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        <description>Welcome to the future of remote work. A limited-series podcast that takes you through a comprehensive guide to using AR, VR, and MR collaboration platforms for business and education. Hosted by Alan Smithson of the XR for Business podcast with support from Deutsche Telekom, Qualcomm, Accenture, MetaVRse, AREA, VRARA, Cleanbox, AWE, and XR Bootcamp.</description>
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                <title>Guide to XR Collaboration</title>
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                <itunes:subtitle>Welcome to the future of remote work. A limited-series podcast that takes you through a comprehensive guide to using AR, VR, and MR collaboration platforms for business and education. Hosted by Alan Smithson of the XR for Business podcast with support from Deutsche Telekom, Qualcomm, Accenture, MetaVRse, AREA, VRARA, Cleanbox, AWE, and XR Bootcamp.</itunes:subtitle>
        <itunes:author>Alan Smithson</itunes:author>
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        <itunes:summary>Welcome to the future of remote work. A limited-series podcast that takes you through a comprehensive guide to using AR, VR, and MR collaboration platforms for business and education. Hosted by Alan Smithson of the XR for Business podcast with support from Deutsche Telekom, Qualcomm, Accenture, MetaVRse, AREA, VRARA, Cleanbox, AWE, and XR Bootcamp.</itunes:summary>
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            <itunes:name>Alex Colgan</itunes:name>
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                    <![CDATA[Episode 6: Avatars]]>
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                <pubDate>Tue, 09 Jun 2020 15:31:00 +0000</pubDate>
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                                <description>
                                            <![CDATA[<p>In this addendum to the XR for Collaboration audio guide, Terry Schussler expands on the topic of avatars.</p>]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Terry Schussler expands on the topic of avatars.]]>
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                    <![CDATA[Episode 6: Avatars]]>
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                    <![CDATA[<p>In this addendum to the XR for Collaboration audio guide, Terry Schussler expands on the topic of avatars.</p>]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Terry Schussler expands on the topic of avatars.]]>
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                                                                            <itunes:duration>00:07:28</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Episode 5: Presence]]>
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                <pubDate>Thu, 28 May 2020 02:41:00 +0000</pubDate>
                <dc:creator>Alan Smithson</dc:creator>
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                                <description>
                                            <![CDATA[<p>In this addendum to the XR for Collaboration audio guide, Caitlin Krause expands on the topic of presence in XR.</p>]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Caitlin Krause expands on the topic of presence in XR.]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Caitlin Krause expands on the topic of presence in XR.]]>
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                                                                            <itunes:duration>00:10:54</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Episode 4: Accessibility]]>
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                <pubDate>Thu, 28 May 2020 02:37:00 +0000</pubDate>
                <dc:creator>Alan Smithson</dc:creator>
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                                            <![CDATA[<p>In this addendum to the XR for Collaboration audio guide, Alan Smithson expands on the topic of accessibility in XR.</p>]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Alan Smithson expands on the topic of accessibility in XR.]]>
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                    <![CDATA[In this addendum to the XR for Collaboration audio guide, Alan Smithson expands on the topic of accessibility in XR.]]>
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                                                                            <itunes:duration>00:06:29</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Episode 3: Your First XR Meeting]]>
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                <pubDate>Thu, 30 Apr 2020 12:25:00 +0000</pubDate>
                <dc:creator>Alan Smithson</dc:creator>
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                                            <![CDATA[<p>Alan concludes this XR Collaboration primer with a guide to getting your first XR meeting ready, including the different system requirements for the different products on the market, what to consider when picking out user names and avatars, and even keeping your headsets clean. The trilogy ends here!</p>]]>
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                    <![CDATA[Alan concludes this XR Collaboration primer with a guide to getting your first XR meeting ready, including the different system requirements for the different products on the market, what to consider when picking out user names and avatars, and even keeping your headsets clean. The trilogy ends here!]]>
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                    <![CDATA[<p>Alan concludes this XR Collaboration primer with a guide to getting your first XR meeting ready, including the different system requirements for the different products on the market, what to consider when picking out user names and avatars, and even keeping your headsets clean. The trilogy ends here!</p>]]>
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                    <![CDATA[Alan concludes this XR Collaboration primer with a guide to getting your first XR meeting ready, including the different system requirements for the different products on the market, what to consider when picking out user names and avatars, and even keeping your headsets clean. The trilogy ends here!]]>
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                                                                            <itunes:duration>00:23:33</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Episode 2: Hardware]]>
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                <pubDate>Thu, 30 Apr 2020 12:22:00 +0000</pubDate>
                <dc:creator>Alan Smithson</dc:creator>
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                                            <![CDATA[<p>Continuing where we left off, Alan goes over the common tools for XR collaboration, including the different forms of hardware available on the market. He also goes over the different use cases for the technology, and how different sectors can benefit from it in different ways.</p>]]>
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                    <![CDATA[Continuing where we left off, Alan goes over the common tools for XR collaboration, including the different forms of hardware available on the market. He also goes over the different use cases for the technology, and how different sectors can benefit from it in different ways.]]>
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                    <![CDATA[<p>Continuing where we left off, Alan goes over the common tools for XR collaboration, including the different forms of hardware available on the market. He also goes over the different use cases for the technology, and how different sectors can benefit from it in different ways.</p>]]>
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                    <![CDATA[Continuing where we left off, Alan goes over the common tools for XR collaboration, including the different forms of hardware available on the market. He also goes over the different use cases for the technology, and how different sectors can benefit from it in different ways.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:14:43</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Episode 1: Glossary ]]>
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                <pubDate>Wed, 29 Apr 2020 14:03:00 +0000</pubDate>
                <dc:creator>Alan Smithson</dc:creator>
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                                <description>
                                            <![CDATA[<p>Alan kicks off with a glossary and overview of XR technologies, followed by a brief history of XR collaboration and video conferencing tools. Discover the strengths and weaknesses of these platforms, and how to think about using them.</p>]]>
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                    <![CDATA[Alan kicks off with a glossary and overview of XR technologies, followed by a brief history of XR collaboration and video conferencing tools. Discover the strengths and weaknesses of these platforms, and how to think about using them.]]>
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                    <![CDATA[Alan kicks off with a glossary and overview of XR technologies, followed by a brief history of XR collaboration and video conferencing tools. Discover the strengths and weaknesses of these platforms, and how to think about using them.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:15:54</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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                    <![CDATA[Introduction: Your XR Collaboration Toolkit]]>
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                <pubDate>Wed, 29 Apr 2020 13:49:00 +0000</pubDate>
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                                <description>
                                            <![CDATA[<p>Even in times of global pandemic, no one has to be alone. A Global Resource Guide to XR Collaboration is a comprehensive guide to using Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) collaboration platforms for business and education. We're excited to share it with you in an easily accessible audio medium.</p>]]>
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                    <![CDATA[Even in times of global pandemic, no one has to be alone. A Global Resource Guide to XR Collaboration is a comprehensive guide to using Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) collaboration platforms for business and education. We're excited to share it with you in an easily accessible audio medium.]]>
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                    <![CDATA[Introduction: Your XR Collaboration Toolkit]]>
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                    <![CDATA[<p>Even in times of global pandemic, no one has to be alone. A Global Resource Guide to XR Collaboration is a comprehensive guide to using Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) collaboration platforms for business and education. We're excited to share it with you in an easily accessible audio medium.</p>]]>
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                    <![CDATA[Even in times of global pandemic, no one has to be alone. A Global Resource Guide to XR Collaboration is a comprehensive guide to using Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) collaboration platforms for business and education. We're excited to share it with you in an easily accessible audio medium.]]>
                </itunes:summary>
                                                                            <itunes:duration>00:01:59</itunes:duration>
                                                    <itunes:author>
                    <![CDATA[Alan Smithson]]>
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