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        <description>Mobile games and apps are a multi-billion dollar industry. But what goes into making these popular apps and games? Join us as we speak to titans of the mobile world as we learn how they design, develop, monetize, and market their apps.</description>
        <lastBuildDate>Mon, 27 Oct 2025 12:32:18 +0000</lastBuildDate>
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                <title>LevelUp</title>
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                <itunes:subtitle>Mobile games and apps are a multi-billion dollar industry. But what goes into making these popular apps and games? Join us as we speak to titans of the mobile world as we learn how they design, develop, monetize, and market their apps.</itunes:subtitle>
        <itunes:author>Unity / Melissa Zeloof</itunes:author>
        <itunes:type>episodic</itunes:type>
        <itunes:summary>Mobile games and apps are a multi-billion dollar industry. But what goes into making these popular apps and games? Join us as we speak to titans of the mobile world as we learn how they design, develop, monetize, and market their apps.</itunes:summary>
        <itunes:owner>
            <itunes:name>Unity</itunes:name>
            <itunes:email>melissaz@unity3d.com</itunes:email>
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                                            <itunes:category text="Games" />
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                                                <itunes:category text="Technology" />
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                                    <item>
                <title>
                    <![CDATA[Chirag Ambwani | The data of LiveOps with Sensor Tower]]>
                </title>
                <pubDate>Mon, 27 Oct 2025 12:32:18 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/2172910</guid>
                                    <link>https://levelup.castos.com/episodes/chirag-ambwani-the-data-of-liveops-with-sensor-tower</link>
                                <description>
                                            <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, <span>SVP Gaming &amp; Entertainment at Sensor Tower</span>, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games. </strong></p>
<h3>Chapters</h3>
<ul><li>(00:00:00) - Interview</li><li>(00:00:29) - Stumbling Into the Game Industry</li><li>(00:03:06) - Sensor Tower</li><li>(00:04:56) - Sunstar on LiveOps & the</li><li>(00:08:49) - Do Studios Over Focus on Monetization?</li><li>(00:11:46) - How to Market Your Game to a Consumer</li><li>(00:13:46) - First-Time User Experience</li><li>(00:18:39) - What's A B Testing in LiveOps?</li><li>(00:21:30) - Can We Predict Player Behavior in Game?</li><li>(00:24:16) - Predictive Analytics in Game Development</li><li>(00:26:32) - Top Executives: Live-O-S</li><li>(00:30:14) - How to Keep Your Game Fun Long Term</li></ul>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, SVP Gaming & Entertainment at Sensor Tower, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games. ]]>
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                                <itunes:title>
                    <![CDATA[Chirag Ambwani | The data of LiveOps with Sensor Tower]]>
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                                                <itunes:explicit>false</itunes:explicit>
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                    <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, <span>SVP Gaming &amp; Entertainment at Sensor Tower</span>, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games. </strong></p>]]>
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                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Chirag Ambwani, SVP Gaming & Entertainment at Sensor Tower, to discuss the data of LiveOps - how to measure them, their effect on games' long-term success, and how developers can use their LiveOps data to make better, more profitable games. ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:08</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
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                <title>
                    <![CDATA[John Wright | The new mobile market according to John Wright]]>
                </title>
                <pubDate>Tue, 03 Jun 2025 08:01:25 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/2056616</guid>
                                    <link>https://levelup.castos.com/episodes/john-wright-the-new-mobile-market-according-to-john-wright</link>
                                <description>
                                            <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with John Wright, CEO at Turborilla and ex-VP of Mobile Games at Kwalee, to discuss his vision of the mobile gaming market. They explore the biggest trends impacting the industry, the role of AI in development, funding strategies, the evolution of hybrid games, and the potential of alternative app stores. </strong></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with John Wright, CEO at Turborilla and ex-VP of Mobile Games at Kwalee, to discuss his vision of the mobile gaming market. They explore the biggest trends impacting the industry, the role of AI in development, funding strategies, the evolution of hybrid games, and the potential of alternative app stores. ]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[John Wright | The new mobile market according to John Wright]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with John Wright, CEO at Turborilla and ex-VP of Mobile Games at Kwalee, to discuss his vision of the mobile gaming market. They explore the biggest trends impacting the industry, the role of AI in development, funding strategies, the evolution of hybrid games, and the potential of alternative app stores. </strong></p>]]>
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                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with John Wright, CEO at Turborilla and ex-VP of Mobile Games at Kwalee, to discuss his vision of the mobile gaming market. They explore the biggest trends impacting the industry, the role of AI in development, funding strategies, the evolution of hybrid games, and the potential of alternative app stores. ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:44:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Stefano Accossato | How TutoTOONS is using brand partnerships to drive growth for their biggest games]]>
                </title>
                <pubDate>Wed, 26 Feb 2025 12:56:49 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1982282</guid>
                                    <link>https://levelup.castos.com/episodes/stefano-accossato-how-tutotoons-is-using-brand-partnerships-to-drive-growth-for-their-biggest-games</link>
                                <description>
                                            <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Stefano Accossato, Head of Business Development at TutoTOONS. They discuss how TutoTOONS is thinking about IP and brand partnerships, the challenges and opportunities they face, and how they communicate the value of these partnerships to brands.  </strong></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Stefano Accossato, Head of Business Development at TutoTOONS. They discuss how TutoTOONS is thinking about IP and brand partnerships, the challenges and opportunities they face, and how they communicate the value of these partnerships to brands.  ]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Stefano Accossato | How TutoTOONS is using brand partnerships to drive growth for their biggest games]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Stefano Accossato, Head of Business Development at TutoTOONS. They discuss how TutoTOONS is thinking about IP and brand partnerships, the challenges and opportunities they face, and how they communicate the value of these partnerships to brands.  </strong></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1982282/c1e-5km5nsmw0vztn5wjo-8dw3ojokan32-ow2gva.mp3" length="54398888"
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                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Stefano Accossato, Head of Business Development at TutoTOONS. They discuss how TutoTOONS is thinking about IP and brand partnerships, the challenges and opportunities they face, and how they communicate the value of these partnerships to brands.  ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:37:38</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Yi Gong | How Tilting Point is unlocking the value of D2C webstores]]>
                </title>
                <pubDate>Tue, 07 Jan 2025 08:24:35 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1935707</guid>
                                    <link>https://levelup.castos.com/episodes/yi-gong-how-tilting-point-is-unlocking-the-value-of-d2c-webstores</link>
                                <description>
                                            <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Yi Gong, VP of Growth at Tilting Point. They get into how Tilting Point is leveraging D2C webstores to drive new revenue streams, why Tilting Point decided to use a third-party platform for theirs, and how Yi sees the market's future. </strong></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Yi Gong, VP of Growth at Tilting Point. They get into how Tilting Point is leveraging D2C webstores to drive new revenue streams, why Tilting Point decided to use a third-party platform for theirs, and how Yi sees the market's future. ]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Yi Gong | How Tilting Point is unlocking the value of D2C webstores]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><strong>In this LevelUp episode, Melissa Zeloof sits down with Yi Gong, VP of Growth at Tilting Point. They get into how Tilting Point is leveraging D2C webstores to drive new revenue streams, why Tilting Point decided to use a third-party platform for theirs, and how Yi sees the market's future. </strong></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1935707/c1e-023roaj93gvcj0jg6-ndo4n92vsonv-18yw2k.mp3" length="66559490"
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                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa Zeloof sits down with Yi Gong, VP of Growth at Tilting Point. They get into how Tilting Point is leveraging D2C webstores to drive new revenue streams, why Tilting Point decided to use a third-party platform for theirs, and how Yi sees the market's future. ]]>
                </itunes:summary>
                                                                            <itunes:duration>00:27:43</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Božo Janković | The new TCF 2.2 and CMPs: what you need to know]]>
                </title>
                <pubDate>Mon, 13 Nov 2023 09:14:16 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1595112</guid>
                                    <link>https://levelup.castos.com/episodes/bozo-jankovic-the-new-tcf-22-and-cmps-what-you-need-to-know</link>
                                <description>
                                            <![CDATA[<p><strong>In this LevelUp episode, Jess Overton sits down with Božo Janković, Head of Ad Monetization at GameBiz Consulting. Together, they dive into the new TCF 2.2 requirements, how to comply with them, what you need to know about Consent Management Platforms, and how to choose the right one for you.</strong></p>
<p>Tune in here or read the highlights below:</p>
<p>https://www.is.com/community/podcasts/levelup/the-new-tcf-cmps-what-you-need-to-know/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Jess Overton sits down with Božo Janković, Head of Ad Monetization at GameBiz Consulting. Together, they dive into the new TCF 2.2 requirements, how to comply with them, what you need to know about Consent Management Platforms, and how to choose the right one for you.
Tune in here or read the highlights below:
https://www.is.com/community/podcasts/levelup/the-new-tcf-cmps-what-you-need-to-know/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Božo Janković | The new TCF 2.2 and CMPs: what you need to know]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><strong>In this LevelUp episode, Jess Overton sits down with Božo Janković, Head of Ad Monetization at GameBiz Consulting. Together, they dive into the new TCF 2.2 requirements, how to comply with them, what you need to know about Consent Management Platforms, and how to choose the right one for you.</strong></p>
<p>Tune in here or read the highlights below:</p>
<p>https://www.is.com/community/podcasts/levelup/the-new-tcf-cmps-what-you-need-to-know/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1595112/LVL-UP-Bozo-Final.mp3" length="78758177"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Jess Overton sits down with Božo Janković, Head of Ad Monetization at GameBiz Consulting. Together, they dive into the new TCF 2.2 requirements, how to comply with them, what you need to know about Consent Management Platforms, and how to choose the right one for you.
Tune in here or read the highlights below:
https://www.is.com/community/podcasts/levelup/the-new-tcf-cmps-what-you-need-to-know/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Phillip Black | Roblox properly understood: lessons for virtual economies]]>
                </title>
                <pubDate>Mon, 16 Oct 2023 10:19:52 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1575597</guid>
                                    <link>https://levelup.castos.com/episodes/phillip-black-roblox-properly-understood-lessons-for-virtual-economies</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun podcast. Together, they dive into what makes a game economist, the differences between game economies and real-world economics, the success of Roblox, and what other apps can learn for their own virtual economies.</p>
<p>Tune in or read the highlights here:</p>
<p>https://www.is.com/community/podcasts/levelup/roblox-properly-understood-lessons-for-virtual-economies/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun podcast. Together, they dive into what makes a game economist, the differences between game economies and real-world economics, the success of Roblox, and what other apps can learn for their own virtual economies.
Tune in or read the highlights here:
https://www.is.com/community/podcasts/levelup/roblox-properly-understood-lessons-for-virtual-economies/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Phillip Black | Roblox properly understood: lessons for virtual economies]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun podcast. Together, they dive into what makes a game economist, the differences between game economies and real-world economics, the success of Roblox, and what other apps can learn for their own virtual economies.</p>
<p>Tune in or read the highlights here:</p>
<p>https://www.is.com/community/podcasts/levelup/roblox-properly-understood-lessons-for-virtual-economies/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1575597/LVL-UP-Phillip-Final.mp3" length="87981080"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun podcast. Together, they dive into what makes a game economist, the differences between game economies and real-world economics, the success of Roblox, and what other apps can learn for their own virtual economies.
Tune in or read the highlights here:
https://www.is.com/community/podcasts/levelup/roblox-properly-understood-lessons-for-virtual-economies/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:38</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[The Unity Gaming Report | Diving in with the team behind it]]>
                </title>
                <pubDate>Mon, 22 May 2023 14:07:33 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1483463</guid>
                                    <link>https://levelup.castos.com/episodes/the-unity-gaming-report-diving-in-with-the-team-behind-it</link>
                                <description>
                                            <![CDATA[<div class="col-lg-2 col-md-12 small">In this LevelUp episode, Melissa sits down with Emory Irpan and Nathan TenBoer, Director of Operations, Consultancy, and Insights and Lead Partner Manager and Insights at Unity respectively - two of the minds behind the Unity Gaming Report. Together, they get into the data behind the gaming industry, what didn't make the cut, why 2D games are making a comeback, and the value of pretty charts.</div>
<div class="col-lg-6 col-md-12 mar-xs-20 mar-sm-20 mar-md-20">

<div class="entry-content">
<p>Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/the-unity-gaming-report-diving-in-with-the-team-behind-it/</p>
</div>

</div>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Emory Irpan and Nathan TenBoer, Director of Operations, Consultancy, and Insights and Lead Partner Manager and Insights at Unity respectively - two of the minds behind the Unity Gaming Report. Together, they get into the data behind the gaming industry, what didn't make the cut, why 2D games are making a comeback, and the value of pretty charts.



Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/the-unity-gaming-report-diving-in-with-the-team-behind-it/


]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[The Unity Gaming Report | Diving in with the team behind it]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<div class="col-lg-2 col-md-12 small">In this LevelUp episode, Melissa sits down with Emory Irpan and Nathan TenBoer, Director of Operations, Consultancy, and Insights and Lead Partner Manager and Insights at Unity respectively - two of the minds behind the Unity Gaming Report. Together, they get into the data behind the gaming industry, what didn't make the cut, why 2D games are making a comeback, and the value of pretty charts.</div>
<div class="col-lg-6 col-md-12 mar-xs-20 mar-sm-20 mar-md-20">

<div class="entry-content">
<p>Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/the-unity-gaming-report-diving-in-with-the-team-behind-it/</p>
</div>

</div>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1483463/LVL-UP-Emory-Nathan-Final.mp3" length="82245863"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Emory Irpan and Nathan TenBoer, Director of Operations, Consultancy, and Insights and Lead Partner Manager and Insights at Unity respectively - two of the minds behind the Unity Gaming Report. Together, they get into the data behind the gaming industry, what didn't make the cut, why 2D games are making a comeback, and the value of pretty charts.



Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/the-unity-gaming-report-diving-in-with-the-team-behind-it/


]]>
                </itunes:summary>
                                                                            <itunes:duration>00:34:14</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Sophie Vo |  Leadership in games: solving the human puzzle genre]]>
                </title>
                <pubDate>Thu, 04 May 2023 07:57:04 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1472325</guid>
                                    <link>https://levelup.castos.com/episodes/sophie-vo-leadership-in-games-solving-the-human-puzzle-genre</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Jasmine sits down with Sophie Vo, GM at Savage Games. Together, they dive into the the role of empathy in leadership, what leadership means and looks like in games, how to spot a leader in your team, and more. </p>
<p>Tune in or read the highlights: https://www.is.com/community/podcasts/levelup/leadership-in-games-solving-the-human-puzzle-genre/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Jasmine sits down with Sophie Vo, GM at Savage Games. Together, they dive into the the role of empathy in leadership, what leadership means and looks like in games, how to spot a leader in your team, and more. 
Tune in or read the highlights: https://www.is.com/community/podcasts/levelup/leadership-in-games-solving-the-human-puzzle-genre/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Sophie Vo |  Leadership in games: solving the human puzzle genre]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Jasmine sits down with Sophie Vo, GM at Savage Games. Together, they dive into the the role of empathy in leadership, what leadership means and looks like in games, how to spot a leader in your team, and more. </p>
<p>Tune in or read the highlights: https://www.is.com/community/podcasts/levelup/leadership-in-games-solving-the-human-puzzle-genre/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1472325/Level-Up-Sophie-Marketing-Final.mp3" length="97989632"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Jasmine sits down with Sophie Vo, GM at Savage Games. Together, they dive into the the role of empathy in leadership, what leadership means and looks like in games, how to spot a leader in your team, and more. 
Tune in or read the highlights: https://www.is.com/community/podcasts/levelup/leadership-in-games-solving-the-human-puzzle-genre/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:40:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Lisa Brunette | Narrative in mobile games: why the story matters]]>
                </title>
                <pubDate>Mon, 17 Apr 2023 16:38:40 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1459645</guid>
                                    <link>https://levelup.castos.com/episodes/lisa-brunette-narrative-in-mobile-games-why-the-story-matters</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening. </p>
<p>Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/narrative-in-mobile-games-why-the-story-matters/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening. 
Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/narrative-in-mobile-games-why-the-story-matters/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Lisa Brunette | Narrative in mobile games: why the story matters]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening. </p>
<p>Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/narrative-in-mobile-games-why-the-story-matters/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1459645/Lvl-Up-Lisa-Burnette-1.m4a" length="47938447"
                        type="audio/x-m4a">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening. 
Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/narrative-in-mobile-games-why-the-story-matters/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:38:51</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Om Tandon | UX in games: User-centered vs human-centered design ]]>
                </title>
                <pubDate>Mon, 03 Apr 2023 12:03:11 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1451227</guid>
                                    <link>https://levelup.castos.com/episodes/om-tandon</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX, the similarities between producing games and films, the differences between user and human-centered design, and how to put design thinking into practice.</p>
<p>Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/ux-in-games-user-centered-vs-human-centered-design/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX, the similarities between producing games and films, the differences between user and human-centered design, and how to put design thinking into practice.
Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/ux-in-games-user-centered-vs-human-centered-design/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Om Tandon | UX in games: User-centered vs human-centered design ]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX, the similarities between producing games and films, the differences between user and human-centered design, and how to put design thinking into practice.</p>
<p>Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/ux-in-games-user-centered-vs-human-centered-design/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1451227/Level-Up-Om-Melissa-Final-1.m4a" length="37593729"
                        type="audio/x-m4a">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX, the similarities between producing games and films, the differences between user and human-centered design, and how to put design thinking into practice.
Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/ux-in-games-user-centered-vs-human-centered-design/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Anna Popereko | User motivations: Where game design and monetization meet]]>
                </title>
                <pubDate>Tue, 28 Mar 2023 13:55:38 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1446516</guid>
                                    <link>https://levelup.castos.com/episodes/anna-popereko-user-motivations-where-game-design-and-monetization-meet</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Anna Popereko, Game Design Consultant at ironSource from Unity. They talk about the importance of user motivations, what even are they, why they should be a part of your monetization strategy, and more.</p>
<p>Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/user-motivations-where-game-design-and-monetization-meet/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Anna Popereko, Game Design Consultant at ironSource from Unity. They talk about the importance of user motivations, what even are they, why they should be a part of your monetization strategy, and more.
Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/user-motivations-where-game-design-and-monetization-meet/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Anna Popereko | User motivations: Where game design and monetization meet]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Anna Popereko, Game Design Consultant at ironSource from Unity. They talk about the importance of user motivations, what even are they, why they should be a part of your monetization strategy, and more.</p>
<p>Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/user-motivations-where-game-design-and-monetization-meet/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1446516/levelup-anna-melissa-audio.m4a" length="50324688"
                        type="audio/x-m4a">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Anna Popereko, Game Design Consultant at ironSource from Unity. They talk about the importance of user motivations, what even are they, why they should be a part of your monetization strategy, and more.
Tune in or read the highlights here: https://www.is.com/community/podcasts/levelup/user-motivations-where-game-design-and-monetization-meet/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:26:52</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Josh Burns | Mastering the world of IPs]]>
                </title>
                <pubDate>Tue, 21 Mar 2023 15:10:39 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1441229</guid>
                                    <link>https://levelup.castos.com/episodes/josh-burns-mastering-the-world-of-ips</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Josh Burns, Senior Director of Business Development at FunPlus. They get into the history of IPs in mobile games, what to look for in an IP, their role in 2023, Josh's advice for smaller studios looking to leverage them, and more.</p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/mastering-the-world-of-ips/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Josh Burns, Senior Director of Business Development at FunPlus. They get into the history of IPs in mobile games, what to look for in an IP, their role in 2023, Josh's advice for smaller studios looking to leverage them, and more.
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/mastering-the-world-of-ips/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Josh Burns | Mastering the world of IPs]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Josh Burns, Senior Director of Business Development at FunPlus. They get into the history of IPs in mobile games, what to look for in an IP, their role in 2023, Josh's advice for smaller studios looking to leverage them, and more.</p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/mastering-the-world-of-ips/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1441229/level-Up-Josh-Burns-Revision.mp3" length="85089322"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Josh Burns, Senior Director of Business Development at FunPlus. They get into the history of IPs in mobile games, what to look for in an IP, their role in 2023, Josh's advice for smaller studios looking to leverage them, and more.
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/mastering-the-world-of-ips/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:35:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Danny Moy | Building a mobile gaming business strategy]]>
                </title>
                <pubDate>Wed, 22 Feb 2023 08:38:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1421733</guid>
                                    <link>https://levelup.castos.com/episodes/danny-moy-building-a-mobile-gaming-business-strategy</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with Danny Moy, Chief Strategy Officer at SciPlay. They dive into the role of business strategy at mobile games studios, the secret to navigating M&amp;As (from both sides), how to create long-term plans while working in a fast-changing industry, and a whole lot more.  </p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/danny-moy-gaming-business-strategy/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Danny Moy, Chief Strategy Officer at SciPlay. They dive into the role of business strategy at mobile games studios, the secret to navigating M&As (from both sides), how to create long-term plans while working in a fast-changing industry, and a whole lot more.  
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/danny-moy-gaming-business-strategy/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Danny Moy | Building a mobile gaming business strategy]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with Danny Moy, Chief Strategy Officer at SciPlay. They dive into the role of business strategy at mobile games studios, the secret to navigating M&amp;As (from both sides), how to create long-term plans while working in a fast-changing industry, and a whole lot more.  </p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/danny-moy-gaming-business-strategy/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/e4a82d17-c89b-4661-abee-14fd30daa279/Level-Up-Danny-and-Melissa-Podcast.m4a" length="36784957"
                        type="audio/x-m4a">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with Danny Moy, Chief Strategy Officer at SciPlay. They dive into the role of business strategy at mobile games studios, the secret to navigating M&As (from both sides), how to create long-term plans while working in a fast-changing industry, and a whole lot more.  
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/danny-moy-gaming-business-strategy/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:30:08</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Dan Greenberg | AI and creatives: Now, later, and the far-future]]>
                </title>
                <pubDate>Thu, 09 Feb 2023 10:17:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1405654</guid>
                                    <link>https://levelup.castos.com/episodes/dan-greenberg-ai-and-creatives-now-later-and-the-far-future</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa sits down with our very own maestro of creatives Dan Greenberg, Chief Design Officer at ironSource. They talk AI image generation, what it is, how it can be used now, and what it needs to truly change the game.  </p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/dan-greenberg-ai-and-creatives/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa sits down with our very own maestro of creatives Dan Greenberg, Chief Design Officer at ironSource. They talk AI image generation, what it is, how it can be used now, and what it needs to truly change the game.  
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/dan-greenberg-ai-and-creatives/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Dan Greenberg | AI and creatives: Now, later, and the far-future]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa sits down with our very own maestro of creatives Dan Greenberg, Chief Design Officer at ironSource. They talk AI image generation, what it is, how it can be used now, and what it needs to truly change the game.  </p>
<p>Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/dan-greenberg-ai-and-creatives/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/d1016826-b966-4609-88b9-4d2e1e601ae1/dan-melissa-levelup-Audio-Fin.mp3" length="84105590"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa sits down with our very own maestro of creatives Dan Greenberg, Chief Design Officer at ironSource. They talk AI image generation, what it is, how it can be used now, and what it needs to truly change the game.  
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/dan-greenberg-ai-and-creatives/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:35:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Matej Lanacaric | Going off autopilot: Creating a culture of experimentation in UA teams]]>
                </title>
                <pubDate>Tue, 10 Jan 2023 12:56:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1372684</guid>
                                    <link>https://levelup.castos.com/episodes/matej-lanacaric-going-off-autopilot-creating-a-culture-of-experimentation-in-ua-teams</link>
                                <description>
                                            <![CDATA[<p>In this episode of LevelUp, Melissa sits down with Matej Lancaric, UA consultant extraordinaire, host of the 2 &amp; a half gamers podcast, and the king of no-BS actionable tips. Together, they dive into the rules, or lack of, of UA, what it takes to build a culture of experimentation from the outside, and Matej’s hottest takes. </p>
<p><span style="font-weight:400;">Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/matej-lancaric-experimentation-in-ua-teams/</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this episode of LevelUp, Melissa sits down with Matej Lancaric, UA consultant extraordinaire, host of the 2 & a half gamers podcast, and the king of no-BS actionable tips. Together, they dive into the rules, or lack of, of UA, what it takes to build a culture of experimentation from the outside, and Matej’s hottest takes. 
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/matej-lancaric-experimentation-in-ua-teams/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Matej Lanacaric | Going off autopilot: Creating a culture of experimentation in UA teams]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this episode of LevelUp, Melissa sits down with Matej Lancaric, UA consultant extraordinaire, host of the 2 &amp; a half gamers podcast, and the king of no-BS actionable tips. Together, they dive into the rules, or lack of, of UA, what it takes to build a culture of experimentation from the outside, and Matej’s hottest takes. </p>
<p><span style="font-weight:400;">Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/matej-lancaric-experimentation-in-ua-teams/</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/54601c3a-0189-4e97-b388-8017e31b91a8/levelup-matej-lancaric.mp3" length="79638764"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this episode of LevelUp, Melissa sits down with Matej Lancaric, UA consultant extraordinaire, host of the 2 & a half gamers podcast, and the king of no-BS actionable tips. Together, they dive into the rules, or lack of, of UA, what it takes to build a culture of experimentation from the outside, and Matej’s hottest takes. 
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/matej-lancaric-experimentation-in-ua-teams/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:33:08</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[AppQuantum | Outsource vs In-house: The best way to build creatives in 2023]]>
                </title>
                <pubDate>Wed, 07 Dec 2022 10:19:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1342366</guid>
                                    <link>https://levelup.castos.com/episodes/appquantum-outsource-vs-in-house-the-best-way-to-build-creatives-in-2023</link>
                                <description>
                                            <![CDATA[<p>In this LevelUp episode, Melissa gets into building the dream creative team with Vitaly Gladkov, Creative Department Lead at AppQuantum. They attempt to finally answer the question: does it just make sense to move your creatives all in-house? Bonus content includes: why do you need a creative team anyway?</p>
<p><span style="font-weight:400;">Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/vitaly-gladkov-appquantum-building-creatives/</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this LevelUp episode, Melissa gets into building the dream creative team with Vitaly Gladkov, Creative Department Lead at AppQuantum. They attempt to finally answer the question: does it just make sense to move your creatives all in-house? Bonus content includes: why do you need a creative team anyway?
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/vitaly-gladkov-appquantum-building-creatives/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[AppQuantum | Outsource vs In-house: The best way to build creatives in 2023]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this LevelUp episode, Melissa gets into building the dream creative team with Vitaly Gladkov, Creative Department Lead at AppQuantum. They attempt to finally answer the question: does it just make sense to move your creatives all in-house? Bonus content includes: why do you need a creative team anyway?</p>
<p><span style="font-weight:400;">Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/vitaly-gladkov-appquantum-building-creatives/</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/e4185c12-44b3-4d79-a811-4c1f836bde01/levelup-appquantum-vitaly-gladkov-Rev.mp3" length="56633105"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this LevelUp episode, Melissa gets into building the dream creative team with Vitaly Gladkov, Creative Department Lead at AppQuantum. They attempt to finally answer the question: does it just make sense to move your creatives all in-house? Bonus content includes: why do you need a creative team anyway?
Tune in here or read the highlights: https://www.is.com/community/podcasts/levelup/vitaly-gladkov-appquantum-building-creatives/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:34</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[HypGames | The evolution of mobile sports games]]>
                </title>
                <pubDate>Mon, 21 Nov 2022 16:16:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1327421</guid>
                                    <link>https://levelup.castos.com/episodes/hypgames-the-evolution-of-mobile-sports-games</link>
                                <description>
                                            <![CDATA[<p><span style="font-weight:400;">In this episode of the LevelUp podcast, Mike Taramykin, CEO at HypGames, sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss the evolution of sports games, including the challenges moving from console to F2P, how to work with licensors, and what to expect in the future. </span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript:https://www.is.com/community/podcasts/levelup/mike-Taramykin-hypgames-evolution-sports/</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this episode of the LevelUp podcast, Mike Taramykin, CEO at HypGames, sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss the evolution of sports games, including the challenges moving from console to F2P, how to work with licensors, and what to expect in the future. 
Tune in here or read the transcript:https://www.is.com/community/podcasts/levelup/mike-Taramykin-hypgames-evolution-sports/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[HypGames | The evolution of mobile sports games]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><span style="font-weight:400;">In this episode of the LevelUp podcast, Mike Taramykin, CEO at HypGames, sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss the evolution of sports games, including the challenges moving from console to F2P, how to work with licensors, and what to expect in the future. </span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript:https://www.is.com/community/podcasts/levelup/mike-Taramykin-hypgames-evolution-sports/</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/1f387da1-74c4-4991-8ead-9390969fafc9/Levelup-Mike-Taramykin-1.mp3" length="36741574"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this episode of the LevelUp podcast, Mike Taramykin, CEO at HypGames, sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss the evolution of sports games, including the challenges moving from console to F2P, how to work with licensors, and what to expect in the future. 
Tune in here or read the transcript:https://www.is.com/community/podcasts/levelup/mike-Taramykin-hypgames-evolution-sports/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:33:10</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[UserWise | The psychology of in-game personalization]]>
                </title>
                <pubDate>Thu, 13 Oct 2022 08:10:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://permalink.castos.com/podcast/27954/episode/1293029</guid>
                                    <link>https://levelup.castos.com/episodes/userwise-the-psychology-of-in-game-personalization</link>
                                <description>
                                            <![CDATA[<p>In this episode of LevelUp, Tom Hammond, CEO &amp; Co-Founder of UserWise sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss how game developers can better understand user psychology, p<span style="font-weight:400;">utting user motivations into action within a game, and how game developers can utilize personalization with LiveOps. </span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/tom-hammond-userwise-in-game-personalization/</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this episode of LevelUp, Tom Hammond, CEO & Co-Founder of UserWise sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss how game developers can better understand user psychology, putting user motivations into action within a game, and how game developers can utilize personalization with LiveOps. 
Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/tom-hammond-userwise-in-game-personalization/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[UserWise | The psychology of in-game personalization]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this episode of LevelUp, Tom Hammond, CEO &amp; Co-Founder of UserWise sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss how game developers can better understand user psychology, p<span style="font-weight:400;">utting user motivations into action within a game, and how game developers can utilize personalization with LiveOps. </span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/tom-hammond-userwise-in-game-personalization/</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/49fb495b-7f22-41eb-90ea-3f16e726687f/Episode-18-Userwise-Audio.mp3" length="27001647"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this episode of LevelUp, Tom Hammond, CEO & Co-Founder of UserWise sits down with our host Melissa Zeloof, VP Marketing at ironSource. They discuss how game developers can better understand user psychology, putting user motivations into action within a game, and how game developers can utilize personalization with LiveOps. 
Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/tom-hammond-userwise-in-game-personalization/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:27:34</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream]]>
                </title>
                <pubDate>Mon, 19 Sep 2022 19:48:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/deconstructor-of-fun-blockchain-gaming-pt-5-what-the-industry-needs-to-do-to-make-blockchain-games-mainstream</guid>
                                    <link>https://levelup.castos.com/episodes/deconstructor-of-fun-blockchain-gaming-pt-5-what-the-industry-needs-to-do-to-make-blockchain-games-mainstream</link>
                                <description>
                                            <![CDATA[<p>In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy, host of the Deconstructor of Fun Podcast.</p>
<p><span style="font-weight:400;">They discuss why developers and gamers should start utilizing blockchain, the main challenges keeping blockchain from becoming an industry standard, and what exactly gaming industry leaders need to do to bring blockchain to the mainstream.</span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/blockchain-king-deconstructor-of-fun/</span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy, host of the Deconstructor of Fun Podcast.
They discuss why developers and gamers should start utilizing blockchain, the main challenges keeping blockchain from becoming an industry standard, and what exactly gaming industry leaders need to do to bring blockchain to the mainstream.
Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/blockchain-king-deconstructor-of-fun/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy, host of the Deconstructor of Fun Podcast.</p>
<p><span style="font-weight:400;">They discuss why developers and gamers should start utilizing blockchain, the main challenges keeping blockchain from becoming an industry standard, and what exactly gaming industry leaders need to do to bring blockchain to the mainstream.</span></p>
<p><span style="font-weight:400;">Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/blockchain-king-deconstructor-of-fun/</span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/2ea8f68c-8d2f-4815-b710-add097a71715/Episode-20-Blockchain-Episode-5-Blockchain-Moving-to-the-Mainstream-What-the-Industry-Needs-to-do-for-Blockchain-Games-audio-.mp3" length="70568046"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy, host of the Deconstructor of Fun Podcast.
They discuss why developers and gamers should start utilizing blockchain, the main challenges keeping blockchain from becoming an industry standard, and what exactly gaming industry leaders need to do to bring blockchain to the mainstream.
Tune in here or read the transcript: https://www.is.com/community/podcasts/levelup/blockchain-king-deconstructor-of-fun/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:13</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Business Evolution | Blockchain Gaming, Pt 4: Blockchain and the Metaverse]]>
                </title>
                <pubDate>Thu, 10 Mar 2022 08:58:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/business-evolution-blockchain-gaming-pt-4-blockchain-and-the-metaverse</guid>
                                    <link>https://levelup.castos.com/episodes/business-evolution-blockchain-gaming-pt-4-blockchain-and-the-metaverse</link>
                                <description>
                                            <![CDATA[<p class="p1"><strong>Blockchain and gaming and the metaverse? Oh my. Elad Yakobowicz, Founder at Business Evolution explores the state of the metaverse today and how blockchain games have managed to integrate into this vast digital world. </strong></p>
<p class="p1">Elad is interviewed by Melissa Zeloof, VP Marketing at ironSource and Anton Backman, Principal at Play Ventures. They dive into the metaverse, what connects it to blockchain gaming, and what this collaboration could mean for the future of technology.</p>
<p class="p1">Tune in here or keep reading for the edited highlights: <a href="https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/">https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/</a></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Blockchain and gaming and the metaverse? Oh my. Elad Yakobowicz, Founder at Business Evolution explores the state of the metaverse today and how blockchain games have managed to integrate into this vast digital world. 
Elad is interviewed by Melissa Zeloof, VP Marketing at ironSource and Anton Backman, Principal at Play Ventures. They dive into the metaverse, what connects it to blockchain gaming, and what this collaboration could mean for the future of technology.
Tune in here or keep reading for the edited highlights: https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Business Evolution | Blockchain Gaming, Pt 4: Blockchain and the Metaverse]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p class="p1"><strong>Blockchain and gaming and the metaverse? Oh my. Elad Yakobowicz, Founder at Business Evolution explores the state of the metaverse today and how blockchain games have managed to integrate into this vast digital world. </strong></p>
<p class="p1">Elad is interviewed by Melissa Zeloof, VP Marketing at ironSource and Anton Backman, Principal at Play Ventures. They dive into the metaverse, what connects it to blockchain gaming, and what this collaboration could mean for the future of technology.</p>
<p class="p1">Tune in here or keep reading for the edited highlights: <a href="https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/">https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/</a></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/1/80979095-3753-4f47-9ce5-d2f3a8febb60/Level-E4-1.mp3" length="56825356"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Blockchain and gaming and the metaverse? Oh my. Elad Yakobowicz, Founder at Business Evolution explores the state of the metaverse today and how blockchain games have managed to integrate into this vast digital world. 
Elad is interviewed by Melissa Zeloof, VP Marketing at ironSource and Anton Backman, Principal at Play Ventures. They dive into the metaverse, what connects it to blockchain gaming, and what this collaboration could mean for the future of technology.
Tune in here or keep reading for the edited highlights: https://www.is.com/community/podcasts/levelup/blockchain-metaverse-business-evolution/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:41:10</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Playmint | Blockchain Gaming, Pt 3: Life as a CEO]]>
                </title>
                <pubDate>Sat, 05 Mar 2022 15:30:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/playmint-blockchain-gaming-pt-3-life-as-a-ceo</guid>
                                    <link>https://levelup.castos.com/episodes/playmint-blockchain-gaming-pt-3-life-as-a-ceo</link>
                                <description>
                                            <![CDATA[<p class="p1"><strong>What’s it like to build a blockchain company from the ground up? Hear it straight from the source. David Amor, CEO at Playmint - a blockchain gaming company founded in 2021 - discusses what it's like to be on the frontline of the blockchain gaming revolution. </strong></p>
<p class="p1">David is interviewed by Melissa Zeloof, VP Marketing at ironSource, Anton Backman, Principal at Play Ventures, and Kenrick Drijoningen, General Partner at Play Ventures, where they explore building his company, modern blockchain gaming technology, and comparing blockchain vs traditional gaming.</p>
<p class="p1">Tune in here or keep reading for the edited highlights:</p>
<p class="p1">https://www.is.com/community/podcasts/levelup/blockchain-ceo-playmint/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[What’s it like to build a blockchain company from the ground up? Hear it straight from the source. David Amor, CEO at Playmint - a blockchain gaming company founded in 2021 - discusses what it's like to be on the frontline of the blockchain gaming revolution. 
David is interviewed by Melissa Zeloof, VP Marketing at ironSource, Anton Backman, Principal at Play Ventures, and Kenrick Drijoningen, General Partner at Play Ventures, where they explore building his company, modern blockchain gaming technology, and comparing blockchain vs traditional gaming.
Tune in here or keep reading for the edited highlights:
https://www.is.com/community/podcasts/levelup/blockchain-ceo-playmint/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Playmint | Blockchain Gaming, Pt 3: Life as a CEO]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p class="p1"><strong>What’s it like to build a blockchain company from the ground up? Hear it straight from the source. David Amor, CEO at Playmint - a blockchain gaming company founded in 2021 - discusses what it's like to be on the frontline of the blockchain gaming revolution. </strong></p>
<p class="p1">David is interviewed by Melissa Zeloof, VP Marketing at ironSource, Anton Backman, Principal at Play Ventures, and Kenrick Drijoningen, General Partner at Play Ventures, where they explore building his company, modern blockchain gaming technology, and comparing blockchain vs traditional gaming.</p>
<p class="p1">Tune in here or keep reading for the edited highlights:</p>
<p class="p1">https://www.is.com/community/podcasts/levelup/blockchain-ceo-playmint/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/e3c70e40-2596-4b23-9a6d-46f9d89ad6f1/Is-E3-1-1-.mp3" length="47183044"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[What’s it like to build a blockchain company from the ground up? Hear it straight from the source. David Amor, CEO at Playmint - a blockchain gaming company founded in 2021 - discusses what it's like to be on the frontline of the blockchain gaming revolution. 
David is interviewed by Melissa Zeloof, VP Marketing at ironSource, Anton Backman, Principal at Play Ventures, and Kenrick Drijoningen, General Partner at Play Ventures, where they explore building his company, modern blockchain gaming technology, and comparing blockchain vs traditional gaming.
Tune in here or keep reading for the edited highlights:
https://www.is.com/community/podcasts/levelup/blockchain-ceo-playmint/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:38:02</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Playmint | Blockchain Gaming, Pt 2: Community Building]]>
                </title>
                <pubDate>Thu, 03 Mar 2022 12:24:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/playmint-blockchain-gaming-pt-2-community-building</guid>
                                    <link>https://levelup.castos.com/episodes/playmint-blockchain-gaming-pt-2-community-building</link>
                                <description>
                                            <![CDATA[<p><span style="font-weight:400;">We’re back for the second episode of our blockchain gaming mini-series - this time we’re exploring how online communities are set to shape the future of blockchain games. Join Melissa Zeloof, VP Marketing at ironSource, along with Anton Backman and Kenrick Drijoningen from Play Ventures, and our guest </span><span style="font-weight:400;">Jon Jordan, Consultant at Playmint, for the conversation. </span></p>
<p><span style="font-weight:400;">Together they explore the ins and outs of Discord communities, the biggest challenge traditional game developers have in the space, and the dichotomy between performance marketing and community building.  </span></p>
<p><span style="font-weight:400;">Tune in here or keep reading for the edited highlights: <a href="https://www.is.com/?post_type=podcast&amp;p=94893&amp;preview=true">https://www.is.com/community/podcasts/levelup/<span>blockchain-communities-playmint</span>/</a></span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[We’re back for the second episode of our blockchain gaming mini-series - this time we’re exploring how online communities are set to shape the future of blockchain games. Join Melissa Zeloof, VP Marketing at ironSource, along with Anton Backman and Kenrick Drijoningen from Play Ventures, and our guest Jon Jordan, Consultant at Playmint, for the conversation. 
Together they explore the ins and outs of Discord communities, the biggest challenge traditional game developers have in the space, and the dichotomy between performance marketing and community building.  
Tune in here or keep reading for the edited highlights: https://www.is.com/community/podcasts/levelup/blockchain-communities-playmint/]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Playmint | Blockchain Gaming, Pt 2: Community Building]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p><span style="font-weight:400;">We’re back for the second episode of our blockchain gaming mini-series - this time we’re exploring how online communities are set to shape the future of blockchain games. Join Melissa Zeloof, VP Marketing at ironSource, along with Anton Backman and Kenrick Drijoningen from Play Ventures, and our guest </span><span style="font-weight:400;">Jon Jordan, Consultant at Playmint, for the conversation. </span></p>
<p><span style="font-weight:400;">Together they explore the ins and outs of Discord communities, the biggest challenge traditional game developers have in the space, and the dichotomy between performance marketing and community building.  </span></p>
<p><span style="font-weight:400;">Tune in here or keep reading for the edited highlights: <a href="https://www.is.com/?post_type=podcast&amp;p=94893&amp;preview=true">https://www.is.com/community/podcasts/levelup/<span>blockchain-communities-playmint</span>/</a></span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/e022e8c2-b1cc-4cbd-9d03-7085d09da69a/Levelup-episode-17-How-Online-Communities-Will-Shape-the-Future-of-Blockchain-Games-01.mp4.mp3" length="41220695"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[We’re back for the second episode of our blockchain gaming mini-series - this time we’re exploring how online communities are set to shape the future of blockchain games. Join Melissa Zeloof, VP Marketing at ironSource, along with Anton Backman and Kenrick Drijoningen from Play Ventures, and our guest Jon Jordan, Consultant at Playmint, for the conversation. 
Together they explore the ins and outs of Discord communities, the biggest challenge traditional game developers have in the space, and the dichotomy between performance marketing and community building.  
Tune in here or keep reading for the edited highlights: https://www.is.com/community/podcasts/levelup/blockchain-communities-playmint/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:42:05</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Play Ventures | Blockchain Gaming, Part 1: The Fundamentals]]>
                </title>
                <pubDate>Tue, 22 Feb 2022 11:05:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/play-ventures-blockchain-gaming-part-1-the-fundamentals</guid>
                                    <link>https://levelup.castos.com/episodes/play-ventures-blockchain-gaming-part-1-the-fundamentals</link>
                                <description>
                                            <![CDATA[<p class="p1">It’s the buzzword on everyone’s lips: blockchain games. Melissa Zeloof, VP Marketing at ironSource, kicks off the first episode in a new mini-series all about blockchain gaming, along with Anton Backman and Kenrick Drijoningen from Play Ventures - a games VC with promising blockchain games in their portfolio. </p>
<p class="p1">Together, they review clear and concise definitions of key blockchain gaming terms, top companies to watch in the space, trends and predictions for the future, as well as the practicalities of producing a blockchain game. </p>
<p class="p2"><span class="s1">Tune in here or keep reading for the edited highlights:  <a href="https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures"><span class="s2">https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures</span></a></span></p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[It’s the buzzword on everyone’s lips: blockchain games. Melissa Zeloof, VP Marketing at ironSource, kicks off the first episode in a new mini-series all about blockchain gaming, along with Anton Backman and Kenrick Drijoningen from Play Ventures - a games VC with promising blockchain games in their portfolio. 
Together, they review clear and concise definitions of key blockchain gaming terms, top companies to watch in the space, trends and predictions for the future, as well as the practicalities of producing a blockchain game. 
Tune in here or keep reading for the edited highlights:  https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures]]>
                </itunes:subtitle>
                                <itunes:title>
                    <![CDATA[Play Ventures | Blockchain Gaming, Part 1: The Fundamentals]]>
                </itunes:title>
                                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p class="p1">It’s the buzzword on everyone’s lips: blockchain games. Melissa Zeloof, VP Marketing at ironSource, kicks off the first episode in a new mini-series all about blockchain gaming, along with Anton Backman and Kenrick Drijoningen from Play Ventures - a games VC with promising blockchain games in their portfolio. </p>
<p class="p1">Together, they review clear and concise definitions of key blockchain gaming terms, top companies to watch in the space, trends and predictions for the future, as well as the practicalities of producing a blockchain game. </p>
<p class="p2"><span class="s1">Tune in here or keep reading for the edited highlights:  <a href="https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures"><span class="s2">https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures</span></a></span></p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/27954/d7e71075-e5d5-47e7-8f1e-6ab23f700696/Episode-16-Blockchain-Episode-1.mp3" length="31569399"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[It’s the buzzword on everyone’s lips: blockchain games. Melissa Zeloof, VP Marketing at ironSource, kicks off the first episode in a new mini-series all about blockchain gaming, along with Anton Backman and Kenrick Drijoningen from Play Ventures - a games VC with promising blockchain games in their portfolio. 
Together, they review clear and concise definitions of key blockchain gaming terms, top companies to watch in the space, trends and predictions for the future, as well as the practicalities of producing a blockchain game. 
Tune in here or keep reading for the edited highlights:  https://www.is.com/community/podcasts/levelup/blockchain-fundamentals-playeventures]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:15</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio]]>
                </title>
                <pubDate>Thu, 18 Mar 2021 16:18:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/double-loop-games-indie-series-part-5-founding-a-mobile-game-studio</guid>
                                    <link>https://levelup.castos.com/episodes/double-loop-games-indie-series-part-5-founding-a-mobile-game-studio</link>
                                <description>
                                            <![CDATA[<p>In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio]]>
                </itunes:title>
                                    <itunes:episode>15</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/FlEbtrTID3dLat1SaSgEJ0yvyruFpo4b1s9Zd45e.mp3" length="22815844"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder and CEO of Double Loop Games, who also co-founded Kongregate over a decade ago with her brother. Emily discusses her experience establishing a new games studio and key tips for developers looking to do the same.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:39</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GamesBiz | Indie Series, Part 3: Getting Started with Mobile Game Monetization]]>
                </title>
                <pubDate>Thu, 11 Feb 2021 15:24:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gamesbiz-indie-series-part-3-getting-started-with-mobile-game-monetization</guid>
                                    <link>https://levelup.castos.com/episodes/gamesbiz-indie-series-part-3-getting-started-with-mobile-game-monetization</link>
                                <description>
                                            <![CDATA[<p>In the fourth episode of “What I Wish I Knew When...”, our series for indie developers, Melissa Zeloof is joined by Bozo Jankovic, who heads up Business Development at GamesBiz Consulting. Bozo and his team spend a lot of time working with indie developers to strengthen their game's monetization performance, so we thought it would be a good idea to pick his brains on this topic and discuss what he wishes he knew about game monetization earlier on in his career, to help devs who are just started out themselves get on the right track.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In the fourth episode of “What I Wish I Knew When...”, our series for indie developers, Melissa Zeloof is joined by Bozo Jankovic, who heads up Business Development at GamesBiz Consulting. Bozo and his team spend a lot of time working with indie developers to strengthen their game's monetization performance, so we thought it would be a good idea to pick his brains on this topic and discuss what he wishes he knew about game monetization earlier on in his career, to help devs who are just started out themselves get on the right track.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GamesBiz | Indie Series, Part 3: Getting Started with Mobile Game Monetization]]>
                </itunes:title>
                                    <itunes:episode>14</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>In the fourth episode of “What I Wish I Knew When...”, our series for indie developers, Melissa Zeloof is joined by Bozo Jankovic, who heads up Business Development at GamesBiz Consulting. Bozo and his team spend a lot of time working with indie developers to strengthen their game's monetization performance, so we thought it would be a good idea to pick his brains on this topic and discuss what he wishes he knew about game monetization earlier on in his career, to help devs who are just started out themselves get on the right track.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/XIpDcdrcg4QMegBpwgxCO5ujjj72908beTtzCnYL.mp3" length="18527064"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In the fourth episode of “What I Wish I Knew When...”, our series for indie developers, Melissa Zeloof is joined by Bozo Jankovic, who heads up Business Development at GamesBiz Consulting. Bozo and his team spend a lot of time working with indie developers to strengthen their game's monetization performance, so we thought it would be a good idea to pick his brains on this topic and discuss what he wishes he knew about game monetization earlier on in his career, to help devs who are just started out themselves get on the right track.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:25:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Unity | Gametech, Part 3: The Insider's Perspective]]>
                </title>
                <pubDate>Mon, 28 Dec 2020 16:21:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/unity-gametech-part-3-the-insider39s-perspective</guid>
                                    <link>https://levelup.castos.com/episodes/unity-gametech-part-3-the-insider39s-perspective</link>
                                <description>
                                            <![CDATA[<p>Sally Lu, Director of Customer Success at Unity, joins Melissa Zeloof to discuss the role of Unity and gametech more generally in the games industry, and what we might expect for the future.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Sally Lu, Director of Customer Success at Unity, joins Melissa Zeloof to discuss the role of Unity and gametech more generally in the games industry, and what we might expect for the future.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Unity | Gametech, Part 3: The Insider's Perspective]]>
                </itunes:title>
                                    <itunes:episode>13</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Sally Lu, Director of Customer Success at Unity, joins Melissa Zeloof to discuss the role of Unity and gametech more generally in the games industry, and what we might expect for the future.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/nKeOflq5zhA8Ahc2xdtg8ZUuun05e6X29xyxsoxu.mp3" length="16801208"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Sally Lu, Director of Customer Success at Unity, joins Melissa Zeloof to discuss the role of Unity and gametech more generally in the games industry, and what we might expect for the future.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts]]>
                </title>
                <pubDate>Thu, 05 Nov 2020 16:09:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/mighty-bear-games-indie-series-part-3-identifying-million-dollar-game-concepts</guid>
                                    <link>https://levelup.castos.com/episodes/mighty-bear-games-indie-series-part-3-identifying-million-dollar-game-concepts</link>
                                <description>
                                            <![CDATA[<p>Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about his process for identifying and evaluating new game concepts, the learning curve he's experienced, and how to avoid bias</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about his process for identifying and evaluating new game concepts, the learning curve he's experienced, and how to avoid bias]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts]]>
                </itunes:title>
                                    <itunes:episode>12</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about his process for identifying and evaluating new game concepts, the learning curve he's experienced, and how to avoid bias</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/XDkJu2VYu3VewFbDC80V5cgGGoctMP3is7cOUht7.mp3" length="16045983"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about his process for identifying and evaluating new game concepts, the learning curve he's experienced, and how to avoid bias]]>
                </itunes:summary>
                                                                            <itunes:duration>00:22:15</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Facebook Audience Network | The Innovations of In-Game Advertising]]>
                </title>
                <pubDate>Thu, 29 Oct 2020 11:14:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/facebook-audience-network-the-innovations-of-in-game-advertising</guid>
                                    <link>https://levelup.castos.com/episodes/facebook-audience-network-the-innovations-of-in-game-advertising</link>
                                <description>
                                            <![CDATA[<p>Host Melissa Zeloof is joined by Nate Morgan, Global Gaming Lead at Facebook Audience Network, to discuss the rise of in-game ads and the key innovations in this space, the shift to hybrid monetization models, and the opportunities in-app bidding opens up for developers.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Host Melissa Zeloof is joined by Nate Morgan, Global Gaming Lead at Facebook Audience Network, to discuss the rise of in-game ads and the key innovations in this space, the shift to hybrid monetization models, and the opportunities in-app bidding opens up for developers.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Facebook Audience Network | The Innovations of In-Game Advertising]]>
                </itunes:title>
                                    <itunes:episode>11</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Host Melissa Zeloof is joined by Nate Morgan, Global Gaming Lead at Facebook Audience Network, to discuss the rise of in-game ads and the key innovations in this space, the shift to hybrid monetization models, and the opportunities in-app bidding opens up for developers.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/YN1EWoghU1skzC25HMyLxUscn6cdslwCzy1FQzqc.mp3" length="40693426"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Host Melissa Zeloof is joined by Nate Morgan, Global Gaming Lead at Facebook Audience Network, to discuss the rise of in-game ads and the key innovations in this space, the shift to hybrid monetization models, and the opportunities in-app bidding opens up for developers.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:56:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Hiro Capital, Barclays | Gametech, Part 2: The Investor Perspective]]>
                </title>
                <pubDate>Thu, 22 Oct 2020 15:34:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/hiro-capital-barclays-gametech-part-2-the-investor-perspective</guid>
                                    <link>https://levelup.castos.com/episodes/hiro-capital-barclays-gametech-part-2-the-investor-perspective</link>
                                <description>
                                            <![CDATA[<p>Melissa Zeloof is joined by Spike Laurie, Venture Director at Hiro Capital, and Mario Lu, VP at Barclays and Lead Analyst for video game stocks. We’ll be talking about the game investment landscape, the gaming industry and its relationship to gametech, and how gametech is spilling over to other industries.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Melissa Zeloof is joined by Spike Laurie, Venture Director at Hiro Capital, and Mario Lu, VP at Barclays and Lead Analyst for video game stocks. We’ll be talking about the game investment landscape, the gaming industry and its relationship to gametech, and how gametech is spilling over to other industries.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Hiro Capital, Barclays | Gametech, Part 2: The Investor Perspective]]>
                </itunes:title>
                                    <itunes:episode>10</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Melissa Zeloof is joined by Spike Laurie, Venture Director at Hiro Capital, and Mario Lu, VP at Barclays and Lead Analyst for video game stocks. We’ll be talking about the game investment landscape, the gaming industry and its relationship to gametech, and how gametech is spilling over to other industries.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/g8C405jV214GE7eLNKv8mgPjaicMQ9QbKbFLlPg2.mp3" length="34708726"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Melissa Zeloof is joined by Spike Laurie, Venture Director at Hiro Capital, and Mario Lu, VP at Barclays and Lead Analyst for video game stocks. We’ll be talking about the game investment landscape, the gaming industry and its relationship to gametech, and how gametech is spilling over to other industries.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:48:10</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Starberry Games | Indie Series, Part 2: What I Wish I Knew When Pitching to Investors]]>
                </title>
                <pubDate>Tue, 13 Oct 2020 17:06:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/starberry-games-indie-series-part-2-what-i-wish-i-knew-when-pitching-to-investors</guid>
                                    <link>https://levelup.castos.com/episodes/starberry-games-indie-series-part-2-what-i-wish-i-knew-when-pitching-to-investors</link>
                                <description>
                                            <![CDATA[<p>This is the second episode in our series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Antti Hattara, the CEO and co-founder of Starberry Games, the developer behind the hit idle game, Coffee Corp, and winner of ‘Best Indie Developer’ Award at the Pocket Gamer Mobile Games Awards in 2019. We’ll be talking about what he wishes he knew when first pitching to investors and getting funding for his startup.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the second episode in our series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Antti Hattara, the CEO and co-founder of Starberry Games, the developer behind the hit idle game, Coffee Corp, and winner of ‘Best Indie Developer’ Award at the Pocket Gamer Mobile Games Awards in 2019. We’ll be talking about what he wishes he knew when first pitching to investors and getting funding for his startup.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Starberry Games | Indie Series, Part 2: What I Wish I Knew When Pitching to Investors]]>
                </itunes:title>
                                    <itunes:episode>9</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>This is the second episode in our series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Antti Hattara, the CEO and co-founder of Starberry Games, the developer behind the hit idle game, Coffee Corp, and winner of ‘Best Indie Developer’ Award at the Pocket Gamer Mobile Games Awards in 2019. We’ll be talking about what he wishes he knew when first pitching to investors and getting funding for his startup.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/KNQw6tM7TQepBmjr1Nq4rpBAG6okpraoBfCFItK6.mp3" length="16821896"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the second episode in our series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Antti Hattara, the CEO and co-founder of Starberry Games, the developer behind the hit idle game, Coffee Corp, and winner of ‘Best Indie Developer’ Award at the Pocket Gamer Mobile Games Awards in 2019. We’ll be talking about what he wishes he knew when first pitching to investors and getting funding for his startup.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:19</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Lockwood Publishing | Avakin Life, the Metaverse, and Games as Social Media]]>
                </title>
                <pubDate>Thu, 08 Oct 2020 14:13:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/lockwood-publishing-avakin-life-the-metaverse-and-games-as-social-media</guid>
                                    <link>https://levelup.castos.com/episodes/lockwood-publishing-avakin-life-the-metaverse-and-games-as-social-media</link>
                                <description>
                                            <![CDATA[<p>Oliver Kern, Chief Commercial Officer at Lockwood Publishing, who are behind the hit mobile game Avakin Life, joins Melissa Zeloof to discuss the challenges of building a “virtual world” game (how does one integrate a live music concert from a real life pop star into a mobile game?!), how they scaled their daily active users to 1.5M, the metaverse, and games as the new social media.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Oliver Kern, Chief Commercial Officer at Lockwood Publishing, who are behind the hit mobile game Avakin Life, joins Melissa Zeloof to discuss the challenges of building a “virtual world” game (how does one integrate a live music concert from a real life pop star into a mobile game?!), how they scaled their daily active users to 1.5M, the metaverse, and games as the new social media.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Lockwood Publishing | Avakin Life, the Metaverse, and Games as Social Media]]>
                </itunes:title>
                                    <itunes:episode>8</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Oliver Kern, Chief Commercial Officer at Lockwood Publishing, who are behind the hit mobile game Avakin Life, joins Melissa Zeloof to discuss the challenges of building a “virtual world” game (how does one integrate a live music concert from a real life pop star into a mobile game?!), how they scaled their daily active users to 1.5M, the metaverse, and games as the new social media.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/n7HJQiXjP0O8FKv2XaGoCJUg386YznfsiqjG1Z9j.mp3" length="20575817"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Oliver Kern, Chief Commercial Officer at Lockwood Publishing, who are behind the hit mobile game Avakin Life, joins Melissa Zeloof to discuss the challenges of building a “virtual world” game (how does one integrate a live music concert from a real life pop star into a mobile game?!), how they scaled their daily active users to 1.5M, the metaverse, and games as the new social media.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:28:32</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[CNN, PocketGamer | Gametech, Part 2: The Journalist Perspective]]>
                </title>
                <pubDate>Thu, 01 Oct 2020 13:37:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/cnn-pocketgamer-gametech-part-2-the-journalist-perspective</guid>
                                    <link>https://levelup.castos.com/episodes/cnn-pocketgamer-gametech-part-2-the-journalist-perspective</link>
                                <description>
                                            <![CDATA[<p>Melissa Zeloof is joined by Ric Cowley, Editor of PocketGamer.biz, and Shannon Liao, reporter at CNN Business, to discuss the key happenings and trends in the gaming industry and in the gametech ecosystem behind it. As journalists covering gaming, they have a special inside-outside view of the industry, which made this a fascinating discussion. We cover gaming’s role in the entertainment world, how it adapted so well to COVID-19, Apple vs Epic Games, the importance of gametech, and much more.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Melissa Zeloof is joined by Ric Cowley, Editor of PocketGamer.biz, and Shannon Liao, reporter at CNN Business, to discuss the key happenings and trends in the gaming industry and in the gametech ecosystem behind it. As journalists covering gaming, they have a special inside-outside view of the industry, which made this a fascinating discussion. We cover gaming’s role in the entertainment world, how it adapted so well to COVID-19, Apple vs Epic Games, the importance of gametech, and much more.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[CNN, PocketGamer | Gametech, Part 2: The Journalist Perspective]]>
                </itunes:title>
                                    <itunes:episode>7</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Melissa Zeloof is joined by Ric Cowley, Editor of PocketGamer.biz, and Shannon Liao, reporter at CNN Business, to discuss the key happenings and trends in the gaming industry and in the gametech ecosystem behind it. As journalists covering gaming, they have a special inside-outside view of the industry, which made this a fascinating discussion. We cover gaming’s role in the entertainment world, how it adapted so well to COVID-19, Apple vs Epic Games, the importance of gametech, and much more.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/UZoKuHjcrqfaNvsJG8Iw7qge6zdiGX7fjeWVG4p8.mp3" length="43999396"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Melissa Zeloof is joined by Ric Cowley, Editor of PocketGamer.biz, and Shannon Liao, reporter at CNN Business, to discuss the key happenings and trends in the gaming industry and in the gametech ecosystem behind it. As journalists covering gaming, they have a special inside-outside view of the industry, which made this a fascinating discussion. We cover gaming’s role in the entertainment world, how it adapted so well to COVID-19, Apple vs Epic Games, the importance of gametech, and much more.]]>
                </itunes:summary>
                                                                            <itunes:duration>01:01:04</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[VGames | Unearthing the Next Generation of Gaming Unicorns]]>
                </title>
                <pubDate>Wed, 26 Aug 2020 15:20:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/vgames-unearthing-the-next-generation-of-gaming-unicorns</guid>
                                    <link>https://levelup.castos.com/episodes/vgames-unearthing-the-next-generation-of-gaming-unicorns</link>
                                <description>
                                            <![CDATA[<p>Eitan Reisel, former lead in Google’s gaming division and founder of VGames, an investment firm focused specifically on unearthing the next generation of Israeli and Eastern European gaming unicorns, joins to discuss the investment opportunities in these ecosystems, the biggest trends in gaming, the importance of gametech, and much more.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Eitan Reisel, former lead in Google’s gaming division and founder of VGames, an investment firm focused specifically on unearthing the next generation of Israeli and Eastern European gaming unicorns, joins to discuss the investment opportunities in these ecosystems, the biggest trends in gaming, the importance of gametech, and much more.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[VGames | Unearthing the Next Generation of Gaming Unicorns]]>
                </itunes:title>
                                    <itunes:episode>6</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Eitan Reisel, former lead in Google’s gaming division and founder of VGames, an investment firm focused specifically on unearthing the next generation of Israeli and Eastern European gaming unicorns, joins to discuss the investment opportunities in these ecosystems, the biggest trends in gaming, the importance of gametech, and much more.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/GLdysip91loC4r7NxOj2xr8udsDsHb9qqZwSS6sk.mp3" length="22326104"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Eitan Reisel, former lead in Google’s gaming division and founder of VGames, an investment firm focused specifically on unearthing the next generation of Israeli and Eastern European gaming unicorns, joins to discuss the investment opportunities in these ecosystems, the biggest trends in gaming, the importance of gametech, and much more.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:30:58</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Seenax | Indie Series, Part 1: What I Wish I Knew When Choosing a Game Publisher]]>
                </title>
                <pubDate>Tue, 28 Jul 2020 11:25:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/seenax-indie-series-part-1-what-i-wish-i-knew-when-choosing-a-game-publisher</guid>
                                    <link>https://levelup.castos.com/episodes/seenax-indie-series-part-1-what-i-wish-i-knew-when-choosing-a-game-publisher</link>
                                <description>
                                            <![CDATA[<p>This is the first episode in our new series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Gabriel Coriiu, Co-Founder of Seenax Oy and the developer behind the hit game, Hide and Seek. Gabriel will be talking about what he wishes he knew when choosing a publisher and about his journey to launching a hit hyper-casual game.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the first episode in our new series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Gabriel Coriiu, Co-Founder of Seenax Oy and the developer behind the hit game, Hide and Seek. Gabriel will be talking about what he wishes he knew when choosing a publisher and about his journey to launching a hit hyper-casual game.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Seenax | Indie Series, Part 1: What I Wish I Knew When Choosing a Game Publisher]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>This is the first episode in our new series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Gabriel Coriiu, Co-Founder of Seenax Oy and the developer behind the hit game, Hide and Seek. Gabriel will be talking about what he wishes he knew when choosing a publisher and about his journey to launching a hit hyper-casual game.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/5Y6phWY5RNELD5gnXoRpiuJ8EpOm8xIBwAeJCwEZ.mp3" length="12382982"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the first episode in our new series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Gabriel Coriiu, Co-Founder of Seenax Oy and the developer behind the hit game, Hide and Seek. Gabriel will be talking about what he wishes he knew when choosing a publisher and about his journey to launching a hit hyper-casual game.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:17:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth]]>
                </title>
                <pubDate>Tue, 21 Jul 2020 14:41:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/newzoo-gametech-part-1-how-gametech-is-fueling-the-industry39s-growth</guid>
                                    <link>https://levelup.castos.com/episodes/newzoo-gametech-part-1-how-gametech-is-fueling-the-industry39s-growth</link>
                                <description>
                                            <![CDATA[<p>Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it out, and where it's headed.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it out, and where it's headed.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it out, and where it's headed.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/QGuE8AB7q6HLzkHIWyVgc2C9Eur2HuNzjZCpAC82.mp3" length="28819618"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it out, and where it's headed.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:39:59</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives]]>
                </title>
                <pubDate>Tue, 14 Jul 2020 15:40:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-creative-operations-part-3-how-to-make-high-impact-ad-creatives</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-creative-operations-part-3-how-to-make-high-impact-ad-creatives</link>
                                <description>
                                            <![CDATA[<p>Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad creatives for some of the industry's biggest names.</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad creatives for some of the industry's biggest names.]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad creatives for some of the industry's biggest names.</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/ib0y6PkIn19LQFkGjqx1BmZIJHo1HTjPWB9GfzQk.mp3" length="14435149"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad creatives for some of the industry's biggest names.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:20:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Creative Operations, Part 2: How to be a Creative Sponge]]>
                </title>
                <pubDate>Thu, 09 Jul 2020 12:25:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-creative-operations-part-2-how-to-be-a-creative-sponge</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-creative-operations-part-2-how-to-be-a-creative-sponge</link>
                                <description>
                                            <![CDATA[<p>Elad Gabison, Creative Lead at ironSource Luna, discusses his process for sparking ideas and producing ad creatives for world class mobile games. Read the transcript: https://www.ironsrc.com/podcasts/how-to-be-a-creative-sponge/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Elad Gabison, Creative Lead at ironSource Luna, discusses his process for sparking ideas and producing ad creatives for world class mobile games. Read the transcript: https://www.ironsrc.com/podcasts/how-to-be-a-creative-sponge/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Creative Operations, Part 2: How to be a Creative Sponge]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Elad Gabison, Creative Lead at ironSource Luna, discusses his process for sparking ideas and producing ad creatives for world class mobile games. Read the transcript: https://www.ironsrc.com/podcasts/how-to-be-a-creative-sponge/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/IVcME3NRfkT16Ykgyw7XeQgIfFcm9mrmfaxT3Bn8.mp3" length="13360977"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Elad Gabison, Creative Lead at ironSource Luna, discusses his process for sparking ideas and producing ad creatives for world class mobile games. Read the transcript: https://www.ironsrc.com/podcasts/how-to-be-a-creative-sponge/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:18:31</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Creative Operations, Part 1: How to Build a World Class Creative Team]]>
                </title>
                <pubDate>Thu, 02 Jul 2020 09:20:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-creative-operations-part-1-how-to-build-a-world-class-creative-team</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-creative-operations-part-1-how-to-build-a-world-class-creative-team</link>
                                <description>
                                            <![CDATA[<p>Dan Greenberg, Chief Design Officer at ironSource and founder of its in-house ad creative studio Playworks, discusses the world of ad creatives in the gaming industry, where it is headed, and how he built a world-class creative team that’s produced over 4,000 creatives for games ranging from Call of Duty Mobile to Homescapes. Read the transcript: https://www.ironsrc.com/podcasts/how-to-build-a-world-class-creative-team/</p>]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Dan Greenberg, Chief Design Officer at ironSource and founder of its in-house ad creative studio Playworks, discusses the world of ad creatives in the gaming industry, where it is headed, and how he built a world-class creative team that’s produced over 4,000 creatives for games ranging from Call of Duty Mobile to Homescapes. Read the transcript: https://www.ironsrc.com/podcasts/how-to-build-a-world-class-creative-team/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Creative Operations, Part 1: How to Build a World Class Creative Team]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>7</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[<p>Dan Greenberg, Chief Design Officer at ironSource and founder of its in-house ad creative studio Playworks, discusses the world of ad creatives in the gaming industry, where it is headed, and how he built a world-class creative team that’s produced over 4,000 creatives for games ranging from Call of Duty Mobile to Homescapes. Read the transcript: https://www.ironsrc.com/podcasts/how-to-build-a-world-class-creative-team/</p>]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/0iYEXEIFbHsFsQngwqhm6wzZbBUFZ6DJGO4nkd5i.mp3" length="15033159"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Dan Greenberg, Chief Design Officer at ironSource and founder of its in-house ad creative studio Playworks, discusses the world of ad creatives in the gaming industry, where it is headed, and how he built a world-class creative team that’s produced over 4,000 creatives for games ranging from Call of Duty Mobile to Homescapes. Read the transcript: https://www.ironsrc.com/podcasts/how-to-build-a-world-class-creative-team/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:20:50</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[LudiqueWorks | Emerging Markets with Newzoo, Part 4: Sub-Saharan Africa]]>
                </title>
                <pubDate>Sat, 06 Jun 2020 16:29:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ludiqueworks-emerging-markets-with-newzoo-part-4-sub-saharan-africa-388a411b8a4b12</guid>
                                    <link>https://levelup.castos.com/episodes/ludiqueworks-emerging-markets-with-newzoo-part-4-sub-saharan-africa-388a411b8a4b12</link>
                                <description>
                                            <![CDATA[This is the fifth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Douglas Ogeto, Co-Founder and CEO at LudiqueWorks, Africa’s fastest-growing game publishing company. LudiqueWorks is also a game development accelerator and dedicated game fund for the African market. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/gaming-in-sub-sarahan-africa/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the fifth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Douglas Ogeto, Co-Founder and CEO at LudiqueWorks, Africa’s fastest-growing game publishing company. LudiqueWorks is also a game development accelerator and dedicated game fund for the African market. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/gaming-in-sub-sarahan-africa/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[LudiqueWorks | Emerging Markets with Newzoo, Part 4: Sub-Saharan Africa]]>
                </itunes:title>
                                    <itunes:episode>6</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[This is the fifth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Douglas Ogeto, Co-Founder and CEO at LudiqueWorks, Africa’s fastest-growing game publishing company. LudiqueWorks is also a game development accelerator and dedicated game fund for the African market. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/gaming-in-sub-sarahan-africa/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/x4bLjJ9qXvdzNe6iR4F3CTCUJLeBP9dzd1xFqGW3.mp3" length="21244054"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the fifth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Douglas Ogeto, Co-Founder and CEO at LudiqueWorks, Africa’s fastest-growing game publishing company. LudiqueWorks is also a game development accelerator and dedicated game fund for the African market. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/gaming-in-sub-sarahan-africa/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:29:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Growth Loop, Step 3: Optimizing Monetization]]>
                </title>
                <pubDate>Tue, 26 May 2020 20:33:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-growth-loop-step-3-optimizing-monetization-3881bfe9767df8</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-growth-loop-step-3-optimizing-monetization-3881bfe9767df8</link>
                                <description>
                                            <![CDATA[Catch Melissa Zeloof chatting with VP Growth Yevgeny Peres all about Step 3 of the Growth Loop - optimizing monetization and maximizing LTV. Yevgeny explains which KPIs are important to track and when, best practices for optimizing engagement and revenue, a better way to look at ad monetization products (hint: it's not all about the money), and guidelines for setting up meaningful A/B tests. Listen here or read the transcript: https://www.ironsrc.com/podcasts/step-3-growth-loop-optimize-monetization/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Catch Melissa Zeloof chatting with VP Growth Yevgeny Peres all about Step 3 of the Growth Loop - optimizing monetization and maximizing LTV. Yevgeny explains which KPIs are important to track and when, best practices for optimizing engagement and revenue, a better way to look at ad monetization products (hint: it's not all about the money), and guidelines for setting up meaningful A/B tests. Listen here or read the transcript: https://www.ironsrc.com/podcasts/step-3-growth-loop-optimize-monetization/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Growth Loop, Step 3: Optimizing Monetization]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Catch Melissa Zeloof chatting with VP Growth Yevgeny Peres all about Step 3 of the Growth Loop - optimizing monetization and maximizing LTV. Yevgeny explains which KPIs are important to track and when, best practices for optimizing engagement and revenue, a better way to look at ad monetization products (hint: it's not all about the money), and guidelines for setting up meaningful A/B tests. Listen here or read the transcript: https://www.ironsrc.com/podcasts/step-3-growth-loop-optimize-monetization/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/hLgNJWKaT3AroRL99IBz1cvOLevE9HsdrE2OjC6V.mp3" length="23752958"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Catch Melissa Zeloof chatting with VP Growth Yevgeny Peres all about Step 3 of the Growth Loop - optimizing monetization and maximizing LTV. Yevgeny explains which KPIs are important to track and when, best practices for optimizing engagement and revenue, a better way to look at ad monetization products (hint: it's not all about the money), and guidelines for setting up meaningful A/B tests. Listen here or read the transcript: https://www.ironsrc.com/podcasts/step-3-growth-loop-optimize-monetization/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:57</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Gazeus Games | Emerging Markets with Newzoo, Part 4: Latin America]]>
                </title>
                <pubDate>Wed, 06 May 2020 16:04:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gazeus-games-emerging-markets-with-newzoo-part-4-latin-america-3871e2e059c550</guid>
                                    <link>https://levelup.castos.com/episodes/gazeus-games-emerging-markets-with-newzoo-part-4-latin-america-3871e2e059c550</link>
                                <description>
                                            <![CDATA[This is the fourth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Etienne Guebriant, Head of UA at Gazeus Games, a top gaming company in Brazil. Etienne’s been in the gaming industry for years - starting out at 18 as a pro eSport player for World of Warcraft. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/latam-game-market-latin-america/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the fourth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Etienne Guebriant, Head of UA at Gazeus Games, a top gaming company in Brazil. Etienne’s been in the gaming industry for years - starting out at 18 as a pro eSport player for World of Warcraft. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/latam-game-market-latin-america/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Gazeus Games | Emerging Markets with Newzoo, Part 4: Latin America]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[This is the fourth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Etienne Guebriant, Head of UA at Gazeus Games, a top gaming company in Brazil. Etienne’s been in the gaming industry for years - starting out at 18 as a pro eSport player for World of Warcraft. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/latam-game-market-latin-america/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/8Q5noeP4oitVYHltr87nmziT21mvEwz4VrZQZP3M.mp3" length="26241359"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the fourth episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets.

Our guest this episode is Etienne Guebriant, Head of UA at Gazeus Games, a top gaming company in Brazil. Etienne’s been in the gaming industry for years - starting out at 18 as a pro eSport player for World of Warcraft. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/latam-game-market-latin-america/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:24</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Alictus | Emerging Markets with Newzoo, Part 3: Turkey]]>
                </title>
                <pubDate>Fri, 01 May 2020 16:34:20 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/alictus-emerging-markets-with-newzoo-part-3-turkey-386dff56f1e286</guid>
                                    <link>https://levelup.castos.com/episodes/alictus-emerging-markets-with-newzoo-part-3-turkey-386dff56f1e286</link>
                                <description>
                                            <![CDATA[This is the third episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Emre Tas, CEO of Alictus, a top hyper-casual gaming company in Turkey. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/a-mature-market-analyzing-the-turkish-game-developer-scene/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the third episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Emre Tas, CEO of Alictus, a top hyper-casual gaming company in Turkey. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/a-mature-market-analyzing-the-turkish-game-developer-scene/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Alictus | Emerging Markets with Newzoo, Part 3: Turkey]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[This is the third episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Emre Tas, CEO of Alictus, a top hyper-casual gaming company in Turkey. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/a-mature-market-analyzing-the-turkish-game-developer-scene/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/mYQHZraiQ8QJctZWRNdbBD160QrX1sBEPyiKzMlf.mp3" length="23200134"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the third episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Emre Tas, CEO of Alictus, a top hyper-casual gaming company in Turkey. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/a-mature-market-analyzing-the-turkish-game-developer-scene/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:10</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Games2Win | Emerging Markets with Newzoo, Part 2: India]]>
                </title>
                <pubDate>Tue, 21 Apr 2020 21:12:56 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/games2win-emerging-markets-with-newzoo-part-2-india-38669525060fe4</guid>
                                    <link>https://levelup.castos.com/episodes/games2win-emerging-markets-with-newzoo-part-2-india-38669525060fe4</link>
                                <description>
                                            <![CDATA[This is the second episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Tejas Shah, Head of Distribution and Revenue at Games2Win, a leading Indian mobile games publisher with over 290 million downloads. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/breaking-down-the-indian-gaming-market/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the second episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Tejas Shah, Head of Distribution and Revenue at Games2Win, a leading Indian mobile games publisher with over 290 million downloads. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/breaking-down-the-indian-gaming-market/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Games2Win | Emerging Markets with Newzoo, Part 2: India]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[This is the second episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Tejas Shah, Head of Distribution and Revenue at Games2Win, a leading Indian mobile games publisher with over 290 million downloads. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/breaking-down-the-indian-gaming-market/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/IBcDuxxW9FHs2I9yvvzxFu1oBdTzDu7Ju3pWJDMY.mp3" length="36174470"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the second episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo is an intelligence provider for the games and eSports industries, providing data across both global and local markets. 

Our guest this episode is Tejas Shah, Head of Distribution and Revenue at Games2Win, a leading Indian mobile games publisher with over 290 million downloads. Listen to the podcast or skim the edited highlights: https://www.ironsrc.com/podcasts/breaking-down-the-indian-gaming-market/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:50:11</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Amanotes | Emerging Markets with Newzoo, Part 1: Southeast Asian Gaming Market]]>
                </title>
                <pubDate>Wed, 15 Apr 2020 22:07:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/amanotes-emerging-markets-with-newzoo-part-1-southeast-asian-gaming-market-38619862935bcc</guid>
                                    <link>https://levelup.castos.com/episodes/amanotes-emerging-markets-with-newzoo-part-1-southeast-asian-gaming-market-38619862935bcc</link>
                                <description>
                                            <![CDATA[This is the first episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Our guest this first episode, which is all about the Southeast Asia gaming market, is Rahul Ravindranath, Monetization Specialist at Amanotes, a music gaming company located in Vietnam. Listen to the podcast below or skim the edited highlights: https://www.ironsrc.com/podcasts/diving-into-the-southeast-asian-gaming-market/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[This is the first episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Our guest this first episode, which is all about the Southeast Asia gaming market, is Rahul Ravindranath, Monetization Specialist at Amanotes, a music gaming company located in Vietnam. Listen to the podcast below or skim the edited highlights: https://www.ironsrc.com/podcasts/diving-into-the-southeast-asian-gaming-market/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Amanotes | Emerging Markets with Newzoo, Part 1: Southeast Asian Gaming Market]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>6</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[This is the first episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Our guest this first episode, which is all about the Southeast Asia gaming market, is Rahul Ravindranath, Monetization Specialist at Amanotes, a music gaming company located in Vietnam. Listen to the podcast below or skim the edited highlights: https://www.ironsrc.com/podcasts/diving-into-the-southeast-asian-gaming-market/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/J7N9HHj3fatzWYVLCt9ius5qXtiFCEEyi8fvDJjq.mp3" length="23080295"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[This is the first episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Our guest this first episode, which is all about the Southeast Asia gaming market, is Rahul Ravindranath, Monetization Specialist at Amanotes, a music gaming company located in Vietnam. Listen to the podcast below or skim the edited highlights: https://www.ironsrc.com/podcasts/diving-into-the-southeast-asian-gaming-market/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Simpool | How to Balance and Design Your Game Economy]]>
                </title>
                <pubDate>Thu, 26 Mar 2020 12:24:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/simpool-how-to-balance-and-design-your-game-economy-38518ce5173cc8</guid>
                                    <link>https://levelup.castos.com/episodes/simpool-how-to-balance-and-design-your-game-economy-38518ce5173cc8</link>
                                <description>
                                            <![CDATA[In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Simpool | How to Balance and Design Your Game Economy]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>5</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/3x2nfFl2XpHJxdVyf5RfnH3Qf3smdgyyq16tBVbW.mp3" length="22456152"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Growth Loop, Step 2: Monetizing F2P Games]]>
                </title>
                <pubDate>Tue, 25 Feb 2020 19:42:26 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-growth-loop-step-2-monetizing-f2p-games-383a45c1fece22</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-growth-loop-step-2-monetizing-f2p-games-383a45c1fece22</link>
                                <description>
                                            <![CDATA[In the third episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 2 of the Growth Loop: Monetization. Yevgeny explains to us that the Growth Loop is just as valuable for IAP-based games as ad-based games, best practices for setting up rewarded video and interstitials, and key metrics to keep track of and monetization tests to conduct. Read the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-part-2/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In the third episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 2 of the Growth Loop: Monetization. Yevgeny explains to us that the Growth Loop is just as valuable for IAP-based games as ad-based games, best practices for setting up rewarded video and interstitials, and key metrics to keep track of and monetization tests to conduct. Read the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-part-2/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Growth Loop, Step 2: Monetizing F2P Games]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>4</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[In the third episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 2 of the Growth Loop: Monetization. Yevgeny explains to us that the Growth Loop is just as valuable for IAP-based games as ad-based games, best practices for setting up rewarded video and interstitials, and key metrics to keep track of and monetization tests to conduct. Read the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-part-2/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/Q1eUpufO6mFT3QnSwPVClVtNgpgZ38VnY3nioy54.mp3" length="26670701"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In the third episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 2 of the Growth Loop: Monetization. Yevgeny explains to us that the Growth Loop is just as valuable for IAP-based games as ad-based games, best practices for setting up rewarded video and interstitials, and key metrics to keep track of and monetization tests to conduct. Read the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-part-2/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:37:00</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[App Annie | Discoverability is Just Half the ASO Battle]]>
                </title>
                <pubDate>Wed, 12 Feb 2020 14:07:21 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/app-annie-discoverability-is-just-half-the-aso-battle-382fcf2b4271e0</guid>
                                    <link>https://levelup.castos.com/episodes/app-annie-discoverability-is-just-half-the-aso-battle-382fcf2b4271e0</link>
                                <description>
                                            <![CDATA[Getting people to your app store page is just half the ASO battle. How do game marketers make sure they’re also setting up their app store page for conversion. Lexi Sydow, Senior Market Insights Manager at App Annie, sits down with Melissa to discuss everything app store optimization, including best practices, common mistakes game marketers make, and the difference between optimizing for discoverability and optimizing for conversion. Read the edited highlights here: https://www.ironsrc.com/podcast/understanding-discoverability-and-conversion-in-aso-for-games]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Getting people to your app store page is just half the ASO battle. How do game marketers make sure they’re also setting up their app store page for conversion. Lexi Sydow, Senior Market Insights Manager at App Annie, sits down with Melissa to discuss everything app store optimization, including best practices, common mistakes game marketers make, and the difference between optimizing for discoverability and optimizing for conversion. Read the edited highlights here: https://www.ironsrc.com/podcast/understanding-discoverability-and-conversion-in-aso-for-games]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[App Annie | Discoverability is Just Half the ASO Battle]]>
                </itunes:title>
                                    <itunes:episode>21</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Getting people to your app store page is just half the ASO battle. How do game marketers make sure they’re also setting up their app store page for conversion. Lexi Sydow, Senior Market Insights Manager at App Annie, sits down with Melissa to discuss everything app store optimization, including best practices, common mistakes game marketers make, and the difference between optimizing for discoverability and optimizing for conversion. Read the edited highlights here: https://www.ironsrc.com/podcast/understanding-discoverability-and-conversion-in-aso-for-games]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/pJ2cAgTyef5nYwgcatkgXyxm97vEOlTMArGpXMRk.mp3" length="22527609"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Getting people to your app store page is just half the ASO battle. How do game marketers make sure they’re also setting up their app store page for conversion. Lexi Sydow, Senior Market Insights Manager at App Annie, sits down with Melissa to discuss everything app store optimization, including best practices, common mistakes game marketers make, and the difference between optimizing for discoverability and optimizing for conversion. Read the edited highlights here: https://www.ironsrc.com/podcast/understanding-discoverability-and-conversion-in-aso-for-games]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:15</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization]]>
                </title>
                <pubDate>Thu, 06 Feb 2020 09:56:46 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-growth-loop-step-1-starting-with-ua-not-monetization-382af501b4b63a</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-growth-loop-step-1-starting-with-ua-not-monetization-382af501b4b63a</link>
                                <description>
                                            <![CDATA[In the second episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 1 of the Growth Loop: User Acquisition. Yevgeny argues why game developers should start the cycle with user acquisition as opposed to game monetization, offers best practices for maximizing key metrics like IPM, and shares how game development teams can increase production by improving the relationship between monetization and UA. 

Skim the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-step-1-starting-with-ua]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In the second episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 1 of the Growth Loop: User Acquisition. Yevgeny argues why game developers should start the cycle with user acquisition as opposed to game monetization, offers best practices for maximizing key metrics like IPM, and shares how game development teams can increase production by improving the relationship between monetization and UA. 

Skim the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-step-1-starting-with-ua]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>5</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[In the second episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 1 of the Growth Loop: User Acquisition. Yevgeny argues why game developers should start the cycle with user acquisition as opposed to game monetization, offers best practices for maximizing key metrics like IPM, and shares how game development teams can increase production by improving the relationship between monetization and UA. 

Skim the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-step-1-starting-with-ua]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/8mOWSwRKBrT7lBEFZ5K884rKPHstfVIiOUK5V36h.mp3" length="23391691"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In the second episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 1 of the Growth Loop: User Acquisition. Yevgeny argues why game developers should start the cycle with user acquisition as opposed to game monetization, offers best practices for maximizing key metrics like IPM, and shares how game development teams can increase production by improving the relationship between monetization and UA. 

Skim the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-step-1-starting-with-ua]]>
                </itunes:summary>
                                                                            <itunes:duration>00:32:26</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Mammoth Media | Creating Mobile Content and Games for Gen Z]]>
                </title>
                <pubDate>Mon, 23 Dec 2019 13:17:03 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/mammoth-media-creating-mobile-content-and-games-for-gen-z-3807b57b846624</guid>
                                    <link>https://levelup.castos.com/episodes/mammoth-media-creating-mobile-content-and-games-for-gen-z-3807b57b846624</link>
                                <description>
                                            <![CDATA[Benoit Vatere, CEO and Founder at Mammoth Media, joins ironSource's Melissa Zeloof on LevelUp to talk everything Gen Z. Who are they? What do they care about? How can game developers and brands appeal to them? And what sort of content do they love? Tune in to find out, or read the edited highlights here: https://www.ironsrc.com/podcasts/creating-mobile-content-gen-z/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Benoit Vatere, CEO and Founder at Mammoth Media, joins ironSource's Melissa Zeloof on LevelUp to talk everything Gen Z. Who are they? What do they care about? How can game developers and brands appeal to them? And what sort of content do they love? Tune in to find out, or read the edited highlights here: https://www.ironsrc.com/podcasts/creating-mobile-content-gen-z/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Mammoth Media | Creating Mobile Content and Games for Gen Z]]>
                </itunes:title>
                                    <itunes:episode>20</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Benoit Vatere, CEO and Founder at Mammoth Media, joins ironSource's Melissa Zeloof on LevelUp to talk everything Gen Z. Who are they? What do they care about? How can game developers and brands appeal to them? And what sort of content do they love? Tune in to find out, or read the edited highlights here: https://www.ironsrc.com/podcasts/creating-mobile-content-gen-z/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/lfS5Qa55eKVvsbg14EAwQ8hfPcBg4qSguHJDwFHV.mp3" length="24586397"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Benoit Vatere, CEO and Founder at Mammoth Media, joins ironSource's Melissa Zeloof on LevelUp to talk everything Gen Z. Who are they? What do they care about? How can game developers and brands appeal to them? And what sort of content do they love? Tune in to find out, or read the edited highlights here: https://www.ironsrc.com/podcasts/creating-mobile-content-gen-z/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:34:06</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Playtika | How a Single Games Company Monetizes Multiple Genres]]>
                </title>
                <pubDate>Thu, 05 Dec 2019 16:12:53 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/playtika-how-a-single-games-company-monetizes-multiple-genres-37f9abdcc39bbe</guid>
                                    <link>https://levelup.castos.com/episodes/playtika-how-a-single-games-company-monetizes-multiple-genres-37f9abdcc39bbe</link>
                                <description>
                                            <![CDATA[Adi Shalom, Ad Monetization Team Leader at Playtika, joins ironSource’s Melissa Zeloof to discuss all things monetization, including how his team is structured, their weekly habit for success, tips for optimizing the waterfall, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-a-single-studio-monetizes-multiple-game-genres/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Adi Shalom, Ad Monetization Team Leader at Playtika, joins ironSource’s Melissa Zeloof to discuss all things monetization, including how his team is structured, their weekly habit for success, tips for optimizing the waterfall, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-a-single-studio-monetizes-multiple-game-genres/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Playtika | How a Single Games Company Monetizes Multiple Genres]]>
                </itunes:title>
                                    <itunes:episode>19</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Adi Shalom, Ad Monetization Team Leader at Playtika, joins ironSource’s Melissa Zeloof to discuss all things monetization, including how his team is structured, their weekly habit for success, tips for optimizing the waterfall, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-a-single-studio-monetizes-multiple-game-genres/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/vdx0yCecSr4k1kIklNREZavrI65PFIgEIokWXJi2.mp3" length="17260586"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Adi Shalom, Ad Monetization Team Leader at Playtika, joins ironSource’s Melissa Zeloof to discuss all things monetization, including how his team is structured, their weekly habit for success, tips for optimizing the waterfall, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-a-single-studio-monetizes-multiple-game-genres/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:56</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing]]>
                </title>
                <pubDate>Thu, 21 Nov 2019 13:38:17 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ketchapp-mobilityware-jam-city-kwalee-merging-monetization-and-marketing-37ee922c95c5d8</guid>
                                    <link>https://levelup.castos.com/episodes/ketchapp-mobilityware-jam-city-kwalee-merging-monetization-and-marketing-37ee922c95c5d8</link>
                                <description>
                                            <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa chats with Chandra Macias Hill from Mobilityware, Fabian Hersen from Ketchapp, Brian Sapp from Jam City, and Jason Falcus from Kwalee to hear how each of their companies tackles monetization and marketing - is it one unit or separate? Does connecting the two actually scale activities? Read the edited highlights here: https://www.ironsrc.com/podcasts/merging-monetization-and-marketing-teams/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa chats with Chandra Macias Hill from Mobilityware, Fabian Hersen from Ketchapp, Brian Sapp from Jam City, and Jason Falcus from Kwalee to hear how each of their companies tackles monetization and marketing - is it one unit or separate? Does connecting the two actually scale activities? Read the edited highlights here: https://www.ironsrc.com/podcasts/merging-monetization-and-marketing-teams/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>5</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa chats with Chandra Macias Hill from Mobilityware, Fabian Hersen from Ketchapp, Brian Sapp from Jam City, and Jason Falcus from Kwalee to hear how each of their companies tackles monetization and marketing - is it one unit or separate? Does connecting the two actually scale activities? Read the edited highlights here: https://www.ironsrc.com/podcasts/merging-monetization-and-marketing-teams/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/dWa5CpRoYC6LQPocPRa8XLAjrxfXSbW4OYoTeqNq.mp3" length="13158099"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa chats with Chandra Macias Hill from Mobilityware, Fabian Hersen from Ketchapp, Brian Sapp from Jam City, and Jason Falcus from Kwalee to hear how each of their companies tackles monetization and marketing - is it one unit or separate? Does connecting the two actually scale activities? Read the edited highlights here: https://www.ironsrc.com/podcasts/merging-monetization-and-marketing-teams/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:18:12</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization]]>
                </title>
                <pubDate>Thu, 21 Nov 2019 13:37:18 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gameloft-halfbrick-social-point-random-logic-in-app-bidding-and-the-future-of-app-monetization-37ee920e7e14a8</guid>
                                    <link>https://levelup.castos.com/episodes/gameloft-halfbrick-social-point-random-logic-in-app-bidding-and-the-future-of-app-monetization-37ee920e7e14a8</link>
                                <description>
                                            <![CDATA[Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel Deo from Halfbrick, and Sofia Gilyazova from Social Point to discuss in-app bidding and the future of app monetization. Is in-app bidding really poised to change monetization? Find out. Read the edited highlights here: https://www.ironsrc.com/podcasts/in-app-bidding-and-the-future-of-monetization/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel Deo from Halfbrick, and Sofia Gilyazova from Social Point to discuss in-app bidding and the future of app monetization. Is in-app bidding really poised to change monetization? Find out. Read the edited highlights here: https://www.ironsrc.com/podcasts/in-app-bidding-and-the-future-of-monetization/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>5</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel Deo from Halfbrick, and Sofia Gilyazova from Social Point to discuss in-app bidding and the future of app monetization. Is in-app bidding really poised to change monetization? Find out. Read the edited highlights here: https://www.ironsrc.com/podcasts/in-app-bidding-and-the-future-of-monetization/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/HJbfoz9iGMlUvmP5OAI03mGzBMnv5XJcB7jl9lse.mp3" length="7469646"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel Deo from Halfbrick, and Sofia Gilyazova from Social Point to discuss in-app bidding and the future of app monetization. Is in-app bidding really poised to change monetization? Find out. Read the edited highlights here: https://www.ironsrc.com/podcasts/in-app-bidding-and-the-future-of-monetization/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:10:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives]]>
                </title>
                <pubDate>Thu, 21 Nov 2019 13:35:31 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/neon-play-playrix-madbox-trends-for-mobile-game-creatives-37ee91f1796d88</guid>
                                    <link>https://levelup.castos.com/episodes/neon-play-playrix-madbox-trends-for-mobile-game-creatives-37ee91f1796d88</link>
                                <description>
                                            <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa from ironSource interviews Oli Christie from NeonPlay, Alexander Derkach from Playrix and Jean Nicholas Vernin from Madbox about top creatives trends they've seen this past year, and their thoughts for what's about to come in 2020. Read the edited highlights here: https://www.ironsrc.com/podcasts/trends-in-mobile-game-creatives-2019/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa from ironSource interviews Oli Christie from NeonPlay, Alexander Derkach from Playrix and Jean Nicholas Vernin from Madbox about top creatives trends they've seen this past year, and their thoughts for what's about to come in 2020. Read the edited highlights here: https://www.ironsrc.com/podcasts/trends-in-mobile-game-creatives-2019/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>5</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa from ironSource interviews Oli Christie from NeonPlay, Alexander Derkach from Playrix and Jean Nicholas Vernin from Madbox about top creatives trends they've seen this past year, and their thoughts for what's about to come in 2020. Read the edited highlights here: https://www.ironsrc.com/podcasts/trends-in-mobile-game-creatives-2019/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/i2XwAdds88eCSVC6Cp7avzRiKyXhl6V3PtDcl2G9.mp3" length="10453934"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Live from Gamefest 2019 in the Negev Desert, Melissa from ironSource interviews Oli Christie from NeonPlay, Alexander Derkach from Playrix and Jean Nicholas Vernin from Madbox about top creatives trends they've seen this past year, and their thoughts for what's about to come in 2020. Read the edited highlights here: https://www.ironsrc.com/podcasts/trends-in-mobile-game-creatives-2019/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:14:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[NBCU | Game Analysis and Building the Right Data Infrastructure for F2P Games]]>
                </title>
                <pubDate>Wed, 30 Oct 2019 07:51:15 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/nbcu-game-analysis-and-building-the-right-data-infrastructure-for-f2p-games-37dd1a3fc56cf4</guid>
                                    <link>https://levelup.castos.com/episodes/nbcu-game-analysis-and-building-the-right-data-infrastructure-for-f2p-games-37dd1a3fc56cf4</link>
                                <description>
                                            <![CDATA[Andrew Waag, Manager of Data Analytics at NBC Universal and Victor Wang, Senior Product Manager Mobile Games at NBC Universal joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for building data infrastructures for free-to-play games, tips for setting up the right KPIs, and common mistakes in game analyses. Read the edited highlights: https://www.ironsrc.com/podcasts/game-analysis-and-building-the-right-data-infrastructure-for-free-to-play-games/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Andrew Waag, Manager of Data Analytics at NBC Universal and Victor Wang, Senior Product Manager Mobile Games at NBC Universal joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for building data infrastructures for free-to-play games, tips for setting up the right KPIs, and common mistakes in game analyses. Read the edited highlights: https://www.ironsrc.com/podcasts/game-analysis-and-building-the-right-data-infrastructure-for-free-to-play-games/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[NBCU | Game Analysis and Building the Right Data Infrastructure for F2P Games]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>3</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Andrew Waag, Manager of Data Analytics at NBC Universal and Victor Wang, Senior Product Manager Mobile Games at NBC Universal joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for building data infrastructures for free-to-play games, tips for setting up the right KPIs, and common mistakes in game analyses. Read the edited highlights: https://www.ironsrc.com/podcasts/game-analysis-and-building-the-right-data-infrastructure-for-free-to-play-games/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/ZtTVqakhmAZlexgllbJzgMhBwWfYpMjblUSaR2Qy.mp3" length="40396763"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Andrew Waag, Manager of Data Analytics at NBC Universal and Victor Wang, Senior Product Manager Mobile Games at NBC Universal joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for building data infrastructures for free-to-play games, tips for setting up the right KPIs, and common mistakes in game analyses. Read the edited highlights: https://www.ironsrc.com/podcasts/game-analysis-and-building-the-right-data-infrastructure-for-free-to-play-games/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:56:03</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations]]>
                </title>
                <pubDate>Thu, 10 Oct 2019 02:54:42 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/quantic-foundry-analyzing-gamer-behavior-psychology-and-motivations-37cd378b044316</guid>
                                    <link>https://levelup.castos.com/episodes/quantic-foundry-analyzing-gamer-behavior-psychology-and-motivations-37cd378b044316</link>
                                <description>
                                            <![CDATA[Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations]]>
                </itunes:title>
                                    <itunes:episode>18</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/MoJ0Puxv2cgSdq37VAGwuLnXuIF2bYYDXjwxtVU0.mp3" length="31036813"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors that motivate gamers to keep playing. Plus, he reveals the biggest surprise his team discovered in their research on player psychology and how game developers can leverage it to their advantage. Read the edited highlights: https://www.ironsrc.com/podcasts/analyzing-gamer-behavior-psychology-motivations/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:43:04</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Square Enix | Behavioral Economics in Games: Monetizing Tightwads, Spendthrifts, and the Unconflicted]]>
                </title>
                <pubDate>Wed, 02 Oct 2019 06:31:51 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/square-enix-behavioral-economics-in-games-monetizing-tightwads-spendthrifts-and-the-unconflicted-37c70dc891b3be</guid>
                                    <link>https://levelup.castos.com/episodes/square-enix-behavioral-economics-in-games-monetizing-tightwads-spendthrifts-and-the-unconflicted-37c70dc891b3be</link>
                                <description>
                                            <![CDATA[Paula Neves, Product Manager at Square Enix, breaks down the principles behind behavioral economics and how they can be applied to monetize free-to-play games - for both in-app purchases and ads. Read the edited highlights here: https://www.ironsrc.com/podcasts/monetizing-f2p-games-behavioral-economics/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Paula Neves, Product Manager at Square Enix, breaks down the principles behind behavioral economics and how they can be applied to monetize free-to-play games - for both in-app purchases and ads. Read the edited highlights here: https://www.ironsrc.com/podcasts/monetizing-f2p-games-behavioral-economics/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Square Enix | Behavioral Economics in Games: Monetizing Tightwads, Spendthrifts, and the Unconflicted]]>
                </itunes:title>
                                    <itunes:episode>17</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Paula Neves, Product Manager at Square Enix, breaks down the principles behind behavioral economics and how they can be applied to monetize free-to-play games - for both in-app purchases and ads. Read the edited highlights here: https://www.ironsrc.com/podcasts/monetizing-f2p-games-behavioral-economics/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/Bil5tVfbToJFVk5UsKcIzUsekL2AM3CpLlB27JxK.mp3" length="22454746"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Paula Neves, Product Manager at Square Enix, breaks down the principles behind behavioral economics and how they can be applied to monetize free-to-play games - for both in-app purchases and ads. Read the edited highlights here: https://www.ironsrc.com/podcasts/monetizing-f2p-games-behavioral-economics/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:09</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Voodoo | Creating a Culture Code for Winning Game Teams]]>
                </title>
                <pubDate>Wed, 18 Sep 2019 09:27:25 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/voodoo-creating-a-culture-code-for-winning-game-teams-37bc3568878be6</guid>
                                    <link>https://levelup.castos.com/episodes/voodoo-creating-a-culture-code-for-winning-game-teams-37bc3568878be6</link>
                                <description>
                                            <![CDATA[Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out what DNA really stands for, the cost of being unaligned, best practices for recruiting your dream team, and how to implement a great team culture. Read the edited highlights here: https://www.ironsrc.com/podcasts/creating-a-culture-code-for-winning-game-teams/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out what DNA really stands for, the cost of being unaligned, best practices for recruiting your dream team, and how to implement a great team culture. Read the edited highlights here: https://www.ironsrc.com/podcasts/creating-a-culture-code-for-winning-game-teams/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Voodoo | Creating a Culture Code for Winning Game Teams]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>3</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out what DNA really stands for, the cost of being unaligned, best practices for recruiting your dream team, and how to implement a great team culture. Read the edited highlights here: https://www.ironsrc.com/podcasts/creating-a-culture-code-for-winning-game-teams/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/noi1zwHxWi890BsRizQjgrjiCREXVEwlAZrsESUE.mp3" length="21850162"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out what DNA really stands for, the cost of being unaligned, best practices for recruiting your dream team, and how to implement a great team culture. Read the edited highlights here: https://www.ironsrc.com/podcasts/creating-a-culture-code-for-winning-game-teams/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:30:18</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Uken | How to Identify and Evaluate New Game Projects]]>
                </title>
                <pubDate>Wed, 11 Sep 2019 08:54:21 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/uken-how-to-identify-and-evaluate-new-game-projects-37b6a007744cd0</guid>
                                    <link>https://levelup.castos.com/episodes/uken-how-to-identify-and-evaluate-new-game-projects-37b6a007744cd0</link>
                                <description>
                                            <![CDATA[Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for identifying and evaluating new game products, including idea funnels, trend analysis, and market tests. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-identify-and-evaluate-new-game-projects/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for identifying and evaluating new game products, including idea funnels, trend analysis, and market tests. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-identify-and-evaluate-new-game-projects/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Uken | How to Identify and Evaluate New Game Projects]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>3</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for identifying and evaluating new game products, including idea funnels, trend analysis, and market tests. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-identify-and-evaluate-new-game-projects/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/6KlRX2DXrstfNKsZQXn99p7QxljjteHDAqIfLIkH.mp3" length="22590984"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for identifying and evaluating new game products, including idea funnels, trend analysis, and market tests. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-identify-and-evaluate-new-game-projects/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:20</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[N3twork, Smule | How Game Product and UA Teams Can Work Better Together]]>
                </title>
                <pubDate>Wed, 04 Sep 2019 13:43:34 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/n3twork-smule-how-game-product-and-ua-teams-can-work-better-together-37b1480a1482b6</guid>
                                    <link>https://levelup.castos.com/episodes/n3twork-smule-how-game-product-and-ua-teams-can-work-better-together-37b1480a1482b6</link>
                                <description>
                                            <![CDATA[Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why it’s so important for UA and PMs to collaborate effectively and steps for building that relationship. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-product-ua-work-better-together/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why it’s so important for UA and PMs to collaborate effectively and steps for building that relationship. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-product-ua-work-better-together/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[N3twork, Smule | How Game Product and UA Teams Can Work Better Together]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>3</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why it’s so important for UA and PMs to collaborate effectively and steps for building that relationship. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-product-ua-work-better-together/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/PgC7QDJ5aUmlXO0M7aViiwgkQXTqmumdAPlMpTod.mp3" length="25785205"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why it’s so important for UA and PMs to collaborate effectively and steps for building that relationship. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-product-ua-work-better-together/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:35:46</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | Why Game Growth is a Loop and not a Funnel]]>
                </title>
                <pubDate>Thu, 29 Aug 2019 16:08:01 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-why-game-growth-is-a-loop-and-not-a-funnel-37aca54ac91554</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-why-game-growth-is-a-loop-and-not-a-funnel-37aca54ac91554</link>
                                <description>
                                            <![CDATA[Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came up with the concept, and how developers can start implementing it into their growth strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-growth-loop-not-funnel/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came up with the concept, and how developers can start implementing it into their growth strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-growth-loop-not-funnel/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | Why Game Growth is a Loop and not a Funnel]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>4</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came up with the concept, and how developers can start implementing it into their growth strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-growth-loop-not-funnel/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/DojvkyKm5BHHyYnGQY0BSd3gLSNAKtQgo0m4ZZ93.mp3" length="22362968"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came up with the concept, and how developers can start implementing it into their growth strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-growth-loop-not-funnel/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:31:01</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps]]>
                </title>
                <pubDate>Wed, 07 Aug 2019 12:51:47 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/lucky-kat-studios-how-an-indie-developer-reached-1-with-nothing-but-bootstraps-379b40611cff44</guid>
                                    <link>https://levelup.castos.com/episodes/lucky-kat-studios-how-an-indie-developer-reached-1-with-nothing-but-bootstraps-379b40611cff44</link>
                                <description>
                                            <![CDATA[Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and how they got to first place on the top charts without any paid user acquisition. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-an-indie-developer-reached-number-one/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and how they got to first place on the top charts without any paid user acquisition. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-an-indie-developer-reached-number-one/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps]]>
                </itunes:title>
                                    <itunes:episode>16</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and how they got to first place on the top charts without any paid user acquisition. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-an-indie-developer-reached-number-one/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/75HikYeLXoVptxLvRpNGycDLt2iGtwNdcwXIZjxb.mp3" length="14440923"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and how they got to first place on the top charts without any paid user acquisition. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-an-indie-developer-reached-number-one/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:20:01</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GameMakers | How Root Cause Analysis Optimizes Game Design]]>
                </title>
                <pubDate>Tue, 06 Aug 2019 11:27:20 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gamemakers-how-root-cause-analysis-optimizes-game-design-379a6b667d9912</guid>
                                    <link>https://levelup.castos.com/episodes/gamemakers-how-root-cause-analysis-optimizes-game-design-379a6b667d9912</link>
                                <description>
                                            <![CDATA[LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GameMakers | How Root Cause Analysis Optimizes Game Design]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>3</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/UsiOo4GNNMfHSiJfmd8d2G3QOgdEdBzl8ZrjgaYf.mp3" length="24716670"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:34:17</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In]]>
                </title>
                <pubDate>Sun, 23 Jun 2019 07:56:20 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/homa-games-how-to-make-hyper-casual-games-part-4-checking-in-3777bac4bf363c</guid>
                                    <link>https://levelup.castos.com/episodes/homa-games-how-to-make-hyper-casual-games-part-4-checking-in-3777bac4bf363c</link>
                                <description>
                                            <![CDATA[Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In]]>
                </itunes:title>
                                    <itunes:episode>9</itunes:episode>
                                                    <itunes:season>2</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/ifPIiWGySeYEq9UJuDGlMT6N2WI7wAun0OitsOaE.mp3" length="11169493"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:15:28</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Social Point | Transitioning to an In-App Bidding World]]>
                </title>
                <pubDate>Thu, 06 Jun 2019 10:15:55 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/social-point-transitioning-to-an-in-app-bidding-world-376a7248212740</guid>
                                    <link>https://levelup.castos.com/episodes/social-point-transitioning-to-an-in-app-bidding-world-376a7248212740</link>
                                <description>
                                            <![CDATA[Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything  in-app bidding - from challenges and drawbacks to benefits and brands coming on board. Read the edited highlights here: https://www.ironsrc.com/podcasts/transitioning-to-an-in-app-bidding-world/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything  in-app bidding - from challenges and drawbacks to benefits and brands coming on board. Read the edited highlights here: https://www.ironsrc.com/podcasts/transitioning-to-an-in-app-bidding-world/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Social Point | Transitioning to an In-App Bidding World]]>
                </itunes:title>
                                    <itunes:episode>15</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything  in-app bidding - from challenges and drawbacks to benefits and brands coming on board. Read the edited highlights here: https://www.ironsrc.com/podcasts/transitioning-to-an-in-app-bidding-world/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/OM5tXCpz4vruKbsI0hVCYeDew7TrVTVN3ae1E2jB.mp3" length="13219177"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything  in-app bidding - from challenges and drawbacks to benefits and brands coming on board. Read the edited highlights here: https://www.ironsrc.com/podcasts/transitioning-to-an-in-app-bidding-world/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:18:19</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Jam City | How to Secure an IP for Your Mobile Game]]>
                </title>
                <pubDate>Sun, 02 Jun 2019 14:13:04 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/jam-city-how-to-secure-an-ip-for-your-mobile-game-37676ed6817ae4</guid>
                                    <link>https://levelup.castos.com/episodes/jam-city-how-to-secure-an-ip-for-your-mobile-game-37676ed6817ae4</link>
                                <description>
                                            <![CDATA[Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game developers can get an IP, the ideal marketing strategy for them, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-secure-an-ip-for-your-mobile-game/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game developers can get an IP, the ideal marketing strategy for them, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-secure-an-ip-for-your-mobile-game/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Jam City | How to Secure an IP for Your Mobile Game]]>
                </itunes:title>
                                    <itunes:episode>14</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game developers can get an IP, the ideal marketing strategy for them, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-secure-an-ip-for-your-mobile-game/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/cWsNc2Z5Rr5zxXm7x8I53R2x4J2Y0sYi1Ab72Fcb.mp3" length="20386718"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game developers can get an IP, the ideal marketing strategy for them, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-secure-an-ip-for-your-mobile-game/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:28:16</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Tactile Games | The Evolution of Puzzle Games]]>
                </title>
                <pubDate>Thu, 14 Mar 2019 14:18:26 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/tactile-games-the-evolution-of-puzzle-games-372892444fdfcc</guid>
                                    <link>https://levelup.castos.com/episodes/tactile-games-the-evolution-of-puzzle-games-372892444fdfcc</link>
                                <description>
                                            <![CDATA[Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into the psychology and motivation for playing puzzle games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-evolution-of-casual-puzzle-games/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into the psychology and motivation for playing puzzle games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-evolution-of-casual-puzzle-games/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Tactile Games | The Evolution of Puzzle Games]]>
                </itunes:title>
                                    <itunes:episode>13</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into the psychology and motivation for playing puzzle games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-evolution-of-casual-puzzle-games/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/ij6DQ4kZyTrqcWc1H5e5x2fAfETfzx3MplblQWGp.mp3" length="25009122"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into the psychology and motivation for playing puzzle games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-evolution-of-casual-puzzle-games/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:34:41</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Random Logic | How to Monetize and Advertise Word Games]]>
                </title>
                <pubDate>Wed, 30 Jan 2019 13:53:41 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/random-logic-how-to-monetize-and-advertise-word-games-3706c52d3aa342</guid>
                                    <link>https://levelup.castos.com/episodes/random-logic-how-to-monetize-and-advertise-word-games-3706c52d3aa342</link>
                                <description>
                                            <![CDATA[Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which ad unit performs best? And should you run competitior ads? Read the edited highlights here: https://www.ironsrc.com/podcasts/monetize-advertise-word-games/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which ad unit performs best? And should you run competitior ads? Read the edited highlights here: https://www.ironsrc.com/podcasts/monetize-advertise-word-games/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Random Logic | How to Monetize and Advertise Word Games]]>
                </itunes:title>
                                    <itunes:episode>12</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which ad unit performs best? And should you run competitior ads? Read the edited highlights here: https://www.ironsrc.com/podcasts/monetize-advertise-word-games/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/lNqFVIRlHv8hF3nKt83Ec9V8ErEmQteELyQX6yRV.mp3" length="12236225"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which ad unit performs best? And should you run competitior ads? Read the edited highlights here: https://www.ironsrc.com/podcasts/monetize-advertise-word-games/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:16:57</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing]]>
                </title>
                <pubDate>Sun, 13 Jan 2019 13:52:13 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/kwalee-how-to-make-hyper-casual-games-part-3-marketing-36f969318ff2c4</guid>
                                    <link>https://levelup.castos.com/episodes/kwalee-how-to-make-hyper-casual-games-part-3-marketing-36f969318ff2c4</link>
                                <description>
                                            <![CDATA[In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user acquisition campaigns for hyper-casual games, which tools they rely on, and his thoughts on failing (hint: it's key). Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-3-marketing/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user acquisition campaigns for hyper-casual games, which tools they rely on, and his thoughts on failing (hint: it's key). Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-3-marketing/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>2</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user acquisition campaigns for hyper-casual games, which tools they rely on, and his thoughts on failing (hint: it's key). Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-3-marketing/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/e37ZkOKYMI2kQcAvRhxAxorOGseMZyibFKCCAT2b.mp3" length="16099087"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user acquisition campaigns for hyper-casual games, which tools they rely on, and his thoughts on failing (hint: it's key). Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-3-marketing/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:22:19</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Miniclip | The Future of Programmatic Mediation]]>
                </title>
                <pubDate>Tue, 01 Jan 2019 13:14:25 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/miniclip-the-future-of-programmatic-mediation-36eff5838b3aee</guid>
                                    <link>https://levelup.castos.com/episodes/miniclip-the-future-of-programmatic-mediation-36eff5838b3aee</link>
                                <description>
                                            <![CDATA[Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to see in the near future. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-future-of-programmatic-mediation/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to see in the near future. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-future-of-programmatic-mediation/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Miniclip | The Future of Programmatic Mediation]]>
                </itunes:title>
                                    <itunes:episode>11</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to see in the near future. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-future-of-programmatic-mediation/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/ufdqGWzIyCbtoeQFoWXLGk9BpVZ9u8lRXn0hnZm1.mp3" length="14408499"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to see in the near future. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-future-of-programmatic-mediation/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:19:58</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights]]>
                </title>
                <pubDate>Tue, 18 Dec 2018 07:56:55 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/mobile-free-to-play-how-to-make-hyper-casual-games-part-2-trends-and-insights-36e4c909759a16</guid>
                                    <link>https://levelup.castos.com/episodes/mobile-free-to-play-how-to-make-hyper-casual-games-part-2-trends-and-insights-36e4c909759a16</link>
                                <description>
                                            <![CDATA[Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>2</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/2jpGUCwMZC2TB9fVLmWmvBA7rOktLnagHvPaCnIO.mp3" length="18689989"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:25:55</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design]]>
                </title>
                <pubDate>Tue, 11 Dec 2018 14:27:00 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/mag-interactive-how-to-make-hyper-casual-games-part-1-hyper-casual-game-design-36df7efdffe212</guid>
                                    <link>https://levelup.castos.com/episodes/mag-interactive-how-to-make-hyper-casual-games-part-1-hyper-casual-game-design-36df7efdffe212</link>
                                <description>
                                            <![CDATA[Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>2</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/6lC66mpzStwgG9nVb1A5QIp6NVKyZLh7mUp2DROU.mp3" length="16488330"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:22:51</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[ironSource | The Next Generation of Designing Interactive Mobile Ads]]>
                </title>
                <pubDate>Wed, 17 Oct 2018 11:04:12 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/ironsource-the-next-generation-of-designing-interactive-mobile-ads-36b42a8863b204</guid>
                                    <link>https://levelup.castos.com/episodes/ironsource-the-next-generation-of-designing-interactive-mobile-ads-36b42a8863b204</link>
                                <description>
                                            <![CDATA[Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop into mobile gaming, and reveals the game studio he admires most (spoiler - they build games for toddlers). Read the edited highlights here: https://www.ironsrc.com/podcasts/the-next-generation-of-interactive-mobile-ads/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop into mobile gaming, and reveals the game studio he admires most (spoiler - they build games for toddlers). Read the edited highlights here: https://www.ironsrc.com/podcasts/the-next-generation-of-interactive-mobile-ads/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[ironSource | The Next Generation of Designing Interactive Mobile Ads]]>
                </itunes:title>
                                    <itunes:episode>10</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop into mobile gaming, and reveals the game studio he admires most (spoiler - they build games for toddlers). Read the edited highlights here: https://www.ironsrc.com/podcasts/the-next-generation-of-interactive-mobile-ads/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/Yl3ryfySJuvnswQUOku8FATFSHvHZiVbZ04OKO0x.mp3" length="15460691"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop into mobile gaming, and reveals the game studio he admires most (spoiler - they build games for toddlers). Read the edited highlights here: https://www.ironsrc.com/podcasts/the-next-generation-of-interactive-mobile-ads/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:21:26</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Gram Games | User Acquisition for Mobile Games]]>
                </title>
                <pubDate>Tue, 02 Oct 2018 10:55:37 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gram-games-user-acquisition-for-mobile-games-36a8603f12616e</guid>
                                    <link>https://levelup.castos.com/episodes/gram-games-user-acquisition-for-mobile-games-36a8603f12616e</link>
                                <description>
                                            <![CDATA[Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Gram Games | User Acquisition for Mobile Games]]>
                </itunes:title>
                                    <itunes:episode>9</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/igTXOU1gExoiIMcOAPp4jc9t6dRzTpq8qGZqZvkR.mp3" length="13276279"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:18:24</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Zeptolab | Balancing Ad Monetization with User Experience]]>
                </title>
                <pubDate>Mon, 03 Sep 2018 14:41:15 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/zeptolab-balancing-ad-monetization-with-user-experience-3691b61c0fecfe</guid>
                                    <link>https://levelup.castos.com/episodes/zeptolab-balancing-ad-monetization-with-user-experience-3691b61c0fecfe</link>
                                <description>
                                            <![CDATA[Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Zeptolab | Balancing Ad Monetization with User Experience]]>
                </itunes:title>
                                    <itunes:episode>8</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/X1yfmSzUWA7uRk6PTptj6hQGfP7sddmbaIZU1Mlb.mp3" length="15084571"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:20:54</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Kolibri Games | How To Make An Idle Game: Idle Game Design]]>
                </title>
                <pubDate>Sun, 19 Aug 2018 14:04:13 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/kolibri-games-how-to-make-an-idle-game-idle-game-design-3685e8896ed7f8</guid>
                                    <link>https://levelup.castos.com/episodes/kolibri-games-how-to-make-an-idle-game-idle-game-design-3685e8896ed7f8</link>
                                <description>
                                            <![CDATA[Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Kolibri Games | How To Make An Idle Game: Idle Game Design]]>
                </itunes:title>
                                    <itunes:episode>7</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/uQCMqBYJaoNN05xA9ZlVbZIavQbov5fMzOyZe892.mp3" length="21153686"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:29:20</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Pixelberry | The Social Impact of Gaming]]>
                </title>
                <pubDate>Mon, 11 Jun 2018 19:13:04 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/pixelberry-the-social-impact-of-gaming-364fda9af7ee38</guid>
                                    <link>https://levelup.castos.com/episodes/pixelberry-the-social-impact-of-gaming-364fda9af7ee38</link>
                                <description>
                                            <![CDATA[Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Pixelberry | The Social Impact of Gaming]]>
                </itunes:title>
                                    <itunes:episode>6</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/q8tPiM4Nnt0AQyS0BvERMboND9xe3a8TcnPN6VYf.mp3" length="17228819"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:53</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Gram Games | Setting Company Culture as a Business Imperative]]>
                </title>
                <pubDate>Thu, 17 May 2018 11:31:03 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gram-games-setting-company-culture-as-a-business-imperative-363bf422732368</guid>
                                    <link>https://levelup.castos.com/episodes/gram-games-setting-company-culture-as-a-business-imperative-363bf422732368</link>
                                <description>
                                            <![CDATA[Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Gram Games | Setting Company Culture as a Business Imperative]]>
                </itunes:title>
                                    <itunes:episode>5</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/zgrLWcXrCg9RWPUteQBIlBl3b8FLf2rlCdceLEl5.mp3" length="16948891"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:23:30</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[GameIS | Building Great Game Communities]]>
                </title>
                <pubDate>Tue, 15 May 2018 09:42:35 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/gameis-building-great-game-communities-363a524845aa46</guid>
                                    <link>https://levelup.castos.com/episodes/gameis-building-great-game-communities-363a524845aa46</link>
                                <description>
                                            <![CDATA[Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[GameIS | Building Great Game Communities]]>
                </itunes:title>
                                    <itunes:episode>4</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/twAkPSBQ9izI2ycCG3rkywKHNDm22jFpufhfWysf.mp3" length="48652571"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:33:46</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Nexon | Bridging East and West in Gaming]]>
                </title>
                <pubDate>Tue, 10 Apr 2018 07:59:29 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/nexon-bridging-east-and-west-in-gaming-361ec51dd0c0f2</guid>
                                    <link>https://levelup.castos.com/episodes/nexon-bridging-east-and-west-in-gaming-361ec51dd0c0f2</link>
                                <description>
                                            <![CDATA[Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away without one?) and what it’s like bringing games from East to West and vice versa. Read the edited highlights here: https://www.ironsrc.com/podcasts/bridging-east-and-west-in-gaming/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away without one?) and what it’s like bringing games from East to West and vice versa. Read the edited highlights here: https://www.ironsrc.com/podcasts/bridging-east-and-west-in-gaming/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Nexon | Bridging East and West in Gaming]]>
                </itunes:title>
                                    <itunes:episode>3</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away without one?) and what it’s like bringing games from East to West and vice versa. Read the edited highlights here: https://www.ironsrc.com/podcasts/bridging-east-and-west-in-gaming/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/VX35QidymPCZMiaICPCc9bbB0jcSoVxLJlXYVerM.mp3" length="25531094"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away without one?) and what it’s like bringing games from East to West and vice versa. Read the edited highlights here: https://www.ironsrc.com/podcasts/bridging-east-and-west-in-gaming/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:35:25</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends]]>
                </title>
                <pubDate>Tue, 06 Mar 2018 12:46:51 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/deconstructor-of-fun-the-rise-of-hyper-casual-and-other-2018-gaming-trends-36036ea14cfadc</guid>
                                    <link>https://levelup.castos.com/episodes/deconstructor-of-fun-the-rise-of-hyper-casual-and-other-2018-gaming-trends-36036ea14cfadc</link>
                                <description>
                                            <![CDATA[Hear  Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming industry in 2018 (will AR mature this year?), and discuss whether we've hit a peak with hyper-casual games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-rise-of-hyper-casual-2018-gaming-trends/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Hear  Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming industry in 2018 (will AR mature this year?), and discuss whether we've hit a peak with hyper-casual games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-rise-of-hyper-casual-2018-gaming-trends/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends]]>
                </itunes:title>
                                    <itunes:episode>2</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Hear  Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming industry in 2018 (will AR mature this year?), and discuss whether we've hit a peak with hyper-casual games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-rise-of-hyper-casual-2018-gaming-trends/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/WFX2lEgUsyCjPcxAsKo2PUP7xfzp1Jyg5QdTiAN3.mp3" length="26520843"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Hear  Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming industry in 2018 (will AR mature this year?), and discuss whether we've hit a peak with hyper-casual games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-rise-of-hyper-casual-2018-gaming-trends/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:36:47</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
                    <item>
                <title>
                    <![CDATA[Kongregate | The Monetization and Marketing Loop]]>
                </title>
                <pubDate>Wed, 07 Feb 2018 16:29:56 +0000</pubDate>
                <dc:creator>Unity / Melissa Zeloof</dc:creator>
                <guid isPermaLink="true">
                    https://levelup.castos.com/podcasts/27954/episodes/kongregate-the-monetization-and-marketing-loop-35ee52a6d01012</guid>
                                    <link>https://levelup.castos.com/episodes/kongregate-the-monetization-and-marketing-loop-35ee52a6d01012</link>
                                <description>
                                            <![CDATA[Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/]]>
                                    </description>
                <itunes:subtitle>
                    <![CDATA[Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/]]>
                </itunes:subtitle>
                                    <itunes:episodeType>full</itunes:episodeType>
                                <itunes:title>
                    <![CDATA[Kongregate | The Monetization and Marketing Loop]]>
                </itunes:title>
                                    <itunes:episode>1</itunes:episode>
                                                    <itunes:season>1</itunes:season>
                                <itunes:explicit>false</itunes:explicit>
                <content:encoded>
                    <![CDATA[Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/]]>
                </content:encoded>
                                    <enclosure url="https://episodes.castos.com/60d56576216ae0-73841032/yjbrzsuMFuX7wl7V1j1wAApsZiiPigliH50vpYTf.mp3" length="19793131"
                        type="audio/mpeg">
                    </enclosure>
                                <itunes:summary>
                    <![CDATA[Tune in to hear how Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, views the monetization and game marketing loop, what's going to happen to user acquisition, and whether we're going to see more major game companies invest in TV. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-monetization-and-marketing-loop/]]>
                </itunes:summary>
                                                                            <itunes:duration>00:27:27</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Unity / Melissa Zeloof]]>
                </itunes:author>
                            </item>
            </channel>
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