<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:podcast="https://podcastindex.org/namespace/1.0"
    xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"
    xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"
    xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:spotify="http://www.spotify.com/ns/rss">
    <channel>
        <title>Game Economist Cast</title>
        <generator>Castos</generator>
        <atom:link href="https://feeds.castos.com/k9gvv" rel="self" type="application/rss+xml" />
        <link>http://gameeconomistconsulting.com/podcast</link>
        <description>What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? 

Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.</description>
        <lastBuildDate>Wed, 18 Mar 2026 09:53:36 +0000</lastBuildDate>
        <language>en-us</language>
        <copyright>© 2025 Game Economist Consulting</copyright>
        
        <spotify:limit recentCount="100" />
        
        <spotify:countryOfOrigin>
              
        </spotify:countryOfOrigin>
                    <image>
                <url>https://episodes.castos.com/68cefd238fe186-10564431/images/podcast/covers/c1a-1jop1-qdo5n8q8tjp5-gbpo90.jpg</url>
                <title>Game Economist Cast</title>
                <link>http://gameeconomistconsulting.com/podcast</link>
            </image>
                <itunes:subtitle>What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? 

Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.</itunes:subtitle>
        <itunes:author>Phillip Black</itunes:author>
        <itunes:type>episodic</itunes:type>
        <itunes:summary>What does the new wave of open economies mean for monetization? Will negative externalities overcome cosmetic economies in the long run? What exactly does a game economist do? 

Game Economist Cast is a roundtable discussion of the latest developments in mobile, HD, and crypto games, through a bunch of people figuring it out using the economic toolkit.</itunes:summary>
        <itunes:owner>
            <itunes:name>pblack@gameeconomistconsulting.com (Phillip Black)</itunes:name>
            <itunes:email>pblack@gameeconomistconsulting.com</itunes:email>
        </itunes:owner>
        <itunes:explicit>false</itunes:explicit>
                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/podcast/covers/c1a-1jop1-qdo5n8q8tjp5-gbpo90.jpg"></itunes:image>
        
                                    <itunes:category text="Business" />
                                                <itunes:category text="Leisure">
                                            <itunes:category text="Video Games" />
                                    </itunes:category>
                                                <itunes:category text="News">
                                            <itunes:category text="Business News" />
                                    </itunes:category>
                    
                    <itunes:new-feed-url>https://feeds.castos.com/k9gvv</itunes:new-feed-url>
                
        
        <podcast:locked>yes</podcast:locked>
                                    <item>
                <title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2026?]]>
                </title>
                <pubDate>Wed, 18 Mar 2026 09:53:36 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2399426</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/gec-bonus-ep-whats-up-at-gdc-2026</link>
                                <description>
                                            <![CDATA[<p>Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric, and Chris crew unpack what actually mattered at GDC 2026, and what didn’t.</p>
<p>We discuss:</p>
<ul>
<li>
<p>A sharper critique of industry thinking</p>
<ul>
<li>
<p>Too many taxonomy talks, not enough opinions</p>
</li>
<li>
<p>Why game talks should behave more like economics seminars</p>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<p>AI’s role on the show floor and conference</p>
<ul>
<li>
<p>Shift from generative art hype to code generation and workflows</p>
</li>
<li>
<p>Why survey data understates actual usage and masks revealed preferences</p>
</li>
<li>
<p>AI present but muted, Web3 effectively gone</p>
</li>
<li>
<p>Novelty hardware, indie creativity, and a clear tech pullback</p>
</li>
</ul>
</li>
<li>
<p>The collapse of production costs and what replaces them</p>
<ul>
<li>
<p>Near-zero fixed costs leading to infinite content supply</p>
</li>
<li>
<p>Discovery, marketing, and CAC as the new binding constraints</p>
</li>
</ul>
</li>
<li>
<p>Why incumbents may strengthen, not weaken</p>
<ul>
<li>
<p>Ad spend and distribution advantages widening the moat</p>
</li>
<li>
<p>Counterpoint: new channels still create pockets of disruption</p>
</li>
</ul>
</li>
<li>
<p>Hardware, interfaces, and “convergent evolution”</p>
<ul>
<li>
<p>Why controllers standardized and what that says about optimal design</p>
</li>
<li>
<p>Failed alternatives and the persistent friction of interaction</p>
</li>
</ul>
</li>
</ul>
<p></p>
<h3>Chapters</h3>
<ul><li>(00:00:00) - GDC 26: The Highlights and Disappointments</li><li>(00:03:50) - Did You Play With The Rubik's Cube Mini-Screen?</li><li>(00:05:08) - In the Elevator With Microsoft's Kinect</li><li>(00:07:53) - Are Game Controllers Like Crabs?</li><li>(00:10:54) - Nintendo's Live-Service Revenue</li><li>(00:11:36) - Crypto: Should You Interact or Prevent a Regulatory Violation</li><li>(00:12:59) - GDC 2017: Indie Games, Virtual Reality Games</li><li>(00:14:58) - The Future of Generative Code</li><li>(00:19:58) - Roblox's Conference on AI</li><li>(00:25:15) - GDC 2017: Playing a Game Inside Your Talk</li><li>(00:26:46) - Don't Make a Taxonomy Talk at GDC 2022</li><li>(00:30:39) - Crypto Is a Decentralized Guild</li><li>(00:30:55) - GDC 2013: A Food Budget</li><li>(00:32:41) - GDC gift cards: Who is laundering the money?</li><li>(00:34:46) - At Tech Conference 2017, China and the Future</li><li>(00:35:16) - Indie Game Making</li><li>(00:36:51) - Phil on the Floor at GDC 2014</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric, and Chris crew unpack what actually mattered at GDC 2026, and what didn’t.
We discuss:


A sharper critique of industry thinking


Too many taxonomy talks, not enough opinions


Why game talks should behave more like economics seminars






AI’s role on the show floor and conference


Shift from generative art hype to code generation and workflows


Why survey data understates actual usage and masks revealed preferences


AI present but muted, Web3 effectively gone


Novelty hardware, indie creativity, and a clear tech pullback




The collapse of production costs and what replaces them


Near-zero fixed costs leading to infinite content supply


Discovery, marketing, and CAC as the new binding constraints




Why incumbents may strengthen, not weaken


Ad spend and distribution advantages widening the moat


Counterpoint: new channels still create pockets of disruption




Hardware, interfaces, and “convergent evolution”


Why controllers standardized and what that says about optimal design


Failed alternatives and the persistent friction of interaction




]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2026?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric, and Chris crew unpack what actually mattered at GDC 2026, and what didn’t.</p>
<p>We discuss:</p>
<ul>
<li>
<p>A sharper critique of industry thinking</p>
<ul>
<li>
<p>Too many taxonomy talks, not enough opinions</p>
</li>
<li>
<p>Why game talks should behave more like economics seminars</p>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<p>AI’s role on the show floor and conference</p>
<ul>
<li>
<p>Shift from generative art hype to code generation and workflows</p>
</li>
<li>
<p>Why survey data understates actual usage and masks revealed preferences</p>
</li>
<li>
<p>AI present but muted, Web3 effectively gone</p>
</li>
<li>
<p>Novelty hardware, indie creativity, and a clear tech pullback</p>
</li>
</ul>
</li>
<li>
<p>The collapse of production costs and what replaces them</p>
<ul>
<li>
<p>Near-zero fixed costs leading to infinite content supply</p>
</li>
<li>
<p>Discovery, marketing, and CAC as the new binding constraints</p>
</li>
</ul>
</li>
<li>
<p>Why incumbents may strengthen, not weaken</p>
<ul>
<li>
<p>Ad spend and distribution advantages widening the moat</p>
</li>
<li>
<p>Counterpoint: new channels still create pockets of disruption</p>
</li>
</ul>
</li>
<li>
<p>Hardware, interfaces, and “convergent evolution”</p>
<ul>
<li>
<p>Why controllers standardized and what that says about optimal design</p>
</li>
<li>
<p>Failed alternatives and the persistent friction of interaction</p>
</li>
</ul>
</li>
</ul>
<p></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2399426/c1e-m6oknu4n6p0tn-6z927z64i5ov-qm3erh.mp4" length="2568913191"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Takes so hot that they were recorded late at night after a long day on the GDC floor, and couple whiskeys. Phil, Eric, and Chris crew unpack what actually mattered at GDC 2026, and what didn’t.
We discuss:


A sharper critique of industry thinking


Too many taxonomy talks, not enough opinions


Why game talks should behave more like economics seminars






AI’s role on the show floor and conference


Shift from generative art hype to code generation and workflows


Why survey data understates actual usage and masks revealed preferences


AI present but muted, Web3 effectively gone


Novelty hardware, indie creativity, and a clear tech pullback




The collapse of production costs and what replaces them


Near-zero fixed costs leading to infinite content supply


Discovery, marketing, and CAC as the new binding constraints




Why incumbents may strengthen, not weaken


Ad spend and distribution advantages widening the moat


Counterpoint: new channels still create pockets of disruption




Hardware, interfaces, and “convergent evolution”


Why controllers standardized and what that says about optimal design


Failed alternatives and the persistent friction of interaction




]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2399426/c1a-1jop1-okponkrwc06-hv91w2.png"></itunes:image>
                                                                            <itunes:duration>00:38:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2399426/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E48: Ozempic, 2XKO and ARPDAU For Wild Takes]]>
                </title>
                <pubDate>Sun, 15 Feb 2026 16:02:28 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2363179</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e48-ozempic-2xko-and-arpdau-for-wild-takes</link>
                                <description>
                                            <![CDATA[If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. 

Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand?

We discuss:
	•	The 2XKO reset and the economics of niche within niche genres
	•	Team size, burn rate, and why a 160-person fighting game team changes the break-even math
	•	Free to play cosmetics versus box price DLC in a capped DAU genre
	•	Why betting apps can out-monetize most games on ARPDAU
	•	How appetite suppression might reallocate time, spending, and loop sensitivity
	•	Genie 3 and the cost curve of game production
	•	Engines as rule governance layers in a probabilistic content world
	•	Cosmetic economies as foundational theory
	•	Scarcity, signaling, and equilibrium pricing in digital status markets
	•	Price discovery, private information, and turning trade into tabletop play

Listen now!
<h3>Chapters</h3>
<ul><li>(00:00:00) - Do Dicks Make You Smarter?</li><li>(00:03:14) -  the economics of a billion-dollar game economy</li><li>(00:05:21) - The Economics of Cosmetics</li><li>(00:06:29) - Let's Talk Economics with Game Developers</li><li>(00:08:36) - 2xKo Cut Their Team In Half</li><li>(00:09:42) - 2xKO: A Niche Within a Niche</li><li>(00:12:23) - On 2xK's Failed Fight</li><li>(00:15:53) - Brawlhalla's $200 Million Run Rate</li><li>(00:18:48) - How to Find Your Love of Gaming</li><li>(00:20:59) - Do You Think Every Minute Played Playing Video Games Is Being Used for</li><li>(00:21:49) - Tunic: A Masterclass in Game Design</li><li>(00:23:41) - June's Journey: The Most Complex Game Ever Made</li><li>(00:24:24) - June's Journey: The Hidden Objects Theme</li><li>(00:26:20) - Phil Philonomics: No One Plays Games Together</li><li>(00:30:28) - I Made a Board Game Without Money</li><li>(00:33:16) - Super Bowl Gambling</li><li>(00:34:29) - The Future of AI Ads</li><li>(00:36:47) - Weight Loss Pills and Gaming</li><li>(00:43:24) - Do You Think Being a Whales Is Harder Than Being a</li><li>(00:44:01) - Gambling Apps vs. Sports Betting</li><li>(00:47:42) - Is AI a Threat to Video Game Companies?</li><li>(00:54:05) - Will AI Make Games More Cost Effective?</li><li>(01:00:23) - B2B vs. Mainstream</li><li>(01:00:39) - Game Economics</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. 

Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand?

We discuss:
	•	The 2XKO reset and the economics of niche within niche genres
	•	Team size, burn rate, and why a 160-person fighting game team changes the break-even math
	•	Free to play cosmetics versus box price DLC in a capped DAU genre
	•	Why betting apps can out-monetize most games on ARPDAU
	•	How appetite suppression might reallocate time, spending, and loop sensitivity
	•	Genie 3 and the cost curve of game production
	•	Engines as rule governance layers in a probabilistic content world
	•	Cosmetic economies as foundational theory
	•	Scarcity, signaling, and equilibrium pricing in digital status markets
	•	Price discovery, private information, and turning trade into tabletop play

Listen now!]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[E48: Ozempic, 2XKO and ARPDAU For Wild Takes]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. 

Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand?

We discuss:
	•	The 2XKO reset and the economics of niche within niche genres
	•	Team size, burn rate, and why a 160-person fighting game team changes the break-even math
	•	Free to play cosmetics versus box price DLC in a capped DAU genre
	•	Why betting apps can out-monetize most games on ARPDAU
	•	How appetite suppression might reallocate time, spending, and loop sensitivity
	•	Genie 3 and the cost curve of game production
	•	Engines as rule governance layers in a probabilistic content world
	•	Cosmetic economies as foundational theory
	•	Scarcity, signaling, and equilibrium pricing in digital status markets
	•	Price discovery, private information, and turning trade into tabletop play

Listen now!]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2363179/c1e-q60dzu7z13qb0kpxxw-25033184cmzn-jlfugq.mp4" length="1114386398"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[If the majority of mobile casuals' target audience takes Ozempic, what effect does that have on games? No one's asking these questions, so welcome to the Game Economist Cast. 

Weight loss drugs, AI copilots, and gambling apps dominated the most expensive media real estate on earth, and games were barely in the frame. In this episode, we unpack what that signal means for interactive entertainment, Eric uncovers Riot’s 2XKO downsizing to Google’s Genie 3, and the future of engines. Phil previews his GDC talk on the economics of a billion-dollar cosmetic economy, Chris breaks down his attempt to design and publish a trading board game, and we ask a harder question: in a world of Ozempic and infinite AI supply, what actually happens to gaming demand?

We discuss:
	•	The 2XKO reset and the economics of niche within niche genres
	•	Team size, burn rate, and why a 160-person fighting game team changes the break-even math
	•	Free to play cosmetics versus box price DLC in a capped DAU genre
	•	Why betting apps can out-monetize most games on ARPDAU
	•	How appetite suppression might reallocate time, spending, and loop sensitivity
	•	Genie 3 and the cost curve of game production
	•	Engines as rule governance layers in a probabilistic content world
	•	Cosmetic economies as foundational theory
	•	Scarcity, signaling, and equilibrium pricing in digital status markets
	•	Price discovery, private information, and turning trade into tabletop play

Listen now!]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2363179/c1a-1jop1-kpjkkm9nhdk0-800vt3.png"></itunes:image>
                                                                            <itunes:duration>01:01:19</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2363179/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E47: Iterated Prisoner’s Dilemma, Social Norms Go Astray, and Why Game Economy Needs Math]]>
                </title>
                <pubDate>Mon, 26 Jan 2026 08:37:36 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2338198</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e45-iterated-prisoners-dilemma-social-norms-go-astray-and-why-game-economy-needs-math</link>
                                <description>
                                            <![CDATA[<p>Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community. <br />We discuss: <br />• The missing vocabulary for economy design in live service, and how it's harmed the entire industry<br />• Why office ball pits best start-up ping pong tables <br />• The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever <br />• Embedded analytics vs centralized service orgs; who beats who <br />• Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art <br />• Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle <br />• Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design <br />• Why Discovery Zone died, but Chuck E. Cheese prints money anyway</p>
<h3>Chapters</h3>
<ul><li>(00:00:00) - In the Elevator With Chuck E. Cheese</li><li>(00:00:52) - The Ball Pit</li><li>(00:03:23) - How to Turn From Analyst to Product Designer</li><li>(00:05:02) - Peter Feuerstein on Becoming Product Manager for Madden</li><li>(00:13:09) - What Do Data Scientists Need to Know to Be a Product Manager?</li><li>(00:15:07) - Have You Got What it Takes to Lead an Analytics Team?</li><li>(00:20:16) - Analytics and Product Incentives</li><li>(00:22:11) - Bee Swarm Simulator</li><li>(00:28:38) - Roblox's Impact on the Game Industry</li><li>(00:34:35) - Game Money vs. Positive Monetization</li><li>(00:36:48) - Have We Reached a Turning Point in Video Gaming?</li><li>(00:40:01) - Iterated Prisoner's Dilemma</li><li>(00:45:14) - Tick for Tat in Minecraft</li><li>(00:51:51) - Dark Souls 2</li><li>(00:55:29) - How to Design a Board Game</li><li>(00:58:42) - Board Games: Found Your Love of Gaming</li><li>(01:03:57) - Game Economy in a Vocabulary</li><li>(01:10:13) - Amanda Zario on Game of Economics</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community. We discuss: • The missing vocabulary for economy design in live service, and how it's harmed the entire industry• Why office ball pits best start-up ping pong tables • The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever • Embedded analytics vs centralized service orgs; who beats who • Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art • Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle • Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design • Why Discovery Zone died, but Chuck E. Cheese prints money anyway]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[E47: Iterated Prisoner’s Dilemma, Social Norms Go Astray, and Why Game Economy Needs Math]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community. <br />We discuss: <br />• The missing vocabulary for economy design in live service, and how it's harmed the entire industry<br />• Why office ball pits best start-up ping pong tables <br />• The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever <br />• Embedded analytics vs centralized service orgs; who beats who <br />• Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art <br />• Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle <br />• Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design <br />• Why Discovery Zone died, but Chuck E. Cheese prints money anyway</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2338198/c1e-k6kprudzx82u9jg59z-nd1vnppqfxxg-txl6wg.mp4" length="1607097311"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chuck E. Cheese is still alive, and so is the analytics-to-product pipeline. @Amanda Cesario analytics lead turned product leader, joins @Phillip Black, Eric, and @Christopher Kaczmarczyk-Smith argue for embedded analytics, sharper language, and game systems that actually produce cooperation instead of a cosplay community. We discuss: • The missing vocabulary for economy design in live service, and how it's harmed the entire industry• Why office ball pits best start-up ping pong tables • The analyst’s real job: explaining “why,” then realizing the only way to fix it is to own the lever • Embedded analytics vs centralized service orgs; who beats who • Roblox as a laboratory: aspirational visibility, server “neighborhoods,” and system norms that communicate more than art • Iterated Prisoner’s Dilemma, Axelrod’s tournaments, and why tit-for-tat is a design principle • Monopoly Go partner events as rare, genuine, cooperation-through-repeated-interaction design • Why Discovery Zone died, but Chuck E. Cheese prints money anyway]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2338198/c1a-1jop1-z34pkzmra89q-11rdgk.png"></itunes:image>
                                                                            <itunes:duration>01:11:01</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2338198/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E46: Economics of Sweepstakes, Vertical Word Game Progression, and UXR Failure]]>
                </title>
                <pubDate>Sun, 14 Dec 2025 22:07:49 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2288740</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e46-economics-of-sweepstakes-vertical-word-game-progression-and-uxr-failure</link>
                                <description>
                                            <![CDATA[Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ? 

We talk:
	•	Sweepstakes, social casino, velocity, and why most players never cash out
	•	Why Wordle feels flat to some designers and why elegance is not the same as progression
	•	Surveys as UX, not truth machines, and how to extract signal without lying to yourself
	•	Compensating differentials, handicaps, and why 50 percent win rates kill progression
	•	Bots, deception, and whether games are magic shows or fraud
<h3>Chapters</h3>
<ul><li>(00:00:00) - In the Case of Moral Utility</li><li>(00:00:41) - The Game Economist Cast</li><li>(00:01:42) - Phil vs. Wordle</li><li>(00:05:57) - The Need for Difficulty in Word Games</li><li>(00:10:39) - Total War: An Absurd 4x Game</li><li>(00:13:34) - How Sweeps Are Getting Around the Gambling Laws</li><li>(00:17:43) - Are Loot Boxes Legally Gambling?</li><li>(00:21:29) - How Social Casino Works Without Sweeps</li><li>(00:23:48) - How To Win at MMOs</li><li>(00:27:03) - How to Win on Surveys</li><li>(00:32:38) - The Cognitive Task of Food Preferences</li><li>(00:36:24) - Have Surveys Ruined Mobile Games?</li><li>(00:38:22) - People's feelings in 'Star Wars': Are they reliable?</li><li>(00:39:22) - Battlefield 1: Skill Based Matchmaking</li><li>(00:44:48) - What's The Argument for No Skill Based Matchmaking</li><li>(00:48:45) - Is Bots Bad for Content Ethics?</li><li>(00:53:58) - Rejecting Kantian Ethics</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ? 

We talk:
	•	Sweepstakes, social casino, velocity, and why most players never cash out
	•	Why Wordle feels flat to some designers and why elegance is not the same as progression
	•	Surveys as UX, not truth machines, and how to extract signal without lying to yourself
	•	Compensating differentials, handicaps, and why 50 percent win rates kill progression
	•	Bots, deception, and whether games are magic shows or fraud]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[E46: Economics of Sweepstakes, Vertical Word Game Progression, and UXR Failure]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ? 

We talk:
	•	Sweepstakes, social casino, velocity, and why most players never cash out
	•	Why Wordle feels flat to some designers and why elegance is not the same as progression
	•	Surveys as UX, not truth machines, and how to extract signal without lying to yourself
	•	Compensating differentials, handicaps, and why 50 percent win rates kill progression
	•	Bots, deception, and whether games are magic shows or fraud]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2288740/c1e-g6vpxum269vb2mzz5k-34mpnp30hnq-gckfrc.mp4" length="1206234650"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ? 

We talk:
	•	Sweepstakes, social casino, velocity, and why most players never cash out
	•	Why Wordle feels flat to some designers and why elegance is not the same as progression
	•	Surveys as UX, not truth machines, and how to extract signal without lying to yourself
	•	Compensating differentials, handicaps, and why 50 percent win rates kill progression
	•	Bots, deception, and whether games are magic shows or fraud]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2288740/c1a-1jop1-okjowv9wc1o0-4d7lmg.png"></itunes:image>
                                                                            <itunes:duration>00:55:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2288740/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E45: Autobattler Econ, WILD UGC Algo & A Currency Debate for the Ages (w/Arto Huhta) Autobattler Econ, WILD UGC Algo & The Big Currency Question (w/Arto Huhta)]]>
                </title>
                <pubDate>Sun, 23 Nov 2025 20:26:24 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2238988</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e45-autobattler-econ-wild-ugc-algo-a-currency-debate-for-the-ages-warto-huhta-autobattler-eco</link>
                                <description>
                                            <![CDATA[<p>What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. </p>
<p>\We discuss:</p>
<ul>
<li>How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think)</li>
<li>Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround</li>
<li>Why creator inequality explodes under bad reinforcement</li>
<li>A brewing debate on regulation that is just getting started...</li>
</ul>
<p>Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces</p>
<h3>Chapters</h3>
<ul><li>(00:00:00) - The Cost of Free Speech</li><li>(00:00:49) - Game of Connors Cast</li><li>(00:01:16) - Meet Free-To-Play Designer Phil Rubin</li><li>(00:02:43) - The Art of Being a Game Economist</li><li>(00:03:59) - How to Get Out of Your Job</li><li>(00:05:22) - Are You More of an Economist or a Designer?</li><li>(00:07:51) - Candy Crush: Experimentation and Optimization</li><li>(00:10:07) - Ex-Monetization Manager at King Publishing</li><li>(00:12:30) - Have We Overreacted to Free-To-Play?</li><li>(00:15:17) - Half-Off and the Price</li><li>(00:18:27) - How To Make a Slop slideshow</li><li>(00:18:56) - What Have You Been Playing?</li><li>(00:20:35) - Clash Royale: The Future of Content</li><li>(00:23:55) - How To Play Hearthstone With Re-rolling</li><li>(00:25:59) - 2K XO: A Hardcore Fighting Game</li><li>(00:29:37) - Fortnite vs. Monster Hunter: The Social Hub</li><li>(00:30:29) - Are We Ready for Content in the Future?</li><li>(00:34:24) - Facebook vs Instagram: What's The Difference?</li><li>(00:34:57) - Telegram's plans for games</li><li>(00:36:22) - How Telegram Could Make Games More Profitable</li><li>(00:43:15) - The Probability of Encountering a Good</li><li>(00:44:28) - Anatomy of Facebook's algorithm</li><li>(00:49:53) - The Gini coefficient of content creators profit</li><li>(00:54:30) - Measuring the social network's heterogeneous goods</li><li>(00:58:58) - The Mix of Algorithms and Churn</li><li>(01:01:07) - Do Algorithm Designers Care About Producer GENIE?</li><li>(01:01:55) - What Should Roblox Do About Popularity?</li><li>(01:03:51) - Too Much Choice in Online Content</li><li>(01:05:56) - Is There Choice Overload in Mobile Games?</li><li>(01:06:49) - What about discounts on hard currency purchases?</li><li>(01:07:46) - Free-To-Play: Quantity Based Discounts</li><li>(01:11:11) - USB 2.0: Standardization</li><li>(01:12:11) - Roblox: Arto on UGC</li><li>(01:13:27) - GIM economist cast episode 44</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. 
\We discuss:

How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think)
Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround
Why creator inequality explodes under bad reinforcement
A brewing debate on regulation that is just getting started...

Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[E45: Autobattler Econ, WILD UGC Algo & A Currency Debate for the Ages (w/Arto Huhta) Autobattler Econ, WILD UGC Algo & The Big Currency Question (w/Arto Huhta)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. </p>
<p>\We discuss:</p>
<ul>
<li>How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think)</li>
<li>Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround</li>
<li>Why creator inequality explodes under bad reinforcement</li>
<li>A brewing debate on regulation that is just getting started...</li>
</ul>
<p>Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2238988/c1e-4jr72f1op0gsj1kok1-gp906k8nfv8w-s8oow3.mp4" length="1002925628"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[What happens when autobattlers fail to monetize? We pull Arto Huhta into the cast and chat about Telegram’s pseudo-WeChat ambitions. Eric releases a distrack on Game Designer's obsessed social spaces, and Phil wants more blood from psychologists' nonsensical F2P "choice overload." Chris enleashes a model-meets-UGC experiment: a three-algorithm simulation that shows how recommendation systems distort consumer welfare and creator inequality. 
\We discuss:

How Arto sees the split between economy design, product management, and classical economics (hint: it's not what you think)
Pets as permanent progression, and the design logic behind Nonstop Knight’s monetization turnaround
Why creator inequality explodes under bad reinforcement
A brewing debate on regulation that is just getting started...

Chapters 00:00 Journey to London: A Game Developer's Path 00:49 The Role of Economy Design in Gaming 01:20 From Academia to Game Development: Bridging the Gap 03:16 Experimentation in Game Design: Lessons Learned 05:22 The Intersection of Game Design and Economics 10:07 Understanding Game Development Roles 11:00 Monetization Strategies in Game Design 11:55 The Evolution of Publishing Models 12:42 Transitioning to Web 3: New Challenges 13:54 The Economics of Game Spending 18:27 Introduction to Game Economist Cast 19:06 Current Gaming Trends and Preferences 20:51 Game Modes and Player Engagement 22:03 The Future of Game Monetization 27:33 The Social Hub Experiment in Fighting Games 28:26 Street Fighter VI and Social Interaction 30:28 The Rise of HTML5 Games on Platforms 32:37 The Trend of Casual Games in Tech Companies 34:42 Telegram Games: A New Frontier 37:21 Challenges in Game Discovery on Telegram 38:52 User Engagement and Retention in Web3 Gaming 39:43 Consumer Welfare and Content Creation Dynamics 43:04 The Impact of Algorithms on User Experience 49:31 Heterogeneous Goods and Their Effects on Engagement 57:35 The Impact of Algorithms on Content Quality 59:04 Understanding Algorithmic Risks and User Retention 01:00:16 Exploring Algorithm Design in Gaming Platforms 01:01:54 The Role of User Choice in Content Discovery 01:04:29 The Future of Pricing Strategies in Free-to-Play Games 01:08:10 The Debate on Standardization and Market Forces]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2238988/c1a-1jop1-gp9063nohmrr-r7f7vh.png"></itunes:image>
                                                                            <itunes:duration>01:13:44</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2238988/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E44: Incentive UGC Determinism for the Future of Gaming (w/Alex Seropian)]]>
                </title>
                <pubDate>Mon, 29 Sep 2025 05:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/66640/episode/2152419</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/copy-of-e44-incentive-ugc-determinism-for-the-future-of-gaming-walex-alex-seropian</link>
                                <description>
                                            <![CDATA[<p>UGC is about to change forever. In the same way all technologies govern and enable the creative, MTX will do the same for Fortnite. Or will it? Alex Seropian (<a href="https://looknorth.world/">Look World North</a>, <a href="https://www.youtube.com/@thefourthcurtain">The Forth Curtain</a>) joins the cast to discuss UEFN's ability to enable creators to monetize islands directly. </p>
<p>We discuss:</p>
<ul>
<li>What new games will emerge with MTX?</li>
<li>Is UGC IP defensible? </li>
<li>What exactly is the endgame for UGC studios?</li>
<li>What's the maximum a Roblox studio earns?</li>
</ul>
<p>Chapters</p>
<p>00:00 Introduction to UEFN and Guest Background</p>
<p>03:48 UEFN's New Features and Developer Impact</p>
<p>07:22 Comparing UEFN with Roblox</p>
<p>10:23 The Future of IP in Gaming</p>
<p>17:47 Epic's Strategic Vision and Development Tools</p>
<p>21:04 The Evolution of UGC Platforms</p>
<p>22:53 Challenges in User-Generated Content</p>
<p>26:27 Monetization Models in Gaming</p>
<p>28:01 The Joy of Game Development</p>
<p>30:46 The Future of Fortnite's Economy</p>
<p>39:16 China's Role in UGC Development</p>
<p>41:40 Feedback Loops in Game Development</p>
<h3>Chapters</h3>
<ul><li>(00:00:00) - He Was The Math Pirate</li><li>(00:00:33) - Utility and the UEFN Platform</li><li>(00:01:01) - Biased Interview: The Math Pirate</li><li>(00:03:25) - Epic's UCLUE Announcement</li><li>(00:07:32) - UEFN vs. Roblox: What's The Difference</li><li>(00:12:30) - Phil Jackson on Roblox's Ephemeral IP</li><li>(00:17:24) - Unveiling UE6 & Epic's Vision</li><li>(00:21:23) - GTA: The Dark Horse in the UGC Wars</li><li>(00:23:31) - The Witcher 3 and Overwolf</li><li>(00:26:12) - How Will Monetization Change the Game Industry?</li><li>(00:27:43) - What Was It Like Developing a Halo 2 on UEFN</li><li>(00:31:21) - Epic's Fortnite Economy Announcement</li><li>(00:35:34) - Epic Games' Developer Revenue Share</li><li>(00:36:38) - Fortnite's Incentive Determinism</li><li>(00:39:30) - Where Is China in the UGC Race?</li><li>(00:41:46) - What's It Like to Develop on PC and Mobile?</li><li>(00:44:22) - Interview</li><li>(00:45:39) - Meet Alex the Economics Student</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[UGC is about to change forever. In the same way all technologies govern and enable the creative, MTX will do the same for Fortnite. Or will it? Alex Seropian (Look World North, The Forth Curtain) joins the cast to discuss UEFN's ability to enable creators to monetize islands directly. 
We discuss:

What new games will emerge with MTX?
Is UGC IP defensible? 
What exactly is the endgame for UGC studios?
What's the maximum a Roblox studio earns?

Chapters
00:00 Introduction to UEFN and Guest Background
03:48 UEFN's New Features and Developer Impact
07:22 Comparing UEFN with Roblox
10:23 The Future of IP in Gaming
17:47 Epic's Strategic Vision and Development Tools
21:04 The Evolution of UGC Platforms
22:53 Challenges in User-Generated Content
26:27 Monetization Models in Gaming
28:01 The Joy of Game Development
30:46 The Future of Fortnite's Economy
39:16 China's Role in UGC Development
41:40 Feedback Loops in Game Development]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[E44: Incentive UGC Determinism for the Future of Gaming (w/Alex Seropian)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>UGC is about to change forever. In the same way all technologies govern and enable the creative, MTX will do the same for Fortnite. Or will it? Alex Seropian (<a href="https://looknorth.world/">Look World North</a>, <a href="https://www.youtube.com/@thefourthcurtain">The Forth Curtain</a>) joins the cast to discuss UEFN's ability to enable creators to monetize islands directly. </p>
<p>We discuss:</p>
<ul>
<li>What new games will emerge with MTX?</li>
<li>Is UGC IP defensible? </li>
<li>What exactly is the endgame for UGC studios?</li>
<li>What's the maximum a Roblox studio earns?</li>
</ul>
<p>Chapters</p>
<p>00:00 Introduction to UEFN and Guest Background</p>
<p>03:48 UEFN's New Features and Developer Impact</p>
<p>07:22 Comparing UEFN with Roblox</p>
<p>10:23 The Future of IP in Gaming</p>
<p>17:47 Epic's Strategic Vision and Development Tools</p>
<p>21:04 The Evolution of UGC Platforms</p>
<p>22:53 Challenges in User-Generated Content</p>
<p>26:27 Monetization Models in Gaming</p>
<p>28:01 The Joy of Game Development</p>
<p>30:46 The Future of Fortnite's Economy</p>
<p>39:16 China's Role in UGC Development</p>
<p>41:40 Feedback Loops in Game Development</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2152419/c1e-o69kgu2p4k0hjj0wjx-ndz94r2mt60q-7tkkal.mp4" length="1149190305"
                        type="video/mp4">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[UGC is about to change forever. In the same way all technologies govern and enable the creative, MTX will do the same for Fortnite. Or will it? Alex Seropian (Look World North, The Forth Curtain) joins the cast to discuss UEFN's ability to enable creators to monetize islands directly. 
We discuss:

What new games will emerge with MTX?
Is UGC IP defensible? 
What exactly is the endgame for UGC studios?
What's the maximum a Roblox studio earns?

Chapters
00:00 Introduction to UEFN and Guest Background
03:48 UEFN's New Features and Developer Impact
07:22 Comparing UEFN with Roblox
10:23 The Future of IP in Gaming
17:47 Epic's Strategic Vision and Development Tools
21:04 The Evolution of UGC Platforms
22:53 Challenges in User-Generated Content
26:27 Monetization Models in Gaming
28:01 The Joy of Game Development
30:46 The Future of Fortnite's Economy
39:16 China's Role in UGC Development
41:40 Feedback Loops in Game Development]]>
                </itunes:summary>
                                    <itunes:image href="https://episodes.castos.com/68cefd238fe186-10564431/images/2152419/c1a-1jop1-8dq79gq9hgkv-osrbpy.png"></itunes:image>
                                                                            <itunes:duration>00:45:55</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                                    <podcast:chapters url="https://media-assets.castos.com/chapters/2152419/chapter-data.json"
                        type="application/json" />
                            </item>
                    <item>
                <title>
                    <![CDATA[E43: Bentham's Body, Hypothesis Testing & Marginal ROAS (w/Eric Seufert)]]>
                </title>
                <pubDate>Sun, 14 Sep 2025 20:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17842213</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e43-benthams-body-hypothesis-testing-marginal-roas-weric-seufert</link>
                                <description>
                                            <![CDATA[<p><a href="https://mobiledevmemo.com/">Eric Seufert</a> joins to dissect AI hype, marginal ROAS, Jeremy Bentham's legacy, and managing a multi-million-dollar marketing budget that falls empirically short. WE discuss:</p><ul><li>How do you evaluate an “AI startup” in 90 seconds without being duped?</li><li>Can LLM-driven hypothesis testing replace the Monday creative meeting and outperform it?</li><li>If marginal ROAS is the real constraint, why do teams still optimize to averages?</li><li>When should a Battlefield-scale launch actually spend less on day one and wait two weeks?</li><li>Why did free-to-play economics conquer games but stall on platforms like Twitch or Spotify?</li><li>Will AI-driven volatility make electricity markets funky?</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric Seufert joins to dissect AI hype, marginal ROAS, Jeremy Bentham's legacy, and managing a multi-million-dollar marketing budget that falls empirically short. WE discuss:How do you evaluate an “AI startup” in 90 seconds without being duped?Can LLM-driven hypothesis testing replace the Monday creative meeting and outperform it?If marginal ROAS is the real constraint, why do teams still optimize to averages?When should a Battlefield-scale launch actually spend less on day one and wait two weeks?Why did free-to-play economics conquer games but stall on platforms like Twitch or Spotify?Will AI-driven volatility make electricity markets funky?]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E43: Bentham's Body, Hypothesis Testing & Marginal ROAS (w/Eric Seufert)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://mobiledevmemo.com/">Eric Seufert</a> joins to dissect AI hype, marginal ROAS, Jeremy Bentham's legacy, and managing a multi-million-dollar marketing budget that falls empirically short. WE discuss:</p><ul><li>How do you evaluate an “AI startup” in 90 seconds without being duped?</li><li>Can LLM-driven hypothesis testing replace the Monday creative meeting and outperform it?</li><li>If marginal ROAS is the real constraint, why do teams still optimize to averages?</li><li>When should a Battlefield-scale launch actually spend less on day one and wait two weeks?</li><li>Why did free-to-play economics conquer games but stall on platforms like Twitch or Spotify?</li><li>Will AI-driven volatility make electricity markets funky?</li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145740/c1e-n63dmudv55jh9574z-okzvr166t27d-rn3deg.mp3" length="56353964"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric Seufert joins to dissect AI hype, marginal ROAS, Jeremy Bentham's legacy, and managing a multi-million-dollar marketing budget that falls empirically short. WE discuss:How do you evaluate an “AI startup” in 90 seconds without being duped?Can LLM-driven hypothesis testing replace the Monday creative meeting and outperform it?If marginal ROAS is the real constraint, why do teams still optimize to averages?When should a Battlefield-scale launch actually spend less on day one and wait two weeks?Why did free-to-play economics conquer games but stall on platforms like Twitch or Spotify?Will AI-driven volatility make electricity markets funky?]]>
                </itunes:summary>
                                                                            <itunes:duration>01:18:12</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E42: Vertical Progression Is Gaming's Sex & Finally A Web3 Hope]]>
                </title>
                <pubDate>Mon, 01 Sep 2025 21:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17769275</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e42-vertical-progression-is-gamings-sex-finally-a-web3-hope</link>
                                <description>
                                            <![CDATA[<p>Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for. </p><ul><li>@Eric &amp; @Phil on vertical progression is the most important retention driver for several specific reasons</li><li>The “market for lemons” problem in developer &lt;&gt; publisher relations: why developers can banbooze publishers</li></ul><p>Sub to Eric and Chris' Substack here:</p><ul><li>https://substack.com/@ericguan</li><li>https://substack.com/@chriseconomics</li></ul><p>00:00 Introduction and Free Trials in Drug Dealing<br />00:28 Economics of Drug Dealing<br />02:11 Personal Experiences and Data Collection<br />03:24 Car Dealerships and Market Monopolies<br />04:57 Gaming Industry Insights: Clash Royale<br />19:08 Battlefield 6: Gameplay and Strategy<br />27:11 Rollerblading Adventures<br />28:36 Rollerblading Economics<br />30:16 Web3 Gaming Struggles<br />34:54 Understanding Play-to-Earn Mechanics<br />43:42 The Market for Lemons<br />52:24 Conflicting Data on Gen Z Spending<br />56:51 The Importance of Reliable Economic Data<br />01:05:43 Conclusion and Future Topics</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for. @Eric & @Phil on vertical progression is the most important retention driver for several specific reasonsThe “market for lemons” problem in developer <> publisher relations: why developers can banbooze publishersSub to Eric and Chris' Substack here:https://substack.com/@ericguanhttps://substack.com/@chriseconomics00:00 Introduction and Free Trials in Drug Dealing00:28 Economics of Drug Dealing02:11 Personal Experiences and Data Collection03:24 Car Dealerships and Market Monopolies04:57 Gaming Industry Insights: Clash Royale19:08 Battlefield 6: Gameplay and Strategy27:11 Rollerblading Adventures28:36 Rollerblading Economics30:16 Web3 Gaming Struggles34:54 Understanding Play-to-Earn Mechanics43:42 The Market for Lemons52:24 Conflicting Data on Gen Z Spending56:51 The Importance of Reliable Economic Data01:05:43 Conclusion and Future Topics]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E42: Vertical Progression Is Gaming's Sex & Finally A Web3 Hope]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for. </p><ul><li>@Eric &amp; @Phil on vertical progression is the most important retention driver for several specific reasons</li><li>The “market for lemons” problem in developer &lt;&gt; publisher relations: why developers can banbooze publishers</li></ul><p>Sub to Eric and Chris' Substack here:</p><ul><li>https://substack.com/@ericguan</li><li>https://substack.com/@chriseconomics</li></ul><p>00:00 Introduction and Free Trials in Drug Dealing<br />00:28 Economics of Drug Dealing<br />02:11 Personal Experiences and Data Collection<br />03:24 Car Dealerships and Market Monopolies<br />04:57 Gaming Industry Insights: Clash Royale<br />19:08 Battlefield 6: Gameplay and Strategy<br />27:11 Rollerblading Adventures<br />28:36 Rollerblading Economics<br />30:16 Web3 Gaming Struggles<br />34:54 Understanding Play-to-Earn Mechanics<br />43:42 The Market for Lemons<br />52:24 Conflicting Data on Gen Z Spending<br />56:51 The Importance of Reliable Economic Data<br />01:05:43 Conclusion and Future Topics</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145741/c1e-p6rk1u1n55kcmw69v-mkjz3m6pidgo-7npk0r.mp3" length="47827265"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for. @Eric & @Phil on vertical progression is the most important retention driver for several specific reasonsThe “market for lemons” problem in developer <> publisher relations: why developers can banbooze publishersSub to Eric and Chris' Substack here:https://substack.com/@ericguanhttps://substack.com/@chriseconomics00:00 Introduction and Free Trials in Drug Dealing00:28 Economics of Drug Dealing02:11 Personal Experiences and Data Collection03:24 Car Dealerships and Market Monopolies04:57 Gaming Industry Insights: Clash Royale19:08 Battlefield 6: Gameplay and Strategy27:11 Rollerblading Adventures28:36 Rollerblading Economics30:16 Web3 Gaming Struggles34:54 Understanding Play-to-Earn Mechanics43:42 The Market for Lemons52:24 Conflicting Data on Gen Z Spending56:51 The Importance of Reliable Economic Data01:05:43 Conclusion and Future Topics]]>
                </itunes:summary>
                                                                            <itunes:duration>01:06:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E41: Karl Marx as a 5* Character & Ukrainian Drone Economy Design]]>
                </title>
                <pubDate>Mon, 04 Aug 2025 12:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17611207</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e41-karl-marx-as-a-5-character-ukrainian-drone-economy-design</link>
                                <description>
                                            <![CDATA[<p>Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.<br /><br />https://ericguan.substack.com/p/ukraine-gamified-drone-warfare</p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.https://ericguan.substack.com/p/ukraine-gamified-drone-warfare]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E41: Karl Marx as a 5* Character & Ukrainian Drone Economy Design]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.<br /><br />https://ericguan.substack.com/p/ukraine-gamified-drone-warfare</p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145742/c1e-q60dzudx221b0rq26-v64x8koqcqnw-jkhgtm.mp3" length="44916706"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.https://ericguan.substack.com/p/ukraine-gamified-drone-warfare]]>
                </itunes:summary>
                                                                            <itunes:duration>01:02:19</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E40: The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands)]]>
                </title>
                <pubDate>Mon, 16 Jun 2025 11:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17343662</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e40-the-best-web3-arguments-wyat-siu-cofounder-of-animoca-brands</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/yatsiu/">Yat Siu</a>, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and <em>should</em> be promised to token holders? </p><p>We discuss:</p><ul><li>Laying down Web3’s steelman case</li><li>Why the West still doesn't get Web3 like the East</li><li>Examining the original token sin, where did it all go wrong?</li><li>Do digital property rights actually hold back economic growth?</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Yat Siu, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and should be promised to token holders? We discuss:Laying down Web3’s steelman caseWhy the West still doesn't get Web3 like the EastExamining the original token sin, where did it all go wrong?Do digital property rights actually hold back economic growth?]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E40: The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/yatsiu/">Yat Siu</a>, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and <em>should</em> be promised to token holders? </p><p>We discuss:</p><ul><li>Laying down Web3’s steelman case</li><li>Why the West still doesn't get Web3 like the East</li><li>Examining the original token sin, where did it all go wrong?</li><li>Do digital property rights actually hold back economic growth?</li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145743/c1e-9x1jdidpnnkidmz69-8dq275jjsn3g-c3vtxn.mp3" length="50736586"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Yat Siu, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and should be promised to token holders? We discuss:Laying down Web3’s steelman caseWhy the West still doesn't get Web3 like the EastExamining the original token sin, where did it all go wrong?Do digital property rights actually hold back economic growth?]]>
                </itunes:summary>
                                                                            <itunes:duration>01:10:24</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E39: Law & Economic Order, A Game Economist Investigation]]>
                </title>
                <pubDate>Mon, 12 May 2025 13:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17143747</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e39-law-economic-order-a-game-economist-investigation</link>
                                <description>
                                            <![CDATA[<p>Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.</p><p>How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.</p><p><br /></p><p>We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.</p><p><br /></p><p>@Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.</p><p>Eric's on IP Laws: https://substack.com/home/post/p-161276950<br />Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble</p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.@Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.Eric's on IP Laws: https://substack.com/home/post/p-161276950Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E39: Law & Economic Order, A Game Economist Investigation]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.</p><p>How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.</p><p><br /></p><p>We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.</p><p><br /></p><p>@Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.</p><p>Eric's on IP Laws: https://substack.com/home/post/p-161276950<br />Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble</p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145744/c1e-r6nk8uwkjwph29145-gpzrqo66bgom-ock4zv.mp3" length="50562273"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.@Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.Eric's on IP Laws: https://substack.com/home/post/p-161276950Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble]]>
                </itunes:summary>
                                                                            <itunes:duration>01:10:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E38: Economics of Game Innovation & AI's Now Proof]]>
                </title>
                <pubDate>Mon, 21 Apr 2025 14:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-17013616</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e38-economics-of-game-innovation-ais-now-proof</link>
                                <description>
                                            <![CDATA[<p>What is the GDP-maximizing set of copyright protections? 10 years? 5 years? <em>None at all?</em> Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? </p><p>Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[What is the GDP-maximizing set of copyright protections? 10 years? 5 years? None at all? Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E38: Economics of Game Innovation & AI's Now Proof]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>What is the GDP-maximizing set of copyright protections? 10 years? 5 years? <em>None at all?</em> Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? </p><p>Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145745/c1e-voj67h7297jfwn7m4-47x68zjjfmqp-r2cjwk.mp3" length="28443548"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[What is the GDP-maximizing set of copyright protections? 10 years? 5 years? None at all? Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry? Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:39:26</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2025 (w/Charlie Hsu)]]>
                </title>
                <pubDate>Sun, 06 Apr 2025 16:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16924702</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/gec-bonus-ep-whats-up-at-gdc-2025-wcharlie-hsu</link>
                                <description>
                                            <![CDATA[<p>Phillip &amp; Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. </p><p>They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.</p><p>In this episode:</p><ul><li>Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps?</li><li> Is GDC just a cleverly disguised wealth transfer from sponsors to developers</li><li>What's the latest "reasonable" pitch for Web3 in games?</li><li>What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Phillip & Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.In this episode:Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps? Is GDC just a cleverly disguised wealth transfer from sponsors to developersWhat's the latest "reasonable" pitch for Web3 in games?What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2025 (w/Charlie Hsu)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Phillip &amp; Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. </p><p>They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.</p><p>In this episode:</p><ul><li>Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps?</li><li> Is GDC just a cleverly disguised wealth transfer from sponsors to developers</li><li>What's the latest "reasonable" pitch for Web3 in games?</li><li>What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else</li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145746/c1e-p6rk1u1n518tmw6jv-1p56gmj3iw4m-pxtwl3.mp3" length="26050836"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Phillip & Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success. They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.In this episode:Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps? Is GDC just a cleverly disguised wealth transfer from sponsors to developersWhat's the latest "reasonable" pitch for Web3 in games?What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:07</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E37: Is Gaming Better Than Everyone at Experimentation? (w/Dr.Julian Runge)]]>
                </title>
                <pubDate>Mon, 03 Mar 2025 08:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16719728</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e37-is-gaming-better-than-everyone-at-experimentation-wdrjulian-runge</link>
                                <description>
                                            <![CDATA[<p>The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.<br /><br />Read Dr.Runge's <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5136035">new paper NOW!</a> <br /><br />Showlinks:<br /><a href="https://sites.google.com/view/julian-runge">Julian Runge</a><br /><a href="https://www.geteppo.com/blog/gaming-companies-run-thousands-of-experiments-a-year">Gaming Companies Run Thousands of Experiments a Year</a><br /><a href="https://gamedatapros.com/">Game Data Pros</a><br /><a href="https://hbr.org/2024/11/how-to-use-games-to-build-relationships-with-your-customers">How to use games to build relationships with your customers</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.Read Dr.Runge's new paper NOW! Showlinks:Julian RungeGaming Companies Run Thousands of Experiments a YearGame Data ProsHow to use games to build relationships with your customers]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E37: Is Gaming Better Than Everyone at Experimentation? (w/Dr.Julian Runge)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.<br /><br />Read Dr.Runge's <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5136035">new paper NOW!</a> <br /><br />Showlinks:<br /><a href="https://sites.google.com/view/julian-runge">Julian Runge</a><br /><a href="https://www.geteppo.com/blog/gaming-companies-run-thousands-of-experiments-a-year">Gaming Companies Run Thousands of Experiments a Year</a><br /><a href="https://gamedatapros.com/">Game Data Pros</a><br /><a href="https://hbr.org/2024/11/how-to-use-games-to-build-relationships-with-your-customers">How to use games to build relationships with your customers</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145747/c1e-5j0zpf1vm1gs02p2r-1p56gmj8sdpj-1hxdqy.mp3" length="51590175"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.Read Dr.Runge's new paper NOW! Showlinks:Julian RungeGaming Companies Run Thousands of Experiments a YearGame Data ProsHow to use games to build relationships with your customers]]>
                </itunes:summary>
                                                                            <itunes:duration>01:11:35</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E36: Pokémon Pocket's Gimped Trading and Matthew Ball's State of Gaming]]>
                </title>
                <pubDate>Mon, 10 Feb 2025 09:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16591511</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e36-pokemon-pockets-gimped-trading-and-matthew-balls-state-of-gaming</link>
                                <description>
                                            <![CDATA[<p>Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.</p><p>We deconstruct Matthew Ball's new <a href="https://www.matthewball.co/all/stateofvideogaming2025">State of Gaming</a> report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.We deconstruct Matthew Ball's new State of Gaming report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E36: Pokémon Pocket's Gimped Trading and Matthew Ball's State of Gaming]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.</p><p>We deconstruct Matthew Ball's new <a href="https://www.matthewball.co/all/stateofvideogaming2025">State of Gaming</a> report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145748/c1e-m6oknuqjnqzfwzjk1-347621j1up6z-yiuksz.mp3" length="53152185"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.We deconstruct Matthew Ball's new State of Gaming report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?]]>
                </itunes:summary>
                                                                            <itunes:duration>01:13:45</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E35: In Defense of Loot Boxes (w/Dr. Matthew McCaffrey)]]>
                </title>
                <pubDate>Sun, 19 Jan 2025 20:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16463343</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e35-in-defense-of-loot-boxes-wdr-matthew-mccaffrey</link>
                                <description>
                                            <![CDATA[<p>Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. <br /><br />We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.<br /><br />Follow Dr.McCaffrey on Twitter <a href="https://x.com/mattcmccaffrey">[1]</a>, see him on video games <a href="https://youtu.be/ukRL7r3ynUQ?feature=shared">[2]</a>, and read his loot box and A Song of Fire and Ice papers here <a href="https://papers.ssrn.com/sol3/cf_dev/AbsByAuth.cfm?per_id=1732627">[3]</a>.<br /><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.Follow Dr.McCaffrey on Twitter [1], see him on video games [2], and read his loot box and A Song of Fire and Ice papers here [3].]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E35: In Defense of Loot Boxes (w/Dr. Matthew McCaffrey)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. <br /><br />We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.<br /><br />Follow Dr.McCaffrey on Twitter <a href="https://x.com/mattcmccaffrey">[1]</a>, see him on video games <a href="https://youtu.be/ukRL7r3ynUQ?feature=shared">[2]</a>, and read his loot box and A Song of Fire and Ice papers here <a href="https://papers.ssrn.com/sol3/cf_dev/AbsByAuth.cfm?per_id=1732627">[3]</a>.<br /><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145749/c1e-x9jxdh94m9munp35p-9jq6k7xob1w9-79g5ad.mp3" length="59481727"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Loot boxes have all the markings of a moral panic. Dr.McCaffrey reviewed the emerging literature, and like the research on video game violence, it's destined for methodological malfunction. We discuss why everything isn't a loot box, the apathetic interest of economists in games, what George R.R. Martin's economic equilibrium teaches us, and how to get more people interested in economics.Follow Dr.McCaffrey on Twitter [1], see him on video games [2], and read his loot box and A Song of Fire and Ice papers here [3].]]>
                </itunes:summary>
                                                                            <itunes:duration>01:22:33</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E34: A Theory of Optimal Economic Balance]]>
                </title>
                <pubDate>Sun, 01 Dec 2024 17:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16201176</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e34-a-theory-of-optimal-economic-balance</link>
                                <description>
                                            <![CDATA[<p>Is game balance bullshit? </p><p><br /></p><p>The crew goes toe-to-toe debating Sirland’s <a href="https://www.youtube.com/watch?v=Gx0Q3SD_6GI"><em>Don't Use Math in Balancing Games</em></a>. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole. </p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Is game balance bullshit? The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole. ]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E34: A Theory of Optimal Economic Balance]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Is game balance bullshit? </p><p><br /></p><p>The crew goes toe-to-toe debating Sirland’s <a href="https://www.youtube.com/watch?v=Gx0Q3SD_6GI"><em>Don't Use Math in Balancing Games</em></a>. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole. </p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145750/c1e-w3jwkh3xr33f0z735-gpzrqo6ofp05-2gwhk9.mp3" length="58204625"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Is game balance bullshit? The crew goes toe-to-toe debating Sirland’s Don't Use Math in Balancing Games. Chris emerges from his Roblox hibernation, Eric tells us Street Fighter is more accessible than platform fighters, and Phil goes bonanza for All in Hole. ]]>
                </itunes:summary>
                                                                            <itunes:duration>01:20:46</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E33: Halo's Economist & Player Price Experiment Complaints? (w/Dr.Jason Arentz)]]>
                </title>
                <pubDate>Mon, 04 Nov 2024 00:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-16041508</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e33-halos-economist-player-price-experiment-complaints-wdrjason-arentz</link>
                                <description>
                                            <![CDATA[<p>Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.<br /><br />Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. <br /><br />Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E33: Halo's Economist & Player Price Experiment Complaints? (w/Dr.Jason Arentz)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.<br /><br />Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. <br /><br />Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145751/c1e-1jop1f5oj5naxzkpo-z3kr7x0xsxr-ian7tb.mp3" length="50713387"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Anti-cheat economics, web3 property rights, Deirdre McCloskey, institutional incentives, Halo UGC, and the if single player games have a natural advantage outside the West. Oh my.Dr.Jason Arentz finally guest stars, and he's bringing the econ juice, finally striking a 50/50 web3 split on the case. Zynga Car Price Experiment: https://www.gamesindustry.biz/zynga-apologizes-for-random-dlc-pricing-experiment]]>
                </itunes:summary>
                                                                            <itunes:duration>01:10:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E32: Should more firms be like Valve? (w/Dr. Peter Klein)]]>
                </title>
                <pubDate>Sun, 20 Oct 2024 20:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15955961</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e32-should-more-firms-be-like-valve-wdr-peter-klein</link>
                                <description>
                                            <![CDATA[<p>Economist Dr.Peter G. Klein joins the cast to discuss <em>Why Managers Matter: The Perils of the Bossless Company</em>. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. <br /><br />Read more about Dr.Klein here and find his book below:<br />https://hankamer.baylor.edu/person/peter-g-klein-0<br />https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/<br /><br />15:37 Why Managers Matter<br />22:29 CEOs<br />35:22 Valve</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Economist Dr.Peter G. Klein joins the cast to discuss Why Managers Matter: The Perils of the Bossless Company. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. Read more about Dr.Klein here and find his book below:https://hankamer.baylor.edu/person/peter-g-klein-0https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/15:37 Why Managers Matter22:29 CEOs35:22 Valve]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E32: Should more firms be like Valve? (w/Dr. Peter Klein)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Economist Dr.Peter G. Klein joins the cast to discuss <em>Why Managers Matter: The Perils of the Bossless Company</em>. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. <br /><br />Read more about Dr.Klein here and find his book below:<br />https://hankamer.baylor.edu/person/peter-g-klein-0<br />https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/<br /><br />15:37 Why Managers Matter<br />22:29 CEOs<br />35:22 Valve</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145752/c1e-j6vp9u5jq58bn891p-0vp6mnjguoxq-xnhwvj.mp3" length="40332738"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Economist Dr.Peter G. Klein joins the cast to discuss Why Managers Matter: The Perils of the Bossless Company. We debate Valve's organizational structure, the evidence for manager economic impact, and Sweden's success. Read more about Dr.Klein here and find his book below:https://hankamer.baylor.edu/person/peter-g-klein-0https://www.amazon.com/Why-Managers-Matter-Bossless-Company/dp/1541751043/15:37 Why Managers Matter22:29 CEOs35:22 Valve]]>
                </itunes:summary>
                                                                            <itunes:duration>00:55:57</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E31: Potty Mouth & "That" Levitt-King Paper]]>
                </title>
                <pubDate>Sun, 06 Oct 2024 21:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15878062</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e31-potty-mouth-that-levitt-king-paper</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> and <a href="https://www.linkedin.com/in/ACoAADhb_6EB5oyU0CDiB-jv0Cx9fbvMryxTYQw">Chris</a> return from Asia, and it's gachupon from here in-out. <a href="https://www.linkedin.com/in/ACoAAA_fg-UBGrmCdd_NwLvdaOJMOdC1l_gnYNs/">Eric</a> talks vertical progression in single player games, while Chris actually agree on the future of web 2.5. The economics of unions weigh heavily: within or between professions? <br /><br />The crew finally makes it to THE KING PAPER; Eric and Chris make surprising revalation.<br /><br /><a href="https://www.pnas.org/doi/full/10.1073/pnas.1510501113">Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Phil and Chris return from Asia, and it's gachupon from here in-out. Eric talks vertical progression in single player games, while Chris actually agree on the future of web 2.5. The economics of unions weigh heavily: within or between professions? The crew finally makes it to THE KING PAPER; Eric and Chris make surprising revalation.Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E31: Potty Mouth & "That" Levitt-King Paper]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> and <a href="https://www.linkedin.com/in/ACoAADhb_6EB5oyU0CDiB-jv0Cx9fbvMryxTYQw">Chris</a> return from Asia, and it's gachupon from here in-out. <a href="https://www.linkedin.com/in/ACoAAA_fg-UBGrmCdd_NwLvdaOJMOdC1l_gnYNs/">Eric</a> talks vertical progression in single player games, while Chris actually agree on the future of web 2.5. The economics of unions weigh heavily: within or between professions? <br /><br />The crew finally makes it to THE KING PAPER; Eric and Chris make surprising revalation.<br /><br /><a href="https://www.pnas.org/doi/full/10.1073/pnas.1510501113">Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145754/c1e-2j35zfmv8m7f6d41k-qdo5n86zbkmo-dgtkvq.mp3" length="51410043"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Phil and Chris return from Asia, and it's gachupon from here in-out. Eric talks vertical progression in single player games, while Chris actually agree on the future of web 2.5. The economics of unions weigh heavily: within or between professions? The crew finally makes it to THE KING PAPER; Eric and Chris make surprising revalation.Quantity discounts on a virtual good: The results of a massive pricing experiment at King Digital Entertainment]]>
                </itunes:summary>
                                                                            <itunes:duration>01:11:20</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E30: The Economics of Game Development]]>
                </title>
                <pubDate>Sun, 15 Sep 2024 22:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15756908</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e30-the-economics-of-game-development</link>
                                <description>
                                            <![CDATA[<p>Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.<br /><br />The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E30: The Economics of Game Development]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.<br /><br />The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145753/c1e-w3jwkh3xr3ka01v9x-kp9gx06rckd-kwl4d1.mp3" length="43905107"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric develops an economic model to explore or exploit game development decisions, while Phil wants a block-grant style gate process to align incentives. Chris is back at Marvel Snap, and boogies with some new social casino mechanics.The team reviews a new Call of Duty matchmaking paper with some surprising and revealing data...]]>
                </itunes:summary>
                                                                            <itunes:duration>01:00:55</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E29: Can a Stick of Butter Keep You Sober?]]>
                </title>
                <pubDate>Sun, 14 Jul 2024 22:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15410796</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e29-can-a-stick-of-butter-keep-you-sober</link>
                                <description>
                                            <![CDATA[<p>Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most interesting explanations for the gender pay gap.<br /><br /></p><ul><li><a href="https://www.nber.org/system/files/working_papers/w32612/w32612.pdf">ONE COHORT AT A TIME: A NEW PERSPECTIVE ON THE DECLINING GENDER PAY GAP</a></li></ul><p><br /><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most interesting explanations for the gender pay gap.ONE COHORT AT A TIME: A NEW PERSPECTIVE ON THE DECLINING GENDER PAY GAP]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E29: Can a Stick of Butter Keep You Sober?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most interesting explanations for the gender pay gap.<br /><br /></p><ul><li><a href="https://www.nber.org/system/files/working_papers/w32612/w32612.pdf">ONE COHORT AT A TIME: A NEW PERSPECTIVE ON THE DECLINING GENDER PAY GAP</a></li></ul><p><br /><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145755/c1e-m6oknuqjnqjswr5mr-8dq275j7in29-bp2agj.mp3" length="55564609"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Can a stick of butter keep you sober during high-stakes diplomatic meetings? Eric is sure to tell us. Chris provides a compelling theory for the death of mods, while Phil undergoes a Supercell detox after analyzing Squad Buster's launch. The crew gets back in touch with their microeconomic selves and looks at one of the most interesting explanations for the gender pay gap.ONE COHORT AT A TIME: A NEW PERSPECTIVE ON THE DECLINING GENDER PAY GAP]]>
                </itunes:summary>
                                                                            <itunes:duration>01:17:06</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E28: B-A-N-A-N-A!]]>
                </title>
                <pubDate>Mon, 01 Jul 2024 15:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15341396</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e28-b-a-n-a-n-a</link>
                                <description>
                                            <![CDATA[<p>Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? <br /><br />Phil is back into the economics of social casinos, while Chris develops a progression model for Darts. Eric and Phil debate the externalities of bots, while Chris solves for equilibrium. </p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? Phil is back into the economics of social casinos, while Chris develops a progression model for Darts. Eric and Phil debate the externalities of bots, while Chris solves for equilibrium. ]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E28: B-A-N-A-N-A!]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? <br /><br />Phil is back into the economics of social casinos, while Chris develops a progression model for Darts. Eric and Phil debate the externalities of bots, while Chris solves for equilibrium. </p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145756/c1e-g6vpxump3m9h23q1p-kp9gx06ma833-n2qpd0.mp3" length="42009525"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Play to earn hits Steam, and the crew is here to dissect the phenomenon. Why now, and why bananas? Phil is back into the economics of social casinos, while Chris develops a progression model for Darts. Eric and Phil debate the externalities of bots, while Chris solves for equilibrium. ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:58:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E27: The Best Game Economy of All-Time]]>
                </title>
                <pubDate>Sun, 09 Jun 2024 13:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15218507</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e27-the-best-game-economy-of-all-time</link>
                                <description>
                                            <![CDATA[<p>The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression a wage rate? Will Chris buy digital Gloomhaven? Was Eric among the five people who watched Ghostbusters: Frozen Empire? Will Phil get the crew on a regular posting schedule? E27 IS HERE!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression a wage rate? Will Chris buy digital Gloomhaven? Was Eric among the five people who watched Ghostbusters: Frozen Empire? Will Phil get the crew on a regular posting schedule? E27 IS HERE!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E27: The Best Game Economy of All-Time]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression a wage rate? Will Chris buy digital Gloomhaven? Was Eric among the five people who watched Ghostbusters: Frozen Empire? Will Phil get the crew on a regular posting schedule? E27 IS HERE!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145757/c1e-x9jxdh94m9gsnq4o8-mkjz3m68iq58-ll4732.mp3" length="46382298"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The crew convenes to square off on....what counts as a store of value? Is Match3 the best game economy of all time? Is progression a wage rate? Will Chris buy digital Gloomhaven? Was Eric among the five people who watched Ghostbusters: Frozen Empire? Will Phil get the crew on a regular posting schedule? E27 IS HERE!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:04:21</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E26: Price Theorists Battle Behavioralists for Marvel Snap]]>
                </title>
                <pubDate>Sun, 19 May 2024 22:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-15097321</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e26-price-theorists-battle-behavioralists-for-marvel-snap</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> gets <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> ran another NFT sale and lived to tell about it. We Snap our fingers for Eric's take on Snap's doubling cube mechanic. Should <em>all</em> ranked systems use it? Should the bet limit expand to infinity? We conclude with a discussion of Eurovision's political economy.<br /><br />https://ericguan.substack.com/<br />https://chriseconomics.substack.com/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Phil gets Eric pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. Chris ran another NFT sale and lived to tell about it. We Snap our fingers for Eric's take on Snap's doubling cube mechanic. Should all ranked systems use it? Should the bet limit expand to infinity? We conclude with a discussion of Eurovision's political economy.https://ericguan.substack.com/https://chriseconomics.substack.com/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E26: Price Theorists Battle Behavioralists for Marvel Snap]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> gets <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> ran another NFT sale and lived to tell about it. We Snap our fingers for Eric's take on Snap's doubling cube mechanic. Should <em>all</em> ranked systems use it? Should the bet limit expand to infinity? We conclude with a discussion of Eurovision's political economy.<br /><br />https://ericguan.substack.com/<br />https://chriseconomics.substack.com/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145758/c1e-9x1jdidpndrfdgnxp-8dq27514sx20-6yw6mb.mp3" length="47368160"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Phil gets Eric pilled into a trio of roguelikes, where we prime the pump for Squad Buster's eventual shake-up of the genre. Chris ran another NFT sale and lived to tell about it. We Snap our fingers for Eric's take on Snap's doubling cube mechanic. Should all ranked systems use it? Should the bet limit expand to infinity? We conclude with a discussion of Eurovision's political economy.https://ericguan.substack.com/https://chriseconomics.substack.com/]]>
                </itunes:summary>
                                                                            <itunes:duration>01:05:43</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E25: The Veblen Goods Model That Explains Web3 (w/Dr.Sam Rosen)]]>
                </title>
                <pubDate>Sun, 28 Apr 2024 20:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14966653</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e25-the-veblen-goods-model-that-explains-web3-wdrsam-rosen</link>
                                <description>
                                            <![CDATA[<p><a href="https://twitter.com/sammy_rosen">Dr. Sam Rosen</a> of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:</p><ul><li>Why don't sold-out artists raise ticket prices?</li><li>Why do NFT projects go boom or bust?</li><li>Should auction-based goods mask demand for their products?</li><li>What types of Pokémon are optimal for collecting in Go?</li></ul><p>Dr.Rosen's <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4042901">paper</a>, co-authored with <a href="https://twitter.com/alz_zyd_">Dr.Anthony Lee Zhang</a> &amp; <a href="https://sites.google.com/view/sebeom-oh">Sebeom Oh</a>, is out now!</p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Dr. Sam Rosen of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:Why don't sold-out artists raise ticket prices?Why do NFT projects go boom or bust?Should auction-based goods mask demand for their products?What types of Pokémon are optimal for collecting in Go?Dr.Rosen's paper, co-authored with Dr.Anthony Lee Zhang & Sebeom Oh, is out now!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E25: The Veblen Goods Model That Explains Web3 (w/Dr.Sam Rosen)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://twitter.com/sammy_rosen">Dr. Sam Rosen</a> of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:</p><ul><li>Why don't sold-out artists raise ticket prices?</li><li>Why do NFT projects go boom or bust?</li><li>Should auction-based goods mask demand for their products?</li><li>What types of Pokémon are optimal for collecting in Go?</li></ul><p>Dr.Rosen's <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4042901">paper</a>, co-authored with <a href="https://twitter.com/alz_zyd_">Dr.Anthony Lee Zhang</a> &amp; <a href="https://sites.google.com/view/sebeom-oh">Sebeom Oh</a>, is out now!</p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145759/c1e-3j948fkq5k6hkon61-z3kr7x8zh39p-qde6ki.mp3" length="40796539"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Dr. Sam Rosen of Temple University finally unleashes the Veblen Goods model for which every Game Economist yearns. We discuss:Why don't sold-out artists raise ticket prices?Why do NFT projects go boom or bust?Should auction-based goods mask demand for their products?What types of Pokémon are optimal for collecting in Go?Dr.Rosen's paper, co-authored with Dr.Anthony Lee Zhang & Sebeom Oh, is out now!]]>
                </itunes:summary>
                                                                            <itunes:duration>00:56:36</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E24: Tragedy of the UGC Commons & Gold Bugs]]>
                </title>
                <pubDate>Sat, 13 Apr 2024 15:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14881760</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e24-tragedy-of-the-ugc-commons-gold-bugs</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> reminds us that <em>The Wizard of Oz</em> is a heated monetarism debate, while <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> goes six layers deep on enforcing royalties. <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> thinks Warzone Mobile is a good executive Powerpoint math muddled with poor execution, but good economics secured him Taylor Swift tickets. </p><ul><li>Subscribe to <a href="https://substack.com/@chriseconomics">Chris' Substack</a> and <a href="https://substack.com/profile/129452855-eric-guan">Eric's Substack</a></li><li>Limit Break's <a href="https://medium.com/limit-break/introducing-erc721-c-a-new-standard-for-enforceable-on-chain-programmable-royalties-defaa127410">New ERC standard</a></li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric reminds us that The Wizard of Oz is a heated monetarism debate, while Chris goes six layers deep on enforcing royalties. Phil thinks Warzone Mobile is a good executive Powerpoint math muddled with poor execution, but good economics secured him Taylor Swift tickets. Subscribe to Chris' Substack and Eric's SubstackLimit Break's New ERC standard]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E24: Tragedy of the UGC Commons & Gold Bugs]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> reminds us that <em>The Wizard of Oz</em> is a heated monetarism debate, while <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> goes six layers deep on enforcing royalties. <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> thinks Warzone Mobile is a good executive Powerpoint math muddled with poor execution, but good economics secured him Taylor Swift tickets. </p><ul><li>Subscribe to <a href="https://substack.com/@chriseconomics">Chris' Substack</a> and <a href="https://substack.com/profile/129452855-eric-guan">Eric's Substack</a></li><li>Limit Break's <a href="https://medium.com/limit-break/introducing-erc721-c-a-new-standard-for-enforceable-on-chain-programmable-royalties-defaa127410">New ERC standard</a></li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145760/c1e-j6vp9u5jq5oan8xpw-347621rki7jz-ch393h.mp3" length="45940227"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric reminds us that The Wizard of Oz is a heated monetarism debate, while Chris goes six layers deep on enforcing royalties. Phil thinks Warzone Mobile is a good executive Powerpoint math muddled with poor execution, but good economics secured him Taylor Swift tickets. Subscribe to Chris' Substack and Eric's SubstackLimit Break's New ERC standard]]>
                </itunes:summary>
                                                                            <itunes:duration>01:03:44</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2024?]]>
                </title>
                <pubDate>Tue, 26 Mar 2024 00:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14766946</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/gec-bonus-ep-whats-up-at-gdc-2024</link>
                                <description>
                                            <![CDATA[<ul><li><a href="https://www.linkedin.com/in/ACoAAA_fg-UBGrmCdd_NwLvdaOJMOdC1l_gnYNs">Eric Guan</a> on the economics of the video game job market</li><li><a href="https://www.linkedin.com/in/ACoAABRDJvQBJLuPCph4AQdzQ_Z7E58KG3woUiw">Phillip Black</a> on why big gaming co. employees are frustrated</li><li><a href="https://www.linkedin.com/in/ACoAAAKWwgABc1qH9V8lV8q0C_WfNqOstEzgUUU">Dr. Julian Runge</a> build a theory of persona and personalization in an Uber to the airport</li><li><a href="https://www.linkedin.com/in/ACoAADhb_6EB5oyU0CDiB-jv0Cx9fbvMryxTYQw">Christopher Kaczmarczyk-Smith</a> solve for the missing web3 UGC game</li></ul><p>Plus, a GEC After Hours on the state of San Francisco.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric Guan on the economics of the video game job marketPhillip Black on why big gaming co. employees are frustratedDr. Julian Runge build a theory of persona and personalization in an Uber to the airportChristopher Kaczmarczyk-Smith solve for the missing web3 UGC gamePlus, a GEC After Hours on the state of San Francisco.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2024?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<ul><li><a href="https://www.linkedin.com/in/ACoAAA_fg-UBGrmCdd_NwLvdaOJMOdC1l_gnYNs">Eric Guan</a> on the economics of the video game job market</li><li><a href="https://www.linkedin.com/in/ACoAABRDJvQBJLuPCph4AQdzQ_Z7E58KG3woUiw">Phillip Black</a> on why big gaming co. employees are frustrated</li><li><a href="https://www.linkedin.com/in/ACoAAAKWwgABc1qH9V8lV8q0C_WfNqOstEzgUUU">Dr. Julian Runge</a> build a theory of persona and personalization in an Uber to the airport</li><li><a href="https://www.linkedin.com/in/ACoAADhb_6EB5oyU0CDiB-jv0Cx9fbvMryxTYQw">Christopher Kaczmarczyk-Smith</a> solve for the missing web3 UGC game</li></ul><p>Plus, a GEC After Hours on the state of San Francisco.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145761/c1e-x9jxdh94m97hnq0np-mkjz3m51sk0z-7zba73.mp3" length="35890104"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric Guan on the economics of the video game job marketPhillip Black on why big gaming co. employees are frustratedDr. Julian Runge build a theory of persona and personalization in an Uber to the airportChristopher Kaczmarczyk-Smith solve for the missing web3 UGC gamePlus, a GEC After Hours on the state of San Francisco.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:49:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E23: Four Game Economists Walk into a Social Casino (w/Dr.Matt Melnyk)]]>
                </title>
                <pubDate>Mon, 11 Mar 2024 04:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14662614</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e23-four-game-economists-walk-into-a-social-casino-wdrmatt-melnyk</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/matthew-melnyk-943851133/">Matthew Melnyk</a> joins the crew to finally tell us what's social about social casinos. <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> discovers a genre outside of CCG roguelikes...Psych, this time, it's Cobalt Core. <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> bends the supply survey backward to explain progression windfalls, while <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> tries to connect the dots between leaderboards and auction systems.<br /><br /><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Matthew Melnyk joins the crew to finally tell us what's social about social casinos. Eric discovers a genre outside of CCG roguelikes...Psych, this time, it's Cobalt Core. Chris bends the supply survey backward to explain progression windfalls, while Phil tries to connect the dots between leaderboards and auction systems.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E23: Four Game Economists Walk into a Social Casino (w/Dr.Matt Melnyk)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/matthew-melnyk-943851133/">Matthew Melnyk</a> joins the crew to finally tell us what's social about social casinos. <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> discovers a genre outside of CCG roguelikes...Psych, this time, it's Cobalt Core. <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> bends the supply survey backward to explain progression windfalls, while <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> tries to connect the dots between leaderboards and auction systems.<br /><br /><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145763/c1e-k6kprugwjg5b9qgv6-ww8ovd26f2q-ah0jlt.mp3" length="37311685"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Matthew Melnyk joins the crew to finally tell us what's social about social casinos. Eric discovers a genre outside of CCG roguelikes...Psych, this time, it's Cobalt Core. Chris bends the supply survey backward to explain progression windfalls, while Phil tries to connect the dots between leaderboards and auction systems.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:51:45</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E22: Airdropping The Missing Web3 Palworld Take]]>
                </title>
                <pubDate>Tue, 20 Feb 2024 16:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14538818</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e22-airdropping-the-missing-web3-palworld-take</link>
                                <description>
                                            <![CDATA[<p>No Palword take is too late; something is not lost on the Game Economist Cast crew. <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> beguiles us with Cassette Beasts' analysis, while <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk? <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all.<br /> <br />[1] Sub to <a href="https://ericguan.substack.com/">Eric</a> and <a href="https://chriseconomics.substack.com/">Chris's</a> Substack! <br />[2] <a href="https://chriseconomics.substack.com/p/its-a-bubble-its-a-market-its-an">It's a bubble, it's a market, it's an Airdop!</a><br />[3] <a href="https://www.matthewball.vc/all/gaming2024">The Tremendous Yet Troubled State of Gaming in 2024</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[No Palword take is too late; something is not lost on the Game Economist Cast crew. Eric beguiles us with Cassette Beasts' analysis, while Chris reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk? Phil can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all. [1] Sub to Eric and Chris's Substack! [2] It's a bubble, it's a market, it's an Airdop![3] The Tremendous Yet Troubled State of Gaming in 2024]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E22: Airdropping The Missing Web3 Palworld Take]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>No Palword take is too late; something is not lost on the Game Economist Cast crew. <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> beguiles us with Cassette Beasts' analysis, while <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk? <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all.<br /> <br />[1] Sub to <a href="https://ericguan.substack.com/">Eric</a> and <a href="https://chriseconomics.substack.com/">Chris's</a> Substack! <br />[2] <a href="https://chriseconomics.substack.com/p/its-a-bubble-its-a-market-its-an">It's a bubble, it's a market, it's an Airdop!</a><br />[3] <a href="https://www.matthewball.vc/all/gaming2024">The Tremendous Yet Troubled State of Gaming in 2024</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145764/c1e-x9jxdh94m92inqoo2-v64x8kmdi738-erl5bf.mp3" length="53843747"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[No Palword take is too late; something is not lost on the Game Economist Cast crew. Eric beguiles us with Cassette Beasts' analysis, while Chris reminds us of web3's oft-forgotten but newly popular Airdrop mechanics. Bonk? Phil can't get over the post-COVID decline in weekly gaming hours, but Eric cooks on a theory that a growing leisure pie might save us all. [1] Sub to Eric and Chris's Substack! [2] It's a bubble, it's a market, it's an Airdop![3] The Tremendous Yet Troubled State of Gaming in 2024]]>
                </itunes:summary>
                                                                            <itunes:duration>01:14:43</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E21: Subs, Doms, Surprise, and Suspense]]>
                </title>
                <pubDate>Mon, 22 Jan 2024 08:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14347608</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e21-subs-doms-surprise-and-suspense</link>
                                <description>
                                            <![CDATA[<p><a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> returns from Italy, and holy cannoli, did he have a "time" while  <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> laments subscription-based pricing as the antithesis of game monetization.  The crew agrees to spend money on Magic The Gathering this year.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? Chris returns from Italy, and holy cannoli, did he have a "time" while  Phil laments subscription-based pricing as the antithesis of game monetization.  The crew agrees to spend money on Magic The Gathering this year.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E21: Subs, Doms, Surprise, and Suspense]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a> returns from Italy, and holy cannoli, did he have a "time" while  <a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a> laments subscription-based pricing as the antithesis of game monetization.  The crew agrees to spend money on Magic The Gathering this year.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145762/c1e-m6oknuqjnqviwrow8-ww8ovd2mu10j-nevkyq.mp3" length="48610071"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric starts 2024 with a new paper on League of Legends published by leading researchers. Is there an optimal amount of excitement in matches, and if so, where is it? Chris returns from Italy, and holy cannoli, did he have a "time" while  Phil laments subscription-based pricing as the antithesis of game monetization.  The crew agrees to spend money on Magic The Gathering this year.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:07:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E20: Game Inflation is Misunderstood]]>
                </title>
                <pubDate>Sun, 10 Dec 2023 14:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14119617</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e20-game-inflation-is-misunderstood</link>
                                <description>
                                            <![CDATA[<p>Inflation is a wild word, with everyone playing fast and loose with the definition of in-game economies. Eric isn't convinced inflation is the evil Friedman claims it is, while  Chris defends the honor of game tokens from Phil's stablecoin inquisition. The crew debates the meaning of game inflation: in what units and for whom? The answer is not as clear as first thought.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Inflation is a wild word, with everyone playing fast and loose with the definition of in-game economies. Eric isn't convinced inflation is the evil Friedman claims it is, while  Chris defends the honor of game tokens from Phil's stablecoin inquisition. The crew debates the meaning of game inflation: in what units and for whom? The answer is not as clear as first thought.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E20: Game Inflation is Misunderstood]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Inflation is a wild word, with everyone playing fast and loose with the definition of in-game economies. Eric isn't convinced inflation is the evil Friedman claims it is, while  Chris defends the honor of game tokens from Phil's stablecoin inquisition. The crew debates the meaning of game inflation: in what units and for whom? The answer is not as clear as first thought.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145765/c1e-r6nk8uwkjw1i2rn29-47x68z0ka5rx-xt1vc9.mp3" length="46180050"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Inflation is a wild word, with everyone playing fast and loose with the definition of in-game economies. Eric isn't convinced inflation is the evil Friedman claims it is, while  Chris defends the honor of game tokens from Phil's stablecoin inquisition. The crew debates the meaning of game inflation: in what units and for whom? The answer is not as clear as first thought.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:04:04</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E19: Why Doesn't Apple or Steam Use Regional Pricing? (w/Bill Grosso)]]>
                </title>
                <pubDate>Sun, 26 Nov 2023 22:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-14036762</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e19-why-doesnt-apple-or-steam-use-regional-pricing-wbill-grosso</link>
                                <description>
                                            <![CDATA[<p>Price discrimination is the economist "duh," yet few firms engage in the *welfare* enhancing practice. What's with that? Dr. <a href="https://www.linkedin.com/in/wgrosso/">Bill Grosso</a>, CEO of Game Data Pros, joins the crew to tell us that sometimes it's just about more columns in the database... We cover his efforts to build price personalization at scale, community pushback, the pricing power of brands, and the best things about game economists. <br /><br />[1] <a href="https://www.sciencedirect.com/science/article/abs/pii/0022053174900660">A two-armed bandit theory of market pricing</a></p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Price discrimination is the economist "duh," yet few firms engage in the *welfare* enhancing practice. What's with that? Dr. Bill Grosso, CEO of Game Data Pros, joins the crew to tell us that sometimes it's just about more columns in the database... We cover his efforts to build price personalization at scale, community pushback, the pricing power of brands, and the best things about game economists. [1] A two-armed bandit theory of market pricing]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E19: Why Doesn't Apple or Steam Use Regional Pricing? (w/Bill Grosso)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Price discrimination is the economist "duh," yet few firms engage in the *welfare* enhancing practice. What's with that? Dr. <a href="https://www.linkedin.com/in/wgrosso/">Bill Grosso</a>, CEO of Game Data Pros, joins the crew to tell us that sometimes it's just about more columns in the database... We cover his efforts to build price personalization at scale, community pushback, the pricing power of brands, and the best things about game economists. <br /><br />[1] <a href="https://www.sciencedirect.com/science/article/abs/pii/0022053174900660">A two-armed bandit theory of market pricing</a></p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145766/c1e-2j35zfmv8m5a6d85q-ww8ovd2xcg1j-u36r7j.mp3" length="46703484"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Price discrimination is the economist "duh," yet few firms engage in the *welfare* enhancing practice. What's with that? Dr. Bill Grosso, CEO of Game Data Pros, joins the crew to tell us that sometimes it's just about more columns in the database... We cover his efforts to build price personalization at scale, community pushback, the pricing power of brands, and the best things about game economists. [1] A two-armed bandit theory of market pricing]]>
                </itunes:summary>
                                                                            <itunes:duration>01:04:48</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E18: Internet Spaceships Are Serious Business (w/Dr.Eyjolfur Gudmundsson)]]>
                </title>
                <pubDate>Mon, 13 Nov 2023 05:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13957251</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e18-internet-spaceships-are-serious-business-wdreyjolfur-gudmundsson</link>
                                <description>
                                            <![CDATA[<p>It's finally here...the EVE episode. The crew speaks to one of the world's first Game Economist, <a href="https://www.linkedin.com/in/dreyjog/">Dr.Gudmundsson</a>, who helped manage and advise on one of gaming's most durable and well-known game economies...ever. We cover the origin of E.V.E. (a simulation!?), his biggest wins at CCP, the role of game economists, and if crypto has a future.</p><p><br /></p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[It's finally here...the EVE episode. The crew speaks to one of the world's first Game Economist, Dr.Gudmundsson, who helped manage and advise on one of gaming's most durable and well-known game economies...ever. We cover the origin of E.V.E. (a simulation!?), his biggest wins at CCP, the role of game economists, and if crypto has a future.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E18: Internet Spaceships Are Serious Business (w/Dr.Eyjolfur Gudmundsson)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>It's finally here...the EVE episode. The crew speaks to one of the world's first Game Economist, <a href="https://www.linkedin.com/in/dreyjog/">Dr.Gudmundsson</a>, who helped manage and advise on one of gaming's most durable and well-known game economies...ever. We cover the origin of E.V.E. (a simulation!?), his biggest wins at CCP, the role of game economists, and if crypto has a future.</p><p><br /></p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145767/c1e-6jnz5foj2ombnrkq1-v64x8km4t21w-mztsev.mp3" length="48769618"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[It's finally here...the EVE episode. The crew speaks to one of the world's first Game Economist, Dr.Gudmundsson, who helped manage and advise on one of gaming's most durable and well-known game economies...ever. We cover the origin of E.V.E. (a simulation!?), his biggest wins at CCP, the role of game economists, and if crypto has a future.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:07:40</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E17: Regressions, Gin Rummy, and a VERY Special Guest (w/David Nelson)]]>
                </title>
                <pubDate>Mon, 30 Oct 2023 05:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13865755</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e17-regressions-gin-rummy-and-a-very-special-guest-wdavid-nelson</link>
                                <description>
                                            <![CDATA[<p>Somehow, the cast wrings another guest, <a href="https://www.linkedin.com/feed/#"><b>David Nelson</b></a>, the former VP of Experimentation at King. <a href="https://www.linkedin.com/feed/#"><b>Christopher Kaczmarczyk-Smith</b></a> runs a regression on negative price, while <a href="https://www.linkedin.com/feed/#"><b>Eric Guan</b></a> explains the economic dynamics of rewarded video - bots and all. The crew debates how to solve the F-99 monetization problem and checks out what the NEW Experimentation Group is up to.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Somehow, the cast wrings another guest, David Nelson, the former VP of Experimentation at King. Christopher Kaczmarczyk-Smith runs a regression on negative price, while Eric Guan explains the economic dynamics of rewarded video - bots and all. The crew debates how to solve the F-99 monetization problem and checks out what the NEW Experimentation Group is up to.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E17: Regressions, Gin Rummy, and a VERY Special Guest (w/David Nelson)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Somehow, the cast wrings another guest, <a href="https://www.linkedin.com/feed/#"><b>David Nelson</b></a>, the former VP of Experimentation at King. <a href="https://www.linkedin.com/feed/#"><b>Christopher Kaczmarczyk-Smith</b></a> runs a regression on negative price, while <a href="https://www.linkedin.com/feed/#"><b>Eric Guan</b></a> explains the economic dynamics of rewarded video - bots and all. The crew debates how to solve the F-99 monetization problem and checks out what the NEW Experimentation Group is up to.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145768/c1e-q60dzudx27oc053vn-2546129ms8pj-pyig9m.mp3" length="54620252"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Somehow, the cast wrings another guest, David Nelson, the former VP of Experimentation at King. Christopher Kaczmarczyk-Smith runs a regression on negative price, while Eric Guan explains the economic dynamics of rewarded video - bots and all. The crew debates how to solve the F-99 monetization problem and checks out what the NEW Experimentation Group is up to.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:15:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E16: Should Match-3 Players Choose Their Difficulty? (w/Dr.Julian Runge)]]>
                </title>
                <pubDate>Mon, 25 Sep 2023 04:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13647084</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e16-should-match-3-players-choose-their-difficulty-wdrjulian-runge</link>
                                <description>
                                            <![CDATA[<p>You won’t want to miss this episode of Game Economist Cast.<br /><br />Guest! Finally! <a href="https://www.linkedin.com/in/julian-runge/">Dr.Julian Runge</a> is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty. <br /><br />We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen!<br /><br />[1] <a href="https://mobiledevmemo.com/getting-ml-based-app-personalization-right-the-engagement-engineering-framework/">Getting ML-Based App Personalization Right: The Engagement Engineering Framework</a><br />[2] <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3357275">Price Promotions for “Freemium” App Monetization</a><br />[3] <a href="https://www.gsb.stanford.edu/insights/why-free-play-apps-can-ignore-old-rules-about-cutting-prices">Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices</a><br />[4] <a href="https://www.pnas.org/doi/10.1073/pnas.1510501113">Quantity discounts on a virtual good: The results of a massive pricing experiment at King</a></p><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[You won’t want to miss this episode of Game Economist Cast.Guest! Finally! Dr.Julian Runge is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty. We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen![1] Getting ML-Based App Personalization Right: The Engagement Engineering Framework[2] Price Promotions for “Freemium” App Monetization[3] Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices[4] Quantity discounts on a virtual good: The results of a massive pricing experiment at King]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E16: Should Match-3 Players Choose Their Difficulty? (w/Dr.Julian Runge)]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>You won’t want to miss this episode of Game Economist Cast.<br /><br />Guest! Finally! <a href="https://www.linkedin.com/in/julian-runge/">Dr.Julian Runge</a> is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty. <br /><br />We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen!<br /><br />[1] <a href="https://mobiledevmemo.com/getting-ml-based-app-personalization-right-the-engagement-engineering-framework/">Getting ML-Based App Personalization Right: The Engagement Engineering Framework</a><br />[2] <a href="https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3357275">Price Promotions for “Freemium” App Monetization</a><br />[3] <a href="https://www.gsb.stanford.edu/insights/why-free-play-apps-can-ignore-old-rules-about-cutting-prices">Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices</a><br />[4] <a href="https://www.pnas.org/doi/10.1073/pnas.1510501113">Quantity discounts on a virtual good: The results of a massive pricing experiment at King</a></p><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145769/c1e-m6oknuqjn4kawrdqk-0vp6mno7tggp-0nldnn.mp3" length="57609497"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[You won’t want to miss this episode of Game Economist Cast.Guest! Finally! Dr.Julian Runge is here to add some much-needed seasoning to the regular crew, bringing the takes. We discuss the role of art, science, and academia, analytic organization structures, the role of flow in retention, the role of sales versus personalization, and the best theories of difficulty. We cover a lot of PUBLICLY published research in this episode (most by Dr.Runge!) that most industry venters haven’t seen![1] Getting ML-Based App Personalization Right: The Engagement Engineering Framework[2] Price Promotions for “Freemium” App Monetization[3] Why Free-to-Play Apps Can Ignore the Old Rules About Cutting Prices[4] Quantity discounts on a virtual good: The results of a massive pricing experiment at King]]>
                </itunes:summary>
                                                                            <itunes:duration>01:19:56</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E15: Video Game Monetary Policy Real Talk]]>
                </title>
                <pubDate>Sun, 10 Sep 2023 15:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13563615</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e15-video-game-monetary-policy-real-talk</link>
                                <description>
                                            <![CDATA[<p>Chris wants to close the loop on game economies, while Eric compares Pikmin to Marx's Labor Theory of Value. Phil thinks Hawked is the next evolution of extraction shooter but doesn't understand why Indiana Jones needs to be involved. The American Time Use Survey is in, and... surprise, the crew plays Magic but can't decide to dust or auction cards.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris wants to close the loop on game economies, while Eric compares Pikmin to Marx's Labor Theory of Value. Phil thinks Hawked is the next evolution of extraction shooter but doesn't understand why Indiana Jones needs to be involved. The American Time Use Survey is in, and... surprise, the crew plays Magic but can't decide to dust or auction cards.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E15: Video Game Monetary Policy Real Talk]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris wants to close the loop on game economies, while Eric compares Pikmin to Marx's Labor Theory of Value. Phil thinks Hawked is the next evolution of extraction shooter but doesn't understand why Indiana Jones needs to be involved. The American Time Use Survey is in, and... surprise, the crew plays Magic but can't decide to dust or auction cards.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145770/c1e-g6vpxump3rxi23589-dm2o7w01hvvx-gkxnn0.mp3" length="55292435"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris wants to close the loop on game economies, while Eric compares Pikmin to Marx's Labor Theory of Value. Phil thinks Hawked is the next evolution of extraction shooter but doesn't understand why Indiana Jones needs to be involved. The American Time Use Survey is in, and... surprise, the crew plays Magic but can't decide to dust or auction cards.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:16:43</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E14: Hayekian Emergent Gameplay & Reddit Gone Wild]]>
                </title>
                <pubDate>Wed, 06 Sep 2023 19:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13543203</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e14-hayekian-emergent-gameplay-reddit-gone-wild</link>
                                <description>
                                            <![CDATA[<p>Chris beguiles us with tales of Disc Golf, while Eric describes, in detail, the "fully modeled genitalia" of Baldur's Gate 3. Phil is too busy brushing up his Redditor voice which will surely get him canceled. The crew laments the declining utility of cosmetic economies but doubles down on the mechanics of emergent gameplay.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris beguiles us with tales of Disc Golf, while Eric describes, in detail, the "fully modeled genitalia" of Baldur's Gate 3. Phil is too busy brushing up his Redditor voice which will surely get him canceled. The crew laments the declining utility of cosmetic economies but doubles down on the mechanics of emergent gameplay.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E14: Hayekian Emergent Gameplay & Reddit Gone Wild]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris beguiles us with tales of Disc Golf, while Eric describes, in detail, the "fully modeled genitalia" of Baldur's Gate 3. Phil is too busy brushing up his Redditor voice which will surely get him canceled. The crew laments the declining utility of cosmetic economies but doubles down on the mechanics of emergent gameplay.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145771/c1e-8jgdkfop9vqu10g09-rk37mv9gbxm6-vu8zcp.mp3" length="58986353"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris beguiles us with tales of Disc Golf, while Eric describes, in detail, the "fully modeled genitalia" of Baldur's Gate 3. Phil is too busy brushing up his Redditor voice which will surely get him canceled. The crew laments the declining utility of cosmetic economies but doubles down on the mechanics of emergent gameplay.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:21:51</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E13: Rank Inflation, Chris' New KPI, and Defending the Indefensible]]>
                </title>
                <pubDate>Sun, 13 Aug 2023 14:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13396660</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e13-rank-inflation-chris-new-kpi-and-defending-the-indefensible</link>
                                <description>
                                            <![CDATA[<p>Eric brings us to the streets of Vegas for EVO while Phil finds solace in another hypercasual hit. Chris has a new metric for web3, and the crew laments inflation: it got ranked systems. The crew debates taking a bullet for millionaire execs who desperately need the help.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric brings us to the streets of Vegas for EVO while Phil finds solace in another hypercasual hit. Chris has a new metric for web3, and the crew laments inflation: it got ranked systems. The crew debates taking a bullet for millionaire execs who desperately need the help.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E13: Rank Inflation, Chris' New KPI, and Defending the Indefensible]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Eric brings us to the streets of Vegas for EVO while Phil finds solace in another hypercasual hit. Chris has a new metric for web3, and the crew laments inflation: it got ranked systems. The crew debates taking a bullet for millionaire execs who desperately need the help.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145772/c1e-x9jxdh94m1pfnq5no-xx43pq1mcx0k-arjzee.mp3" length="50364451"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric brings us to the streets of Vegas for EVO while Phil finds solace in another hypercasual hit. Chris has a new metric for web3, and the crew laments inflation: it got ranked systems. The crew debates taking a bullet for millionaire execs who desperately need the help.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:09:53</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E12: Bots, Battlebit, Brawl Stars, and Battlestar Galactica]]>
                </title>
                <pubDate>Mon, 24 Jul 2023 09:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13276404</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e12-bots-battlebit-brawl-stars-and-battlestar-galactica</link>
                                <description>
                                            <![CDATA[<p>Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution.  Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?<br /><br />[1] <a href="https://medium.com/@0nion/battlebit-utilizes-low-poly-to-beat-battlefield-at-their-own-game-d0c13ccfcf5a">Battlebit utilizes Low-Poly to beat Battlefield at their own game</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution.  Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?[1] Battlebit utilizes Low-Poly to beat Battlefield at their own game]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E12: Bots, Battlebit, Brawl Stars, and Battlestar Galactica]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution.  Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?<br /><br />[1] <a href="https://medium.com/@0nion/battlebit-utilizes-low-poly-to-beat-battlefield-at-their-own-game-d0c13ccfcf5a">Battlebit utilizes Low-Poly to beat Battlefield at their own game</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145775/c1e-r6nk8uwkjoot2r486-347621r4i51k-g4cqyn.mp3" length="53697360"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris takes another swing at mid-2010 gaming with an update on his Brawl Stars experience. Eric takes us to Vietnam for League of Legends game patching while Phil laments the very slow, not-so-fast F2P Revolution.  Battlebit made waves as a low-poly indie shooter at $15 -- should they have gone free-to-play?[1] Battlebit utilizes Low-Poly to beat Battlefield at their own game]]>
                </itunes:summary>
                                                                            <itunes:duration>01:14:30</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E11: Game Economist's Creed Meets Midwest Web3 Farming]]>
                </title>
                <pubDate>Mon, 10 Jul 2023 09:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13192568</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e11-game-economists-creed-meets-midwest-web3-farming</link>
                                <description>
                                            <![CDATA[<p>The crew celebrates July 4th with a travel mishap, poor driving, and a lack of Sam Adams. Eric chooses Guile to explain Street Fighters' live service attempt, while Phil demands a blood oath from the crew. Chris is glued to ads and won't let go.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The crew celebrates July 4th with a travel mishap, poor driving, and a lack of Sam Adams. Eric chooses Guile to explain Street Fighters' live service attempt, while Phil demands a blood oath from the crew. Chris is glued to ads and won't let go.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E11: Game Economist's Creed Meets Midwest Web3 Farming]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The crew celebrates July 4th with a travel mishap, poor driving, and a lack of Sam Adams. Eric chooses Guile to explain Street Fighters' live service attempt, while Phil demands a blood oath from the crew. Chris is glued to ads and won't let go.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145773/c1e-dpvmqtm16o6up7zd6-25461295h9od-oyvgw0.mp3" length="51495025"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The crew celebrates July 4th with a travel mishap, poor driving, and a lack of Sam Adams. Eric chooses Guile to explain Street Fighters' live service attempt, while Phil demands a blood oath from the crew. Chris is glued to ads and won't let go.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:11:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E10: Monetizing Reddit, Fortnite Into The Bloodstream, & Game Thesis]]>
                </title>
                <pubDate>Tue, 27 Jun 2023 18:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-13118500</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e10-monetizing-reddit-fortnite-into-the-bloodstream-game-thesis</link>
                                <description>
                                            <![CDATA[<p>Chris discovers a small indie title called Fortnite, Eric throws salt on Diablo's big numbers, while Phil peddles his Game Thesis. The group tries to understand Reddit monetization while Phil tallies another win for the supply-siders. <br /><br />Talked about links:</p><ul><li><a href="https://www.esquire.com/entertainment/a44132115/diablo-iv-video-game/">Diablo Esquire Exposé</a></li><li><a href="https://www.reddit.com/r/apolloapp/comments/144f6xm/apollo_will_close_down_on_june_30th_reddits/">Reddit drama unfolded</a></li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Chris discovers a small indie title called Fortnite, Eric throws salt on Diablo's big numbers, while Phil peddles his Game Thesis. The group tries to understand Reddit monetization while Phil tallies another win for the supply-siders. Talked about links:Diablo Esquire ExposéReddit drama unfolded]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E10: Monetizing Reddit, Fortnite Into The Bloodstream, & Game Thesis]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Chris discovers a small indie title called Fortnite, Eric throws salt on Diablo's big numbers, while Phil peddles his Game Thesis. The group tries to understand Reddit monetization while Phil tallies another win for the supply-siders. <br /><br />Talked about links:</p><ul><li><a href="https://www.esquire.com/entertainment/a44132115/diablo-iv-video-game/">Diablo Esquire Exposé</a></li><li><a href="https://www.reddit.com/r/apolloapp/comments/144f6xm/apollo_will_close_down_on_june_30th_reddits/">Reddit drama unfolded</a></li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145774/c1e-z0w3ji74m37fozgo6-0vp6mnovco24-5ayobt.mp3" length="48915603"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Chris discovers a small indie title called Fortnite, Eric throws salt on Diablo's big numbers, while Phil peddles his Game Thesis. The group tries to understand Reddit monetization while Phil tallies another win for the supply-siders. Talked about links:Diablo Esquire ExposéReddit drama unfolded]]>
                </itunes:summary>
                                                                            <itunes:duration>01:07:52</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E09: Regressive & Progressive UGC Taxes]]>
                </title>
                <pubDate>Mon, 29 May 2023 08:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12937298</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e09-regressive-progressive-ugc-taxes</link>
                                <description>
                                            <![CDATA[<p>The economics of platform success, taxation, and lots of autochess. Definition and implications of the metaverse.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The economics of platform success, taxation, and lots of autochess. Definition and implications of the metaverse.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E09: Regressive & Progressive UGC Taxes]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The economics of platform success, taxation, and lots of autochess. Definition and implications of the metaverse.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145776/c1e-9x1jdidpn24fdg8xz-gpzrqogvi04p-fsdtzu.mp3" length="51387252"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The economics of platform success, taxation, and lots of autochess. Definition and implications of the metaverse.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:11:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E08: Voluptuous Consumer Surplus]]>
                </title>
                <pubDate>Sun, 21 May 2023 23:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12891524</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e08-voluptuous-consumer-surplus</link>
                                <description>
                                            <![CDATA[]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E08: Voluptuous Consumer Surplus]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145777/c1e-5j0zpf1vm70i0wz4d-6z36pvm7h7gn-m4da6n.mp3" length="47632502"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[]]>
                </itunes:summary>
                                                                            <itunes:duration>01:06:05</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2023?]]>
                </title>
                <pubDate>Mon, 03 Apr 2023 07:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12576064</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/gec-bonus-ep-whats-up-at-gdc-2023</link>
                                <description>
                                            <![CDATA[]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GEC BONUS EP: What's up at GDC 2023?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145778/c1e-dpvmqtm16o3bp70pm-qdo5n83gfnz2-zf4qvm.mp3" length="14552243"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[]]>
                </itunes:summary>
                                                                            <itunes:duration>00:20:08</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E07: The Mailbag Episode]]>
                </title>
                <pubDate>Tue, 28 Mar 2023 14:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12533185</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e07-the-mailbag-episode</link>
                                <description>
                                            <![CDATA[<p>The mailbag has arrived with all the weirdness you'd expect;</p><ul><li>Can we get a little bit about each of your backgrounds? We know that Chris' parents believe that Pokemon is the devil's creation, but what else is there? </li><li>What are some actual new models where play to earn can work?</li><li>How many swords do you own? Follow up:....why?</li><li>What examples of innovative or unique approaches to game economies have you seen in recent years? </li></ul><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The mailbag has arrived with all the weirdness you'd expect;Can we get a little bit about each of your backgrounds? We know that Chris' parents believe that Pokemon is the devil's creation, but what else is there? What are some actual new models where play to earn can work?How many swords do you own? Follow up:....why?What examples of innovative or unique approaches to game economies have you seen in recent years? ]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E07: The Mailbag Episode]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The mailbag has arrived with all the weirdness you'd expect;</p><ul><li>Can we get a little bit about each of your backgrounds? We know that Chris' parents believe that Pokemon is the devil's creation, but what else is there? </li><li>What are some actual new models where play to earn can work?</li><li>How many swords do you own? Follow up:....why?</li><li>What examples of innovative or unique approaches to game economies have you seen in recent years? </li></ul><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145781/c1e-3j948fkq5wgtkorg5-2546129xtj48-lweydl.mp3" length="40078814"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The mailbag has arrived with all the weirdness you'd expect;Can we get a little bit about each of your backgrounds? We know that Chris' parents believe that Pokemon is the devil's creation, but what else is there? What are some actual new models where play to earn can work?How many swords do you own? Follow up:....why?What examples of innovative or unique approaches to game economies have you seen in recent years? ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:55:36</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E06: What's the deal with markets anyways?]]>
                </title>
                <pubDate>Tue, 14 Mar 2023 11:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12437268</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e06-whats-the-deal-with-markets-anyways</link>
                                <description>
                                            <![CDATA[<p>NEXT EPISODE IS ALL MAIL. We'll read and respond on air. SEND QUESTIONs/COMMENTs to mail@gameeconomistcast.com! </p><ul><li>The full crew is back after a stealth EP5 drop. </li><li>We refuse to stop talking about Hogwarts, earn our economist bread &amp; butter discussing Eric's<a href="https://www.deconstructoroffun.com/shorts/2023/3/07/supply-demand-csgo-case-study"> new piece </a>on markets, and try to solve for a $6M Super Bowl ad.</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[NEXT EPISODE IS ALL MAIL. We'll read and respond on air. SEND QUESTIONs/COMMENTs to mail@gameeconomistcast.com! The full crew is back after a stealth EP5 drop. We refuse to stop talking about Hogwarts, earn our economist bread & butter discussing Eric's new piece on markets, and try to solve for a $6M Super Bowl ad.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E06: What's the deal with markets anyways?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>NEXT EPISODE IS ALL MAIL. We'll read and respond on air. SEND QUESTIONs/COMMENTs to mail@gameeconomistcast.com! </p><ul><li>The full crew is back after a stealth EP5 drop. </li><li>We refuse to stop talking about Hogwarts, earn our economist bread &amp; butter discussing Eric's<a href="https://www.deconstructoroffun.com/shorts/2023/3/07/supply-demand-csgo-case-study"> new piece </a>on markets, and try to solve for a $6M Super Bowl ad.</li></ul>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145780/c1e-7jmz7f9w4v7udj3xw-pkxp0zo5f1n5-ncnilu.mp3" length="52272184"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[NEXT EPISODE IS ALL MAIL. We'll read and respond on air. SEND QUESTIONs/COMMENTs to mail@gameeconomistcast.com! The full crew is back after a stealth EP5 drop. We refuse to stop talking about Hogwarts, earn our economist bread & butter discussing Eric's new piece on markets, and try to solve for a $6M Super Bowl ad.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:12:32</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E05: Korv, Deluxe Edition Theory, & Market Power]]>
                </title>
                <pubDate>Wed, 08 Mar 2023 08:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12398735</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e05-korv-deluxe-edition-theory-market-power</link>
                                <description>
                                            <![CDATA[<ul><li>Eric had to leave early, we’ll see more of him next episode!</li><li>Mail episode: only two away! We have 12 messages; the next episode is the last reminder. Lots of crypto questions.</li><li>Phil talks Harry Potter and Deluxe Editions, while Chris talks double auctions and market efficiency.</li></ul><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eric had to leave early, we’ll see more of him next episode!Mail episode: only two away! We have 12 messages; the next episode is the last reminder. Lots of crypto questions.Phil talks Harry Potter and Deluxe Editions, while Chris talks double auctions and market efficiency.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E05: Korv, Deluxe Edition Theory, & Market Power]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<ul><li>Eric had to leave early, we’ll see more of him next episode!</li><li>Mail episode: only two away! We have 12 messages; the next episode is the last reminder. Lots of crypto questions.</li><li>Phil talks Harry Potter and Deluxe Editions, while Chris talks double auctions and market efficiency.</li></ul><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145779/c1e-voj67h72952iwg34n-347621rvs8q2-71onbe.mp3" length="47702282"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eric had to leave early, we’ll see more of him next episode!Mail episode: only two away! We have 12 messages; the next episode is the last reminder. Lots of crypto questions.Phil talks Harry Potter and Deluxe Editions, while Chris talks double auctions and market efficiency.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:06:11</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E04: Costco Hot Dogs, Matchmaking, & More Snap]]>
                </title>
                <pubDate>Mon, 30 Jan 2023 01:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12142464</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e04-costco-hot-dogs-matchmaking-more-snap</link>
                                <description>
                                            <![CDATA[<p>The crew returns for the most irregular cadence yet.  We talk about the price of Costco Hot Dogs, go under the matchmaking hood, and obsess over the progression problems of Marvel Snap.<br /><br />Send mail to mail@gameeconomistcast.com. Mailbag E07 is coming!</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The crew returns for the most irregular cadence yet.  We talk about the price of Costco Hot Dogs, go under the matchmaking hood, and obsess over the progression problems of Marvel Snap.Send mail to mail@gameeconomistcast.com. Mailbag E07 is coming!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E04: Costco Hot Dogs, Matchmaking, & More Snap]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The crew returns for the most irregular cadence yet.  We talk about the price of Costco Hot Dogs, go under the matchmaking hood, and obsess over the progression problems of Marvel Snap.<br /><br />Send mail to mail@gameeconomistcast.com. Mailbag E07 is coming!</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145782/c1e-2j35zfmv8qzu6d8or-mkjz3m57c377-tbzydl.mp3" length="38685173"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The crew returns for the most irregular cadence yet.  We talk about the price of Costco Hot Dogs, go under the matchmaking hood, and obsess over the progression problems of Marvel Snap.Send mail to mail@gameeconomistcast.com. Mailbag E07 is coming!]]>
                </itunes:summary>
                                                                            <itunes:duration>00:53:40</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E03: Land, Where's the Beef?]]>
                </title>
                <pubDate>Sun, 08 Jan 2023 21:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-12003756</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e03-land-wheres-the-beef</link>
                                <description>
                                            <![CDATA[<p>The crew is back to think about the 2023 web3 meta, and digital Georgism, before closing with our most exciting games of 2022.</p><p>Remember to send in mail. On episode 7, we’ll read it and respond. Thanks to those who already sent mail in.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[The crew is back to think about the 2023 web3 meta, and digital Georgism, before closing with our most exciting games of 2022.Remember to send in mail. On episode 7, we’ll read it and respond. Thanks to those who already sent mail in.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E03: Land, Where's the Beef?]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>The crew is back to think about the 2023 web3 meta, and digital Georgism, before closing with our most exciting games of 2022.</p><p>Remember to send in mail. On episode 7, we’ll read it and respond. Thanks to those who already sent mail in.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145783/c1e-voj67h7295zfwgo6x-5zo6v8nwinrq-pkxnah.mp3" length="36810904"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[The crew is back to think about the 2023 web3 meta, and digital Georgism, before closing with our most exciting games of 2022.Remember to send in mail. On episode 7, we’ll read it and respond. Thanks to those who already sent mail in.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:51:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E02: Fork & Knife]]>
                </title>
                <pubDate>Mon, 05 Dec 2022 10:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-11814510</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e02-fork-knife</link>
                                <description>
                                            <![CDATA[<ul><li><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a>, <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a>, and <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> talk about buying organs, cookie art, and a game that's not quite as good as Hades.</li><li>We dive into the economics of subscriptions, <a href="https://medium.com/@0nion/designing-game-markets-to-be-fun-e806ceb3cee3">what makes a marketplace fun</a>, and the line between games and gamification. <ul><li>Learn more about Eric's analysis of fun marketplaces <a href="https://medium.com/@0nion/designing-game-markets-to-be-fun-e806ceb3cee3">here</a>.</li></ul></li></ul><p><b>NOW WITH HATE MAIL. </b></p><ul><li>Send comments, questions, or concerns to mail@gameeconomistcast.com.</li><li>We will have a mailbag episode soon!</li></ul><p><br /></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Phil, Chris, and Eric talk about buying organs, cookie art, and a game that's not quite as good as Hades.We dive into the economics of subscriptions, what makes a marketplace fun, and the line between games and gamification. Learn more about Eric's analysis of fun marketplaces here.NOW WITH HATE MAIL. Send comments, questions, or concerns to mail@gameeconomistcast.com.We will have a mailbag episode soon!]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E02: Fork & Knife]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<ul><li><a href="https://www.linkedin.com/in/phillip-black-economist/">Phil</a>, <a href="https://www.linkedin.com/in/christopher-kaczmarczyk-smith-2557b7224/">Chris</a>, and <a href="https://www.linkedin.com/in/eric-guan-6b122875/">Eric</a> talk about buying organs, cookie art, and a game that's not quite as good as Hades.</li><li>We dive into the economics of subscriptions, <a href="https://medium.com/@0nion/designing-game-markets-to-be-fun-e806ceb3cee3">what makes a marketplace fun</a>, and the line between games and gamification. <ul><li>Learn more about Eric's analysis of fun marketplaces <a href="https://medium.com/@0nion/designing-game-markets-to-be-fun-e806ceb3cee3">here</a>.</li></ul></li></ul><p><b>NOW WITH HATE MAIL. </b></p><ul><li>Send comments, questions, or concerns to mail@gameeconomistcast.com.</li><li>We will have a mailbag episode soon!</li></ul><p><br /></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145784/c1e-6jnz5foj278anrw42-xx43pq16s8g9-bdc0py.mp3" length="45165810"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Phil, Chris, and Eric talk about buying organs, cookie art, and a game that's not quite as good as Hades.We dive into the economics of subscriptions, what makes a marketplace fun, and the line between games and gamification. Learn more about Eric's analysis of fun marketplaces here.NOW WITH HATE MAIL. Send comments, questions, or concerns to mail@gameeconomistcast.com.We will have a mailbag episode soon!]]>
                </itunes:summary>
                                                                            <itunes:duration>01:02:40</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[E01: And we're live]]>
                </title>
                <pubDate>Mon, 21 Nov 2022 02:00:00 +0000</pubDate>
                <dc:creator>Phillip Black</dc:creator>
                <guid isPermaLink="false">
                    Buzzsprout-11730634</guid>
                                    <link>https://game-economist-cast.castos.com/episodes/e01-and-were-live</link>
                                <description>
                                            <![CDATA[]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[E01: And we're live]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/68cefd238fe186-10564431/2145785/c1e-5j0zpf1vm7qb0wn33-1p56gm3wfd1r-2xudh8.mp3" length="44237760"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[]]>
                </itunes:summary>
                                                                            <itunes:duration>01:01:22</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Phillip Black]]>
                </itunes:author>
                            </item>
            </channel>
</rss>
