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        <title>Franchise Festival</title>
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        <link>https://www.patreon.com/franchisefestival</link>
        <description>A podcast covering the development of noteworthy video game franchises from the 1980s to present.</description>
        <lastBuildDate>Mon, 02 Mar 2026 00:05:07 +0000</lastBuildDate>
        <language>en-us</language>
        <copyright>© 2019 Christian S.</copyright>
        
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                <itunes:subtitle>A podcast covering the development of noteworthy video game franchises from the 1980s to present.</itunes:subtitle>
        <itunes:author>Franchise Festival</itunes:author>
        <itunes:type>episodic</itunes:type>
        <itunes:summary>A podcast covering the development of noteworthy video game franchises from the 1980s to present.</itunes:summary>
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            <itunes:email>cwskipper@smcm.edu</itunes:email>
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                                    <item>
                <title>
                    <![CDATA[Season 5 Episode 11 - Mass Effect 3 (Part 2)]]>
                </title>
                <pubDate>Mon, 02 Mar 2026 00:05:07 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2380059</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-11-mass-effect-3-part-2</link>
                                <description>
                                            <![CDATA[<p>Hamilton, Spencer, and Chris cover the first phase of Commander Shepard's <em>Mass Effect 3</em> journey, from a trial on Earth to a daring escape from Sur'Kesh. We're reunited with Anderson, Jack, Ashley, Liara, Mordin, Wrex, and more. Also James is there.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton, Spencer, and Chris cover the first phase of Commander Shepard's Mass Effect 3 journey, from a trial on Earth to a daring escape from Sur'Kesh. We're reunited with Anderson, Jack, Ashley, Liara, Mordin, Wrex, and more. Also James is there.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 11 - Mass Effect 3 (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton, Spencer, and Chris cover the first phase of Commander Shepard's <em>Mass Effect 3</em> journey, from a trial on Earth to a daring escape from Sur'Kesh. We're reunited with Anderson, Jack, Ashley, Liara, Mordin, Wrex, and more. Also James is there.</p>]]>
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                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton, Spencer, and Chris cover the first phase of Commander Shepard's Mass Effect 3 journey, from a trial on Earth to a daring escape from Sur'Kesh. We're reunited with Anderson, Jack, Ashley, Liara, Mordin, Wrex, and more. Also James is there.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:10:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 10 - Mass Effect 3 (Part 1)]]>
                </title>
                <pubDate>Sun, 01 Feb 2026 14:33:42 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2345166</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-10-mass-effect-3-part-1</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton discuss the development and gameplay generalities of <em>Mass Effect 3</em> before setting up the plot with an overview of <em>Mass Effect 2</em>'s "Arrival" DLC mission.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton discuss the development and gameplay generalities of Mass Effect 3 before setting up the plot with an overview of Mass Effect 2's "Arrival" DLC mission.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 10 - Mass Effect 3 (Part 1)]]>
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                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton discuss the development and gameplay generalities of <em>Mass Effect 3</em> before setting up the plot with an overview of <em>Mass Effect 2</em>'s "Arrival" DLC mission.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2345166/c1e-m99qs4kmjqfovdwd-1prr6d43h096-8lmamt.mp3" length="97159211"
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                                <itunes:summary>
                    <![CDATA[Chris and Hamilton discuss the development and gameplay generalities of Mass Effect 3 before setting up the plot with an overview of Mass Effect 2's "Arrival" DLC mission.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:07:28</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 9 - Games of the Year, 2025]]>
                </title>
                <pubDate>Wed, 31 Dec 2025 15:07:17 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2309796</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-9-games-of-the-year-2025</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer discuss their favorite games of 2025 (more or less), along with some honorable mentions. Don't worry, it's spoiler-free! Topics include:</p>
<ul>
<li><em>The Seance at Blake Manor</em></li>
<li><em>The Roottrees Are Dead</em></li>
<li><em>Final Fantasy Tactics: The Ivalice Chronicles</em></li>
<li><em>Pokemon Legends: Z-A</em></li>
<li><em>Monster Train 2</em></li>
<li><em>Metaphor: Refantazio</em></li>
<li><em>Blue Prince</em></li>
<li><em>Clair Obscur: Expedition 33</em></li>
<li><em>Death Stranding 2: On The Beach</em></li>
<li><em>Like A Dragon: Pirate Yakuza In Hawaii</em></li>
<li><em>World of Warcraft Classic</em></li>
<li><em>Hollow Knight: Silksong</em></li>
</ul>
<p>Song Samples (in order):</p>
<ul>
<li>"Battle Theme" - <em>Metaphor: Refantazio</em></li>
<li>"Westwardly Winds" - <em>Blue Prince</em></li>
<li>"Strive" - <em>Hollow Knight: Silksong</em></li>
<li>"Indigo" - <em>Death Stranding 2</em></li>
<li>"Lumiere" - <em>Clair Obscur</em></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer discuss their favorite games of 2025 (more or less), along with some honorable mentions. Don't worry, it's spoiler-free! Topics include:

The Seance at Blake Manor
The Roottrees Are Dead
Final Fantasy Tactics: The Ivalice Chronicles
Pokemon Legends: Z-A
Monster Train 2
Metaphor: Refantazio
Blue Prince
Clair Obscur: Expedition 33
Death Stranding 2: On The Beach
Like A Dragon: Pirate Yakuza In Hawaii
World of Warcraft Classic
Hollow Knight: Silksong

Song Samples (in order):

"Battle Theme" - Metaphor: Refantazio
"Westwardly Winds" - Blue Prince
"Strive" - Hollow Knight: Silksong
"Indigo" - Death Stranding 2
"Lumiere" - Clair Obscur
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 9 - Games of the Year, 2025]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer discuss their favorite games of 2025 (more or less), along with some honorable mentions. Don't worry, it's spoiler-free! Topics include:</p>
<ul>
<li><em>The Seance at Blake Manor</em></li>
<li><em>The Roottrees Are Dead</em></li>
<li><em>Final Fantasy Tactics: The Ivalice Chronicles</em></li>
<li><em>Pokemon Legends: Z-A</em></li>
<li><em>Monster Train 2</em></li>
<li><em>Metaphor: Refantazio</em></li>
<li><em>Blue Prince</em></li>
<li><em>Clair Obscur: Expedition 33</em></li>
<li><em>Death Stranding 2: On The Beach</em></li>
<li><em>Like A Dragon: Pirate Yakuza In Hawaii</em></li>
<li><em>World of Warcraft Classic</em></li>
<li><em>Hollow Knight: Silksong</em></li>
</ul>
<p>Song Samples (in order):</p>
<ul>
<li>"Battle Theme" - <em>Metaphor: Refantazio</em></li>
<li>"Westwardly Winds" - <em>Blue Prince</em></li>
<li>"Strive" - <em>Hollow Knight: Silksong</em></li>
<li>"Indigo" - <em>Death Stranding 2</em></li>
<li>"Lumiere" - <em>Clair Obscur</em></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2309796/c1e-888mbo5krns4v919-mkw3rwkradxr-wus0xv.mp3" length="116044487"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer discuss their favorite games of 2025 (more or less), along with some honorable mentions. Don't worry, it's spoiler-free! Topics include:

The Seance at Blake Manor
The Roottrees Are Dead
Final Fantasy Tactics: The Ivalice Chronicles
Pokemon Legends: Z-A
Monster Train 2
Metaphor: Refantazio
Blue Prince
Clair Obscur: Expedition 33
Death Stranding 2: On The Beach
Like A Dragon: Pirate Yakuza In Hawaii
World of Warcraft Classic
Hollow Knight: Silksong

Song Samples (in order):

"Battle Theme" - Metaphor: Refantazio
"Westwardly Winds" - Blue Prince
"Strive" - Hollow Knight: Silksong
"Indigo" - Death Stranding 2
"Lumiere" - Clair Obscur
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:20:35</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 8 - Mass Effect 2 (Part 5)]]>
                </title>
                <pubDate>Wed, 01 Oct 2025 21:31:57 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2154798</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-8-mass-effect-2-part-5</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton conclude their whirlwind tour through <em>Mass Effect 2</em> with the Lair of the Shadow Broker mission, Legion's recruitment, and the climax of the Collectors' nefarious plot.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton conclude their whirlwind tour through Mass Effect 2 with the Lair of the Shadow Broker mission, Legion's recruitment, and the climax of the Collectors' nefarious plot.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 8 - Mass Effect 2 (Part 5)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton conclude their whirlwind tour through <em>Mass Effect 2</em> with the Lair of the Shadow Broker mission, Legion's recruitment, and the climax of the Collectors' nefarious plot.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2154798/c1e-288obmvgomb5986q-z3k7x2ojujjn-gcvvfr.mp3" length="117485192"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton conclude their whirlwind tour through Mass Effect 2 with the Lair of the Shadow Broker mission, Legion's recruitment, and the climax of the Collectors' nefarious plot.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:35</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 7 - Mass Effect 2 (Part 4)]]>
                </title>
                <pubDate>Fri, 05 Sep 2025 21:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2133149</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-7-mass-effect-2-part-4</link>
                                <description>
                                            <![CDATA[<p>Chris, Spencer, and returning guest Lily discuss nearly all remaining loyalty missions in <em>Mass Effect 2</em> and make a surprising discovery on-board the derelict Collector vessel.</p>
<p>Be sure to check out Lily's great work <a href="https://the-avocado.org/tag/game-news-roundup/">at The Avocado</a> and on <a href="https://www.patreon.com/c/lilytina/posts">her Patreon page</a>!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Spencer, and returning guest Lily discuss nearly all remaining loyalty missions in Mass Effect 2 and make a surprising discovery on-board the derelict Collector vessel.
Be sure to check out Lily's great work at The Avocado and on her Patreon page!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 7 - Mass Effect 2 (Part 4)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Spencer, and returning guest Lily discuss nearly all remaining loyalty missions in <em>Mass Effect 2</em> and make a surprising discovery on-board the derelict Collector vessel.</p>
<p>Be sure to check out Lily's great work <a href="https://the-avocado.org/tag/game-news-roundup/">at The Avocado</a> and on <a href="https://www.patreon.com/c/lilytina/posts">her Patreon page</a>!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2133149/c1e-vvv0h7x5k9b39owd-9jqz00p5fd9v-1tg7dc.mp3" length="121659977"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Spencer, and returning guest Lily discuss nearly all remaining loyalty missions in Mass Effect 2 and make a surprising discovery on-board the derelict Collector vessel.
Be sure to check out Lily's great work at The Avocado and on her Patreon page!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:24:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 6 - Mass Effect 2 (Part 3)]]>
                </title>
                <pubDate>Fri, 01 Aug 2025 13:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2102501</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-6-mass-effect-2-part-3</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer are joined by <a href="https://the-avocado.org/">The Avocado</a>'s Lily Bones to discuss <em>Mass Effect 2</em> recruitments (Samara, Thane, and Tali) as well as the loyalty missions for Garrus and Jack.</p>
<p>Please note that we had some audio issues with this recording, so Lily's farewell is absent from our wrap-up and you may hear some minor audio distortion from time to time. Worry not, though: you can still find Lily's excellent work <a href="https://the-avocado.org/tag/game-news-roundup/">on The Avocado</a> and <a href="https://patreon.com/lilytina?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=creatorshare_fan&amp;utm_content=join_link">support her on Patreon</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer are joined by The Avocado's Lily Bones to discuss Mass Effect 2 recruitments (Samara, Thane, and Tali) as well as the loyalty missions for Garrus and Jack.
Please note that we had some audio issues with this recording, so Lily's farewell is absent from our wrap-up and you may hear some minor audio distortion from time to time. Worry not, though: you can still find Lily's excellent work on The Avocado and support her on Patreon.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 6 - Mass Effect 2 (Part 3)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer are joined by <a href="https://the-avocado.org/">The Avocado</a>'s Lily Bones to discuss <em>Mass Effect 2</em> recruitments (Samara, Thane, and Tali) as well as the loyalty missions for Garrus and Jack.</p>
<p>Please note that we had some audio issues with this recording, so Lily's farewell is absent from our wrap-up and you may hear some minor audio distortion from time to time. Worry not, though: you can still find Lily's excellent work <a href="https://the-avocado.org/tag/game-news-roundup/">on The Avocado</a> and <a href="https://patreon.com/lilytina?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=creatorshare_fan&amp;utm_content=join_link">support her on Patreon</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2102501/c1e-6880boqz12tz2wnk-6z381g5os276-wq54cv.mp3" length="90188904"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer are joined by The Avocado's Lily Bones to discuss Mass Effect 2 recruitments (Samara, Thane, and Tali) as well as the loyalty missions for Garrus and Jack.
Please note that we had some audio issues with this recording, so Lily's farewell is absent from our wrap-up and you may hear some minor audio distortion from time to time. Worry not, though: you can still find Lily's excellent work on The Avocado and support her on Patreon.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:02:37</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 5 - Mass Effect 2 (Part 2)]]>
                </title>
                <pubDate>Tue, 01 Jul 2025 20:58:01 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2079162</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-5-mass-effect-2-part-2</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer discuss the first third or so of <em>Mass Effect 2</em>'s plot, from the prologue to the rescue mission on Horizon. This covers most of recruitments, which means you get to meet Mordin Solus in this episode!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer discuss the first third or so of Mass Effect 2's plot, from the prologue to the rescue mission on Horizon. This covers most of recruitments, which means you get to meet Mordin Solus in this episode!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 5 - Mass Effect 2 (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer discuss the first third or so of <em>Mass Effect 2</em>'s plot, from the prologue to the rescue mission on Horizon. This covers most of recruitments, which means you get to meet Mordin Solus in this episode!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2079162/c1e-vvv0h77kz0c39owd-mk43m8x9u5o4-ihqnw9.mp3" length="134821930"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer discuss the first third or so of Mass Effect 2's plot, from the prologue to the rescue mission on Horizon. This covers most of recruitments, which means you get to meet Mordin Solus in this episode!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:33:37</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 4 - Mass Effect 2 (Part 1)]]>
                </title>
                <pubDate>Thu, 01 May 2025 20:39:22 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2023351</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-4-mass-effect-2-part-1</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer are joined by Matt Storm (aka Stormageddon) to discuss the development, gameplay, and universe of <em>Mass Effect 2</em> (2010). Be sure to check out <a href="https://linktr.ee/dj_stormagedddon">Matt's Linktree</a> to find more of their work!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer are joined by Matt Storm (aka Stormageddon) to discuss the development, gameplay, and universe of Mass Effect 2 (2010). Be sure to check out Matt's Linktree to find more of their work!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 4 - Mass Effect 2 (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer are joined by Matt Storm (aka Stormageddon) to discuss the development, gameplay, and universe of <em>Mass Effect 2</em> (2010). Be sure to check out <a href="https://linktr.ee/dj_stormagedddon">Matt's Linktree</a> to find more of their work!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2023351/c1e-o008c2gn3jtmp78d-jpdq0656s1pm-1icehh.mp3" length="117247582"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer are joined by Matt Storm (aka Stormageddon) to discuss the development, gameplay, and universe of Mass Effect 2 (2010). Be sure to check out Matt's Linktree to find more of their work!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:25</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 3 - Mass Effect (Part 3)]]>
                </title>
                <pubDate>Tue, 01 Apr 2025 12:36:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/2005026</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-3-mass-effect-part-3</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer navigate the back half of <em>Mass Effect</em>'s narrative, from Feros to the final confrontation with Saren.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer navigate the back half of Mass Effect's narrative, from Feros to the final confrontation with Saren.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 3 - Mass Effect (Part 3)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer navigate the back half of <em>Mass Effect</em>'s narrative, from Feros to the final confrontation with Saren.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2005026/c1e-gjjdsmg481s05j2x-qdwjwrz7ijnn-irfoqx.mp3" length="113762427"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer navigate the back half of Mass Effect's narrative, from Feros to the final confrontation with Saren.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:18:59</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 2 - Mass Effect (Part 2)]]>
                </title>
                <pubDate>Sat, 01 Mar 2025 14:53:44 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1984029</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-2-mass-effect-part-2</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer wind their way through the first half of <em>Mass Effect</em>'s plot, from character creation to Noveria. Along the way, we also discuss party member backstories, the Asteroid X57 bonus mission, and how exactly one should pronounce "Benezia."</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer wind their way through the first half of Mass Effect's plot, from character creation to Noveria. Along the way, we also discuss party member backstories, the Asteroid X57 bonus mission, and how exactly one should pronounce "Benezia."]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 2 - Mass Effect (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer wind their way through the first half of <em>Mass Effect</em>'s plot, from character creation to Noveria. Along the way, we also discuss party member backstories, the Asteroid X57 bonus mission, and how exactly one should pronounce "Benezia."</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1984029/c1e-jxxkbqnkjdh0o5q1-z3d0zj15cq-bjnuah.mp3" length="146368704"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer wind their way through the first half of Mass Effect's plot, from character creation to Noveria. Along the way, we also discuss party member backstories, the Asteroid X57 bonus mission, and how exactly one should pronounce "Benezia."]]>
                </itunes:summary>
                                                                            <itunes:duration>01:41:38</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 5 Episode 1 - Mass Effect (Part 1)]]>
                </title>
                <pubDate>Sat, 01 Feb 2025 08:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1955254</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-5-episode-1-mass-effect-part-1</link>
                                <description>
                                            <![CDATA[<p>Chris, Spencer, and Hamilton discuss the development, gameplay, and background lore of <em>Mass Effect</em> (2007). Come for the BioWare history, stay to find out which alien species is the biggest bunch of nerds.</p>
<p>Sources/Links:</p>
<ul>
<li><a href="https://www.amazon.com/Art-Mass-Effect-Trilogy-Expanded/dp/150672163X"><em>The Art of the </em>Mass Effect Trilogy<em>: Expanded Edition</em></a></li>
<li><a href="https://kotaku.com/mass-effect-is-inspired-by-final-fantasy-5816078">"<em>Mass Effect</em> is Inspired by...<em>Final Fantasy</em>?" - Luke Plunkett for Kotaku</a></li>
<li><a href="https://masseffect.fandom.com/wiki/Turian">Turians (<em>Mass Effect</em> Wiki)</a></li>
<li><a href="https://en.wikipedia.org/wiki/Stanford_torus">NASA Stanford torus (Wikipedia)</a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Spencer, and Hamilton discuss the development, gameplay, and background lore of Mass Effect (2007). Come for the BioWare history, stay to find out which alien species is the biggest bunch of nerds.
Sources/Links:

The Art of the Mass Effect Trilogy: Expanded Edition
"Mass Effect is Inspired by...Final Fantasy?" - Luke Plunkett for Kotaku
Turians (Mass Effect Wiki)
NASA Stanford torus (Wikipedia)
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 5 Episode 1 - Mass Effect (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Spencer, and Hamilton discuss the development, gameplay, and background lore of <em>Mass Effect</em> (2007). Come for the BioWare history, stay to find out which alien species is the biggest bunch of nerds.</p>
<p>Sources/Links:</p>
<ul>
<li><a href="https://www.amazon.com/Art-Mass-Effect-Trilogy-Expanded/dp/150672163X"><em>The Art of the </em>Mass Effect Trilogy<em>: Expanded Edition</em></a></li>
<li><a href="https://kotaku.com/mass-effect-is-inspired-by-final-fantasy-5816078">"<em>Mass Effect</em> is Inspired by...<em>Final Fantasy</em>?" - Luke Plunkett for Kotaku</a></li>
<li><a href="https://masseffect.fandom.com/wiki/Turian">Turians (<em>Mass Effect</em> Wiki)</a></li>
<li><a href="https://en.wikipedia.org/wiki/Stanford_torus">NASA Stanford torus (Wikipedia)</a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1955254/c1e-0004cj4dz0a10og2-5z1qw1ogcgwk-q61e3g.mp3" length="121932693"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Spencer, and Hamilton discuss the development, gameplay, and background lore of Mass Effect (2007). Come for the BioWare history, stay to find out which alien species is the biggest bunch of nerds.
Sources/Links:

The Art of the Mass Effect Trilogy: Expanded Edition
"Mass Effect is Inspired by...Final Fantasy?" - Luke Plunkett for Kotaku
Turians (Mass Effect Wiki)
NASA Stanford torus (Wikipedia)
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:24:40</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 13 - Last Thoughts on Mega Man]]>
                </title>
                <pubDate>Wed, 01 Jan 2025 05:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1931897</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-13-last-thoughts-on-mega-man</link>
                                <description>
                                            <![CDATA[<p>We close the book on Season 4 with a round-up of topics on Capcom's <em>Mega Man</em>, including: personal histories with the series, favorite entries, least favorite entries, biggest surprises, and more!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We close the book on Season 4 with a round-up of topics on Capcom's Mega Man, including: personal histories with the series, favorite entries, least favorite entries, biggest surprises, and more!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 13 - Last Thoughts on Mega Man]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>We close the book on Season 4 with a round-up of topics on Capcom's <em>Mega Man</em>, including: personal histories with the series, favorite entries, least favorite entries, biggest surprises, and more!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1931897/c1e-122xbjmkrku17wxq-dm5km080tkr-eezy8v.mp3" length="46646756"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We close the book on Season 4 with a round-up of topics on Capcom's Mega Man, including: personal histories with the series, favorite entries, least favorite entries, biggest surprises, and more!]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:23</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 12 - Mega Man 11]]>
                </title>
                <pubDate>Sun, 01 Dec 2024 14:31:42 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1911688</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-12-mega-man-11</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton discuss the development, gameplay, stages, and bosses of <em>Mega Man 11</em> (2018).</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton discuss the development, gameplay, stages, and bosses of Mega Man 11 (2018).]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 12 - Mega Man 11]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton discuss the development, gameplay, stages, and bosses of <em>Mega Man 11</em> (2018).</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1911688/c1e-z11oam67rnin2058-z390xq43u7wp-iqxbu9.mp3" length="117333462"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton discuss the development, gameplay, stages, and bosses of Mega Man 11 (2018).]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:28</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 11 - Mega Man ZX]]>
                </title>
                <pubDate>Fri, 01 Nov 2024 04:15:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1871163</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-11-mega-man-zx</link>
                                <description>
                                            <![CDATA[<p>Hamilton and Chris discuss Inti Creates' <em>Mega Man ZX</em>, including its origins as a potential <em>Mega Man Zero 5</em> and its awkward (yet admirable) efforts to infuse the <em>Mega Man </em>formula with Metroidvania mechanics. Along the way, we uncover surprising connections to <em>Shantae</em> and <em>Ace Attorney</em>.</p>
<p><span style="text-decoration:underline;">Sources</span></p>
<ul>
<li><a href="https://www.ign.com/articles/2006/09/08/mega-man-zx-interview"><span style="font-weight:400;">IGN interview with producer Ken Horinouchi</span></a></li>
<li><a href="https://www.siliconera.com/the-mega-man-zx-scenario-writer-looked-back-on-how-the-indirect-sequel-to-zero-came-to-be/"><span style="font-weight:400;">Capcom Unity Blog interview with character designer and scenario writer Makoto Yabe</span></a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton and Chris discuss Inti Creates' Mega Man ZX, including its origins as a potential Mega Man Zero 5 and its awkward (yet admirable) efforts to infuse the Mega Man formula with Metroidvania mechanics. Along the way, we uncover surprising connections to Shantae and Ace Attorney.
Sources

IGN interview with producer Ken Horinouchi
Capcom Unity Blog interview with character designer and scenario writer Makoto Yabe
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 11 - Mega Man ZX]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton and Chris discuss Inti Creates' <em>Mega Man ZX</em>, including its origins as a potential <em>Mega Man Zero 5</em> and its awkward (yet admirable) efforts to infuse the <em>Mega Man </em>formula with Metroidvania mechanics. Along the way, we uncover surprising connections to <em>Shantae</em> and <em>Ace Attorney</em>.</p>
<p><span style="text-decoration:underline;">Sources</span></p>
<ul>
<li><a href="https://www.ign.com/articles/2006/09/08/mega-man-zx-interview"><span style="font-weight:400;">IGN interview with producer Ken Horinouchi</span></a></li>
<li><a href="https://www.siliconera.com/the-mega-man-zx-scenario-writer-looked-back-on-how-the-indirect-sequel-to-zero-came-to-be/"><span style="font-weight:400;">Capcom Unity Blog interview with character designer and scenario writer Makoto Yabe</span></a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1871163/c1e-z11oamp915in2058-gpkjmz66f96k-hgpfha.mp3" length="143767709"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton and Chris discuss Inti Creates' Mega Man ZX, including its origins as a potential Mega Man Zero 5 and its awkward (yet admirable) efforts to infuse the Mega Man formula with Metroidvania mechanics. Along the way, we uncover surprising connections to Shantae and Ace Attorney.
Sources

IGN interview with producer Ken Horinouchi
Capcom Unity Blog interview with character designer and scenario writer Makoto Yabe
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:39:50</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 10 - Mega Man Zero]]>
                </title>
                <pubDate>Tue, 01 Oct 2024 13:46:04 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1848194</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-10-mega-man-zero</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton are joined by special guest Patrick of the Boss Rush Network to discuss Inti Creates' first entry in the <em>Mega Man</em> series: <em>Mega Man Zero</em> (2002). Be sure to support Patrick's work by visiting <a href="https://bossrush.net/">https://bossrush.net/</a>, following him on Twitter using the handle <a href="https://x.com/Auditor415">@Auditor415</a>, and <a href="https://patreon.com/bossrushnetwork">backing the network on Patreon</a>.</p>
<p><u>Sources</u></p>
<ul>
<li>
<p><a href="https://www.vg247.com/companions-through-life-and-death-the-story-of-inti-creates-and-mega-man">Jeremy Parish - “Companions Through Life and Death: The Story of Inti Creates and Mega Man” (US Gamer/VG247)</a></p>
</li>
<li>
<p><a href="https://www.amazon.com/Mega-Man-Zero-Official-Complete/dp/177294100X"><em>Mega Man Zero: Official Complete Works</em></a></p>
</li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton are joined by special guest Patrick of the Boss Rush Network to discuss Inti Creates' first entry in the Mega Man series: Mega Man Zero (2002). Be sure to support Patrick's work by visiting https://bossrush.net/, following him on Twitter using the handle @Auditor415, and backing the network on Patreon.
Sources


Jeremy Parish - “Companions Through Life and Death: The Story of Inti Creates and Mega Man” (US Gamer/VG247)


Mega Man Zero: Official Complete Works

]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 10 - Mega Man Zero]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton are joined by special guest Patrick of the Boss Rush Network to discuss Inti Creates' first entry in the <em>Mega Man</em> series: <em>Mega Man Zero</em> (2002). Be sure to support Patrick's work by visiting <a href="https://bossrush.net/">https://bossrush.net/</a>, following him on Twitter using the handle <a href="https://x.com/Auditor415">@Auditor415</a>, and <a href="https://patreon.com/bossrushnetwork">backing the network on Patreon</a>.</p>
<p><u>Sources</u></p>
<ul>
<li>
<p><a href="https://www.vg247.com/companions-through-life-and-death-the-story-of-inti-creates-and-mega-man">Jeremy Parish - “Companions Through Life and Death: The Story of Inti Creates and Mega Man” (US Gamer/VG247)</a></p>
</li>
<li>
<p><a href="https://www.amazon.com/Mega-Man-Zero-Official-Complete/dp/177294100X"><em>Mega Man Zero: Official Complete Works</em></a></p>
</li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1848194/c1e-288ob8dnnjb598n7-qdrj38o2b443-vgitc8.mp3" length="140002944"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton are joined by special guest Patrick of the Boss Rush Network to discuss Inti Creates' first entry in the Mega Man series: Mega Man Zero (2002). Be sure to support Patrick's work by visiting https://bossrush.net/, following him on Twitter using the handle @Auditor415, and backing the network on Patreon.
Sources


Jeremy Parish - “Companions Through Life and Death: The Story of Inti Creates and Mega Man” (US Gamer/VG247)


Mega Man Zero: Official Complete Works

]]>
                </itunes:summary>
                                                                            <itunes:duration>01:37:13</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 9 - Mega Man Battle Network (Part 2)]]>
                </title>
                <pubDate>Sun, 01 Sep 2024 13:43:32 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1827083</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-9-mega-man-battle-network-part-2</link>
                                <description>
                                            <![CDATA[<p>Hamilton and Chris conclude their coverage of Capcom's <em>Mega Man Battle Network</em> (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton and Chris conclude their coverage of Capcom's Mega Man Battle Network (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 9 - Mega Man Battle Network (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton and Chris conclude their coverage of Capcom's <em>Mega Man Battle Network</em> (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1827083/c1e-788nb4735wc293dp-9j5xkkm0s3pd-kos8dz.mp3" length="90797045"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton and Chris conclude their coverage of Capcom's Mega Man Battle Network (2001) with a close look at the game's plot. Even as the level design grows tedious and the story meanders, boss fights remain a highlight.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:03:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 8 - Mega Man Battle Network (Part 1)]]>
                </title>
                <pubDate>Thu, 01 Aug 2024 04:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1795913</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-8-mega-man-battle-network-part-1</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton tackle the development, gameplay, and early hours of <em>Mega Man Battle Network</em> (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs.</p>
<p>Sources:</p>
<ul>
<li><a href="Mega%20Man%20Battle%20Network%20Started%20Out%20As%20A%20Horror%20Game">Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner)</a></li>
<li><a href="https://www.amazon.com/Mega-Man-Battle-Network-Hardcover/dp/1772941123/ref=sr_1_1?crid=MD6K3JGQSR5F&amp;dib=eyJ2IjoiMSJ9.89s2UPeQxtSkXWublKzpBfHVaYPNy_9WSKRTPvqBDxAaCo8VrnXwPi_VMnuf3c96kJqS4nuKXRHO0snpm2mCRKbUPBJLxQHXF4Zn8L4mNKf1cA1oM8lrWDziUicbAL8XBowgHlWf6GjxkjsQvAxGAHv5R8nZsbJyJOYvi5Yd3jCaRwbY4cYyJegYovFD_KHKONyjQwZkkwaGp8uryV449Nsy4I7tvCIuGowHet3KqB8.wdZqlp4JEXQSRiLcagOoWZs29mAQRNSRP3xX0mwXFHY&amp;dib_tag=se&amp;keywords=mega+man+battle+network+book&amp;qid=1722432392&amp;sprefix=mega+man+battle+network+book%2Caps%2C111&amp;sr=8-1"><em>Mega Man Battle Network Complete Works</em></a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton tackle the development, gameplay, and early hours of Mega Man Battle Network (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs.
Sources:

Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner)
Mega Man Battle Network Complete Works
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 8 - Mega Man Battle Network (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton tackle the development, gameplay, and early hours of <em>Mega Man Battle Network</em> (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs.</p>
<p>Sources:</p>
<ul>
<li><a href="Mega%20Man%20Battle%20Network%20Started%20Out%20As%20A%20Horror%20Game">Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner)</a></li>
<li><a href="https://www.amazon.com/Mega-Man-Battle-Network-Hardcover/dp/1772941123/ref=sr_1_1?crid=MD6K3JGQSR5F&amp;dib=eyJ2IjoiMSJ9.89s2UPeQxtSkXWublKzpBfHVaYPNy_9WSKRTPvqBDxAaCo8VrnXwPi_VMnuf3c96kJqS4nuKXRHO0snpm2mCRKbUPBJLxQHXF4Zn8L4mNKf1cA1oM8lrWDziUicbAL8XBowgHlWf6GjxkjsQvAxGAHv5R8nZsbJyJOYvi5Yd3jCaRwbY4cYyJegYovFD_KHKONyjQwZkkwaGp8uryV449Nsy4I7tvCIuGowHet3KqB8.wdZqlp4JEXQSRiLcagOoWZs29mAQRNSRP3xX0mwXFHY&amp;dib_tag=se&amp;keywords=mega+man+battle+network+book&amp;qid=1722432392&amp;sprefix=mega+man+battle+network+book%2Caps%2C111&amp;sr=8-1"><em>Mega Man Battle Network Complete Works</em></a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1795913/c1e-o008cvx88qump78k-25d8x0m8hxnx-vdopzs.mp3" length="86436686"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton tackle the development, gameplay, and early hours of Mega Man Battle Network (2001). Along the way, they lavish praise on the deckbuilder format and uncover the startling commonality between Capcom's abandoned IPs.
Sources:

Interview - "Mega Man Battle Network Started Out As A Horror Game" (Inside Games, via MMBN3D and Rockman Corner)
Mega Man Battle Network Complete Works
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:00:01</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 7 - Mega Man X4]]>
                </title>
                <pubDate>Mon, 01 Jul 2024 16:28:03 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1777182</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-7-mega-man-x4</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer discuss <em>Mega Man X4</em> (1997), the first <em>Mega Man X</em> game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?</p>
<p>Development Sources:</p>
<ul>
<li><a href="https://shmuplations.com/megamanx4/"><em>Mega Man X4</em> – 1997 Developer Interview (<em>Sega Saturn Magazine</em>, via Shmuplations)</a></li>
<li><a href="https://www.amazon.com/Mega-Man-Official-Complete-Works/dp/1897376804"><em>Mega Man X: Official Complete Works</em> Book</a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer discuss Mega Man X4 (1997), the first Mega Man X game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?
Development Sources:

Mega Man X4 – 1997 Developer Interview (Sega Saturn Magazine, via Shmuplations)
Mega Man X: Official Complete Works Book
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 7 - Mega Man X4]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer discuss <em>Mega Man X4</em> (1997), the first <em>Mega Man X</em> game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?</p>
<p>Development Sources:</p>
<ul>
<li><a href="https://shmuplations.com/megamanx4/"><em>Mega Man X4</em> – 1997 Developer Interview (<em>Sega Saturn Magazine</em>, via Shmuplations)</a></li>
<li><a href="https://www.amazon.com/Mega-Man-Official-Complete-Works/dp/1897376804"><em>Mega Man X: Official Complete Works</em> Book</a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1777182/c1e-888mb980zof4v9q7-zo55vq0oc7gx-mioxms.mp3" length="148144994"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer discuss Mega Man X4 (1997), the first Mega Man X game developed from the ground-up for 32-bit consoles. Are the updates worthwhile, or do they just over-complicate a classic formula?
Development Sources:

Mega Man X4 – 1997 Developer Interview (Sega Saturn Magazine, via Shmuplations)
Mega Man X: Official Complete Works Book
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:42:52</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 6 - Mega Man Legends]]>
                </title>
                <pubDate>Sat, 01 Jun 2024 04:15:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1754295</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-6-mega-man-legends</link>
                                <description>
                                            <![CDATA[<p>Chris and Spencer discuss the development, gameplay, and plot of 1997's <em>Mega Man Legends</em> (Nintendo loyalists may know it as <em>Mega Man 64</em>). If our show piques your interest, don't miss <a href="https://shmuplations.com/megamanlegends/">the great development team interviews available on shmuplations</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, and plot of 1997's Mega Man Legends (Nintendo loyalists may know it as Mega Man 64). If our show piques your interest, don't miss the great development team interviews available on shmuplations.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 6 - Mega Man Legends]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Spencer discuss the development, gameplay, and plot of 1997's <em>Mega Man Legends</em> (Nintendo loyalists may know it as <em>Mega Man 64</em>). If our show piques your interest, don't miss <a href="https://shmuplations.com/megamanlegends/">the great development team interviews available on shmuplations</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1754295/c1e-9gg2and855h0k8nz-row6rdm5uw9-ztwjkn.mp3" length="162989656"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, and plot of 1997's Mega Man Legends (Nintendo loyalists may know it as Mega Man 64). If our show piques your interest, don't miss the great development team interviews available on shmuplations.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:53:11</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 5 - Mega Man 8]]>
                </title>
                <pubDate>Wed, 01 May 2024 04:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1731190</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-5-mega-man-8</link>
                                <description>
                                            <![CDATA[<p>Hamilton and Chris go in-depth with Capcom's first 32-bit <em>Mega Man</em> game: <em>Mega Man 8</em>! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton and Chris go in-depth with Capcom's first 32-bit Mega Man game: Mega Man 8! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 5 - Mega Man 8]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton and Chris go in-depth with Capcom's first 32-bit <em>Mega Man</em> game: <em>Mega Man 8</em>! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1731190/c1e-w44nurrrq5cx36vr-mq8952d1uvq-xtq3zk.mp3" length="124251103"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton and Chris go in-depth with Capcom's first 32-bit Mega Man game: Mega Man 8! Along the way, your hosts give a primer on the series' extended sidekick roster, offer their thoughts on the (in)famous auto-scroll stages, and get to the bottom of why this game's voice acting is so... unique.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:26:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 4 - Mega Man X]]>
                </title>
                <pubDate>Thu, 04 Apr 2024 22:14:20 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1712632</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-4-mega-man-x</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton are joined by special guest <a href="https://bsky.app/profile/nadiaoxford.bsky.social">Nadia Oxford</a>, author of the <a href="https://www.amazon.com/Mega-Man-Maverick-Hunters-Field/dp/1772941611"><em>Maverick Hunter's Field Guide</em></a>, to talk about <em>Mega Man X</em> (1993). Along the way, they learn about Capcom's difficulty growing <em>Mega Man</em> past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness.</p>
<p>Be sure to support Nadia's work over at <a href="https://www.patreon.com/bloodgodpod/posts">Axe of the Blood God</a>!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton are joined by special guest Nadia Oxford, author of the Maverick Hunter's Field Guide, to talk about Mega Man X (1993). Along the way, they learn about Capcom's difficulty growing Mega Man past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness.
Be sure to support Nadia's work over at Axe of the Blood God!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 4 - Mega Man X]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton are joined by special guest <a href="https://bsky.app/profile/nadiaoxford.bsky.social">Nadia Oxford</a>, author of the <a href="https://www.amazon.com/Mega-Man-Maverick-Hunters-Field/dp/1772941611"><em>Maverick Hunter's Field Guide</em></a>, to talk about <em>Mega Man X</em> (1993). Along the way, they learn about Capcom's difficulty growing <em>Mega Man</em> past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness.</p>
<p>Be sure to support Nadia's work over at <a href="https://www.patreon.com/bloodgodpod/posts">Axe of the Blood God</a>!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1712632/c1e-288ob803qnt598n1-5r5gvk5dcn98-yepl9g.mp3" length="129716755"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton are joined by special guest Nadia Oxford, author of the Maverick Hunter's Field Guide, to talk about Mega Man X (1993). Along the way, they learn about Capcom's difficulty growing Mega Man past its 8-bit roots, discuss changes between the original and its 2006 remake, and let listeners in on Dr. Cain's secret weakness.
Be sure to support Nadia's work over at Axe of the Blood God!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:30:04</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 3 - Mega Man 3]]>
                </title>
                <pubDate>Fri, 01 Mar 2024 05:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1677523</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-3-mega-man-3</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer talk about the first <em>Mega Man</em> game developed after the departure of creator Akira Kitamura: <em>Mega Man 3</em>! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer talk about the first Mega Man game developed after the departure of creator Akira Kitamura: Mega Man 3! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 3 - Mega Man 3]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer talk about the first <em>Mega Man</em> game developed after the departure of creator Akira Kitamura: <em>Mega Man 3</em>! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1677523/c1e-122xbj900mu17wk3-8m7j2vq2b04o-vu94xz.mp3" length="107226580"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer talk about the first Mega Man game developed after the departure of creator Akira Kitamura: Mega Man 3! Along the way, your hosts discuss yet another troubled development period, a bewildering localization, and what happens when you build a tower out of snakes.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:14:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 2 - Mega Man 2]]>
                </title>
                <pubDate>Thu, 01 Feb 2024 05:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1649790</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-2-mega-man-2</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, Spencer and special guest Eddie V (<a href="https://twitter.com/thatretrocode">@thatretrocode</a>) discuss the development, gameplay, and stage design of Capcom's <em>Mega Man 2</em>. Don't miss Eddie's work over on <a href="https://bossrush.net/">The Boss Rush Network</a>!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, Spencer and special guest Eddie V (@thatretrocode) discuss the development, gameplay, and stage design of Capcom's Mega Man 2. Don't miss Eddie's work over on The Boss Rush Network!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 2 - Mega Man 2]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, Spencer and special guest Eddie V (<a href="https://twitter.com/thatretrocode">@thatretrocode</a>) discuss the development, gameplay, and stage design of Capcom's <em>Mega Man 2</em>. Don't miss Eddie's work over on <a href="https://bossrush.net/">The Boss Rush Network</a>!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1649790/c1e-9gg2aok4ndu0k8np-04m49gg5tk0g-ij0it8.mp3" length="138076357"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, Spencer and special guest Eddie V (@thatretrocode) discuss the development, gameplay, and stage design of Capcom's Mega Man 2. Don't miss Eddie's work over on The Boss Rush Network!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:35:53</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 4 Episode 1 - Mega Man 1]]>
                </title>
                <pubDate>Mon, 01 Jan 2024 13:30:42 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1625342</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-4-episode-1-mega-man-1-1</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer embark on a new season covering Capcom's 11 classic <em>Mega Man </em>side-scrollers. Unfortunately, in order to appreciate the heights which the series would later reach, this requires taking a critical look at the franchise's inauspicious 1987 debut. Even so, there's always joy to be had in learning about abandoned concepts and <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/EarlyInstallmentWeirdness">early installment weirdness</a>!</p>
<p>Sources on development information include:</p>
<ul>
<li><a href="https://shmuplations.com/megaman/">Shmuplations - The Birth of Mega Man (2011)</a></li>
<li><a href="https://www.gamedeveloper.com/game-platforms/crushed-inside-capcom-s-marketing-feud-with-acclaim-and-mortal-kombat">Game Developer - Crushed: Inside Capcom's Marketing Feud with Acclaim and <em>Mortal Kombat</em> (2022)</a></li>
<li><a href="http://kobun20.interordi.com/2012/12/28/think-about-your-troubles/">The Reploid Research Lavatory - The Rockman Character Collection (1991)</a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer embark on a new season covering Capcom's 11 classic Mega Man side-scrollers. Unfortunately, in order to appreciate the heights which the series would later reach, this requires taking a critical look at the franchise's inauspicious 1987 debut. Even so, there's always joy to be had in learning about abandoned concepts and early installment weirdness!
Sources on development information include:

Shmuplations - The Birth of Mega Man (2011)
Game Developer - Crushed: Inside Capcom's Marketing Feud with Acclaim and Mortal Kombat (2022)
The Reploid Research Lavatory - The Rockman Character Collection (1991)
]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 4 Episode 1 - Mega Man 1]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer embark on a new season covering Capcom's 11 classic <em>Mega Man </em>side-scrollers. Unfortunately, in order to appreciate the heights which the series would later reach, this requires taking a critical look at the franchise's inauspicious 1987 debut. Even so, there's always joy to be had in learning about abandoned concepts and <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/EarlyInstallmentWeirdness">early installment weirdness</a>!</p>
<p>Sources on development information include:</p>
<ul>
<li><a href="https://shmuplations.com/megaman/">Shmuplations - The Birth of Mega Man (2011)</a></li>
<li><a href="https://www.gamedeveloper.com/game-platforms/crushed-inside-capcom-s-marketing-feud-with-acclaim-and-mortal-kombat">Game Developer - Crushed: Inside Capcom's Marketing Feud with Acclaim and <em>Mortal Kombat</em> (2022)</a></li>
<li><a href="http://kobun20.interordi.com/2012/12/28/think-about-your-troubles/">The Reploid Research Lavatory - The Rockman Character Collection (1991)</a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1625342/c1e-w44nu928w1bx36vr-qxnrx17wb53-ipqq0w.mp3" length="118522136"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer embark on a new season covering Capcom's 11 classic Mega Man side-scrollers. Unfortunately, in order to appreciate the heights which the series would later reach, this requires taking a critical look at the franchise's inauspicious 1987 debut. Even so, there's always joy to be had in learning about abandoned concepts and early installment weirdness!
Sources on development information include:

Shmuplations - The Birth of Mega Man (2011)
Game Developer - Crushed: Inside Capcom's Marketing Feud with Acclaim and Mortal Kombat (2022)
The Reploid Research Lavatory - The Rockman Character Collection (1991)
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:22:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Bonus Episode - Resident Evil: Death Island]]>
                </title>
                <pubDate>Sat, 23 Dec 2023 17:44:40 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1621608</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-bonus-episode-resident-evil-death-island</link>
                                <description>
                                            <![CDATA[<p><span>Hosts Chris, Spencer, and Hamilton got into the eggnog and decided to cover the <em>Resident Evil: Death Island</em> CG movie as a Christmas bonus show. It may not have been a great film, but we all had a great time talking about it! Happy holidays, friends!</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hosts Chris, Spencer, and Hamilton got into the eggnog and decided to cover the Resident Evil: Death Island CG movie as a Christmas bonus show. It may not have been a great film, but we all had a great time talking about it! Happy holidays, friends!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 3 Bonus Episode - Resident Evil: Death Island]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><span>Hosts Chris, Spencer, and Hamilton got into the eggnog and decided to cover the <em>Resident Evil: Death Island</em> CG movie as a Christmas bonus show. It may not have been a great film, but we all had a great time talking about it! Happy holidays, friends!</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/1621608/c1e-w44nu92vvjbx360w-qxzn4m91iwqx-bbxw29.mp3" length="86982121"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hosts Chris, Spencer, and Hamilton got into the eggnog and decided to cover the Resident Evil: Death Island CG movie as a Christmas bonus show. It may not have been a great film, but we all had a great time talking about it! Happy holidays, friends!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:00:24</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Announcement - December 2023]]>
                </title>
                <pubDate>Fri, 01 Dec 2023 22:16:25 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1606852</guid>
                                    <link>https://franchise-festival.castos.com/episodes/announcement-december-2023</link>
                                <description>
                                            <![CDATA[<p>Hello listeners, this is your Franchise Festival host Chris. We just wanted to provide a few quick announcements:</p>



<p>(1) There is no new episode on the public feed this month, as we’re taking a short break between seasons to recuperate and enjoy the holidays with our family and friends.</p>



<p>(2) Patrons will get our annual Game of the Year podcast on or around December 15th. If you’d like to hear it, please subscribe to at <a href="https://www.patreon.com/franchisefestival">patreon.com/franchisefestival</a> for as little as $3/month. You’ll also get access to the full back catalog of bonus shows, including some very strange <em>Resident Evil </em>spinoff episodes and a bunch of indie game coverage from Season 3.</p>



<p>(3) We’ll be shutting down our website in 2024. It’s pretty expensive to maintain, and the data indicates that most of you listen either through podcast apps or <a href="https://www.patreon.com/franchisefestival">our Patreon page</a>. Consequently, the Patreon will become our new home on the web. Public feed episodes are still posted there for free listening, so you don’t need to be a member to enjoy it.</p>



<p>(4) Finally, our fourth season starts on January 1, 2024. In case you missed it, our plan is to cover Capcom’s <em>Mega Man </em>series from start to finish over the course of eleven shows. We’ll also be releasing patron-exclusive bonus shows on remakes, spinoffs, adaptations, and spiritual successors.</p>







<p>We appreciate your interest in the show and look forward to joining you all again next year. <strong>We’d also like to express a very special thank you to our patrons: Cheatachu, Celeste, Ed, Loren, Quinley Thorne, Cedric the Owl, Jarathen, and Jasper - you bring joy to our hearts and inspire us to make the best content we can</strong>. Thanks for listening, everybody! Goodbye.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hello listeners, this is your Franchise Festival host Chris. We just wanted to provide a few quick announcements:



(1) There is no new episode on the public feed this month, as we’re taking a short break between seasons to recuperate and enjoy the holidays with our family and friends.



(2) Patrons will get our annual Game of the Year podcast on or around December 15th. If you’d like to hear it, please subscribe to at patreon.com/franchisefestival for as little as $3/month. You’ll also get access to the full back catalog of bonus shows, including some very strange Resident Evil spinoff episodes and a bunch of indie game coverage from Season 3.



(3) We’ll be shutting down our website in 2024. It’s pretty expensive to maintain, and the data indicates that most of you listen either through podcast apps or our Patreon page. Consequently, the Patreon will become our new home on the web. Public feed episodes are still posted there for free listening, so you don’t need to be a member to enjoy it.



(4) Finally, our fourth season starts on January 1, 2024. In case you missed it, our plan is to cover Capcom’s Mega Man series from start to finish over the course of eleven shows. We’ll also be releasing patron-exclusive bonus shows on remakes, spinoffs, adaptations, and spiritual successors.







We appreciate your interest in the show and look forward to joining you all again next year. We’d also like to express a very special thank you to our patrons: Cheatachu, Celeste, Ed, Loren, Quinley Thorne, Cedric the Owl, Jarathen, and Jasper - you bring joy to our hearts and inspire us to make the best content we can. Thanks for listening, everybody! Goodbye.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Announcement - December 2023]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hello listeners, this is your Franchise Festival host Chris. We just wanted to provide a few quick announcements:</p>



<p>(1) There is no new episode on the public feed this month, as we’re taking a short break between seasons to recuperate and enjoy the holidays with our family and friends.</p>



<p>(2) Patrons will get our annual Game of the Year podcast on or around December 15th. If you’d like to hear it, please subscribe to at <a href="https://www.patreon.com/franchisefestival">patreon.com/franchisefestival</a> for as little as $3/month. You’ll also get access to the full back catalog of bonus shows, including some very strange <em>Resident Evil </em>spinoff episodes and a bunch of indie game coverage from Season 3.</p>



<p>(3) We’ll be shutting down our website in 2024. It’s pretty expensive to maintain, and the data indicates that most of you listen either through podcast apps or <a href="https://www.patreon.com/franchisefestival">our Patreon page</a>. Consequently, the Patreon will become our new home on the web. Public feed episodes are still posted there for free listening, so you don’t need to be a member to enjoy it.</p>



<p>(4) Finally, our fourth season starts on January 1, 2024. In case you missed it, our plan is to cover Capcom’s <em>Mega Man </em>series from start to finish over the course of eleven shows. We’ll also be releasing patron-exclusive bonus shows on remakes, spinoffs, adaptations, and spiritual successors.</p>







<p>We appreciate your interest in the show and look forward to joining you all again next year. <strong>We’d also like to express a very special thank you to our patrons: Cheatachu, Celeste, Ed, Loren, Quinley Thorne, Cedric the Owl, Jarathen, and Jasper - you bring joy to our hearts and inspire us to make the best content we can</strong>. Thanks for listening, everybody! Goodbye.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/e70ee4a0-4270-4191-9ddf-6d6c97d76d73-Announcement-December-2023.mp3" length="2745986"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hello listeners, this is your Franchise Festival host Chris. We just wanted to provide a few quick announcements:



(1) There is no new episode on the public feed this month, as we’re taking a short break between seasons to recuperate and enjoy the holidays with our family and friends.



(2) Patrons will get our annual Game of the Year podcast on or around December 15th. If you’d like to hear it, please subscribe to at patreon.com/franchisefestival for as little as $3/month. You’ll also get access to the full back catalog of bonus shows, including some very strange Resident Evil spinoff episodes and a bunch of indie game coverage from Season 3.



(3) We’ll be shutting down our website in 2024. It’s pretty expensive to maintain, and the data indicates that most of you listen either through podcast apps or our Patreon page. Consequently, the Patreon will become our new home on the web. Public feed episodes are still posted there for free listening, so you don’t need to be a member to enjoy it.



(4) Finally, our fourth season starts on January 1, 2024. In case you missed it, our plan is to cover Capcom’s Mega Man series from start to finish over the course of eleven shows. We’ll also be releasing patron-exclusive bonus shows on remakes, spinoffs, adaptations, and spiritual successors.







We appreciate your interest in the show and look forward to joining you all again next year. We’d also like to express a very special thank you to our patrons: Cheatachu, Celeste, Ed, Loren, Quinley Thorne, Cedric the Owl, Jarathen, and Jasper - you bring joy to our hearts and inspire us to make the best content we can. Thanks for listening, everybody! Goodbye.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:01:55</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 10 - Supergiant & Sonic Wrap-Up]]>
                </title>
                <pubDate>Wed, 01 Nov 2023 04:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1587526</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-10-supergiant-sonic-wrap-up</link>
                                <description>
                                            <![CDATA[<p>Hamilton, Spencer, and Chris offer their final thoughts on the topics covered in Season 3. Along the way, they recount their favorite and least favorite games in these franchises, whether there are any similarities between Supergiant and Sonic the Hedgehog, what they'd like to see in the future. Finally, Season 4's topic is announced at the end...</p>



<p>This episode, like all episodes in Season 3, was made possible by our patrons! Thank you to Cheatachu, Quinley Thorne, Celeste, Ed, Loren, Jasper, Cedric the Owl, and Jarathen.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton, Spencer, and Chris offer their final thoughts on the topics covered in Season 3. Along the way, they recount their favorite and least favorite games in these franchises, whether there are any similarities between Supergiant and Sonic the Hedgehog, what they'd like to see in the future. Finally, Season 4's topic is announced at the end...



This episode, like all episodes in Season 3, was made possible by our patrons! Thank you to Cheatachu, Quinley Thorne, Celeste, Ed, Loren, Jasper, Cedric the Owl, and Jarathen.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 10 - Supergiant & Sonic Wrap-Up]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton, Spencer, and Chris offer their final thoughts on the topics covered in Season 3. Along the way, they recount their favorite and least favorite games in these franchises, whether there are any similarities between Supergiant and Sonic the Hedgehog, what they'd like to see in the future. Finally, Season 4's topic is announced at the end...</p>



<p>This episode, like all episodes in Season 3, was made possible by our patrons! Thank you to Cheatachu, Quinley Thorne, Celeste, Ed, Loren, Jasper, Cedric the Owl, and Jarathen.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/4b93f48c-046f-4a15-9438-88bb620430f4-S3E10-Supergiant-Sonic-Wrap-Up.mp3" length="69870659"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton, Spencer, and Chris offer their final thoughts on the topics covered in Season 3. Along the way, they recount their favorite and least favorite games in these franchises, whether there are any similarities between Supergiant and Sonic the Hedgehog, what they'd like to see in the future. Finally, Season 4's topic is announced at the end...



This episode, like all episodes in Season 3, was made possible by our patrons! Thank you to Cheatachu, Quinley Thorne, Celeste, Ed, Loren, Jasper, Cedric the Owl, and Jarathen.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:24</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 9 - Sonic Frontiers]]>
                </title>
                <pubDate>Sun, 01 Oct 2023 04:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1564535</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-9-sonic-frontiers</link>
                                <description>
                                            <![CDATA[<p>Hamilton and Chris explore Sonic the Hedgehog's first "open zone" adventure, <em>Sonic Frontiers</em> (2022). Along the way, they discuss the game's development, its peculiar minigames, and how well it succeeds at shifting the franchise away from linear stage design.</p>



<p>Noteworthy sources include interviews with Sonic Team Creative Officer Takashi Iizuka by <a href="https://www.ign.com/articles/sonic-frontiers-iizuka-san-interview">IGN</a> and <a href="https://www.eurogamer.net/sonic-team-had-to-scrap-its-first-pass-at-sonic-frontiers">Eurogamer</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton and Chris explore Sonic the Hedgehog's first "open zone" adventure, Sonic Frontiers (2022). Along the way, they discuss the game's development, its peculiar minigames, and how well it succeeds at shifting the franchise away from linear stage design.



Noteworthy sources include interviews with Sonic Team Creative Officer Takashi Iizuka by IGN and Eurogamer.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 9 - Sonic Frontiers]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton and Chris explore Sonic the Hedgehog's first "open zone" adventure, <em>Sonic Frontiers</em> (2022). Along the way, they discuss the game's development, its peculiar minigames, and how well it succeeds at shifting the franchise away from linear stage design.</p>



<p>Noteworthy sources include interviews with Sonic Team Creative Officer Takashi Iizuka by <a href="https://www.ign.com/articles/sonic-frontiers-iizuka-san-interview">IGN</a> and <a href="https://www.eurogamer.net/sonic-team-had-to-scrap-its-first-pass-at-sonic-frontiers">Eurogamer</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/df1551bb-9fb0-4670-a271-6e817986899a-S3E9-Sonic-Frontiers.mp3" length="124540127"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton and Chris explore Sonic the Hedgehog's first "open zone" adventure, Sonic Frontiers (2022). Along the way, they discuss the game's development, its peculiar minigames, and how well it succeeds at shifting the franchise away from linear stage design.



Noteworthy sources include interviews with Sonic Team Creative Officer Takashi Iizuka by IGN and Eurogamer.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:26:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 8 - Hades]]>
                </title>
                <pubDate>Fri, 01 Sep 2023 22:15:18 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1548191</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-8-hades</link>
                                <description>
                                            <![CDATA[<p>Spencer and Chris get downright crunchy with Supergiant's <em>Hades</em> (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.</p>



<p>Sources</p>



<p><a href="https://mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/">MCV Interview with Jen Zee</a></p>



<p><a href="https://web.archive.org/web/20210415110158/https://gamasutra.com/view/news/333495/Supergiants_fourth_outing_Hades_introduces_a_more_mature_organized_dev_process.php">Gamasutra Interview with Greg Kasavin</a></p>



<p><a href="https://www.noclip.video/hades/">Noclip Documentary Series - "<em>Hades</em>: Developing Hell"</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.



Sources



MCV Interview with Jen Zee



Gamasutra Interview with Greg Kasavin



Noclip Documentary Series - "Hades: Developing Hell"]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 8 - Hades]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Spencer and Chris get downright crunchy with Supergiant's <em>Hades</em> (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.</p>



<p>Sources</p>



<p><a href="https://mcvuk.com/business-news/behind-the-art-of-hades-we-value-artistic-integrity-and-excellence-in-artistic-craft-at-supergiant-however-were-first-and-foremost-a-game-design-lead-team/">MCV Interview with Jen Zee</a></p>



<p><a href="https://web.archive.org/web/20210415110158/https://gamasutra.com/view/news/333495/Supergiants_fourth_outing_Hades_introduces_a_more_mature_organized_dev_process.php">Gamasutra Interview with Greg Kasavin</a></p>



<p><a href="https://www.noclip.video/hades/">Noclip Documentary Series - "<em>Hades</em>: Developing Hell"</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/348bb367-ef06-416d-90e3-a20ac67c6c8f-S3E8-Hades.mp3" length="181255506"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.



Sources



MCV Interview with Jen Zee



Gamasutra Interview with Greg Kasavin



Noclip Documentary Series - "Hades: Developing Hell"]]>
                </itunes:summary>
                                                                            <itunes:duration>02:05:52</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Bonus Episode - Stories Untold]]>
                </title>
                <pubDate>Mon, 07 Aug 2023 14:29:51 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1532404</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-bonus-episode-stories-untold</link>
                                <description>
                                            <![CDATA[<p>Chris and special guest <a href="https://twitter.com/faeriecrypt" target="_blank" rel="noreferrer noopener">Celeste Roberts</a> go in-depth with NoCode's <em>Stories Untold </em>(2017). Along the way, they manage to discuss <a href="https://en.wikipedia.org/wiki/Zork" target="_blank" rel="noreferrer noopener"><em>Zork</em> (1977)</a>, <a href="https://www.atlasobscura.com/articles/cyanide-tooth-is-not-real" target="_blank" rel="noreferrer noopener">Cold War-era cyanide tooth capsules</a>, and <a href="https://en.wikipedia.org/wiki/Alien_(franchise)" target="_blank" rel="noreferrer noopener">the <em>Alien </em>film franchise</a>.</p>



<p>For more from Celeste, please check out the <a href="https://bossrush.net/" target="_blank" rel="noreferrer noopener">Boss Rush Network</a>, <a href="https://www.anotherzeldapodcast.com/" target="_blank" rel="noreferrer noopener">Another Zelda Podcast</a>, and <a href="https://oneradtee.com/products/read-only-magazine-print-copy" target="_blank" rel="noreferrer noopener">Read Only Magazine</a>!</p>



<p>Also, this episode was guest-edited by Carly Pryor! You can find more of her great work on <a href="https://www.instagram.com/pryorexperience/">Instagram</a> and <a href="https://www.youtube.com/@pryorexperience" target="_blank" rel="noreferrer noopener">YouTube</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and special guest Celeste Roberts go in-depth with NoCode's Stories Untold (2017). Along the way, they manage to discuss Zork (1977), Cold War-era cyanide tooth capsules, and the Alien film franchise.



For more from Celeste, please check out the Boss Rush Network, Another Zelda Podcast, and Read Only Magazine!



Also, this episode was guest-edited by Carly Pryor! You can find more of her great work on Instagram and YouTube.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Bonus Episode - Stories Untold]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and special guest <a href="https://twitter.com/faeriecrypt" target="_blank" rel="noreferrer noopener">Celeste Roberts</a> go in-depth with NoCode's <em>Stories Untold </em>(2017). Along the way, they manage to discuss <a href="https://en.wikipedia.org/wiki/Zork" target="_blank" rel="noreferrer noopener"><em>Zork</em> (1977)</a>, <a href="https://www.atlasobscura.com/articles/cyanide-tooth-is-not-real" target="_blank" rel="noreferrer noopener">Cold War-era cyanide tooth capsules</a>, and <a href="https://en.wikipedia.org/wiki/Alien_(franchise)" target="_blank" rel="noreferrer noopener">the <em>Alien </em>film franchise</a>.</p>



<p>For more from Celeste, please check out the <a href="https://bossrush.net/" target="_blank" rel="noreferrer noopener">Boss Rush Network</a>, <a href="https://www.anotherzeldapodcast.com/" target="_blank" rel="noreferrer noopener">Another Zelda Podcast</a>, and <a href="https://oneradtee.com/products/read-only-magazine-print-copy" target="_blank" rel="noreferrer noopener">Read Only Magazine</a>!</p>



<p>Also, this episode was guest-edited by Carly Pryor! You can find more of her great work on <a href="https://www.instagram.com/pryorexperience/">Instagram</a> and <a href="https://www.youtube.com/@pryorexperience" target="_blank" rel="noreferrer noopener">YouTube</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/cf5ab40f-178d-4a8a-b8b4-0aba9c0afe3f-S3-Bonus-Episode-Stories-Untold.mp3" length="157966624"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and special guest Celeste Roberts go in-depth with NoCode's Stories Untold (2017). Along the way, they manage to discuss Zork (1977), Cold War-era cyanide tooth capsules, and the Alien film franchise.



For more from Celeste, please check out the Boss Rush Network, Another Zelda Podcast, and Read Only Magazine!



Also, this episode was guest-edited by Carly Pryor! You can find more of her great work on Instagram and YouTube.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:49:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 7 - Sonic Generations]]>
                </title>
                <pubDate>Tue, 01 Aug 2023 04:01:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1526151</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-7-sonic-generations</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton recall the first 20 years of Sonic the Hedgehog by taking a close look at Sega's <em>Sonic Generations </em>(2011). Along the way, they discuss what happened to the property over the preceding decade and why some characters' names were changed during the localization process.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton recall the first 20 years of Sonic the Hedgehog by taking a close look at Sega's Sonic Generations (2011). Along the way, they discuss what happened to the property over the preceding decade and why some characters' names were changed during the localization process.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 7 - Sonic Generations]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton recall the first 20 years of Sonic the Hedgehog by taking a close look at Sega's <em>Sonic Generations </em>(2011). Along the way, they discuss what happened to the property over the preceding decade and why some characters' names were changed during the localization process.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/14b7c902-dae3-43a9-a5dc-6eaae2651477-S3E7-Sonic-Generations.mp3" length="165764697"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton recall the first 20 years of Sonic the Hedgehog by taking a close look at Sega's Sonic Generations (2011). Along the way, they discuss what happened to the property over the preceding decade and why some characters' names were changed during the localization process.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:26:20</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 6 - Pyre]]>
                </title>
                <pubDate>Sat, 01 Jul 2023 04:20:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1508884</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-6-pyre</link>
                                <description>
                                            <![CDATA[<p>Chris and Spencer discuss the development, gameplay, characters, and story of Supergiant's <em>Pyre</em> (2017). Enjoy! If you'd like more details on how <em>Pyre </em>was made, we recommend <a href="https://youtu.be/lri6_fIv5hY" target="_blank" rel="noreferrer noopener">NoClip's documentary on the subject</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, characters, and story of Supergiant's Pyre (2017). Enjoy! If you'd like more details on how Pyre was made, we recommend NoClip's documentary on the subject.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 6 - Pyre]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Spencer discuss the development, gameplay, characters, and story of Supergiant's <em>Pyre</em> (2017). Enjoy! If you'd like more details on how <em>Pyre </em>was made, we recommend <a href="https://youtu.be/lri6_fIv5hY" target="_blank" rel="noreferrer noopener">NoClip's documentary on the subject</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/9bd04655-5dc0-4176-88cb-3ac5b3c06b41-S3E6-Pyre.mp3" length="168799485"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, characters, and story of Supergiant's Pyre (2017). Enjoy! If you'd like more details on how Pyre was made, we recommend NoClip's documentary on the subject.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:57:13</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 5 - The Legend of Zelda: Tears of the Kingdom Impressions]]>
                </title>
                <pubDate>Thu, 01 Jun 2023 04:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1488551</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-5-the-legend-of-zelda-tears-of-the-kingdom-impressions</link>
                                <description>
                                            <![CDATA[<p>Chris and Spencer discuss <em>The Legend of Zelda: Tears of the Kingdom</em> - including development details and what's changed from <em>Breath of the Wild</em> - in a largely spoiler-free informal addendum to Season 1.</p>



<p>Sources:</p>



<p>- <a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">Nintendo Developer Roun</a><a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">d</a><a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">table</a></p>



<p>- <a href="https://www.washingtonpost.com/arts-entertainment/2023/05/20/eiji-aonuma-zelda-tears-kingdom-producer/" target="_blank" rel="noreferrer noopener"><em>Washington Post</em> Interview with Eiji Aonuma by Gene Park</a></p>



<ul class="has-white-color has-text-color">
<li></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Spencer discuss The Legend of Zelda: Tears of the Kingdom - including development details and what's changed from Breath of the Wild - in a largely spoiler-free informal addendum to Season 1.



Sources:



- Nintendo Developer Roundtable



- Washington Post Interview with Eiji Aonuma by Gene Park





]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 5 - The Legend of Zelda: Tears of the Kingdom Impressions]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Spencer discuss <em>The Legend of Zelda: Tears of the Kingdom</em> - including development details and what's changed from <em>Breath of the Wild</em> - in a largely spoiler-free informal addendum to Season 1.</p>



<p>Sources:</p>



<p>- <a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">Nintendo Developer Roun</a><a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">d</a><a href="https://www.nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1/" target="_blank" rel="noreferrer noopener">table</a></p>



<p>- <a href="https://www.washingtonpost.com/arts-entertainment/2023/05/20/eiji-aonuma-zelda-tears-kingdom-producer/" target="_blank" rel="noreferrer noopener"><em>Washington Post</em> Interview with Eiji Aonuma by Gene Park</a></p>



<ul class="has-white-color has-text-color">
<li></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/b4197030-2a6c-4aee-b524-c29f348e2cdf-S3E5-Tears-of-the-Kingdom-Impressions-.mp3" length="93055280"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Spencer discuss The Legend of Zelda: Tears of the Kingdom - including development details and what's changed from Breath of the Wild - in a largely spoiler-free informal addendum to Season 1.



Sources:



- Nintendo Developer Roundtable



- Washington Post Interview with Eiji Aonuma by Gene Park





]]>
                </itunes:summary>
                                                                            <itunes:duration>01:04:37</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 4 - Sonic Adventure 2]]>
                </title>
                <pubDate>Mon, 01 May 2023 08:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1470073</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-4-sonic-adventure-2</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and special guest Rosalie discuss the development, gameplay, and plot of <em>Sonic Adventure 2</em> (2001). Along the way, they also explore the game's amazing soundtrack and what led Sega to exit the home console market in the early 2000s. Let's escape from the city together, folks!</p>



<p>You can find Rosalie online at <a href="https://www.littlerecordgirl.com/">littlerecordgirl.com</a> and on Twitter at <a href="https://twitter.com/LilRecordGirl">@lilrecordgirl</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and special guest Rosalie discuss the development, gameplay, and plot of Sonic Adventure 2 (2001). Along the way, they also explore the game's amazing soundtrack and what led Sega to exit the home console market in the early 2000s. Let's escape from the city together, folks!



You can find Rosalie online at littlerecordgirl.com and on Twitter at @lilrecordgirl.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 4 - Sonic Adventure 2]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and special guest Rosalie discuss the development, gameplay, and plot of <em>Sonic Adventure 2</em> (2001). Along the way, they also explore the game's amazing soundtrack and what led Sega to exit the home console market in the early 2000s. Let's escape from the city together, folks!</p>



<p>You can find Rosalie online at <a href="https://www.littlerecordgirl.com/">littlerecordgirl.com</a> and on Twitter at <a href="https://twitter.com/LilRecordGirl">@lilrecordgirl</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/00c2a68c-18ef-4f3e-bde0-e1dc0ecf0ef1-S3E4-Sonic-Adventure-2.mp3" length="175044436"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and special guest Rosalie discuss the development, gameplay, and plot of Sonic Adventure 2 (2001). Along the way, they also explore the game's amazing soundtrack and what led Sega to exit the home console market in the early 2000s. Let's escape from the city together, folks!



You can find Rosalie online at littlerecordgirl.com and on Twitter at @lilrecordgirl.]]>
                </itunes:summary>
                                                                            <itunes:duration>02:01:33</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Bonus Episode - Resident Evil 4 Remake]]>
                </title>
                <pubDate>Fri, 14 Apr 2023 02:14:29 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1458220</guid>
                                    <link>https://franchise-festival.castos.com/episodes/bonus-episode-resident-evil-4-remake</link>
                                <description>
                                            <![CDATA[<p>Chris, Spencer, and special guest Stephanie (from the <a href="https://bossrushmedia.com/" target="_blank" rel="noreferrer noopener">Boss Rush Network</a>) discuss their impressions of the <em>Resident Evil 4 </em>remake several weeks after its release, paying special attention to changes from the original's gameplay, characters, and enemies. You can find Stephanie on Twitter at <a href="https://twitter.com/klimov_author" target="_blank" rel="noreferrer noopener">@klimov_author</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Spencer, and special guest Stephanie (from the Boss Rush Network) discuss their impressions of the Resident Evil 4 remake several weeks after its release, paying special attention to changes from the original's gameplay, characters, and enemies. You can find Stephanie on Twitter at @klimov_author.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Bonus Episode - Resident Evil 4 Remake]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Spencer, and special guest Stephanie (from the <a href="https://bossrushmedia.com/" target="_blank" rel="noreferrer noopener">Boss Rush Network</a>) discuss their impressions of the <em>Resident Evil 4 </em>remake several weeks after its release, paying special attention to changes from the original's gameplay, characters, and enemies. You can find Stephanie on Twitter at <a href="https://twitter.com/klimov_author" target="_blank" rel="noreferrer noopener">@klimov_author</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/204d65a1-fea4-4adf-be97-e2930a9b552d-S3-Bonus-Episode-Resident-Evil-4-Remake.mp3" length="80656304"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Spencer, and special guest Stephanie (from the Boss Rush Network) discuss their impressions of the Resident Evil 4 remake several weeks after its release, paying special attention to changes from the original's gameplay, characters, and enemies. You can find Stephanie on Twitter at @klimov_author.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:56:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 3 - Transistor]]>
                </title>
                <pubDate>Sat, 01 Apr 2023 08:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1450050</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-3-transistor</link>
                                <description>
                                            <![CDATA[<p>Chris and Spencer discuss the development, gameplay, and story of Supergiant's <em>Transistor</em> (2014). Check out <a href="https://youtu.be/SL2Pk2jP_6s" target="_blank" rel="noreferrer noopener">NoClip's documentary</a> for more information on how this game was made!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, and story of Supergiant's Transistor (2014). Check out NoClip's documentary for more information on how this game was made!]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 3 - Transistor]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Spencer discuss the development, gameplay, and story of Supergiant's <em>Transistor</em> (2014). Check out <a href="https://youtu.be/SL2Pk2jP_6s" target="_blank" rel="noreferrer noopener">NoClip's documentary</a> for more information on how this game was made!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/a5801fd7-22d9-4cf6-8304-afd7a85238da-S3E3-Transistor.mp3" length="129165049"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Spencer discuss the development, gameplay, and story of Supergiant's Transistor (2014). Check out NoClip's documentary for more information on how this game was made!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:29:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 2 - Sonic the Hedgehog 3 and Knuckles]]>
                </title>
                <pubDate>Wed, 01 Mar 2023 10:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1424909</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-2-sonic-the-hedgehog-3-and-knuckles</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton discuss one of the best platformer games ever made: <em>Sonic the Hedgehog 3 &amp; Knuckles</em>! In this episode, you'll learn about Sega's evolution from its arcade origins, how Sonic the Hedgehog was created, and McDonalds' unlikely role in this game's notoriously bifurcated release. After working through the game's history, your hosts wrap things up with a thorough look at every zone, boss, and wacky enemy.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton discuss one of the best platformer games ever made: Sonic the Hedgehog 3 & Knuckles! In this episode, you'll learn about Sega's evolution from its arcade origins, how Sonic the Hedgehog was created, and McDonalds' unlikely role in this game's notoriously bifurcated release. After working through the game's history, your hosts wrap things up with a thorough look at every zone, boss, and wacky enemy.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 2 - Sonic the Hedgehog 3 and Knuckles]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton discuss one of the best platformer games ever made: <em>Sonic the Hedgehog 3 &amp; Knuckles</em>! In this episode, you'll learn about Sega's evolution from its arcade origins, how Sonic the Hedgehog was created, and McDonalds' unlikely role in this game's notoriously bifurcated release. After working through the game's history, your hosts wrap things up with a thorough look at every zone, boss, and wacky enemy.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/f342eb2b-504f-49c3-ba68-0c7b78837445-S3E2-Sonic-3-and-Knuckles.mp3" length="162928218"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton discuss one of the best platformer games ever made: Sonic the Hedgehog 3 & Knuckles! In this episode, you'll learn about Sega's evolution from its arcade origins, how Sonic the Hedgehog was created, and McDonalds' unlikely role in this game's notoriously bifurcated release. After working through the game's history, your hosts wrap things up with a thorough look at every zone, boss, and wacky enemy.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:53:08</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 3 Episode 1 - Bastion]]>
                </title>
                <pubDate>Wed, 01 Feb 2023 05:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1394557</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-3-episode-1-bastion</link>
                                <description>
                                            <![CDATA[<p>Chris and Spencer kick off the third season of Franchise Festival with a discussion of Supergiant's <em>Bastion</em> (2011). Along the way, they explore how the game was made, analyze the enemies and weapons in each stage, and make the case for both ending choices.</p>



<p>Noteworthy Sources:</p>



<ul class="has-white-color has-text-color">
<li><a href="https://youtu.be/uo7TcJ2E0-I" target="_blank" rel="noreferrer noopener">Noclip - "The Making of Bastion"</a></li>
</ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Spencer kick off the third season of Franchise Festival with a discussion of Supergiant's Bastion (2011). Along the way, they explore how the game was made, analyze the enemies and weapons in each stage, and make the case for both ending choices.



Noteworthy Sources:




Noclip - "The Making of Bastion"
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 3 Episode 1 - Bastion]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Spencer kick off the third season of Franchise Festival with a discussion of Supergiant's <em>Bastion</em> (2011). Along the way, they explore how the game was made, analyze the enemies and weapons in each stage, and make the case for both ending choices.</p>



<p>Noteworthy Sources:</p>



<ul class="has-white-color has-text-color">
<li><a href="https://youtu.be/uo7TcJ2E0-I" target="_blank" rel="noreferrer noopener">Noclip - "The Making of Bastion"</a></li>
</ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/5adcd7b2-7e7b-49e5-b0b2-6f15d558295f-S3E1-Bastion.mp3" length="141776546"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Spencer kick off the third season of Franchise Festival with a discussion of Supergiant's Bastion (2011). Along the way, they explore how the game was made, analyze the enemies and weapons in each stage, and make the case for both ending choices.



Noteworthy Sources:




Noclip - "The Making of Bastion"
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:38:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 18 - Resident Evil Wrap-Up]]>
                </title>
                <pubDate>Sun, 01 Jan 2023 05:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1366676</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-18-resident-evil-wrap-up</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer offer their final thoughts on the <em>Resident Evil</em> franchise. Along the way, they discuss favorite games, locations, characters, and monsters, while also speculating about what might be next for Capcom's beloved survival horror behemoth. Stick around to the end for an announcement about Franchise Festival's Season 3 topic!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer offer their final thoughts on the Resident Evil franchise. Along the way, they discuss favorite games, locations, characters, and monsters, while also speculating about what might be next for Capcom's beloved survival horror behemoth. Stick around to the end for an announcement about Franchise Festival's Season 3 topic!]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 18 - Resident Evil Wrap-Up]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer offer their final thoughts on the <em>Resident Evil</em> franchise. Along the way, they discuss favorite games, locations, characters, and monsters, while also speculating about what might be next for Capcom's beloved survival horror behemoth. Stick around to the end for an announcement about Franchise Festival's Season 3 topic!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/5d43ba2d-c60b-479f-8b26-5c077ac60a3c-S2E18-Resident-Evil-Wrap-Up.mp3" length="84244898"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer offer their final thoughts on the Resident Evil franchise. Along the way, they discuss favorite games, locations, characters, and monsters, while also speculating about what might be next for Capcom's beloved survival horror behemoth. Stick around to the end for an announcement about Franchise Festival's Season 3 topic!]]>
                </itunes:summary>
                                                                            <itunes:duration>00:58:30</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 17 - Resident Evil Village]]>
                </title>
                <pubDate>Thu, 01 Dec 2022 05:30:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1337893</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-17-resident-evil-village</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton are joined by returning guests Arielle (<a href="https://twitter.com/HuggableHipster" target="_blank" rel="noreferrer noopener">@huggablehipster</a>) and Kamijace (<a href="https://twitter.com/Kamijacegaming" target="_blank" rel="noreferrer noopener">@kamijacegaming</a>) to discuss <em>Resident Evil Village</em>. As they dive into its plot and cut content, the crew explores how Covid-19 impacted development, how well the Duke fits into the game world, and which monster scares them the most.</p>



<p>Be sure to subscribe to Arielle's YouTube channel <a href="https://www.youtube.com/@HuggableHipster" target="_blank" rel="noreferrer noopener">Huggable Hipster</a> and Kamijace's podcast <a href="https://wkcooldown.com/" target="_blank" rel="noreferrer noopener">The Weekly Cooldown</a> for more insights from our distinguished guests!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton are joined by returning guests Arielle (@huggablehipster) and Kamijace (@kamijacegaming) to discuss Resident Evil Village. As they dive into its plot and cut content, the crew explores how Covid-19 impacted development, how well the Duke fits into the game world, and which monster scares them the most.



Be sure to subscribe to Arielle's YouTube channel Huggable Hipster and Kamijace's podcast The Weekly Cooldown for more insights from our distinguished guests!]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 17 - Resident Evil Village]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton are joined by returning guests Arielle (<a href="https://twitter.com/HuggableHipster" target="_blank" rel="noreferrer noopener">@huggablehipster</a>) and Kamijace (<a href="https://twitter.com/Kamijacegaming" target="_blank" rel="noreferrer noopener">@kamijacegaming</a>) to discuss <em>Resident Evil Village</em>. As they dive into its plot and cut content, the crew explores how Covid-19 impacted development, how well the Duke fits into the game world, and which monster scares them the most.</p>



<p>Be sure to subscribe to Arielle's YouTube channel <a href="https://www.youtube.com/@HuggableHipster" target="_blank" rel="noreferrer noopener">Huggable Hipster</a> and Kamijace's podcast <a href="https://wkcooldown.com/" target="_blank" rel="noreferrer noopener">The Weekly Cooldown</a> for more insights from our distinguished guests!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/b1ef4460-7565-4e67-b4c0-9ed532e9cf7f-S2E17-Resident-Evil-Village.mp3" length="188052793"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton are joined by returning guests Arielle (@huggablehipster) and Kamijace (@kamijacegaming) to discuss Resident Evil Village. As they dive into its plot and cut content, the crew explores how Covid-19 impacted development, how well the Duke fits into the game world, and which monster scares them the most.



Be sure to subscribe to Arielle's YouTube channel Huggable Hipster and Kamijace's podcast The Weekly Cooldown for more insights from our distinguished guests!]]>
                </itunes:summary>
                                                                            <itunes:duration>02:10:35</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 16 - Resident Evil 3 Remake]]>
                </title>
                <pubDate>Tue, 01 Nov 2022 04:20:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1308862</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-16-resident-evil-3-remake</link>
                                <description>
                                            <![CDATA[<p>Hamilton, Spencer, and Chris discuss Capcom's <em>Resident Evil 3 Remake</em>. Along the way, they explore the game's development, assess the merits of Nemesis' glow-up, and debate how this controversial game compares to the universally-beloved <em>Resident Evil 2 Remake</em>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hamilton, Spencer, and Chris discuss Capcom's Resident Evil 3 Remake. Along the way, they explore the game's development, assess the merits of Nemesis' glow-up, and debate how this controversial game compares to the universally-beloved Resident Evil 2 Remake.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 16 - Resident Evil 3 Remake]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Hamilton, Spencer, and Chris discuss Capcom's <em>Resident Evil 3 Remake</em>. Along the way, they explore the game's development, assess the merits of Nemesis' glow-up, and debate how this controversial game compares to the universally-beloved <em>Resident Evil 2 Remake</em>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/40a62bf8-7969-4bae-bfe6-5b74fa1c4315-S2E16-Resident-Evil-3-Remake.mp3" length="138160380"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hamilton, Spencer, and Chris discuss Capcom's Resident Evil 3 Remake. Along the way, they explore the game's development, assess the merits of Nemesis' glow-up, and debate how this controversial game compares to the universally-beloved Resident Evil 2 Remake.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:35:56</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 15 - Resident Evil 2 Remake]]>
                </title>
                <pubDate>Sat, 01 Oct 2022 14:50:59 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/4667/episode/1285751</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-15-resident-evil-2-remake</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, and Spencer finally return to Raccoon City for a discussion of 2019's long-awaited <em>Resident Evil 2 Remake</em>. Along the way, your hosts explore the game's development, the magic of Mr. X, and how the characters have been updated from their blocky 1998 forms.</p>



<p>For more on how the game was made, we encourage you to check out Capcom's own series of <a href="https://residentevil.fandom.com/wiki/Resident_Evil_2:_Roundtable"><em>Resident Evil 2</em>: Roundtable</a> videos featuring members of the development team and <a href="https://youtu.be/0lOePQbliF8">beta footage available on YouTube</a>.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, and Spencer finally return to Raccoon City for a discussion of 2019's long-awaited Resident Evil 2 Remake. Along the way, your hosts explore the game's development, the magic of Mr. X, and how the characters have been updated from their blocky 1998 forms.



For more on how the game was made, we encourage you to check out Capcom's own series of Resident Evil 2: Roundtable videos featuring members of the development team and beta footage available on YouTube.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 15 - Resident Evil 2 Remake]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, and Spencer finally return to Raccoon City for a discussion of 2019's long-awaited <em>Resident Evil 2 Remake</em>. Along the way, your hosts explore the game's development, the magic of Mr. X, and how the characters have been updated from their blocky 1998 forms.</p>



<p>For more on how the game was made, we encourage you to check out Capcom's own series of <a href="https://residentevil.fandom.com/wiki/Resident_Evil_2:_Roundtable"><em>Resident Evil 2</em>: Roundtable</a> videos featuring members of the development team and <a href="https://youtu.be/0lOePQbliF8">beta footage available on YouTube</a>.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/260301e8-61bc-479c-8d51-8a9f812d8cb5-S2E15-Resident-Evil-2-Remake.mp3" length="168897307"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, and Spencer finally return to Raccoon City for a discussion of 2019's long-awaited Resident Evil 2 Remake. Along the way, your hosts explore the game's development, the magic of Mr. X, and how the characters have been updated from their blocky 1998 forms.



For more on how the game was made, we encourage you to check out Capcom's own series of Resident Evil 2: Roundtable videos featuring members of the development team and beta footage available on YouTube.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:57:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 14 - Resident Evil 7]]>
                </title>
                <pubDate>Thu, 01 Sep 2022 20:25:23 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-14-resident-evil-7</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-14-resident-evil-7</link>
                                <description>
                                            <![CDATA[<p>Chris, Spencer, and Hamilton are joined by special guest <a href="https://twitter.com/AdamBucceri" target="_blank" rel="noreferrer noopener">Adam Bucceri</a> to discuss the development, gameplay, and plot of <em>Resident Evil 7</em>. Our longest episode yet include cut enemies, tips to get you past the toughest bosses (spoiler: crouch), and plenty of praise for the franchise's scariest moments.</p>



<p>A quick content warning, though: this episode includes descriptions of some pretty graphic violence, even by <em>Resident Evil</em> standards, so proceed carefully if you have a sensitive stomach.</p>



<p>Don't miss Adam's excellent tabletop games, including the <em>Resident Evil</em>-inspired <em>Enter the Survival Horror</em>, available now at <a href="https://boocherry.itch.io/" target="_blank" rel="noreferrer noopener">https://boocherry.itch.io/</a>!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Spencer, and Hamilton are joined by special guest Adam Bucceri to discuss the development, gameplay, and plot of Resident Evil 7. Our longest episode yet include cut enemies, tips to get you past the toughest bosses (spoiler: crouch), and plenty of praise for the franchise's scariest moments.



A quick content warning, though: this episode includes descriptions of some pretty graphic violence, even by Resident Evil standards, so proceed carefully if you have a sensitive stomach.



Don't miss Adam's excellent tabletop games, including the Resident Evil-inspired Enter the Survival Horror, available now at https://boocherry.itch.io/!]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 14 - Resident Evil 7]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Spencer, and Hamilton are joined by special guest <a href="https://twitter.com/AdamBucceri" target="_blank" rel="noreferrer noopener">Adam Bucceri</a> to discuss the development, gameplay, and plot of <em>Resident Evil 7</em>. Our longest episode yet include cut enemies, tips to get you past the toughest bosses (spoiler: crouch), and plenty of praise for the franchise's scariest moments.</p>



<p>A quick content warning, though: this episode includes descriptions of some pretty graphic violence, even by <em>Resident Evil</em> standards, so proceed carefully if you have a sensitive stomach.</p>



<p>Don't miss Adam's excellent tabletop games, including the <em>Resident Evil</em>-inspired <em>Enter the Survival Horror</em>, available now at <a href="https://boocherry.itch.io/" target="_blank" rel="noreferrer noopener">https://boocherry.itch.io/</a>!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/541c8fbd-7a6f-4114-bf51-6842f5dd84e1-S2E14-Resident-Evil-7.mp3" length="196208249"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Spencer, and Hamilton are joined by special guest Adam Bucceri to discuss the development, gameplay, and plot of Resident Evil 7. Our longest episode yet include cut enemies, tips to get you past the toughest bosses (spoiler: crouch), and plenty of praise for the franchise's scariest moments.



A quick content warning, though: this episode includes descriptions of some pretty graphic violence, even by Resident Evil standards, so proceed carefully if you have a sensitive stomach.



Don't miss Adam's excellent tabletop games, including the Resident Evil-inspired Enter the Survival Horror, available now at https://boocherry.itch.io/!]]>
                </itunes:summary>
                                                                            <itunes:duration>03:24:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 13 - Resident Evil: Revelations 2]]>
                </title>
                <pubDate>Mon, 01 Aug 2022 04:15:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-13-resident-evil-revelations-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-13-resident-evil-revelations-2</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton discuss the criminally underrated Resident Evil: Revelations 2. Along the way, they uncover cut content, encounter the series' best invisible monster, and explore the surprising thematic connection between this game and Frictional's Soma (2015).</p>



<p>Noteworthy Sources:</p>



<ul class="has-white-color has-text-color"><li><a href="https://www.relyonhorror.com/in-depth/interview-resident-evil-revelations-2-directors-talks-about-the-games-story-structure-and-cut-content/" target="_blank" rel="noreferrer noopener">Interview: Resident Evil Revelations 2 director talks about the game’s story, structure, and cut content</a></li><li><a href="https://www.pcgamesn.com/resident-evil-revelations-2-biohazard-revelations-2/interview-resident-evil-revelations-2" target="_blank" rel="noreferrer noopener">Interview - Resident Evil: Revelations 2</a></li><li><a href="https://stevivor.com/features/interviews/interview-producer-michiteru-okabe-resident-evil-revelations-2/" target="_blank" rel="noreferrer noopener">Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2</a></li><li><a href="https://www.gameinformer.com/games/resident_evil_revelations_2/b/playstation4/archive/2014/09/19/the-most-exciting-things-we-learned-about-resident-evil-revelations-2.aspx" target="_blank" rel="noreferrer noopener">TGS 2014 - Resident Evil: Revelations 2</a></li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton discuss the criminally underrated Resident Evil: Revelations 2. Along the way, they uncover cut content, encounter the series' best invisible monster, and explore the surprising thematic connection between this game and Frictional's Soma (2015).



Noteworthy Sources:



Interview: Resident Evil Revelations 2 director talks about the game’s story, structure, and cut contentInterview - Resident Evil: Revelations 2Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2TGS 2014 - Resident Evil: Revelations 2]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 13 - Resident Evil: Revelations 2]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton discuss the criminally underrated Resident Evil: Revelations 2. Along the way, they uncover cut content, encounter the series' best invisible monster, and explore the surprising thematic connection between this game and Frictional's Soma (2015).</p>



<p>Noteworthy Sources:</p>



<ul class="has-white-color has-text-color"><li><a href="https://www.relyonhorror.com/in-depth/interview-resident-evil-revelations-2-directors-talks-about-the-games-story-structure-and-cut-content/" target="_blank" rel="noreferrer noopener">Interview: Resident Evil Revelations 2 director talks about the game’s story, structure, and cut content</a></li><li><a href="https://www.pcgamesn.com/resident-evil-revelations-2-biohazard-revelations-2/interview-resident-evil-revelations-2" target="_blank" rel="noreferrer noopener">Interview - Resident Evil: Revelations 2</a></li><li><a href="https://stevivor.com/features/interviews/interview-producer-michiteru-okabe-resident-evil-revelations-2/" target="_blank" rel="noreferrer noopener">Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2</a></li><li><a href="https://www.gameinformer.com/games/resident_evil_revelations_2/b/playstation4/archive/2014/09/19/the-most-exciting-things-we-learned-about-resident-evil-revelations-2.aspx" target="_blank" rel="noreferrer noopener">TGS 2014 - Resident Evil: Revelations 2</a></li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/133448ee-1aac-486d-8898-d9013bc5d734-S2E13-Resident-Evil-Revelations-2.mp3" length="191532310"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton discuss the criminally underrated Resident Evil: Revelations 2. Along the way, they uncover cut content, encounter the series' best invisible monster, and explore the surprising thematic connection between this game and Frictional's Soma (2015).



Noteworthy Sources:



Interview: Resident Evil Revelations 2 director talks about the game’s story, structure, and cut contentInterview - Resident Evil: Revelations 2Interview: Producer Michiteru Okabe on Resident Evil: Revelations 2TGS 2014 - Resident Evil: Revelations 2]]>
                </itunes:summary>
                                                                            <itunes:duration>02:13:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 12 - Resident Evil: Revelations]]>
                </title>
                <pubDate>Fri, 01 Jul 2022 04:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-12-resident-evil-revelations</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-12-resident-evil-revelations</link>
                                <description>
                                            <![CDATA[<p>The Franchise Festival crew performs a deep dive on Resident Evil: Revelations' development, gameplay, and plot with Arielle Danan (@HuggableHipster). Along the way, we speculate about mechanical connections to Dead Space and lore connections to Resident Evil: Code Veronica. We may not have enjoyed the game as much as previous series entries, but we still had a great time discussing Capcom's attempt to revive traditional survival horror.</p>



<p>You can find Arielle on <a href="https://twitter.com/HuggableHipster" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.youtube.com/channel/UCtCOk771rmQTzMCVuRdt67w" target="_blank" rel="noreferrer noopener">YouTube</a>, <a href="https://www.patreon.com/huggablehipster/posts" target="_blank" rel="noreferrer noopener">Patreon</a>, and <a href="https://www.tiktok.com/@huggablehipster" target="_blank" rel="noreferrer noopener">TikTok</a>.</p>



<p>Sources:</p>



<ul class="has-white-color has-text-color"><li><a href="https://residentevil.fandom.com/wiki/The_Making_Of_Resident_Evil_Revelations" target="_blank" rel="noreferrer noopener">"The Making of Resident Evil: Revelations"</a></li><li><a href="https://metro.co.uk/2012/01/26/resident-evil-revelations-interview-returning-to-horror-297043/" target="_blank" rel="noreferrer noopener">2012 David Jenkins interview with Capcom’s Masachika Kawata for the UK’s Metro</a></li><li><a href="https://www.ign.com/articles/2012/03/07/resident-evil-revelations-what-we-didnt-see" target="_blank" rel="noreferrer noopener">2012 Richard George interview with Masachika Kawata for IGN</a></li><li><a href="https://iwataasks.nintendo.com/interviews/3ds/creators/6/0/" target="_blank" rel="noreferrer noopener">2011 Nintendo "Iwata Asks" interview with Masachika Kawata concerning Resident Evil: Mercenaries 3D and Resident Evil: Revelations</a></li><li><a href="https://huggablehipster.wixsite.com/huggablehipster/post/are-lisa-trevor-and-alice-the-same-person-diving-into-the-story-of-resident-evil" target="_blank" rel="noreferrer noopener">"Are Lisa Trevor and Alice The Same Person? Diving Into the story of Resident Evil"</a></li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The Franchise Festival crew performs a deep dive on Resident Evil: Revelations' development, gameplay, and plot with Arielle Danan (@HuggableHipster). Along the way, we speculate about mechanical connections to Dead Space and lore connections to Resident Evil: Code Veronica. We may not have enjoyed the game as much as previous series entries, but we still had a great time discussing Capcom's attempt to revive traditional survival horror.



You can find Arielle on Twitter, YouTube, Patreon, and TikTok.



Sources:



"The Making of Resident Evil: Revelations"2012 David Jenkins interview with Capcom’s Masachika Kawata for the UK’s Metro2012 Richard George interview with Masachika Kawata for IGN2011 Nintendo "Iwata Asks" interview with Masachika Kawata concerning Resident Evil: Mercenaries 3D and Resident Evil: Revelations"Are Lisa Trevor and Alice The Same Person? Diving Into the story of Resident Evil"]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 12 - Resident Evil: Revelations]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The Franchise Festival crew performs a deep dive on Resident Evil: Revelations' development, gameplay, and plot with Arielle Danan (@HuggableHipster). Along the way, we speculate about mechanical connections to Dead Space and lore connections to Resident Evil: Code Veronica. We may not have enjoyed the game as much as previous series entries, but we still had a great time discussing Capcom's attempt to revive traditional survival horror.</p>



<p>You can find Arielle on <a href="https://twitter.com/HuggableHipster" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.youtube.com/channel/UCtCOk771rmQTzMCVuRdt67w" target="_blank" rel="noreferrer noopener">YouTube</a>, <a href="https://www.patreon.com/huggablehipster/posts" target="_blank" rel="noreferrer noopener">Patreon</a>, and <a href="https://www.tiktok.com/@huggablehipster" target="_blank" rel="noreferrer noopener">TikTok</a>.</p>



<p>Sources:</p>



<ul class="has-white-color has-text-color"><li><a href="https://residentevil.fandom.com/wiki/The_Making_Of_Resident_Evil_Revelations" target="_blank" rel="noreferrer noopener">"The Making of Resident Evil: Revelations"</a></li><li><a href="https://metro.co.uk/2012/01/26/resident-evil-revelations-interview-returning-to-horror-297043/" target="_blank" rel="noreferrer noopener">2012 David Jenkins interview with Capcom’s Masachika Kawata for the UK’s Metro</a></li><li><a href="https://www.ign.com/articles/2012/03/07/resident-evil-revelations-what-we-didnt-see" target="_blank" rel="noreferrer noopener">2012 Richard George interview with Masachika Kawata for IGN</a></li><li><a href="https://iwataasks.nintendo.com/interviews/3ds/creators/6/0/" target="_blank" rel="noreferrer noopener">2011 Nintendo "Iwata Asks" interview with Masachika Kawata concerning Resident Evil: Mercenaries 3D and Resident Evil: Revelations</a></li><li><a href="https://huggablehipster.wixsite.com/huggablehipster/post/are-lisa-trevor-and-alice-the-same-person-diving-into-the-story-of-resident-evil" target="_blank" rel="noreferrer noopener">"Are Lisa Trevor and Alice The Same Person? Diving Into the story of Resident Evil"</a></li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/a03d2a4f-8065-49f9-92e5-af975552120e-S2E12-Resident-Evil-Revelations.mp3" length="207096063"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The Franchise Festival crew performs a deep dive on Resident Evil: Revelations' development, gameplay, and plot with Arielle Danan (@HuggableHipster). Along the way, we speculate about mechanical connections to Dead Space and lore connections to Resident Evil: Code Veronica. We may not have enjoyed the game as much as previous series entries, but we still had a great time discussing Capcom's attempt to revive traditional survival horror.



You can find Arielle on Twitter, YouTube, Patreon, and TikTok.



Sources:



"The Making of Resident Evil: Revelations"2012 David Jenkins interview with Capcom’s Masachika Kawata for the UK’s Metro2012 Richard George interview with Masachika Kawata for IGN2011 Nintendo "Iwata Asks" interview with Masachika Kawata concerning Resident Evil: Mercenaries 3D and Resident Evil: Revelations"Are Lisa Trevor and Alice The Same Person? Diving Into the story of Resident Evil"]]>
                </itunes:summary>
                                                                            <itunes:duration>02:23:48</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 11 - Resident Evil 6 (Part 2)]]>
                </title>
                <pubDate>Wed, 01 Jun 2022 04:25:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-11-resident-evil-6-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-11-resident-evil-6-part-2</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton return to Resident Evil 6, working their way through its dense - well, arguably incomprehensible - plot. We've got international intrigue, a visit to the ocean floor, chainsaw arms, and even evil clones in play! This episode also covers each of the game's many bosses in detail.</p>



<p>If you missed Resident Evil 6 (Part 1), you can find it <a href="https://franchisefestivalpodcast.com/podcast/season-2-episode-10-resident-evil-6-part-1/">on our website</a> or your preferred podcast app.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton return to Resident Evil 6, working their way through its dense - well, arguably incomprehensible - plot. We've got international intrigue, a visit to the ocean floor, chainsaw arms, and even evil clones in play! This episode also covers each of the game's many bosses in detail.



If you missed Resident Evil 6 (Part 1), you can find it on our website or your preferred podcast app.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 11 - Resident Evil 6 (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton return to Resident Evil 6, working their way through its dense - well, arguably incomprehensible - plot. We've got international intrigue, a visit to the ocean floor, chainsaw arms, and even evil clones in play! This episode also covers each of the game's many bosses in detail.</p>



<p>If you missed Resident Evil 6 (Part 1), you can find it <a href="https://franchisefestivalpodcast.com/podcast/season-2-episode-10-resident-evil-6-part-1/">on our website</a> or your preferred podcast app.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/daf5ecda-0ac6-4b84-b603-3162f6fa7f8d-S2E11-Resident-Evil-6-Part-2-.mp3" length="158505159"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton return to Resident Evil 6, working their way through its dense - well, arguably incomprehensible - plot. We've got international intrigue, a visit to the ocean floor, chainsaw arms, and even evil clones in play! This episode also covers each of the game's many bosses in detail.



If you missed Resident Evil 6 (Part 1), you can find it on our website or your preferred podcast app.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:50:04</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Bonus Episode: Outtakes]]>
                </title>
                <pubDate>Tue, 03 May 2022 12:49:27 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-bonus-episode-outtakes</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-bonus-episode-outtakes</link>
                                <description>
                                            <![CDATA[<p>Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Bonus Episode: Outtakes]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/d41cf2f3-e579-4c46-a96f-1ffe593104b1-S2-Bonus-Outtakes.mp3" length="35911043"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Here is a collection of outtakes from our episodes on Resident Evil: Code Veronica, Resident Evil Zero, Resident Evil 5, "Zombies!", and Resident Evil 6 (Part 1); there's an abnormally high amount of Bandersnatch talk for some reason! We appreciate your patience and will deliver our Resident Evil 6 (Part 2) episode on June 1, 2022.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:24:56</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 10 - Resident Evil 6 (Part 1)]]>
                </title>
                <pubDate>Fri, 01 Apr 2022 04:01:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-10-resident-evil-6-part-1</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-10-resident-evil-6-part-1</link>
                                <description>
                                            <![CDATA[<p>Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."</p>



<p>Noteworthy Sources</p>



<ul class="has-white-color has-text-color"><li><a href="http://www.1up.com/features/interview-resident-evil-6-director.html">1up.com Interview with director Eiichiro Sasaki and Yoshiaki Hirabayashi</a></li><li><a href="https://blog.playstation.com/2012/10/02/resident-evil-6-interview-can-capcom-inject-new-life-into-the-undead/">PlayStation Blog interview with executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki Hirabayashi</a></li><li><a href="https://www.gamedeveloper.com/design/how-i-resident-evil-6-i-happens">Gamedeveloper.com interview with director Eiichiro Sasaki and Yoshiaki Hirabayashi</a></li><li><a href="https://geekxgirls.com/article.php?ID=545">GeekxGirls Interview with Michelle Lee</a></li><li><a href="https://geekxgirls.com/article.php?ID=533">GeekxGirls Interview with Sergia Louise Anderson</a></li><li><a href="https://www.geekxgirls.com/article.php?ID=556">GeekxGirls Interview with Kat Randolph</a></li><li><a href="https://geekxgirls.com/article.php?ID=565">GeekxGirls Interview with Sara Fletcher</a></li><li><a href="https://youtu.be/CZUwmfeHB58">Noah Caldwell-Gervais - "A Thorough Look at Resident Evil"</a></li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."



Noteworthy Sources



1up.com Interview with director Eiichiro Sasaki and Yoshiaki HirabayashiPlayStation Blog interview with executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki HirabayashiGamedeveloper.com interview with director Eiichiro Sasaki and Yoshiaki HirabayashiGeekxGirls Interview with Michelle LeeGeekxGirls Interview with Sergia Louise AndersonGeekxGirls Interview with Kat RandolphGeekxGirls Interview with Sara FletcherNoah Caldwell-Gervais - "A Thorough Look at Resident Evil"]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 10 - Resident Evil 6 (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."</p>



<p>Noteworthy Sources</p>



<ul class="has-white-color has-text-color"><li><a href="http://www.1up.com/features/interview-resident-evil-6-director.html">1up.com Interview with director Eiichiro Sasaki and Yoshiaki Hirabayashi</a></li><li><a href="https://blog.playstation.com/2012/10/02/resident-evil-6-interview-can-capcom-inject-new-life-into-the-undead/">PlayStation Blog interview with executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki Hirabayashi</a></li><li><a href="https://www.gamedeveloper.com/design/how-i-resident-evil-6-i-happens">Gamedeveloper.com interview with director Eiichiro Sasaki and Yoshiaki Hirabayashi</a></li><li><a href="https://geekxgirls.com/article.php?ID=545">GeekxGirls Interview with Michelle Lee</a></li><li><a href="https://geekxgirls.com/article.php?ID=533">GeekxGirls Interview with Sergia Louise Anderson</a></li><li><a href="https://www.geekxgirls.com/article.php?ID=556">GeekxGirls Interview with Kat Randolph</a></li><li><a href="https://geekxgirls.com/article.php?ID=565">GeekxGirls Interview with Sara Fletcher</a></li><li><a href="https://youtu.be/CZUwmfeHB58">Noah Caldwell-Gervais - "A Thorough Look at Resident Evil"</a></li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/2566bee0-0451-4c90-afd1-3542489930f0-S2E10-Resident-Evil-6-Part-1-.mp3" length="113185647"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris and Hamilton discuss the development, gameplay, and monster designs of Resident Evil 6, exploring how best to approach the game's unwieldy four-campaign structure and glibly dismissing prognosticators of the "next big thing."



Noteworthy Sources



1up.com Interview with director Eiichiro Sasaki and Yoshiaki HirabayashiPlayStation Blog interview with executive producer Hiroyuki Kobayashi, director Eiichiro Sasaki, and producer Yoshiaki HirabayashiGamedeveloper.com interview with director Eiichiro Sasaki and Yoshiaki HirabayashiGeekxGirls Interview with Michelle LeeGeekxGirls Interview with Sergia Louise AndersonGeekxGirls Interview with Kat RandolphGeekxGirls Interview with Sara FletcherNoah Caldwell-Gervais - "A Thorough Look at Resident Evil"]]>
                </itunes:summary>
                                                                            <itunes:duration>01:18:35</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 9 - Zombies!]]>
                </title>
                <pubDate>Tue, 01 Mar 2022 05:01:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-9-zombies</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-9-zombies</link>
                                <description>
                                            <![CDATA[<p>Chris, Hamilton, Spencer, and special guest Carly discuss the history of zombie media. After chatting about their favorite zombie movies, games, and TV, they get down into the weeds with which zombie tropes are still worth saving and which need to be buried. And yes, Typing of the Dead merits a mention.</p>



<p>You can find Carly at <a href="https://www.instagram.com/pryorexperience/" target="_blank" rel="noreferrer noopener">@pryorexperience</a> on Instagram!</p>



<p>With regard to sources, we recommend the following PBS videos for an even more scholarly overview of zombie history... <a href="https://youtu.be/KIGmsxBMnjA" target="_blank" rel="noreferrer noopener">The Origins of the Zombie, from Haiti to the U.S.</a>; <a href="https://youtu.be/5sC_5SsMI8A" target="_blank" rel="noreferrer noopener">Why George Romero Changed Monster Movies Forever</a>; and <a href="https://youtu.be/UqPvWdX4ICE" target="_blank" rel="noreferrer noopener">Modern Zombies: The Rebirth of the Undead</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris, Hamilton, Spencer, and special guest Carly discuss the history of zombie media. After chatting about their favorite zombie movies, games, and TV, they get down into the weeds with which zombie tropes are still worth saving and which need to be buried. And yes, Typing of the Dead merits a mention.



You can find Carly at @pryorexperience on Instagram!



With regard to sources, we recommend the following PBS videos for an even more scholarly overview of zombie history... The Origins of the Zombie, from Haiti to the U.S.; Why George Romero Changed Monster Movies Forever; and Modern Zombies: The Rebirth of the Undead]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 9 - Zombies!]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris, Hamilton, Spencer, and special guest Carly discuss the history of zombie media. After chatting about their favorite zombie movies, games, and TV, they get down into the weeds with which zombie tropes are still worth saving and which need to be buried. And yes, Typing of the Dead merits a mention.</p>



<p>You can find Carly at <a href="https://www.instagram.com/pryorexperience/" target="_blank" rel="noreferrer noopener">@pryorexperience</a> on Instagram!</p>



<p>With regard to sources, we recommend the following PBS videos for an even more scholarly overview of zombie history... <a href="https://youtu.be/KIGmsxBMnjA" target="_blank" rel="noreferrer noopener">The Origins of the Zombie, from Haiti to the U.S.</a>; <a href="https://youtu.be/5sC_5SsMI8A" target="_blank" rel="noreferrer noopener">Why George Romero Changed Monster Movies Forever</a>; and <a href="https://youtu.be/UqPvWdX4ICE" target="_blank" rel="noreferrer noopener">Modern Zombies: The Rebirth of the Undead</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/88c0766f-f114-4984-9e2b-af647a8a1fbf-S2E9-Zombies.mp3" length="103196616"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris, Hamilton, Spencer, and special guest Carly discuss the history of zombie media. After chatting about their favorite zombie movies, games, and TV, they get down into the weeds with which zombie tropes are still worth saving and which need to be buried. And yes, Typing of the Dead merits a mention.



You can find Carly at @pryorexperience on Instagram!



With regard to sources, we recommend the following PBS videos for an even more scholarly overview of zombie history... The Origins of the Zombie, from Haiti to the U.S.; Why George Romero Changed Monster Movies Forever; and Modern Zombies: The Rebirth of the Undead]]>
                </itunes:summary>
                                                                            <itunes:duration>01:11:39</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 8 - Resident Evil 5]]>
                </title>
                <pubDate>Tue, 01 Feb 2022 05:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-8-resident-evil-5</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-8-resident-evil-5</link>
                                <description>
                                            <![CDATA[
<p>The Franchise Festival crew chats about the development, gameplay, and story of <em>Resident Evil 5</em>. Wesker’s back and chewing every piece of scenery he can find, while enemies soak up more bullets than ever. Your hosts debate what exactly separates Uroboros from Plagas.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The Franchise Festival crew chats about the development, gameplay, and story of Resident Evil 5. Wesker’s back and chewing every piece of scenery he can find, while enemies soak up more bullets than ever. Your hosts debate what exactly separates Uroboros from Plagas.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 8 - Resident Evil 5]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The Franchise Festival crew chats about the development, gameplay, and story of <em>Resident Evil 5</em>. Wesker’s back and chewing every piece of scenery he can find, while enemies soak up more bullets than ever. Your hosts debate what exactly separates Uroboros from Plagas.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/18e76793-fd96-456a-8c7a-df27c027163c-S2E8-Resident-Evil-5.mp3" length="146535647"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The Franchise Festival crew chats about the development, gameplay, and story of Resident Evil 5. Wesker’s back and chewing every piece of scenery he can find, while enemies soak up more bullets than ever. Your hosts debate what exactly separates Uroboros from Plagas.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:41:45</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 7 - Resident Evil 4]]>
                </title>
                <pubDate>Sat, 01 Jan 2022 05:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-7-resident-evil-4</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-7-resident-evil-4</link>
                                <description>
                                            <![CDATA[
<p>Chris and Spencer are joined by Duckfeed.tv’s Gary Butterfield and Kole Ross to talk about <em>Resident Evil 4</em>‘s famously troubled development, its delightfully ludicrous plot beats, and what makes it hold up so well today. Along the way, Del Lago punks a new generation of fans.</p>



<p>If you enjoy the episode, be sure to check out <a href="https://www.watchoutforfireballs.com/" target="_blank" rel="noreferrer noopener">Watch Out for Fireballs</a>, <a href="https://www.bonfireside.chat/" target="_blank" rel="noreferrer noopener">Bonfireside Chat</a>, and the rest of the great content available over at <a href="http://duckfeed.tv/" target="_blank" rel="noreferrer noopener">Duckfeed.tv</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris and Spencer are joined by Duckfeed.tv’s Gary Butterfield and Kole Ross to talk about Resident Evil 4‘s famously troubled development, its delightfully ludicrous plot beats, and what makes it hold up so well today. Along the way, Del Lago punks a new generation of fans.



If you enjoy the episode, be sure to check out Watch Out for Fireballs, Bonfireside Chat, and the rest of the great content available over at Duckfeed.tv.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 7 - Resident Evil 4]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris and Spencer are joined by Duckfeed.tv’s Gary Butterfield and Kole Ross to talk about <em>Resident Evil 4</em>‘s famously troubled development, its delightfully ludicrous plot beats, and what makes it hold up so well today. Along the way, Del Lago punks a new generation of fans.</p>



<p>If you enjoy the episode, be sure to check out <a href="https://www.watchoutforfireballs.com/" target="_blank" rel="noreferrer noopener">Watch Out for Fireballs</a>, <a href="https://www.bonfireside.chat/" target="_blank" rel="noreferrer noopener">Bonfireside Chat</a>, and the rest of the great content available over at <a href="http://duckfeed.tv/" target="_blank" rel="noreferrer noopener">Duckfeed.tv</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/9b5caa1a-213b-4c67-893d-60a53299d35a-S2E7-Resident-Evil-4.mp3" length="138855647"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris and Spencer are joined by Duckfeed.tv’s Gary Butterfield and Kole Ross to talk about Resident Evil 4‘s famously troubled development, its delightfully ludicrous plot beats, and what makes it hold up so well today. Along the way, Del Lago punks a new generation of fans.



If you enjoy the episode, be sure to check out Watch Out for Fireballs, Bonfireside Chat, and the rest of the great content available over at Duckfeed.tv.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:36:25</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 6A - Welcome to Raccoon City]]>
                </title>
                <pubDate>Tue, 07 Dec 2021 22:10:45 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-6a-welcome-to-raccoon-city</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-6a-welcome-to-raccoon-city</link>
                                <description>
                                            <![CDATA[
<p>Chris, Spencer, and returning special guest SuperNamu chat about <em>Resident Evil</em>‘s newest cinematic adaptation, <em>Welcome to Raccoon City</em> (2021). It was interesting to discuss what worked, what didn’t, and what might have been.</p>



<p>Be sure to check out SuperNamu on <a href="https://twitter.com/super_namu" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.twitch.tv/supernamu" target="_blank" rel="noreferrer noopener">Twitch</a>, <a href="https://www.instagram.com/supernamu/" target="_blank" rel="noreferrer noopener">Instagram</a>, and <a href="https://www.tiktok.com/@supernamu" target="_blank" rel="noreferrer noopener">TikTok</a>!</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris, Spencer, and returning special guest SuperNamu chat about Resident Evil‘s newest cinematic adaptation, Welcome to Raccoon City (2021). It was interesting to discuss what worked, what didn’t, and what might have been.



Be sure to check out SuperNamu on Twitter, Twitch, Instagram, and TikTok!
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 6A - Welcome to Raccoon City]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris, Spencer, and returning special guest SuperNamu chat about <em>Resident Evil</em>‘s newest cinematic adaptation, <em>Welcome to Raccoon City</em> (2021). It was interesting to discuss what worked, what didn’t, and what might have been.</p>



<p>Be sure to check out SuperNamu on <a href="https://twitter.com/super_namu" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.twitch.tv/supernamu" target="_blank" rel="noreferrer noopener">Twitch</a>, <a href="https://www.instagram.com/supernamu/" target="_blank" rel="noreferrer noopener">Instagram</a>, and <a href="https://www.tiktok.com/@supernamu" target="_blank" rel="noreferrer noopener">TikTok</a>!</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/73e41c3d-624a-4506-9c16-e50ca26d141f-S2E6A-Welcome-To-Raccoon-City.mp3" length="108122933"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris, Spencer, and returning special guest SuperNamu chat about Resident Evil‘s newest cinematic adaptation, Welcome to Raccoon City (2021). It was interesting to discuss what worked, what didn’t, and what might have been.



Be sure to check out SuperNamu on Twitter, Twitch, Instagram, and TikTok!
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:15:05</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 6 - Resident Evil Zero]]>
                </title>
                <pubDate>Wed, 01 Dec 2021 05:01:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-6-resident-evil-zero</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-6-resident-evil-zero</link>
                                <description>
                                            <![CDATA[
<p>Chris and Hamilton explore the development and gameplay of the last traditional <em>Resident Evil </em>game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.</p>



<p>Note that spoilers are plentiful and language is at least PG-13.</p>



<p>Sources for development information include <a href="https://www.amazon.com/Itchy-Tasty-Unofficial-History-Resident/dp/1783529482/ref=tmm_hrd_swatch_0?_encoding=UTF8&amp;qid=&amp;sr=" target="_blank" rel="noreferrer noopener">Alex Aniel’s <em>Itchy Tasty</em></a> (BUY ASAP) and <a href="https://www.youtube.com/watch?v=jrJig54ptAY&amp;t=221s" target="_blank" rel="noreferrer noopener">footage of the Nintendo 64 <em>Resident Evil Zero</em> prototype</a> circulated by the Neogamer Video Game Archive YouTube channel.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris and Hamilton explore the development and gameplay of the last traditional Resident Evil game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.



Note that spoilers are plentiful and language is at least PG-13.



Sources for development information include Alex Aniel’s Itchy Tasty (BUY ASAP) and footage of the Nintendo 64 Resident Evil Zero prototype circulated by the Neogamer Video Game Archive YouTube channel.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 6 - Resident Evil Zero]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris and Hamilton explore the development and gameplay of the last traditional <em>Resident Evil </em>game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.</p>



<p>Note that spoilers are plentiful and language is at least PG-13.</p>



<p>Sources for development information include <a href="https://www.amazon.com/Itchy-Tasty-Unofficial-History-Resident/dp/1783529482/ref=tmm_hrd_swatch_0?_encoding=UTF8&amp;qid=&amp;sr=" target="_blank" rel="noreferrer noopener">Alex Aniel’s <em>Itchy Tasty</em></a> (BUY ASAP) and <a href="https://www.youtube.com/watch?v=jrJig54ptAY&amp;t=221s" target="_blank" rel="noreferrer noopener">footage of the Nintendo 64 <em>Resident Evil Zero</em> prototype</a> circulated by the Neogamer Video Game Archive YouTube channel.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/679e6c2c-5717-4300-b647-3301cb44db22-S2E6-Resident-Evil-Zero.mp3" length="116680825"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris and Hamilton explore the development and gameplay of the last traditional Resident Evil game. They discuss the game’s notorious inventory and partner systems at length, discovering that not all hookshots are as delightful as the ones in Hyrule.



Note that spoilers are plentiful and language is at least PG-13.



Sources for development information include Alex Aniel’s Itchy Tasty (BUY ASAP) and footage of the Nintendo 64 Resident Evil Zero prototype circulated by the Neogamer Video Game Archive YouTube channel.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:01</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 5 - Resident Evil REmake]]>
                </title>
                <pubDate>Sun, 31 Oct 2021 15:19:20 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-5-resident-evil-remake</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-5-resident-evil-remake</link>
                                <description>
                                            <![CDATA[
<p>Chris, Hamilton, and Spencer discuss the development, gameplay, bosses, and puzzles of the Resident Evil REmake. Lisa Trevor and Crimson Head Zombies make a strong impression. The Aqua Ring receives an extensive makeover.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris, Hamilton, and Spencer discuss the development, gameplay, bosses, and puzzles of the Resident Evil REmake. Lisa Trevor and Crimson Head Zombies make a strong impression. The Aqua Ring receives an extensive makeover.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 5 - Resident Evil REmake]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris, Hamilton, and Spencer discuss the development, gameplay, bosses, and puzzles of the Resident Evil REmake. Lisa Trevor and Crimson Head Zombies make a strong impression. The Aqua Ring receives an extensive makeover.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/acc452d8-f250-49a3-b19a-f82b6a27941f-S2E5-Resident-Evil-REmake.mp3" length="111870955"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris, Hamilton, and Spencer discuss the development, gameplay, bosses, and puzzles of the Resident Evil REmake. Lisa Trevor and Crimson Head Zombies make a strong impression. The Aqua Ring receives an extensive makeover.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:17:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 4 - Resident Evil: Code Veronica]]>
                </title>
                <pubDate>Fri, 01 Oct 2021 00:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-4-resident-evil-code-veronica</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-4-resident-evil-code-veronica</link>
                                <description>
                                            <![CDATA[
<p>Join Chris, Hamilton, Spencer and special guest Kamijace as they explore <em>Resident Evil: Code Veronica</em>‘s deep lore, discover the game’s original protagonist, and debate the merits of how director Hiroki Kato creatively reinterpreted <em>Resident Evil 2</em>‘s famous “zapping” system.</p>



<p>Be sure to check out <a href="https://wkcooldown.com/" target="_blank" rel="noreferrer noopener">The Weekly Cooldown</a> for more from wonderful guest host <a href="https://twitter.com/Kamijacegaming" target="_blank" rel="noreferrer noopener">Kamijace</a>! You can also become a patron of Franchise Festival to get bonus episodes covering spinoffs and other topics <a href="https://www.patreon.com/franchisefestival" target="_blank" rel="noreferrer noopener">on Patreon</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Join Chris, Hamilton, Spencer and special guest Kamijace as they explore Resident Evil: Code Veronica‘s deep lore, discover the game’s original protagonist, and debate the merits of how director Hiroki Kato creatively reinterpreted Resident Evil 2‘s famous “zapping” system.



Be sure to check out The Weekly Cooldown for more from wonderful guest host Kamijace! You can also become a patron of Franchise Festival to get bonus episodes covering spinoffs and other topics on Patreon.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 4 - Resident Evil: Code Veronica]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Join Chris, Hamilton, Spencer and special guest Kamijace as they explore <em>Resident Evil: Code Veronica</em>‘s deep lore, discover the game’s original protagonist, and debate the merits of how director Hiroki Kato creatively reinterpreted <em>Resident Evil 2</em>‘s famous “zapping” system.</p>



<p>Be sure to check out <a href="https://wkcooldown.com/" target="_blank" rel="noreferrer noopener">The Weekly Cooldown</a> for more from wonderful guest host <a href="https://twitter.com/Kamijacegaming" target="_blank" rel="noreferrer noopener">Kamijace</a>! You can also become a patron of Franchise Festival to get bonus episodes covering spinoffs and other topics <a href="https://www.patreon.com/franchisefestival" target="_blank" rel="noreferrer noopener">on Patreon</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/99e199f6-5530-4e8b-87ad-bdafadfed516-S2E4-Code-Veronica.mp3" length="165321253"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Join Chris, Hamilton, Spencer and special guest Kamijace as they explore Resident Evil: Code Veronica‘s deep lore, discover the game’s original protagonist, and debate the merits of how director Hiroki Kato creatively reinterpreted Resident Evil 2‘s famous “zapping” system.



Be sure to check out The Weekly Cooldown for more from wonderful guest host Kamijace! You can also become a patron of Franchise Festival to get bonus episodes covering spinoffs and other topics on Patreon.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:54:48</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Special Episode - Interview with Nadia and David Oxford]]>
                </title>
                <pubDate>Thu, 02 Sep 2021 00:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-special-episode-interview-with-nadia-and-david-oxford</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-special-episode-interview-with-nadia-and-david-oxford</link>
                                <description>
                                            <![CDATA[
<p>Chris and Hamilton discuss <em>Mega Man X: The Maverick Hunter’s Field Guide</em> with authors Nadia and David Oxford. They explore how the book was written, which <em>Mega Man X</em> spinoffs are worth playing, and which Maverick is the wackiest. The reason for <em>Mega Man X5</em>‘s seemingly inexplicable Guns ‘N Roses references is revealed.</p>



<p>You can buy the book on <em><a href="https://www.amazon.com/Mega-Man-Maverick-Hunters-Field/dp/1772941611/ref=sr_1_1?dchild=1&amp;keywords=maverick+hunter+field+guide&amp;qid=1630548006&amp;s=books&amp;sr=1-1" target="_blank" rel="noreferrer noopener">Amazon</a></em>, <em><a href="https://www.barnesandnoble.com/w/mega-man-x-david-oxford/1138690605" target="_blank" rel="noreferrer noopener">Barnes and Noble</a></em>, <em><a href="https://www.target.com/p/mega-man-x-maverick-hunter-s-field-guide-by-david-oxford-nadia-oxford-hardcover/-/A-83967363" target="_blank" rel="noreferrer noopener">Target</a></em>, or your preferred retailer. You can also follow Nadia Oxford on Twitter at <a href="https://twitter.com/nadiaoxford" target="_blank" rel="noreferrer noopener">@nadiaoxford</a> and David Oxford on Twitter at <a href="https://twitter.com/LBD_Nytetrayn" target="_blank" rel="noreferrer noopener">@LBD_Nytetrayn</a> or check out their other projects, the <a href="https://www.patreon.com/bloodgodpod/" target="_blank" rel="noreferrer noopener">Axe of the Blood God podcast</a> and website <a href="http://www.poisonmushroom.org/" target="_blank" rel="noreferrer noopener">poisonmushroom.org</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris and Hamilton discuss Mega Man X: The Maverick Hunter’s Field Guide with authors Nadia and David Oxford. They explore how the book was written, which Mega Man X spinoffs are worth playing, and which Maverick is the wackiest. The reason for Mega Man X5‘s seemingly inexplicable Guns ‘N Roses references is revealed.



You can buy the book on Amazon, Barnes and Noble, Target, or your preferred retailer. You can also follow Nadia Oxford on Twitter at @nadiaoxford and David Oxford on Twitter at @LBD_Nytetrayn or check out their other projects, the Axe of the Blood God podcast and website poisonmushroom.org.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Special Episode - Interview with Nadia and David Oxford]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris and Hamilton discuss <em>Mega Man X: The Maverick Hunter’s Field Guide</em> with authors Nadia and David Oxford. They explore how the book was written, which <em>Mega Man X</em> spinoffs are worth playing, and which Maverick is the wackiest. The reason for <em>Mega Man X5</em>‘s seemingly inexplicable Guns ‘N Roses references is revealed.</p>



<p>You can buy the book on <em><a href="https://www.amazon.com/Mega-Man-Maverick-Hunters-Field/dp/1772941611/ref=sr_1_1?dchild=1&amp;keywords=maverick+hunter+field+guide&amp;qid=1630548006&amp;s=books&amp;sr=1-1" target="_blank" rel="noreferrer noopener">Amazon</a></em>, <em><a href="https://www.barnesandnoble.com/w/mega-man-x-david-oxford/1138690605" target="_blank" rel="noreferrer noopener">Barnes and Noble</a></em>, <em><a href="https://www.target.com/p/mega-man-x-maverick-hunter-s-field-guide-by-david-oxford-nadia-oxford-hardcover/-/A-83967363" target="_blank" rel="noreferrer noopener">Target</a></em>, or your preferred retailer. You can also follow Nadia Oxford on Twitter at <a href="https://twitter.com/nadiaoxford" target="_blank" rel="noreferrer noopener">@nadiaoxford</a> and David Oxford on Twitter at <a href="https://twitter.com/LBD_Nytetrayn" target="_blank" rel="noreferrer noopener">@LBD_Nytetrayn</a> or check out their other projects, the <a href="https://www.patreon.com/bloodgodpod/" target="_blank" rel="noreferrer noopener">Axe of the Blood God podcast</a> and website <a href="http://www.poisonmushroom.org/" target="_blank" rel="noreferrer noopener">poisonmushroom.org</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S2E2S-Interview-with-Nadia-and-David-Oxford.mp3" length="62472589"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris and Hamilton discuss Mega Man X: The Maverick Hunter’s Field Guide with authors Nadia and David Oxford. They explore how the book was written, which Mega Man X spinoffs are worth playing, and which Maverick is the wackiest. The reason for Mega Man X5‘s seemingly inexplicable Guns ‘N Roses references is revealed.



You can buy the book on Amazon, Barnes and Noble, Target, or your preferred retailer. You can also follow Nadia Oxford on Twitter at @nadiaoxford and David Oxford on Twitter at @LBD_Nytetrayn or check out their other projects, the Axe of the Blood God podcast and website poisonmushroom.org.
]]>
                </itunes:summary>
                                                                            <itunes:duration>00:43:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 3 - Resident Evil 3: Nemesis]]>
                </title>
                <pubDate>Wed, 01 Sep 2021 00:05:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-3-resident-evil-3-nemesis</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-3-resident-evil-3-nemesis</link>
                                <description>
                                            <![CDATA[
<p>Chris, Hamilton, and Spencer are joined by special guest SuperNamu to discuss <em>Resident Evil 3: Nemesis</em>‘<em> </em>rocky development and controversial dodge system before celebrating the unique terror introduced by its title character. Mercenaries Mode makes its thrilling debut.</p>



<p><span style="text-decoration:underline;">Selected Sources</span></p>



<ul><li><a href="https://www.amazon.com/dp/B08GXCRJV5/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://web.archive.org/web/20150405071314/http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella#InterviewTranscript" target="_blank" rel="noreferrer noopener">Project Umbrella – Interview with Writer Yasuhisa Kawamura</a></li><li><a href="https://web.archive.org/web/20150118125546/http://www.eurogamer.net/articles/2015-01-18-inside-the-resident-evil-4-that-never-was" target="_blank" rel="noreferrer noopener">Eurogamer – Interview with Writer Yasuhisa Kawamura</a></li></ul>



<p>You can find SuperNamu on <a href="https://twitter.com/Super_Namu" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.twitch.tv/supernamu" target="_blank" rel="noreferrer noopener">Twitch</a>, and <a href="https://www.instagram.com/supernamu/" target="_blank" rel="noreferrer noopener">Instagram</a>.</p>



<p>Follow Franchise Festival on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris, Hamilton, and Spencer are joined by special guest SuperNamu to discuss Resident Evil 3: Nemesis‘ rocky development and controversial dodge system before celebrating the unique terror introduced by its title character. Mercenaries Mode makes its thrilling debut.



Selected Sources



Alex Aniel – Itchy Tasty: An Unofficial History of Resident EvilProject Umbrella – Interview with Writer Yasuhisa KawamuraEurogamer – Interview with Writer Yasuhisa Kawamura



You can find SuperNamu on Twitter, Twitch, and Instagram.



Follow Franchise Festival on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 3 - Resident Evil 3: Nemesis]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris, Hamilton, and Spencer are joined by special guest SuperNamu to discuss <em>Resident Evil 3: Nemesis</em>‘<em> </em>rocky development and controversial dodge system before celebrating the unique terror introduced by its title character. Mercenaries Mode makes its thrilling debut.</p>



<p><span style="text-decoration:underline;">Selected Sources</span></p>



<ul><li><a href="https://www.amazon.com/dp/B08GXCRJV5/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://web.archive.org/web/20150405071314/http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella#InterviewTranscript" target="_blank" rel="noreferrer noopener">Project Umbrella – Interview with Writer Yasuhisa Kawamura</a></li><li><a href="https://web.archive.org/web/20150118125546/http://www.eurogamer.net/articles/2015-01-18-inside-the-resident-evil-4-that-never-was" target="_blank" rel="noreferrer noopener">Eurogamer – Interview with Writer Yasuhisa Kawamura</a></li></ul>



<p>You can find SuperNamu on <a href="https://twitter.com/Super_Namu" target="_blank" rel="noreferrer noopener">Twitter</a>, <a href="https://www.twitch.tv/supernamu" target="_blank" rel="noreferrer noopener">Twitch</a>, and <a href="https://www.instagram.com/supernamu/" target="_blank" rel="noreferrer noopener">Instagram</a>.</p>



<p>Follow Franchise Festival on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S2E3-Resident-Evil-3.mp3" length="130433394"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris, Hamilton, and Spencer are joined by special guest SuperNamu to discuss Resident Evil 3: Nemesis‘ rocky development and controversial dodge system before celebrating the unique terror introduced by its title character. Mercenaries Mode makes its thrilling debut.



Selected Sources



Alex Aniel – Itchy Tasty: An Unofficial History of Resident EvilProject Umbrella – Interview with Writer Yasuhisa KawamuraEurogamer – Interview with Writer Yasuhisa Kawamura



You can find SuperNamu on Twitter, Twitch, and Instagram.



Follow Franchise Festival on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:30:34</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 2 - Resident Evil 2]]>
                </title>
                <pubDate>Sat, 31 Jul 2021 23:41:13 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-2-resident-evil-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-2-resident-evil-2</link>
                                <description>
                                            <![CDATA[
<p>The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s <em>Resident Evil</em>. Chris and Spencer take a deep dive into <em>Resident Evil 1.5</em> while Hamilton explores how zombies turns into lickers. The origins of “Mr. X” are explained at last.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.amazon.com/dp/B08GXCRJV5/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://www.youtube.com/watch?v=9J716rqAPCU" target="_blank" rel="noreferrer noopener">Digital Foundry – DF Retro: <em>Resident Evil 2</em> – Classic Survival Horror – Every Version Analysed!</a></li><li><a href="https://youtu.be/7bxcI8rssJU" target="_blank" rel="noreferrer noopener">Biohazard España – <em>Resident Evil 1.5</em> [Leon] – NEW 2019 Patch / FULL Playthrough</a></li><li><a href="https://youtu.be/C7cpnhueKVY" target="_blank" rel="noreferrer noopener">Biohazard España – <em>Resident Evil 1.5</em> [ELZA] – NEW 25 – 12 – 2020 PATCH / FULL Playthrough</a></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s Resident Evil. Chris and Spencer take a deep dive into Resident Evil 1.5 while Hamilton explores how zombies turns into lickers. The origins of “Mr. X” are explained at last.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Alex Aniel – Itchy Tasty: An Unofficial History of Resident EvilDigital Foundry – DF Retro: Resident Evil 2 – Classic Survival Horror – Every Version Analysed!Biohazard España – Resident Evil 1.5 [Leon] – NEW 2019 Patch / FULL PlaythroughBiohazard España – Resident Evil 1.5 [ELZA] – NEW 25 – 12 – 2020 PATCH / FULL Playthrough
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 2 - Resident Evil 2]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s <em>Resident Evil</em>. Chris and Spencer take a deep dive into <em>Resident Evil 1.5</em> while Hamilton explores how zombies turns into lickers. The origins of “Mr. X” are explained at last.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.amazon.com/dp/B08GXCRJV5/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://www.youtube.com/watch?v=9J716rqAPCU" target="_blank" rel="noreferrer noopener">Digital Foundry – DF Retro: <em>Resident Evil 2</em> – Classic Survival Horror – Every Version Analysed!</a></li><li><a href="https://youtu.be/7bxcI8rssJU" target="_blank" rel="noreferrer noopener">Biohazard España – <em>Resident Evil 1.5</em> [Leon] – NEW 2019 Patch / FULL Playthrough</a></li><li><a href="https://youtu.be/C7cpnhueKVY" target="_blank" rel="noreferrer noopener">Biohazard España – <em>Resident Evil 1.5</em> [ELZA] – NEW 25 – 12 – 2020 PATCH / FULL Playthrough</a></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S2E2-Resident-Evil-2.mp3" length="145578938"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The crew discusses the development, gameplay, and story of Hideki Kamiya’s brilliant follow-up to 1996’s Resident Evil. Chris and Spencer take a deep dive into Resident Evil 1.5 while Hamilton explores how zombies turns into lickers. The origins of “Mr. X” are explained at last.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Alex Aniel – Itchy Tasty: An Unofficial History of Resident EvilDigital Foundry – DF Retro: Resident Evil 2 – Classic Survival Horror – Every Version Analysed!Biohazard España – Resident Evil 1.5 [Leon] – NEW 2019 Patch / FULL PlaythroughBiohazard España – Resident Evil 1.5 [ELZA] – NEW 25 – 12 – 2020 PATCH / FULL Playthrough
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:41:05</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Special Episode - Resident Evil: Infinite Darkness]]>
                </title>
                <pubDate>Sun, 18 Jul 2021 22:07:18 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-special-episode-resident-evil-infinite-darkness</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-special-episode-resident-evil-infinite-darkness</link>
                                <description>
                                            <![CDATA[
<p>In a rare bit of zeitgeist-capturing, up-to-the-minute coverage, the Franchise Festival crew offers their impressions of Netflix’s <em>Resident Evil: Infinite Darkness </em>(2021). Spoilers abound, so be sure to watch the show before you listen if you want to remain surprised.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
In a rare bit of zeitgeist-capturing, up-to-the-minute coverage, the Franchise Festival crew offers their impressions of Netflix’s Resident Evil: Infinite Darkness (2021). Spoilers abound, so be sure to watch the show before you listen if you want to remain surprised.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Special Episode - Resident Evil: Infinite Darkness]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>In a rare bit of zeitgeist-capturing, up-to-the-minute coverage, the Franchise Festival crew offers their impressions of Netflix’s <em>Resident Evil: Infinite Darkness </em>(2021). Spoilers abound, so be sure to watch the show before you listen if you want to remain surprised.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S2E1S-Infinite-Darkness.mp3" length="59126596"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
In a rare bit of zeitgeist-capturing, up-to-the-minute coverage, the Franchise Festival crew offers their impressions of Netflix’s Resident Evil: Infinite Darkness (2021). Spoilers abound, so be sure to watch the show before you listen if you want to remain surprised.
]]>
                </itunes:summary>
                                                                            <itunes:duration>00:41:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 2 Episode 1 - Resident Evil]]>
                </title>
                <pubDate>Wed, 30 Jun 2021 16:09:06 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-2-episode-1-resident-evil</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-2-episode-1-resident-evil</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s <em>Resident Evil</em> (1996). The Franchise Festival crew also surveys a selection of earlier genre titles and later console ports, confirming the historical significance of Shinji Mikami’s survival horror debut. Tank controls and an idiosyncratic save system provoke strong reactions from your hosts.</p>



<p><span style="text-decoration:underline;">Selected Sources</span></p>



<ul><li><a href="https://unbound.com/books/residentevil/" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy, Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://web.archive.org/web/20160801212914/http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/" target="_blank" rel="noreferrer noopener">Scott Butterworth (<em>GameSpot</em>) –<em> Resident Evil</em> Creator Shinji Mikami Reflects on the Series’ Roots</a></li><li><a href="https://youtube.com/playlist?list=PLF8EF25BB4B90BBD1" target="_blank" rel="noreferrer noopener">Lina Emerald – YouTube Playlist – <em>Resident Evil 1</em> OST</a></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s Resident Evil (1996). The Franchise Festival crew also surveys a selection of earlier genre titles and later console ports, confirming the historical significance of Shinji Mikami’s survival horror debut. Tank controls and an idiosyncratic save system provoke strong reactions from your hosts.



Selected Sources



Alex Aniel – Itchy, Tasty: An Unofficial History of Resident EvilScott Butterworth (GameSpot) – Resident Evil Creator Shinji Mikami Reflects on the Series’ RootsLina Emerald – YouTube Playlist – Resident Evil 1 OST
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 2 Episode 1 - Resident Evil]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s <em>Resident Evil</em> (1996). The Franchise Festival crew also surveys a selection of earlier genre titles and later console ports, confirming the historical significance of Shinji Mikami’s survival horror debut. Tank controls and an idiosyncratic save system provoke strong reactions from your hosts.</p>



<p><span style="text-decoration:underline;">Selected Sources</span></p>



<ul><li><a href="https://unbound.com/books/residentevil/" target="_blank" rel="noreferrer noopener">Alex Aniel – <em>Itchy, Tasty: An Unofficial History of </em>Resident Evil</a></li><li><a href="https://web.archive.org/web/20160801212914/http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/" target="_blank" rel="noreferrer noopener">Scott Butterworth (<em>GameSpot</em>) –<em> Resident Evil</em> Creator Shinji Mikami Reflects on the Series’ Roots</a></li><li><a href="https://youtube.com/playlist?list=PLF8EF25BB4B90BBD1" target="_blank" rel="noreferrer noopener">Lina Emerald – YouTube Playlist – <em>Resident Evil 1</em> OST</a></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S2E1-Resident-Evil.mp3" length="132214482"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development, gameplay, monsters, and story of Capcom’s Resident Evil (1996). The Franchise Festival crew also surveys a selection of earlier genre titles and later console ports, confirming the historical significance of Shinji Mikami’s survival horror debut. Tank controls and an idiosyncratic save system provoke strong reactions from your hosts.



Selected Sources



Alex Aniel – Itchy, Tasty: An Unofficial History of Resident EvilScott Butterworth (GameSpot) – Resident Evil Creator Shinji Mikami Reflects on the Series’ RootsLina Emerald – YouTube Playlist – Resident Evil 1 OST
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:31:48</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 23 - Spiritual Successors and Wrap-Up]]>
                </title>
                <pubDate>Tue, 15 Jun 2021 23:16:19 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-23-spiritual-successors-and-wrap-up</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-23-spiritual-successors-and-wrap-up</link>
                                <description>
                                            <![CDATA[
<p>Chris, Jasmine, Hamilton, and Spencer survey nearly thirty years of <em>The Legend of Zelda</em> spiritual successors, including <em>Crusader of Centy</em>, <em>Blossom Tales</em>, <em>Okami</em>, <em>Genshin Impact</em> and more. Then they each share their ‘Top 3’ titles in Nintendo’s long-running action-adventure franchise before bidding a fond farewell to Season 1 and looking ahead to Season 2: <em>Resident Evil</em>.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://youtu.be/kCgIZIasYnE" target="_blank" rel="noreferrer noopener">Gaming Historian – <em>Crusader of Centy</em>: Sega’s <em>Zelda</em> Clone on Genesis</a></li><li><a href="https://www.bbcamerica.com/blogs/the-curious-tale-of-dennis-the-menace--49125" target="_blank" rel="noreferrer noopener">BBC America – The Curious Case of Dennis the Menace</a></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Chris, Jasmine, Hamilton, and Spencer survey nearly thirty years of The Legend of Zelda spiritual successors, including Crusader of Centy, Blossom Tales, Okami, Genshin Impact and more. Then they each share their ‘Top 3’ titles in Nintendo’s long-running action-adventure franchise before bidding a fond farewell to Season 1 and looking ahead to Season 2: Resident Evil.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Gaming Historian – Crusader of Centy: Sega’s Zelda Clone on GenesisBBC America – The Curious Case of Dennis the Menace
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 23 - Spiritual Successors and Wrap-Up]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Chris, Jasmine, Hamilton, and Spencer survey nearly thirty years of <em>The Legend of Zelda</em> spiritual successors, including <em>Crusader of Centy</em>, <em>Blossom Tales</em>, <em>Okami</em>, <em>Genshin Impact</em> and more. Then they each share their ‘Top 3’ titles in Nintendo’s long-running action-adventure franchise before bidding a fond farewell to Season 1 and looking ahead to Season 2: <em>Resident Evil</em>.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://youtu.be/kCgIZIasYnE" target="_blank" rel="noreferrer noopener">Gaming Historian – <em>Crusader of Centy</em>: Sega’s <em>Zelda</em> Clone on Genesis</a></li><li><a href="https://www.bbcamerica.com/blogs/the-curious-tale-of-dennis-the-menace--49125" target="_blank" rel="noreferrer noopener">BBC America – The Curious Case of Dennis the Menace</a></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E23-Spiritual-Successors-and-Wrap-Up.mp3" length="111149986"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Chris, Jasmine, Hamilton, and Spencer survey nearly thirty years of The Legend of Zelda spiritual successors, including Crusader of Centy, Blossom Tales, Okami, Genshin Impact and more. Then they each share their ‘Top 3’ titles in Nintendo’s long-running action-adventure franchise before bidding a fond farewell to Season 1 and looking ahead to Season 2: Resident Evil.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Gaming Historian – Crusader of Centy: Sega’s Zelda Clone on GenesisBBC America – The Curious Case of Dennis the Menace
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:17:11</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 22 - Age of Calamity]]>
                </title>
                <pubDate>Mon, 31 May 2021 18:59:08 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-22-age-of-calamity</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-22-age-of-calamity</link>
                                <description>
                                            <![CDATA[
<p>The Franchise Festival crew explores the development, gameplay, and plot of <em>Hyrule Warriors: Age of Calamity</em> (2020). Chris, Jasmine, and Spencer discuss their favorite characters and speculate on why this game falls short of its 2014 predecessor.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://nintendoeverything.com/hyrule-warriors-age-of-calamity-devs-on-how-the-game-came-to-be-nintendo-wanting-it-to-be-a-new-experience-more/" target="_blank" rel="noreferrer noopener">Famitsu via Nintendo Everything – <em>Hyrule Warriors: Age of Calamity </em>devs on how the game came to be, Nintendo wanting it to be a new experience, more</a></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The Franchise Festival crew explores the development, gameplay, and plot of Hyrule Warriors: Age of Calamity (2020). Chris, Jasmine, and Spencer discuss their favorite characters and speculate on why this game falls short of its 2014 predecessor.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Famitsu via Nintendo Everything – Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 22 - Age of Calamity]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The Franchise Festival crew explores the development, gameplay, and plot of <em>Hyrule Warriors: Age of Calamity</em> (2020). Chris, Jasmine, and Spencer discuss their favorite characters and speculate on why this game falls short of its 2014 predecessor.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://nintendoeverything.com/hyrule-warriors-age-of-calamity-devs-on-how-the-game-came-to-be-nintendo-wanting-it-to-be-a-new-experience-more/" target="_blank" rel="noreferrer noopener">Famitsu via Nintendo Everything – <em>Hyrule Warriors: Age of Calamity </em>devs on how the game came to be, Nintendo wanting it to be a new experience, more</a></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E22-Age-of-Calamity.mp3" length="132898475"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The Franchise Festival crew explores the development, gameplay, and plot of Hyrule Warriors: Age of Calamity (2020). Chris, Jasmine, and Spencer discuss their favorite characters and speculate on why this game falls short of its 2014 predecessor.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Famitsu via Nintendo Everything – Hyrule Warriors: Age of Calamity devs on how the game came to be, Nintendo wanting it to be a new experience, more
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:32:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 21 - Breath of the Wild (Part 2)]]>
                </title>
                <pubDate>Fri, 30 Apr 2021 10:16:51 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-21-breath-of-the-wild-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-21-breath-of-the-wild-part-2</link>
                                <description>
                                            <![CDATA[
<p>The Franchise Festival crew discusses the story, sidequests, and cut content of <em>Breath of the Wild</em> in the second of two episodes on Nintendo’s legendary 2017 release. Chris and Jasmine share their love of Kass while Hamilton and Spencer debate the merits of an easy final boss. The curious etymological roots of the Sheikah are uncovered through a look at their original Japanese names.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li>Nintendo<ul><li><a href="https://www.youtube.com/watch?v=30jGWna4-Ns&amp;t=16s" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – The Beginning</a></li><li><a href="https://www.youtube.com/watch?v=T3CsGbtifZI" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild </em>– Story and Characters</a></li><li><a href="https://www.youtube.com/watch?v=vLMGrmf4xaY" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – Open-Air Concept</a></li></ul></li><li>Game Maker’s Toolkit<ul><li><a href="https://www.youtube.com/watch?v=GudeeRVNo5U" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild</em>’s Dungeon Design | Boss Keys</a></li><li><a href="https://www.youtube.com/watch?v=vmIgjAM0uh0" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild </em>– An Open World Adventure</a></li></ul></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The Franchise Festival crew discusses the story, sidequests, and cut content of Breath of the Wild in the second of two episodes on Nintendo’s legendary 2017 release. Chris and Jasmine share their love of Kass while Hamilton and Spencer debate the merits of an easy final boss. The curious etymological roots of the Sheikah are uncovered through a look at their original Japanese names.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



NintendoThe Making of Breath of the Wild – The BeginningThe Making of Breath of the Wild – Story and CharactersThe Making of Breath of the Wild – Open-Air ConceptGame Maker’s ToolkitGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild’s Dungeon Design | Boss KeysGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild – An Open World Adventure
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 21 - Breath of the Wild (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The Franchise Festival crew discusses the story, sidequests, and cut content of <em>Breath of the Wild</em> in the second of two episodes on Nintendo’s legendary 2017 release. Chris and Jasmine share their love of Kass while Hamilton and Spencer debate the merits of an easy final boss. The curious etymological roots of the Sheikah are uncovered through a look at their original Japanese names.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li>Nintendo<ul><li><a href="https://www.youtube.com/watch?v=30jGWna4-Ns&amp;t=16s" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – The Beginning</a></li><li><a href="https://www.youtube.com/watch?v=T3CsGbtifZI" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild </em>– Story and Characters</a></li><li><a href="https://www.youtube.com/watch?v=vLMGrmf4xaY" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – Open-Air Concept</a></li></ul></li><li>Game Maker’s Toolkit<ul><li><a href="https://www.youtube.com/watch?v=GudeeRVNo5U" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild</em>’s Dungeon Design | Boss Keys</a></li><li><a href="https://www.youtube.com/watch?v=vmIgjAM0uh0" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild </em>– An Open World Adventure</a></li></ul></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E21-Breath-of-the-Wild-Part-2-.mp3" length="171265273"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The Franchise Festival crew discusses the story, sidequests, and cut content of Breath of the Wild in the second of two episodes on Nintendo’s legendary 2017 release. Chris and Jasmine share their love of Kass while Hamilton and Spencer debate the merits of an easy final boss. The curious etymological roots of the Sheikah are uncovered through a look at their original Japanese names.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



NintendoThe Making of Breath of the Wild – The BeginningThe Making of Breath of the Wild – Story and CharactersThe Making of Breath of the Wild – Open-Air ConceptGame Maker’s ToolkitGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild’s Dungeon Design | Boss KeysGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild – An Open World Adventure
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:58:55</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 20 - Breath of the Wild (Part 1)]]>
                </title>
                <pubDate>Wed, 31 Mar 2021 13:51:19 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-20-breath-of-the-wild-part-1</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-20-breath-of-the-wild-part-1</link>
                                <description>
                                            <![CDATA[
<p>The Franchise Festival crew discusses the development, gameplay, and enemies of <em>Breath of the Wild</em> in the first of two episodes on Nintendo’s legendary 2017 release. Chris, Jasmine, Spencer, and Hamilton discover that they have very different opinions on silent protagonists and weapon durability. The surprising connection between Miis and Hylians is revealed.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.youtube.com/watch?v=QyMsF31NdNc" target="_blank" rel="noreferrer noopener">Game Developers Conference – Breaking Conventions with <em>The Legend of Zelda: Breath of the Wild</em></a></li><li>Nintendo<ul><li><a href="https://www.youtube.com/watch?v=30jGWna4-Ns&amp;t=16s" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – The Beginning</a></li><li><a href="https://www.youtube.com/watch?v=T3CsGbtifZI" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild </em>– Story and Characters</a></li><li><a href="https://www.youtube.com/watch?v=vLMGrmf4xaY" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – Open-Air Concept</a></li></ul></li><li>Game Maker’s Toolkit<ul><li><a href="https://www.youtube.com/watch?v=GudeeRVNo5U" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild</em>’s Dungeon Design | Boss Keys</a></li><li><a href="https://www.youtube.com/watch?v=vmIgjAM0uh0" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild </em>– An Open World Adventure</a></li></ul></li><li><a href="https://web.archive.org/web/20171214212039/https://www.eurogamer.net/articles/2017-01-18-zelda-breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch" target="_blank" rel="noreferrer noopener"><em>Eurogamer </em>– The big <em>Zelda: Breath of the Wild </em>Interview</a></li><li><a href="https://twitter.com/HEYimHeroic" target="_blank" rel="noreferrer noopener">Alice – <em>Breath of the Wild </em>NPC Modder (Twitter)</a></li></ul>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The Franchise Festival crew discusses the development, gameplay, and enemies of Breath of the Wild in the first of two episodes on Nintendo’s legendary 2017 release. Chris, Jasmine, Spencer, and Hamilton discover that they have very different opinions on silent protagonists and weapon durability. The surprising connection between Miis and Hylians is revealed.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Game Developers Conference – Breaking Conventions with The Legend of Zelda: Breath of the WildNintendoThe Making of Breath of the Wild – The BeginningThe Making of Breath of the Wild – Story and CharactersThe Making of Breath of the Wild – Open-Air ConceptGame Maker’s ToolkitGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild’s Dungeon Design | Boss KeysGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild – An Open World AdventureEurogamer – The big Zelda: Breath of the Wild InterviewAlice – Breath of the Wild NPC Modder (Twitter)
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 20 - Breath of the Wild (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The Franchise Festival crew discusses the development, gameplay, and enemies of <em>Breath of the Wild</em> in the first of two episodes on Nintendo’s legendary 2017 release. Chris, Jasmine, Spencer, and Hamilton discover that they have very different opinions on silent protagonists and weapon durability. The surprising connection between Miis and Hylians is revealed.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="http://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> for more video game history resources, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.youtube.com/watch?v=QyMsF31NdNc" target="_blank" rel="noreferrer noopener">Game Developers Conference – Breaking Conventions with <em>The Legend of Zelda: Breath of the Wild</em></a></li><li>Nintendo<ul><li><a href="https://www.youtube.com/watch?v=30jGWna4-Ns&amp;t=16s" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – The Beginning</a></li><li><a href="https://www.youtube.com/watch?v=T3CsGbtifZI" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild </em>– Story and Characters</a></li><li><a href="https://www.youtube.com/watch?v=vLMGrmf4xaY" target="_blank" rel="noreferrer noopener">The Making of <em>Breath of the Wild</em> – Open-Air Concept</a></li></ul></li><li>Game Maker’s Toolkit<ul><li><a href="https://www.youtube.com/watch?v=GudeeRVNo5U" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild</em>’s Dungeon Design | Boss Keys</a></li><li><a href="https://www.youtube.com/watch?v=vmIgjAM0uh0" target="_blank" rel="noreferrer noopener">Game Maker’s Toolkit – <em>The Legend of Zelda: Breath of the Wild </em>– An Open World Adventure</a></li></ul></li><li><a href="https://web.archive.org/web/20171214212039/https://www.eurogamer.net/articles/2017-01-18-zelda-breath-of-the-wild-boss-eiji-aonuma-on-the-large-extra-burden-of-moving-to-nintendo-switch" target="_blank" rel="noreferrer noopener"><em>Eurogamer </em>– The big <em>Zelda: Breath of the Wild </em>Interview</a></li><li><a href="https://twitter.com/HEYimHeroic" target="_blank" rel="noreferrer noopener">Alice – <em>Breath of the Wild </em>NPC Modder (Twitter)</a></li></ul>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E20-Breath-of-the-Wild-Part-1-.mp3" length="154792456"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The Franchise Festival crew discusses the development, gameplay, and enemies of Breath of the Wild in the first of two episodes on Nintendo’s legendary 2017 release. Chris, Jasmine, Spencer, and Hamilton discover that they have very different opinions on silent protagonists and weapon durability. The surprising connection between Miis and Hylians is revealed.



Follow the show on Twitter using the handle @franchise_fest, check out our official website for more video game history resources, and be sure to email us at franchisefestival@gmail.com to let us know what you think.



Selected Sources:



Game Developers Conference – Breaking Conventions with The Legend of Zelda: Breath of the WildNintendoThe Making of Breath of the Wild – The BeginningThe Making of Breath of the Wild – Story and CharactersThe Making of Breath of the Wild – Open-Air ConceptGame Maker’s ToolkitGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild’s Dungeon Design | Boss KeysGame Maker’s Toolkit – The Legend of Zelda: Breath of the Wild – An Open World AdventureEurogamer – The big Zelda: Breath of the Wild InterviewAlice – Breath of the Wild NPC Modder (Twitter)
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:47:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 19 - Hyrule Warriors]]>
                </title>
                <pubDate>Sun, 07 Mar 2021 09:47:23 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-19-hyrule-warriors</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-19-hyrule-warriors</link>
                                <description>
                                            <![CDATA[
<p>The Franchise Festival crew discusses 2014 beat-’em-up <em>Hyrule Warriors</em>. Chris dives into the history of the <em>Dynasty Warriors</em> / <em>Musou </em>series more generally, along with the serendipity of <em>Hyrule Warriors</em>‘ creation, while Hamilton explains ‘<em>Musou</em> fatigue’ and Jasmine details the surprising origins of character weapons. Everyone has a good laugh about the reformed Ganondorf.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.gameinformer.com/b/features/archive/2014/06/21/hyrule-warriors-interview-breaking-down-the-dynasty-warriors-and-zelda-overlap.aspx" target="_blank" rel="noreferrer noopener"><em>Game Informer</em>: <em>Hyrule Warriors </em>Interview – Breaking Down The <em>Dynasty Warriors</em> And <em>Zelda</em> Overlap</a></li><li><a href="https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role" target="_blank" rel="noreferrer noopener"><em>Nintendolife</em>: Interview – Eiji Aonuma and Yosuke Hayashi on <em>Hyrule Warriors </em>and Shigeru Miyamoto’s Definitive Role</a></li><li><a href="http://nintendoeverything.com/another-look-at-hyrule-warriors-concept-art/" target="_blank" rel="noreferrer noopener"><em>Nintendo Everything</em>: Another look at the <em>Hyrule Warriors</em> concept art</a></li><li><a href="https://youtu.be/heEyYrElS-Q" target="_blank" rel="noreferrer noopener">ShaneBrained: All 166 Costumes Origins EXPLAINED – <em>Hyrule Warriors </em>Definitive Edition (YouTube)</a></li><li><a href="https://youtu.be/qZPsIV7UqrI" target="_blank" rel="noreferrer noopener">ShaneBrained: All 189 Weapons Origins EXPLAINED – <em>Hyrule Warriors </em>Definitive Edition (YouTube)</a></li></ul>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
The Franchise Festival crew discusses 2014 beat-’em-up Hyrule Warriors. Chris dives into the history of the Dynasty Warriors / Musou series more generally, along with the serendipity of Hyrule Warriors‘ creation, while Hamilton explains ‘Musou fatigue’ and Jasmine details the surprising origins of character weapons. Everyone has a good laugh about the reformed Ganondorf.



Selected Sources:



Game Informer: Hyrule Warriors Interview – Breaking Down The Dynasty Warriors And Zelda OverlapNintendolife: Interview – Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto’s Definitive RoleNintendo Everything: Another look at the Hyrule Warriors concept artShaneBrained: All 166 Costumes Origins EXPLAINED – Hyrule Warriors Definitive Edition (YouTube)ShaneBrained: All 189 Weapons Origins EXPLAINED – Hyrule Warriors Definitive Edition (YouTube)



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 19 - Hyrule Warriors]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>The Franchise Festival crew discusses 2014 beat-’em-up <em>Hyrule Warriors</em>. Chris dives into the history of the <em>Dynasty Warriors</em> / <em>Musou </em>series more generally, along with the serendipity of <em>Hyrule Warriors</em>‘ creation, while Hamilton explains ‘<em>Musou</em> fatigue’ and Jasmine details the surprising origins of character weapons. Everyone has a good laugh about the reformed Ganondorf.</p>



<p>Selected Sources:</p>



<ul><li><a href="https://www.gameinformer.com/b/features/archive/2014/06/21/hyrule-warriors-interview-breaking-down-the-dynasty-warriors-and-zelda-overlap.aspx" target="_blank" rel="noreferrer noopener"><em>Game Informer</em>: <em>Hyrule Warriors </em>Interview – Breaking Down The <em>Dynasty Warriors</em> And <em>Zelda</em> Overlap</a></li><li><a href="https://www.nintendolife.com/news/2014/09/interview_eiji_aonuma_and_yosuke_hayashi_on_hyrule_warriors_and_shigeru_miyamotos_definitive_role" target="_blank" rel="noreferrer noopener"><em>Nintendolife</em>: Interview – Eiji Aonuma and Yosuke Hayashi on <em>Hyrule Warriors </em>and Shigeru Miyamoto’s Definitive Role</a></li><li><a href="http://nintendoeverything.com/another-look-at-hyrule-warriors-concept-art/" target="_blank" rel="noreferrer noopener"><em>Nintendo Everything</em>: Another look at the <em>Hyrule Warriors</em> concept art</a></li><li><a href="https://youtu.be/heEyYrElS-Q" target="_blank" rel="noreferrer noopener">ShaneBrained: All 166 Costumes Origins EXPLAINED – <em>Hyrule Warriors </em>Definitive Edition (YouTube)</a></li><li><a href="https://youtu.be/qZPsIV7UqrI" target="_blank" rel="noreferrer noopener">ShaneBrained: All 189 Weapons Origins EXPLAINED – <em>Hyrule Warriors </em>Definitive Edition (YouTube)</a></li></ul>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E19-Hyrule-Warriors.mp3" length="170194449"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
The Franchise Festival crew discusses 2014 beat-’em-up Hyrule Warriors. Chris dives into the history of the Dynasty Warriors / Musou series more generally, along with the serendipity of Hyrule Warriors‘ creation, while Hamilton explains ‘Musou fatigue’ and Jasmine details the surprising origins of character weapons. Everyone has a good laugh about the reformed Ganondorf.



Selected Sources:



Game Informer: Hyrule Warriors Interview – Breaking Down The Dynasty Warriors And Zelda OverlapNintendolife: Interview – Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto’s Definitive RoleNintendo Everything: Another look at the Hyrule Warriors concept artShaneBrained: All 166 Costumes Origins EXPLAINED – Hyrule Warriors Definitive Edition (YouTube)ShaneBrained: All 189 Weapons Origins EXPLAINED – Hyrule Warriors Definitive Edition (YouTube)



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:58:11</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 18A - A Link Between Worlds Outtakes (Bonus)]]>
                </title>
                <pubDate>Mon, 15 Feb 2021 13:14:13 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-18a-a-link-between-worlds-outtakes-bonus</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-18a-a-link-between-worlds-outtakes-bonus</link>
                                <description>
                                            <![CDATA[
<p>This bonus feature covers content cut from our <em>A Link Between Worlds</em>/<em>Triforce Heroes</em> episode. In these clips, Spencer, Hamilton, Jasmine, and Chris discuss the history of Nintendo EAD, minigames, comparisons with <em>A Link to the Past</em>, and more. Note that audio quality and editing may be a touch rougher than standard episodes.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
This bonus feature covers content cut from our A Link Between Worlds/Triforce Heroes episode. In these clips, Spencer, Hamilton, Jasmine, and Chris discuss the history of Nintendo EAD, minigames, comparisons with A Link to the Past, and more. Note that audio quality and editing may be a touch rougher than standard episodes.



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 18A - A Link Between Worlds Outtakes (Bonus)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>This bonus feature covers content cut from our <em>A Link Between Worlds</em>/<em>Triforce Heroes</em> episode. In these clips, Spencer, Hamilton, Jasmine, and Chris discuss the history of Nintendo EAD, minigames, comparisons with <em>A Link to the Past</em>, and more. Note that audio quality and editing may be a touch rougher than standard episodes.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E18A-A-Link-Between-Worlds-Outtakes.mp3" length="52027770"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
This bonus feature covers content cut from our A Link Between Worlds/Triforce Heroes episode. In these clips, Spencer, Hamilton, Jasmine, and Chris discuss the history of Nintendo EAD, minigames, comparisons with A Link to the Past, and more. Note that audio quality and editing may be a touch rougher than standard episodes.



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:07</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 18 - A Link Between Worlds and Triforce Heroes]]>
                </title>
                <pubDate>Mon, 01 Feb 2021 04:27:54 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-18-a-link-between-worlds-and-triforce-heroes</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-18-a-link-between-worlds-and-triforce-heroes</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, Jasmine, and Spencer explore the development, gameplay, plot, and localization of <em>The Legend of Zelda: A Link Between Worlds</em> and <em>Triforce Heroes</em>. Then they debate the relative merits of building on a bonafide 2D classic and the travails of internet communication in the mid-2010s.</p>



<p>Please let us know what you like or dislike by emailing <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>. You can also find show notes online at <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> and follow <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter for news on future episodes.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, Jasmine, and Spencer explore the development, gameplay, plot, and localization of The Legend of Zelda: A Link Between Worlds and Triforce Heroes. Then they debate the relative merits of building on a bonafide 2D classic and the travails of internet communication in the mid-2010s.



Please let us know what you like or dislike by emailing franchisefestival@gmail.com. You can also find show notes online at our official website and follow @franchise_fest on Twitter for news on future episodes.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 18 - A Link Between Worlds and Triforce Heroes]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, Jasmine, and Spencer explore the development, gameplay, plot, and localization of <em>The Legend of Zelda: A Link Between Worlds</em> and <em>Triforce Heroes</em>. Then they debate the relative merits of building on a bonafide 2D classic and the travails of internet communication in the mid-2010s.</p>



<p>Please let us know what you like or dislike by emailing <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>. You can also find show notes online at <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a> and follow <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter for news on future episodes.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E18-A-Link-Between-Worlds-and-Triforce-Heroes.mp3" length="158698926"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, Jasmine, and Spencer explore the development, gameplay, plot, and localization of The Legend of Zelda: A Link Between Worlds and Triforce Heroes. Then they debate the relative merits of building on a bonafide 2D classic and the travails of internet communication in the mid-2010s.



Please let us know what you like or dislike by emailing franchisefestival@gmail.com. You can also find show notes online at our official website and follow @franchise_fest on Twitter for news on future episodes.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:50:12</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 17 - Skyward Sword (Part 2)]]>
                </title>
                <pubDate>Thu, 31 Dec 2020 19:58:19 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-17-skyward-sword-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-17-skyward-sword-part-2</link>
                                <description>
                                            <![CDATA[
<p>Christian, Jasmine, and Spencer explore the story, dungeons, and bosses of <em>The Legend of Zelda: Skyward Sword</em>. Nintendo’s crisis of confidence in the late 2000s and <em>Skyward Sword</em>‘s connections to From Software level design are discussed. The crew confesses its undying love of timeshift stones.</p>



<p>Please let us know what you like or dislike by emailing <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>. You can also find show notes online at <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Jasmine, and Spencer explore the story, dungeons, and bosses of The Legend of Zelda: Skyward Sword. Nintendo’s crisis of confidence in the late 2000s and Skyward Sword‘s connections to From Software level design are discussed. The crew confesses its undying love of timeshift stones.



Please let us know what you like or dislike by emailing franchisefestival@gmail.com. You can also find show notes online at our official website.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 17 - Skyward Sword (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Jasmine, and Spencer explore the story, dungeons, and bosses of <em>The Legend of Zelda: Skyward Sword</em>. Nintendo’s crisis of confidence in the late 2000s and <em>Skyward Sword</em>‘s connections to From Software level design are discussed. The crew confesses its undying love of timeshift stones.</p>



<p>Please let us know what you like or dislike by emailing <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>. You can also find show notes online at <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">our official website</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E17-Skyward-Sword-Part-2-.mp3" length="196205519"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Jasmine, and Spencer explore the story, dungeons, and bosses of The Legend of Zelda: Skyward Sword. Nintendo’s crisis of confidence in the late 2000s and Skyward Sword‘s connections to From Software level design are discussed. The crew confesses its undying love of timeshift stones.



Please let us know what you like or dislike by emailing franchisefestival@gmail.com. You can also find show notes online at our official website.
]]>
                </itunes:summary>
                                                                            <itunes:duration>02:16:15</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 16A - 2020 Game of the Year Discussion]]>
                </title>
                <pubDate>Tue, 15 Dec 2020 11:04:09 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-16a-2020-game-of-the-year-discussion</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-16a-2020-game-of-the-year-discussion</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, Jasmine, and Spencer discuss the three best games they played in 2020 before looking ahead to 2021 and what it might bring. Be aware that this conversation has more adult language than typical episodes, so it may not be suitable for all ages. </p>



<p>In the order they appear, song samples include: </p>



<ul><li><a href="https://www.youtube.com/watch?v=H-NymFN7nJo" target="_blank" rel="noreferrer noopener">“Theme of Adol” – <em>Ys I &amp; II</em></a></li><li><a href="https://www.youtube.com/watch?v=leHkDJRKGY8&amp;list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz&amp;index=4" target="_blank" rel="noreferrer noopener">“Wretched Shades” – <em>Hades</em></a></li><li><a href="https://www.youtube.com/watch?v=nkaPLCygKpU&amp;t=4408s" target="_blank" rel="noreferrer noopener">“Blessings (Bamboo)” – <em>Sakuna: Of Rice and Ruin</em></a></li><li><a href="https://www.youtube.com/watch?v=zIBJfSlBJL8&amp;list=PLT-hBzH4h5NTaB_E97co6eUsW8naL03Qh&amp;index=5" target="_blank" rel="noreferrer noopener">“Hummingberg” – <em>Spiritfarer</em></a></li><li><a href="https://www.youtube.com/watch?v=sqz9HO_DvGw&amp;list=PL2XjmdkuVL-0sVtW_3fGxhUPx5z0B7NOI&amp;index=32&amp;t=41s" target="_blank" rel="noreferrer noopener">“Picnic Road” – <em>Paper Mario: The Origami King</em></a></li></ul>



<p>Tell us about your favorite games of 2020 by following/tagging <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter or by writing us directly at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, Jasmine, and Spencer discuss the three best games they played in 2020 before looking ahead to 2021 and what it might bring. Be aware that this conversation has more adult language than typical episodes, so it may not be suitable for all ages. 



In the order they appear, song samples include: 



“Theme of Adol” – Ys I & II“Wretched Shades” – Hades“Blessings (Bamboo)” – Sakuna: Of Rice and Ruin“Hummingberg” – Spiritfarer“Picnic Road” – Paper Mario: The Origami King



Tell us about your favorite games of 2020 by following/tagging @franchise_fest on Twitter or by writing us directly at franchisefestival@gmail.com.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 16A - 2020 Game of the Year Discussion]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, Jasmine, and Spencer discuss the three best games they played in 2020 before looking ahead to 2021 and what it might bring. Be aware that this conversation has more adult language than typical episodes, so it may not be suitable for all ages. </p>



<p>In the order they appear, song samples include: </p>



<ul><li><a href="https://www.youtube.com/watch?v=H-NymFN7nJo" target="_blank" rel="noreferrer noopener">“Theme of Adol” – <em>Ys I &amp; II</em></a></li><li><a href="https://www.youtube.com/watch?v=leHkDJRKGY8&amp;list=PL53mjgVKFq7yu0LdAvpp42ZGLzRCkFKuz&amp;index=4" target="_blank" rel="noreferrer noopener">“Wretched Shades” – <em>Hades</em></a></li><li><a href="https://www.youtube.com/watch?v=nkaPLCygKpU&amp;t=4408s" target="_blank" rel="noreferrer noopener">“Blessings (Bamboo)” – <em>Sakuna: Of Rice and Ruin</em></a></li><li><a href="https://www.youtube.com/watch?v=zIBJfSlBJL8&amp;list=PLT-hBzH4h5NTaB_E97co6eUsW8naL03Qh&amp;index=5" target="_blank" rel="noreferrer noopener">“Hummingberg” – <em>Spiritfarer</em></a></li><li><a href="https://www.youtube.com/watch?v=sqz9HO_DvGw&amp;list=PL2XjmdkuVL-0sVtW_3fGxhUPx5z0B7NOI&amp;index=32&amp;t=41s" target="_blank" rel="noreferrer noopener">“Picnic Road” – <em>Paper Mario: The Origami King</em></a></li></ul>



<p>Tell us about your favorite games of 2020 by following/tagging <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter or by writing us directly at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E16A-GOTY-Discussion.mp3" length="128103039"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, Jasmine, and Spencer discuss the three best games they played in 2020 before looking ahead to 2021 and what it might bring. Be aware that this conversation has more adult language than typical episodes, so it may not be suitable for all ages. 



In the order they appear, song samples include: 



“Theme of Adol” – Ys I & II“Wretched Shades” – Hades“Blessings (Bamboo)” – Sakuna: Of Rice and Ruin“Hummingberg” – Spiritfarer“Picnic Road” – Paper Mario: The Origami King



Tell us about your favorite games of 2020 by following/tagging @franchise_fest on Twitter or by writing us directly at franchisefestival@gmail.com.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:28:57</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 16 - Skyward Sword (Part 1)]]>
                </title>
                <pubDate>Mon, 30 Nov 2020 20:02:04 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-16-skyward-sword-part-1</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-16-skyward-sword-part-1</link>
                                <description>
                                            <![CDATA[
<p>Christian, Jasmine, and Spencer cover the development history, gameplay mechanics, minigames, localization, and cut content of <em>Skyward Sword</em> (2011). This game's unique status as the intersection between portable and home console<em> </em>series entries is discussed. The crew mourns <em>Zelda</em>'s lost Second Quest.</p>



<p>Subscribe to <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter to get notifications of all new episodes and other Franchise Festival content. Let us know what you think by emailing <a href="mailto:franchisefestival@gmail.com">franchisefestival@gmail.com</a> or by reaching out via <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Jasmine, and Spencer cover the development history, gameplay mechanics, minigames, localization, and cut content of Skyward Sword (2011). This game's unique status as the intersection between portable and home console series entries is discussed. The crew mourns Zelda's lost Second Quest.



Subscribe to @franchise_fest on Twitter to get notifications of all new episodes and other Franchise Festival content. Let us know what you think by emailing franchisefestival@gmail.com or by reaching out via franchisefestivalpodcast.com.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 16 - Skyward Sword (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Jasmine, and Spencer cover the development history, gameplay mechanics, minigames, localization, and cut content of <em>Skyward Sword</em> (2011). This game's unique status as the intersection between portable and home console<em> </em>series entries is discussed. The crew mourns <em>Zelda</em>'s lost Second Quest.</p>



<p>Subscribe to <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a> on Twitter to get notifications of all new episodes and other Franchise Festival content. Let us know what you think by emailing <a href="mailto:franchisefestival@gmail.com">franchisefestival@gmail.com</a> or by reaching out via <a href="https://franchisefestivalpodcast.com/" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E16-Skyward-Sword-Part-1-Alt.mp3" length="143104432"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Jasmine, and Spencer cover the development history, gameplay mechanics, minigames, localization, and cut content of Skyward Sword (2011). This game's unique status as the intersection between portable and home console series entries is discussed. The crew mourns Zelda's lost Second Quest.



Subscribe to @franchise_fest on Twitter to get notifications of all new episodes and other Franchise Festival content. Let us know what you think by emailing franchisefestival@gmail.com or by reaching out via franchisefestivalpodcast.com.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:39:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 15A - Spirit Tracks Outtakes (Bonus)]]>
                </title>
                <pubDate>Sat, 14 Nov 2020 15:47:21 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-15a-spirit-tracks-outtakes-bonus</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-15a-spirit-tracks-outtakes-bonus</link>
                                <description>
                                            <![CDATA[
<p>This bonus feature covers content cut from our <em>Spirit Tracks</em> episode. In these clips, Hamilton, Jasmine, and Christian discuss the Tower of Spirits' development process, anti-piracy measures, localization quirks and more. Note that audio quality and editing may be a touch rougher than standard episodes.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
This bonus feature covers content cut from our Spirit Tracks episode. In these clips, Hamilton, Jasmine, and Christian discuss the Tower of Spirits' development process, anti-piracy measures, localization quirks and more. Note that audio quality and editing may be a touch rougher than standard episodes.



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 15A - Spirit Tracks Outtakes (Bonus)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>This bonus feature covers content cut from our <em>Spirit Tracks</em> episode. In these clips, Hamilton, Jasmine, and Christian discuss the Tower of Spirits' development process, anti-piracy measures, localization quirks and more. Note that audio quality and editing may be a touch rougher than standard episodes.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games, and be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E15A-Spirit-Tracks-Outtakes.mp3" length="42552844"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
This bonus feature covers content cut from our Spirit Tracks episode. In these clips, Hamilton, Jasmine, and Christian discuss the Tower of Spirits' development process, anti-piracy measures, localization quirks and more. Note that audio quality and editing may be a touch rougher than standard episodes.



Follow the show on Twitter using the handle @franchise_fest, check out our official Twitch channel for streams of new and classic games, and be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>00:22:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 15 - Spirit Tracks]]>
                </title>
                <pubDate>Sat, 31 Oct 2020 14:58:49 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-15-spirit-tracks</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-15-spirit-tracks</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and new full-time co-host Jasmine go in-depth with <em>The Legend of Zelda: Spirit Tracks</em>. The crew covers this controversial Nintendo DS game's development history, gameplay, and cut content. <em>Zelda</em>'s silliest species - the Lokomo - is revealed.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, and check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games. Be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and new full-time co-host Jasmine go in-depth with The Legend of Zelda: Spirit Tracks. The crew covers this controversial Nintendo DS game's development history, gameplay, and cut content. Zelda's silliest species - the Lokomo - is revealed.



Follow the show on Twitter using the handle @franchise_fest, and check out our official Twitch channel for streams of new and classic games. Be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 15 - Spirit Tracks]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and new full-time co-host Jasmine go in-depth with <em>The Legend of Zelda: Spirit Tracks</em>. The crew covers this controversial Nintendo DS game's development history, gameplay, and cut content. <em>Zelda</em>'s silliest species - the Lokomo - is revealed.</p>



<p>Follow the show on Twitter using the handle <a href="https://twitter.com/Franchise_Fest" target="_blank" rel="noreferrer noopener">@franchise_fest</a>, and check out <a href="https://www.twitch.tv/franchise_festival" target="_blank" rel="noreferrer noopener">our official Twitch channel</a> for streams of new and classic games. Be sure to email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/FFS1E15-SpiritTracks.mp3" length="186242199"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and new full-time co-host Jasmine go in-depth with The Legend of Zelda: Spirit Tracks. The crew covers this controversial Nintendo DS game's development history, gameplay, and cut content. Zelda's silliest species - the Lokomo - is revealed.



Follow the show on Twitter using the handle @franchise_fest, and check out our official Twitch channel for streams of new and classic games. Be sure to email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:37:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 14 - Phantom Hourglass]]>
                </title>
                <pubDate>Thu, 01 Oct 2020 00:30:25 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-14-phantom-hourglass</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-14-phantom-hourglass</link>
                                <description>
                                            <![CDATA[
<p>Christian, Spencer, and Hamilton explore the development, gameplay, story, dungeons, and bosses of <em>The Legend of Zelda: Phantom Hourglass</em>. The Temple of the Ocean King is litigated at length. Your hosts discover that, though they have very different opinions on this divisive game, they all love Linebeck. Be sure to visit <a href="http://franchisefestivalpodcast.com" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a> for sources and email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Spencer, and Hamilton explore the development, gameplay, story, dungeons, and bosses of The Legend of Zelda: Phantom Hourglass. The Temple of the Ocean King is litigated at length. Your hosts discover that, though they have very different opinions on this divisive game, they all love Linebeck. Be sure to visit franchisefestivalpodcast.com for sources and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 14 - Phantom Hourglass]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Spencer, and Hamilton explore the development, gameplay, story, dungeons, and bosses of <em>The Legend of Zelda: Phantom Hourglass</em>. The Temple of the Ocean King is litigated at length. Your hosts discover that, though they have very different opinions on this divisive game, they all love Linebeck. Be sure to visit <a href="http://franchisefestivalpodcast.com" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a> for sources and email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E14-Phantom-Hourglass.mp3" length="225823565"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Spencer, and Hamilton explore the development, gameplay, story, dungeons, and bosses of The Legend of Zelda: Phantom Hourglass. The Temple of the Ocean King is litigated at length. Your hosts discover that, though they have very different opinions on this divisive game, they all love Linebeck. Be sure to visit franchisefestivalpodcast.com for sources and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:34:05</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 13A - Twilight Princess Outtakes (Bonus)]]>
                </title>
                <pubDate>Tue, 15 Sep 2020 17:18:26 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-14a-twilight-princess-outtakes-bonus</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-14a-twilight-princess-outtakes-bonus</link>
                                <description>
                                            <![CDATA[
<p>This bonus feature covers content cut from the original two Twilight Princess episodes. In these clips, Hamilton, Spencer, and Christian discuss fishing minigames, the origins of Twilight Princess' Shiekah ghost town, and more. Note that audio quality and editing may be a touch rougher than standard episodes. </p>



<p>Be sure to let us know if you like this format, as it may become a Patreon bonus in Season 2! Get in touch at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
This bonus feature covers content cut from the original two Twilight Princess episodes. In these clips, Hamilton, Spencer, and Christian discuss fishing minigames, the origins of Twilight Princess' Shiekah ghost town, and more. Note that audio quality and editing may be a touch rougher than standard episodes. 



Be sure to let us know if you like this format, as it may become a Patreon bonus in Season 2! Get in touch at franchisefestival@gmail.com.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 13A - Twilight Princess Outtakes (Bonus)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>This bonus feature covers content cut from the original two Twilight Princess episodes. In these clips, Hamilton, Spencer, and Christian discuss fishing minigames, the origins of Twilight Princess' Shiekah ghost town, and more. Note that audio quality and editing may be a touch rougher than standard episodes. </p>



<p>Be sure to let us know if you like this format, as it may become a Patreon bonus in Season 2! Get in touch at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a>.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E14A-Twilight-Princess-Outtakes.mp3" length="45851800"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
This bonus feature covers content cut from the original two Twilight Princess episodes. In these clips, Hamilton, Spencer, and Christian discuss fishing minigames, the origins of Twilight Princess' Shiekah ghost town, and more. Note that audio quality and editing may be a touch rougher than standard episodes. 



Be sure to let us know if you like this format, as it may become a Patreon bonus in Season 2! Get in touch at franchisefestival@gmail.com.
]]>
                </itunes:summary>
                                                                            <itunes:duration>00:47:45</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 13 - Twilight Princess (Part 2)]]>
                </title>
                <pubDate>Tue, 01 Sep 2020 01:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-13-twilight-princess-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-13-twilight-princess-part-2</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and Spencer explore the second half of <em>The Legend of Zelda: Twilight Princess</em>. We go in-depth on the Arbiter's Grounds, Snowhead Ruins, Temple of Time, City in the Sky, Palace of Twilight, and Hyrule Castle before discussing our favorite side characters, spinoffs, and final impressions. Sorry for the long episode but there was just too much to cover! Be sure to visit <a href="http://franchisefestivalpodcast.com" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a> for sources and email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the second half of The Legend of Zelda: Twilight Princess. We go in-depth on the Arbiter's Grounds, Snowhead Ruins, Temple of Time, City in the Sky, Palace of Twilight, and Hyrule Castle before discussing our favorite side characters, spinoffs, and final impressions. Sorry for the long episode but there was just too much to cover! Be sure to visit franchisefestivalpodcast.com for sources and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 13 - Twilight Princess (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and Spencer explore the second half of <em>The Legend of Zelda: Twilight Princess</em>. We go in-depth on the Arbiter's Grounds, Snowhead Ruins, Temple of Time, City in the Sky, Palace of Twilight, and Hyrule Castle before discussing our favorite side characters, spinoffs, and final impressions. Sorry for the long episode but there was just too much to cover! Be sure to visit <a href="http://franchisefestivalpodcast.com" target="_blank" rel="noreferrer noopener">franchisefestivalpodcast.com</a> for sources and email us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/Season-1-Episode-13-Twilight-Princess-Part-2-.mp3" length="125969163"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the second half of The Legend of Zelda: Twilight Princess. We go in-depth on the Arbiter's Grounds, Snowhead Ruins, Temple of Time, City in the Sky, Palace of Twilight, and Hyrule Castle before discussing our favorite side characters, spinoffs, and final impressions. Sorry for the long episode but there was just too much to cover! Be sure to visit franchisefestivalpodcast.com for sources and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>02:11:12</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Announcement: Publishing Schedule Update]]>
                </title>
                <pubDate>Sun, 09 Aug 2020 16:09:45 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/announcement-publishing-schedule-update</guid>
                                    <link>https://franchise-festival.castos.com/episodes/announcement-publishing-schedule-update</link>
                                <description>
                                            <![CDATA[<p>Just a quick announcement that we are returning to our original once-per-month publishing schedule beginning with Season 1 Episode 13: Twilight Princess (Part 2) on September 1, 2020. There will consequently be no new episode on August 15. Apologies for the inconvenience and we really appreciate your patience as we work out our format throughout this first season. Write us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> if you have any questions or suggestions. As ever, thanks for listening! </p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Just a quick announcement that we are returning to our original once-per-month publishing schedule beginning with Season 1 Episode 13: Twilight Princess (Part 2) on September 1, 2020. There will consequently be no new episode on August 15. Apologies for the inconvenience and we really appreciate your patience as we work out our format throughout this first season. Write us at franchisefestival@gmail.com if you have any questions or suggestions. As ever, thanks for listening! ]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Announcement: Publishing Schedule Update]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Just a quick announcement that we are returning to our original once-per-month publishing schedule beginning with Season 1 Episode 13: Twilight Princess (Part 2) on September 1, 2020. There will consequently be no new episode on August 15. Apologies for the inconvenience and we really appreciate your patience as we work out our format throughout this first season. Write us at <a href="mailto:franchisefestival@gmail.com" target="_blank" rel="noreferrer noopener">franchisefestival@gmail.com</a> if you have any questions or suggestions. As ever, thanks for listening! </p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/Announcement-Publishing-Schedule-Update.mp3" length="1162769"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Just a quick announcement that we are returning to our original once-per-month publishing schedule beginning with Season 1 Episode 13: Twilight Princess (Part 2) on September 1, 2020. There will consequently be no new episode on August 15. Apologies for the inconvenience and we really appreciate your patience as we work out our format throughout this first season. Write us at franchisefestival@gmail.com if you have any questions or suggestions. As ever, thanks for listening! ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:01:12</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 12 - Twilight Princess (Part 1)]]>
                </title>
                <pubDate>Sat, 01 Aug 2020 15:49:27 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-12-twilight-princess-part-1</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-12-twilight-princess-part-1</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development history and gameplay generalities of <em>The Legend of Zelda: Twilight Princess</em> before taking a deep dive into the story and dungeons through Link’s acquisition of the Master Sword. Minigames are discussed, partner character Midna is confirmed to be just the best, and the NVIDIA Shield makes what will undoubtedly be its only appearance on our show. Be sure to visit <a href="https://franchisefestival.com/">the website</a> for show notes and email us at <a href="mailto:franchisefestival@gmail.com">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development history and gameplay generalities of The Legend of Zelda: Twilight Princess before taking a deep dive into the story and dungeons through Link’s acquisition of the Master Sword. Minigames are discussed, partner character Midna is confirmed to be just the best, and the NVIDIA Shield makes what will undoubtedly be its only appearance on our show. Be sure to visit the website for show notes and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 12 - Twilight Princess (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development history and gameplay generalities of <em>The Legend of Zelda: Twilight Princess</em> before taking a deep dive into the story and dungeons through Link’s acquisition of the Master Sword. Minigames are discussed, partner character Midna is confirmed to be just the best, and the NVIDIA Shield makes what will undoubtedly be its only appearance on our show. Be sure to visit <a href="https://franchisefestival.com/">the website</a> for show notes and email us at <a href="mailto:franchisefestival@gmail.com">franchisefestival@gmail.com</a> to let us know what you think.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/FFS1E12-TwilightPrincessPart1.mp3" length="111982568"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development history and gameplay generalities of The Legend of Zelda: Twilight Princess before taking a deep dive into the story and dungeons through Link’s acquisition of the Master Sword. Minigames are discussed, partner character Midna is confirmed to be just the best, and the NVIDIA Shield makes what will undoubtedly be its only appearance on our show. Be sure to visit the website for show notes and email us at franchisefestival@gmail.com to let us know what you think.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:56:38</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 11 - Four Swords and Four Swords Adventures]]>
                </title>
                <pubDate>Wed, 15 Jul 2020 01:00:42 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-11-four-swords-and-four-swords-adventures</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-11-four-swords-and-four-swords-adventures</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development, story, and gameplay of <em>The Legend of Zelda</em>'s multiplayer <em>Four Swords </em>spinoffs. The quirky charms of the Satellaview's rare <em>Legend of Zelda</em> remakes are also discussed. Visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development, story, and gameplay of The Legend of Zelda's multiplayer Four Swords spinoffs. The quirky charms of the Satellaview's rare Legend of Zelda remakes are also discussed. Visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 11 - Four Swords and Four Swords Adventures]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and Spencer explore the development, story, and gameplay of <em>The Legend of Zelda</em>'s multiplayer <em>Four Swords </em>spinoffs. The quirky charms of the Satellaview's rare <em>Legend of Zelda</em> remakes are also discussed. Visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/Season-1-Episode-11-Four-Swords-and-Four-Swords-Adventures-Ver2-.mp3" length="78035517"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and Spencer explore the development, story, and gameplay of The Legend of Zelda's multiplayer Four Swords spinoffs. The quirky charms of the Satellaview's rare Legend of Zelda remakes are also discussed. Visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 10 - The Minish Cap]]>
                </title>
                <pubDate>Wed, 01 Jul 2020 06:43:32 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-10-the-minish-cap</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-10-the-minish-cap</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and Spencer explore what got them into video games before discussing The Legend of Zelda: The Minish Cap. The series' best sprite graphics are lovingly dissected. Skip to 9:41 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and Spencer explore what got them into video games before discussing The Legend of Zelda: The Minish Cap. The series' best sprite graphics are lovingly dissected. Skip to 9:41 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 10 - The Minish Cap]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and Spencer explore what got them into video games before discussing The Legend of Zelda: The Minish Cap. The series' best sprite graphics are lovingly dissected. Skip to 9:41 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E10-The-Minish-Cap.mp3" length="93645448"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and Spencer explore what got them into video games before discussing The Legend of Zelda: The Minish Cap. The series' best sprite graphics are lovingly dissected. Skip to 9:41 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:37:32</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 9 - The Wind Waker (Part 2)]]>
                </title>
                <pubDate>Mon, 15 Jun 2020 12:30:07 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-9-the-wind-waker-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-9-the-wind-waker-part-2</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and special guest Jasmine reminisce about their favorite video game characters before taking a deep dive into the gameplay and dungeon design of <em>The Legend of Zelda: The Wind Waker</em>. Puppet Ganon's susceptibility to the Mandela effect is examined. Skip to 16:49 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and special guest Jasmine reminisce about their favorite video game characters before taking a deep dive into the gameplay and dungeon design of The Legend of Zelda: The Wind Waker. Puppet Ganon's susceptibility to the Mandela effect is examined. Skip to 16:49 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 9 - The Wind Waker (Part 2)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and special guest Jasmine reminisce about their favorite video game characters before taking a deep dive into the gameplay and dungeon design of <em>The Legend of Zelda: The Wind Waker</em>. Puppet Ganon's susceptibility to the Mandela effect is examined. Skip to 16:49 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E9-Wind-Waker-Part-2-.mp3" length="103936431"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and special guest Jasmine reminisce about their favorite video game characters before taking a deep dive into the gameplay and dungeon design of The Legend of Zelda: The Wind Waker. Puppet Ganon's susceptibility to the Mandela effect is examined. Skip to 16:49 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:48:15</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 8 - The Wind Waker (Part 1)]]>
                </title>
                <pubDate>Fri, 05 Jun 2020 07:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-8-the-wind-waker-part-1</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-8-the-wind-waker-part-1</link>
                                <description>
                                            <![CDATA[
<p>Christian, Hamilton, and special guest Jasmine identify their favorite indie games before discussing the history, plot, and characters (main and otherwise) of <em>The Legend of Zelda: The Wind Waker</em>. King Daphnes' passing of the generational torch and Tetra's controversial transformation are scrutinized. Skip to 13:40 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[
Christian, Hamilton, and special guest Jasmine identify their favorite indie games before discussing the history, plot, and characters (main and otherwise) of The Legend of Zelda: The Wind Waker. King Daphnes' passing of the generational torch and Tetra's controversial transformation are scrutinized. Skip to 13:40 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 8 - The Wind Waker (Part 1)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[
<p>Christian, Hamilton, and special guest Jasmine identify their favorite indie games before discussing the history, plot, and characters (main and otherwise) of <em>The Legend of Zelda: The Wind Waker</em>. King Daphnes' passing of the generational torch and Tetra's controversial transformation are scrutinized. Skip to 13:40 to jump straight to <em>Zelda</em> content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.</p>
]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E8-Wind-Waker-Part-1-.mp3" length="96061244"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[
Christian, Hamilton, and special guest Jasmine identify their favorite indie games before discussing the history, plot, and characters (main and otherwise) of The Legend of Zelda: The Wind Waker. King Daphnes' passing of the generational torch and Tetra's controversial transformation are scrutinized. Skip to 13:40 to jump straight to Zelda content and visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
]]>
                </itunes:summary>
                                                                            <itunes:duration>01:40:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 7 - CD-i Zelda Spinoffs]]>
                </title>
                <pubDate>Fri, 15 May 2020 05:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
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                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-7-cd-i-zelda-spinoffs</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-7-cd-i-zelda-spinoffs</link>
                                <description>
                                            <![CDATA[<p>Christian, Hamilton, and Spencer discuss dead franchises which are due for a comeback before launching into an exploration of <em>The Legend of Zelda</em>'s unfortunate third-party spinoffs for the Philips CD-i. We unearth one of beloved comedian Phil Hartman's CD-i commercials. Skip to 23:03 to jump straight to <em>Zelda</em> content and visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Christian, Hamilton, and Spencer discuss dead franchises which are due for a comeback before launching into an exploration of The Legend of Zelda's unfortunate third-party spinoffs for the Philips CD-i. We unearth one of beloved comedian Phil Hartman's CD-i commercials. Skip to 23:03 to jump straight to Zelda content and visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 7 - CD-i Zelda Spinoffs]]>
                </itunes:title>
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                <content:encoded>
                    <![CDATA[<p>Christian, Hamilton, and Spencer discuss dead franchises which are due for a comeback before launching into an exploration of <em>The Legend of Zelda</em>'s unfortunate third-party spinoffs for the Philips CD-i. We unearth one of beloved comedian Phil Hartman's CD-i commercials. Skip to 23:03 to jump straight to <em>Zelda</em> content and visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E7-CD-i-Zelda-Spinoffs.mp3" length="73437536"
                        type="audio/mpeg">
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                                <itunes:summary>
                    <![CDATA[Christian, Hamilton, and Spencer discuss dead franchises which are due for a comeback before launching into an exploration of The Legend of Zelda's unfortunate third-party spinoffs for the Philips CD-i. We unearth one of beloved comedian Phil Hartman's CD-i commercials. Skip to 23:03 to jump straight to Zelda content and visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]]]>
                </itunes:summary>
                                                                            <itunes:duration>01:16:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 6 - Majora's Mask]]>
                </title>
                <pubDate>Fri, 01 May 2020 08:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-6-majoras-mask</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-6-majoras-mask</link>
                                <description>
                                            <![CDATA[<p>Christian, Hamilton, and Spencer discuss <em>The Legend of Zelda: Majora's Mask</em> (2000) and its 2015 3DS remake. The game's inspirations and fraught one-year development process are explored alongside its uniquely melancholy tone and bevy of beloved supporting characters. Christian apologizes for his dogs make their presence known with background clatter around 1:15:00. Visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Christian, Hamilton, and Spencer discuss The Legend of Zelda: Majora's Mask (2000) and its 2015 3DS remake. The game's inspirations and fraught one-year development process are explored alongside its uniquely melancholy tone and bevy of beloved supporting characters. Christian apologizes for his dogs make their presence known with background clatter around 1:15:00. Visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 6 - Majora's Mask]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Christian, Hamilton, and Spencer discuss <em>The Legend of Zelda: Majora's Mask</em> (2000) and its 2015 3DS remake. The game's inspirations and fraught one-year development process are explored alongside its uniquely melancholy tone and bevy of beloved supporting characters. Christian apologizes for his dogs make their presence known with background clatter around 1:15:00. Visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E6-Majoras-Mask.mp3" length="100563917"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Christian, Hamilton, and Spencer discuss The Legend of Zelda: Majora's Mask (2000) and its 2015 3DS remake. The game's inspirations and fraught one-year development process are explored alongside its uniquely melancholy tone and bevy of beloved supporting characters. Christian apologizes for his dogs make their presence known with background clatter around 1:15:00. Visit https://franchisefestival.com/show-notes/ for more background information and links. [temporarily removed]]]>
                </itunes:summary>
                                                                            <itunes:duration>01:44:45</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 5 - Ocarina of Time (Part 2)]]>
                </title>
                <pubDate>Wed, 15 Apr 2020 08:00:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-5-ocarina-of-time-part-2</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-5-ocarina-of-time-part-2</link>
                                <description>
                                            <![CDATA[<p>Christian, Spencer, and Hamilton take a deep dive into <em>The Legend of Zelda: Ocarina of Time</em>'s dungeon design. The relative merits of the original Nintendo 64 version and 3DS remake are debated. All your favorite kings are here, from Dodongo to Zora! (Spoilers)</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Christian, Spencer, and Hamilton take a deep dive into The Legend of Zelda: Ocarina of Time's dungeon design. The relative merits of the original Nintendo 64 version and 3DS remake are debated. All your favorite kings are here, from Dodongo to Zora! (Spoilers)]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 5 - Ocarina of Time (Part 2)]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Christian, Spencer, and Hamilton take a deep dive into <em>The Legend of Zelda: Ocarina of Time</em>'s dungeon design. The relative merits of the original Nintendo 64 version and 3DS remake are debated. All your favorite kings are here, from Dodongo to Zora! (Spoilers)</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/S1E5-Ocarina-of-Time-Part-2.mp3" length="167213362"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Christian, Spencer, and Hamilton take a deep dive into The Legend of Zelda: Ocarina of Time's dungeon design. The relative merits of the original Nintendo 64 version and 3DS remake are debated. All your favorite kings are here, from Dodongo to Zora! (Spoilers)]]>
                </itunes:summary>
                                                                            <itunes:duration>01:56:07</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Season 1 Episode 1 - Background and The Legend of Zelda]]>
                </title>
                <pubDate>Sun, 29 Dec 2019 15:52:00 +0000</pubDate>
                <dc:creator>Franchise Festival</dc:creator>
                <guid isPermaLink="true">
                    https://franchise-festival.castos.com/podcasts/4667/episodes/season-1-episode-1-background-and-the-legend-of-zelda</guid>
                                    <link>https://franchise-festival.castos.com/episodes/season-1-episode-1-background-and-the-legend-of-zelda</link>
                                <description>
                                            <![CDATA[<p>Christian, Hamilton, and Spencer discuss the pre-1986 background of the Legend of Zelda series along with its first Famicom Disk System / Nintendo Entertainment System installment. [temporarily removed]</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Christian, Hamilton, and Spencer discuss the pre-1986 background of the Legend of Zelda series along with its first Famicom Disk System / Nintendo Entertainment System installment. [temporarily removed]]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Season 1 Episode 1 - Background and The Legend of Zelda]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Christian, Hamilton, and Spencer discuss the pre-1986 background of the Legend of Zelda series along with its first Famicom Disk System / Nintendo Entertainment System installment. [temporarily removed]</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/5e07a30e05e2c6-63094712/Franchise-Festival-Season-1-Episode-1.mp3" length="101688869"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Christian, Hamilton, and Spencer discuss the pre-1986 background of the Legend of Zelda series along with its first Famicom Disk System / Nintendo Entertainment System installment. [temporarily removed]]]>
                </itunes:summary>
                                                                            <itunes:duration>01:10:36</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Franchise Festival]]>
                </itunes:author>
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