal, implied, and real-life variant rules affect strategy, as well as the impact of the game being named as the Game of the Year when it was released; Beth talks about the ways that the abstract nature of the game impact the players and the game's replayability. In this episode in particular, Jeanne and Beth go head to head on interpretation and playstyle but agree that Codenames is a game with rich play and lots of potential for any gamer.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1921364/c1e-69jr0s2km84cjkgd6-z39r1mkvu4n7-hsjgnz.mp3" length="219971918"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We discuss the board game Codenames by Vlaada Chvátil, a game that both of us played separately before meeting and have enjoyed playing together. Jeanne provides an in-depth discussion of the rules of the game and the ways that the formal, implied, and real-life variant rules affect strategy, as well as the impact of the game being named as the Game of the Year when it was released; Beth talks about the ways that the abstract nature of the game impact the players and the game's replayability. In this episode in particular, Jeanne and Beth go head to head on interpretation and playstyle but agree that Codenames is a game with rich play and lots of potential for any gamer.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:31:39</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[4. Cyberpunk 2077]]>
                </title>
                <pubDate>Sun, 24 Nov 2024 21:22:53 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1907212</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/4-cyberpunk-2077</link>
                                <description>
                                            <![CDATA[<p>We discuss the open world RPG Cyberpunk 2077, made by CD Projekt Red, which has fascinated both of us. Beth provides an overview of the game, its strengths, and its flaws; Jeanne talks about the game's production history and her expertise in the game. Together, we talk about what makes Cyberpunk such a special experience and why--despite the game's flaws and missteps--it is the kind of game worth playing.</p>
<p><a href="https://s1.qwant.com/thumbr/474x529/b/9/c714aa5fdb45855d37164505e6033630135ab6d5a5e77806801010a0a8f318/th.jpg?u=https%3A%2F%2Ftse.mm.bing.net%2Fth%3Fid%3DOIP.RJf9LlICbmh0XtPaTGOPsgHaIR%26pid%3DApi&amp;q=0&amp;b=1&amp;p=0&amp;a=0">Jeanne's screenshot</a></p>
<p>Beth's Tarot book: <a href="https://docs.google.com/document/d/1V7mn-mDOV9BTpHgpAMzeFVk_WQr3JcPoeluv5FNK8Gg/edit?usp=sharing">A Practical Guide to the Tarot</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We discuss the open world RPG Cyberpunk 2077, made by CD Projekt Red, which has fascinated both of us. Beth provides an overview of the game, its strengths, and its flaws; Jeanne talks about the game's production history and her expertise in the game. Together, we talk about what makes Cyberpunk such a special experience and why--despite the game's flaws and missteps--it is the kind of game worth playing.
Jeanne's screenshot
Beth's Tarot book: A Practical Guide to the Tarot]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[4. Cyberpunk 2077]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We discuss the open world RPG Cyberpunk 2077, made by CD Projekt Red, which has fascinated both of us. Beth provides an overview of the game, its strengths, and its flaws; Jeanne talks about the game's production history and her expertise in the game. Together, we talk about what makes Cyberpunk such a special experience and why--despite the game's flaws and missteps--it is the kind of game worth playing.</p>
<p><a href="https://s1.qwant.com/thumbr/474x529/b/9/c714aa5fdb45855d37164505e6033630135ab6d5a5e77806801010a0a8f318/th.jpg?u=https%3A%2F%2Ftse.mm.bing.net%2Fth%3Fid%3DOIP.RJf9LlICbmh0XtPaTGOPsgHaIR%26pid%3DApi&amp;q=0&amp;b=1&amp;p=0&amp;a=0">Jeanne's screenshot</a></p>
<p>Beth's Tarot book: <a href="https://docs.google.com/document/d/1V7mn-mDOV9BTpHgpAMzeFVk_WQr3JcPoeluv5FNK8Gg/edit?usp=sharing">A Practical Guide to the Tarot</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1907212/c1e-g567ds35qwvbzwr47-z39mx324i93p-ecnsr4.mp3" length="335075788"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We discuss the open world RPG Cyberpunk 2077, made by CD Projekt Red, which has fascinated both of us. Beth provides an overview of the game, its strengths, and its flaws; Jeanne talks about the game's production history and her expertise in the game. Together, we talk about what makes Cyberpunk such a special experience and why--despite the game's flaws and missteps--it is the kind of game worth playing.
Jeanne's screenshot
Beth's Tarot book: A Practical Guide to the Tarot]]>
                </itunes:summary>
                                                                            <itunes:duration>02:19:36</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[3. Helldivers II]]>
                </title>
                <pubDate>Mon, 11 Nov 2024 01:08:32 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1882050</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/3-helldivers-ii</link>
                                <description>
                                            <![CDATA[<p>We talk about Helldivers II, the highly successfully and reimagined sequel made by Arrowhead Games, which is Jeanne's fixation. Together, Beth and Jeanne provide an overview of what the game is and what makes it unique among shooters, and Jeanne gives in-depth insights into the workings of the game and what it's like to be a high-level player in the community. We describe our experiences with the game, and Jeanne makes a case for why it should be Game of the Year.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We talk about Helldivers II, the highly successfully and reimagined sequel made by Arrowhead Games, which is Jeanne's fixation. Together, Beth and Jeanne provide an overview of what the game is and what makes it unique among shooters, and Jeanne gives in-depth insights into the workings of the game and what it's like to be a high-level player in the community. We describe our experiences with the game, and Jeanne makes a case for why it should be Game of the Year.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[3. Helldivers II]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We talk about Helldivers II, the highly successfully and reimagined sequel made by Arrowhead Games, which is Jeanne's fixation. Together, Beth and Jeanne provide an overview of what the game is and what makes it unique among shooters, and Jeanne gives in-depth insights into the workings of the game and what it's like to be a high-level player in the community. We describe our experiences with the game, and Jeanne makes a case for why it should be Game of the Year.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1882050/c1e-jq67kbqo1gzhw5g1m-rkdnp7mjhrdp-qs1ded.mp3" length="278372310"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We talk about Helldivers II, the highly successfully and reimagined sequel made by Arrowhead Games, which is Jeanne's fixation. Together, Beth and Jeanne provide an overview of what the game is and what makes it unique among shooters, and Jeanne gives in-depth insights into the workings of the game and what it's like to be a high-level player in the community. We describe our experiences with the game, and Jeanne makes a case for why it should be Game of the Year.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:55:59</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[2. Dungeons & Dragons]]>
                </title>
                <pubDate>Sat, 19 Oct 2024 21:40:24 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1861694</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/2-dungeons-dragons</link>
                                <description>
                                            <![CDATA[<p>We discuss the mother of all tabletop roleplaying games, Dungeons &amp; Dragons (originally created by Dave Arneson and Gary Gygax, now owned by Wizards of the Coast). Beth provides a conceptual overview of tabletop RPGs at large and what makes D&amp;D unique as well as insight into different playstyles and a highlight on roleplaying and Beth's work as a Dungeon Master. We provides stories and experiences with D&amp;D from our combined 36 years of playing and talk about why you should give tabletop RPGs a try.</p>
<p> </p>
<p>Beth's TTRPG Site: <a href="overthedmsshoulder.blogspot.com">Over the DM's Shoulder</a></p>
<p>Listen Check, Beth's early D&amp;D Podcast: <a href="https://listen-check.castos.com/?_gl=1*12k1htj*_gcl_au*MTkyMjc3ODMwLjE3MjE5NDQ1NzM.">Listen Check</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We discuss the mother of all tabletop roleplaying games, Dungeons & Dragons (originally created by Dave Arneson and Gary Gygax, now owned by Wizards of the Coast). Beth provides a conceptual overview of tabletop RPGs at large and what makes D&D unique as well as insight into different playstyles and a highlight on roleplaying and Beth's work as a Dungeon Master. We provides stories and experiences with D&D from our combined 36 years of playing and talk about why you should give tabletop RPGs a try.
 
Beth's TTRPG Site: Over the DM's Shoulder
Listen Check, Beth's early D&D Podcast: Listen Check]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[2. Dungeons & Dragons]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We discuss the mother of all tabletop roleplaying games, Dungeons &amp; Dragons (originally created by Dave Arneson and Gary Gygax, now owned by Wizards of the Coast). Beth provides a conceptual overview of tabletop RPGs at large and what makes D&amp;D unique as well as insight into different playstyles and a highlight on roleplaying and Beth's work as a Dungeon Master. We provides stories and experiences with D&amp;D from our combined 36 years of playing and talk about why you should give tabletop RPGs a try.</p>
<p> </p>
<p>Beth's TTRPG Site: <a href="overthedmsshoulder.blogspot.com">Over the DM's Shoulder</a></p>
<p>Listen Check, Beth's early D&amp;D Podcast: <a href="https://listen-check.castos.com/?_gl=1*12k1htj*_gcl_au*MTkyMjc3ODMwLjE3MjE5NDQ1NzM.">Listen Check</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1861694/c1e-d1p8ds62x72i5wkdm-xx84rjo1tk3-jptfsi.mp3" length="345969894"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We discuss the mother of all tabletop roleplaying games, Dungeons & Dragons (originally created by Dave Arneson and Gary Gygax, now owned by Wizards of the Coast). Beth provides a conceptual overview of tabletop RPGs at large and what makes D&D unique as well as insight into different playstyles and a highlight on roleplaying and Beth's work as a Dungeon Master. We provides stories and experiences with D&D from our combined 36 years of playing and talk about why you should give tabletop RPGs a try.
 
Beth's TTRPG Site: Over the DM's Shoulder
Listen Check, Beth's early D&D Podcast: Listen Check]]>
                </itunes:summary>
                                                                            <itunes:duration>02:24:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[1: Ticket to Ride]]>
                </title>
                <pubDate>Sat, 05 Oct 2024 18:54:40 +0000</pubDate>
                <dc:creator>Beth and Jeanne Wake</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/62262/episode/1852260</guid>
                                    <link>https://head-to-head-games.castos.com/episodes/1-ticket-to-ride</link>
                                <description>
                                            <![CDATA[<p>Meet your hosts, Beth and Jeanne! In this episode, we discuss the board game Ticket to Ride by Days of Wonder (creator Alan R. Moon). Jeanne provides an in-depth look at the way the game works, strategies to win, and commentary on what keeps the game fresh. We describe our experiences with the game and why you should consider it for your next game night.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Meet your hosts, Beth and Jeanne! In this episode, we discuss the board game Ticket to Ride by Days of Wonder (creator Alan R. Moon). Jeanne provides an in-depth look at the way the game works, strategies to win, and commentary on what keeps the game fresh. We describe our experiences with the game and why you should consider it for your next game night.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[1: Ticket to Ride]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>true</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Meet your hosts, Beth and Jeanne! In this episode, we discuss the board game Ticket to Ride by Days of Wonder (creator Alan R. Moon). Jeanne provides an in-depth look at the way the game works, strategies to win, and commentary on what keeps the game fresh. We describe our experiences with the game and why you should consider it for your next game night.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/629006253802e6-33491503/1852260/c1e-x790mimgj76bxk27p-z39zrkg7t9v1-ojpjff.mp3" length="179063118"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Meet your hosts, Beth and Jeanne! In this episode, we discuss the board game Ticket to Ride by Days of Wonder (creator Alan R. Moon). Jeanne provides an in-depth look at the way the game works, strategies to win, and commentary on what keeps the game fresh. We describe our experiences with the game and why you should consider it for your next game night.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:14:36</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Beth and Jeanne Wake]]>
                </itunes:author>
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            </channel>
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